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Put more effort in the ending(s), please


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#1
Pedrak

Pedrak
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Now that we still have a lot of time ahead, let's say this... and not just because of the ME3 brouhaha. Video games as a medium have a long history of disappointing, rushed endings to good or even great games. And Bio in particular. Baldur's Gate 1&2, KOTOR, the ME series...

So: for DA3, please, make awesome endings. No bloody cliffhangers - a few loose threads if you need them, but there must be enough sense of closure to make the ending satisfying. No damn slideshows. No five seconds "LOL, you win!" or "er, the protagonist was never seen again" epilogue. 

Make interesting cutscenes. Since so much effort is put into making games "cinematic" (even more so than necessary, see full voice acting) , we might as well borrow this positive quality from movies: a good, cinematic epilogue. Don't WRITE "And the Inquisitor walked off into the sunset", SHOW him/her doing so. Maybe a cutscene with a montage SHOWING what happens to various characters/people. A bit of style, please.
And no slideshows. Did I say that already? Well, one last time. NO SLIDESHOWS.

Maybe you could go for something opposite to the "Origins" in DA3: you get, for the very last part of the game (let's say the last 20 minutes), 3-4 completely different last acts, with different locations, enemies, and dialogues for the climax. That would be cool, if difficult to do.

But at the very least, make the epilogue(s) worth it.

Modifié par Pedrak, 23 septembre 2012 - 07:26 .


#2
Allan Schumacher

Allan Schumacher
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This is the first that I've seen that some of BioWare's earlier games had poor endings too.

#3
Allan Schumacher

Allan Schumacher
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Note, I'm not considering DA2 to be among the "earlier games."

Although DevSin is correct that NWN did have a strange one too.