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Article: 5 Lessons Dragon Age Can Learn from Mass Effect


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#1
Fiery Phoenix

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Here

The main points are:

  • Make one continuous story and connect all the dots
  • Give us something worth dying for
  • Focus on the characters
  • Have the choices matter (from now on)
  • Choose a combat system and go all out with it

Apologies if this has been posted already. I haven't really been following.

Modifié par Fiery Phoenix, 23 septembre 2012 - 08:07 .


#2
Guest_franciscoamell_*

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These are great points. The fourth one doesn't really apply to ME, since almost no choice mattered, but hey.

#3
filetemo

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I'm sure ME could also learn 5 things from DA, if we did the research.

Not that I'm going to do it.

Besides, the ME3 ending invalidates 3 of those 5 points

continuous story? yes, till the catalyst
worth dying for? yes, till RGB and dying for the sake of dying and speculations from everyone
have the choices matter? yes, till RGB ending and no use of war assets. Also, Rachni.

and also...
Choose a combat system? the combat from ME1 to ME3 has changed even more than from DA1 to DA2,from the player moves to the balance of powers to the cover system.

#4
HopHazzard

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I think Dragon Age is telling a continuous story. It's just not a personal one. It's not the story of one person's struggle. It's the story of a world during a time of great social upheaval.

#5
coles4971

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filetemo wrote...

I'm sure ME could also learn 5 things from DA, if we did the research.

Not that I'm going to do it.

Besides, the ME3 ending invalidates 3 of those 5 points

continuous story? yes, till the catalyst
worth dying for? yes, till RGB and dying for the sake of dying and speculations from everyone
have the choices matter? yes, till RGB ending and no use of war assets. Also, Rachni.

and also...
Choose a combat system? the combat from ME1 to ME3 has changed even more than from DA1 to DA2,from the player moves to the balance of powers to the cover system.


ME3's combat wasn't much a change from ME2, it was pretty much "we've got a good base, lets improve it". Also, ME1 to ME2's gameplay was a massive improvement while DA:O to DA2 is much more questionable.

#6
Wulfram

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So what they should learn from Mass Effect is to make it all about Flemeth, Morrigan, the OGB and Darkspawn. No thank you.

edit:  And still make your "choices matter".
And apparently you can "poison Leliana with the ashes of Andraste" in DA:O :?

Modifié par Wulfram, 23 septembre 2012 - 08:21 .


#7
Guest_franciscoamell_*

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Choosing to kill the rachni queen and put Anderson in the council was supposed to make a change, but it made less difference than the color of Shepard's eyes.

#8
Vandicus

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franciscoamell wrote...

Choosing to kill the rachni queen and put Anderson in the council was supposed to make a change, but it made less difference than the color of Shepard's eyes.


(fake)Rachni are not viable allies if killing the rachni queen is done. They end up betraying Shepard. Choosing Anderson was basically undone.

#9
Herr Uhl

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Fiery Phoenix wrote...

Focus on the characters


I really don't care for this point at all. There are recurring characters, and about as many as I can handle at this point (DA2 being that point). Making the cast smaller would cheapen the impact of the world.

Edit: Even as it was in DA2 was a bit much, everyone and their mother seem to be from Ferelden at this point. I'd like some more diversity.

Modifié par Herr Uhl, 23 septembre 2012 - 08:32 .


#10
filetemo

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Wulfram wrote...

So what they should learn from Mass Effect is to make it all about Flemeth, Morrigan, the OGB and Darkspawn. No thank you.



I'd rather get more of that than "mages vs templars" and "omfg Orlais is invading Ferelden again"

We need more Qunari though. You never have enough Qunari

#11
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Vandicus wrote...

franciscoamell wrote...

Choosing to kill the rachni queen and put Anderson in the council was supposed to make a change, but it made less difference than the color of Shepard's eyes.


(fake)Rachni are not viable allies if killing the rachni queen is done. They end up betraying Shepard. Choosing Anderson was basically undone.

If I kill a race, they're supposed to stay dead. They only brought back the rachni so that rachni husk thing could be in all playthroughs.

#12
filetemo

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I can see the protagonist of DA3 at the ending:

"So...Loghain was right after all"

#13
Wulfram

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filetemo wrote...

We need more Qunari though. You never have enough Qunari


Only if they're actually properly invading this time.  I'm getting bored of them sitting around saying "Oh, we'll totally conquer Thedas when we want to."

#14
Vandicus

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franciscoamell wrote...

Vandicus wrote...

franciscoamell wrote...

Choosing to kill the rachni queen and put Anderson in the council was supposed to make a change, but it made less difference than the color of Shepard's eyes.


(fake)Rachni are not viable allies if killing the rachni queen is done. They end up betraying Shepard. Choosing Anderson was basically undone.

If I kill a race, they're supposed to stay dead. They only brought back the rachni so that rachni husk thing could be in all playthroughs.


It did make a change though. Just not in the way you wanted.

#15
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Vandicus wrote...

franciscoamell wrote...

Vandicus wrote...

franciscoamell wrote...

Choosing to kill the rachni queen and put Anderson in the council was supposed to make a change, but it made less difference than the color of Shepard's eyes.


(fake)Rachni are not viable allies if killing the rachni queen is done. They end up betraying Shepard. Choosing Anderson was basically undone.

If I kill a race, they're supposed to stay dead. They only brought back the rachni so that rachni husk thing could be in all playthroughs.


It did make a change though. Just not in the way you wanted.

A half-assed change. The plot wasn't changed.

#16
Renmiri1

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Ewww.. Bad article.

When you start from the premise ME3 is something to strive for you get completely wrong conclusions.

No, do NOT make it all about one person, particularly if you are going to make that one person die in your last episode regardless of all the effort players put into their Shepard.
No, do NOT make your villains be only one omnipotent eeeevil that can never be defeated, particularly if you are later going to give us starbrat to convince us to merge with the villain
No, do NOT ignore every choice at the last installment and do a big f** U to fans with a Deus Ex Machina ending that makes no sense and destroys all that the players tried to build during 3 games.

ME3 was a disaster. DA should never try to learn from it, unless it is to do the exact opposite.

Modifié par Renmiri1, 23 septembre 2012 - 08:41 .


#17
filetemo

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Wulfram wrote...

filetemo wrote...

We need more Qunari though. You never have enough Qunari


Only if they're actually properly invading this time.  I'm getting bored of them sitting around saying "Oh, we'll totally conquer Thedas when we want to."


I agree, but I hope it's a sincere invasion not a "we invade you because somebody is manipulating us from the shadows, name it the architect, flemeth, dragons, whoever"

That would diminish the threat of the Qunari, and make them look just like another bunch of misguided sheeps, like how the Reapers got nerfed since ME1

#18
Applepie_Svk

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I have one more to add...

Don´t lie with your reviews or you get backlash like ME3

#19
Vandicus

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franciscoamell wrote...

A half-assed change. The plot wasn't changed.


In one version the Rachni may continue to exist(assuming Rachni are chosen over Krogan squad). In the other version, Rachni without exception are extinct. If you decided they were dead in ME1, they are guarenteed to be extinct in ME3(no matter if you change your mind or not). If you decided to save them in ME1, the protagonist is presented with the choice between perserving them or the Krogan forces.


Do you consider the Krogan genophage change half-assed? What about elves vs werewolves in DA:O?

#20
DarkKnightHolmes

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Now if only there was an article saying 5 things ME could learn from DAO.

No.1 would be how to actually do a final mission.

#21
Renmiri1

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DarkKnightHolmes wrote...

Now if only there was an article saying 5 things ME could learn from DAO.

No.1 would be how to actually do a final mission.


+1000

#22
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Vandicus wrote...

franciscoamell wrote...

A half-assed change. The plot wasn't changed.


In one version the Rachni may continue to exist(assuming Rachni are chosen over Krogan squad). In the other version, Rachni without exception are extinct. If you decided they were dead in ME1, they are guarenteed to be extinct in ME3(no matter if you change your mind or not). If you decided to save them in ME1, the protagonist is presented with the choice between perserving them or the Krogan forces.


Do you consider the Krogan genophage change half-assed? What about elves vs werewolves in DA:O?

There was no game after ME3 to see how they'd handle your imported choice, and in DA2 the elves vs werewolves wasn't related at all to the main plot and all that was changed was that added encounter in the wounded coast.

#23
Fiery Phoenix

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DarkKnightHolmes wrote...

Now if only there was an article saying 5 things ME could learn from DAO.

No.1 would be how to actually do a final mission.

Indeed. Priority: Earth was such a massive disappointment; it's not even funny.

Modifié par Fiery Phoenix, 23 septembre 2012 - 08:56 .


#24
Guest_simfamUP_*

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Those are pretty fair points.

#25
Vandicus

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franciscoamell wrote...

Vandicus wrote...

franciscoamell wrote...

A half-assed change. The plot wasn't changed.


In one version the Rachni may continue to exist(assuming Rachni are chosen over Krogan squad). In the other version, Rachni without exception are extinct. If you decided they were dead in ME1, they are guarenteed to be extinct in ME3(no matter if you change your mind or not). If you decided to save them in ME1, the protagonist is presented with the choice between perserving them or the Krogan forces.


Do you consider the Krogan genophage change half-assed? What about elves vs werewolves in DA:O?

There was no game after ME3 to see how they'd handle your imported choice, and in DA2 the elves vs werewolves wasn't related at all to the main plot and all that was changed was that added encounter in the wounded coast.


What choices did you consider meaningful in the BW games you've played then?

*EDIT

An ME4 is actually pretty likely, though Shepard is no longer the protagonist.

Modifié par Vandicus, 23 septembre 2012 - 09:04 .