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Interrupt actions?


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18 réponses à ce sujet

#1
Skyance

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 Similar to how ME has them? It's been a while since I've played DA, so I apologise in advance if I'm mistaken, but I don't recall anything similar to a paragon/renegade interrupt action in those games. They led to some pretty memorable/highlight reel worthy in ME overall - maybe they'll do the same for DA3?

#2
Guest_franciscoamell_*

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There was the murder knife, good old times were when I could take out a random knife from my pocket and shank it in random people.
I'd love interrupts, the ones in ME2 were EPIC.

#3
Wotannanow

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We'll see what they make.

#4
Angelo2027

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This is one of the things that I loved from ME I would like if they did something similiar in DA3

#5
Guest_IIDovahChiiefII_*

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No, i dont want them in DA III at all

#6
Knight of Dane

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Nah, i never really saw the appeal in them in ME2 anyway. There's enough fanrage on this forum without turning DA completely into ME

#7
Dhiro

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One of the site members, Sylvius the Mad, suggested a system where the game would pause and we would get a small list of actions after the interrupt button is pressed. I think that's a good way to bring the interrupts without robbing the player of the ability of knowing what their character will do.

#8
Cultist

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Skyance wrote...

 Similar to how ME has them? It's been a while since I've played DA, so I apologise in advance if I'm mistaken, but I don't recall anything similar to a paragon/renegade interrupt action in those games. They led to some pretty memorable/highlight reel worthy in ME overall - maybe they'll do the same for DA3?

That is one of the most horrible ideas to date. Mass Effect already crippled Dragon Age with dialogue wheel, so do not complete Dragon Age transformation into the arcade.

Modifié par Cultist, 23 septembre 2012 - 08:42 .


#9
zyntifox

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I hope we don't see anything like that in DA3. It's bad enough that they copied the dialogue wheel from the Mass Effect series.

#10
Wulfram

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I think the interrupts could be enhanced by using the dialogue icons, to give us a better idea of what they'll mean than they did in ME

#11
Knight of Dane

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Dhiro wrote...

One of the site members, Sylvius the Mad, suggested a system where the game would pause and we would get a small list of actions after the interrupt button is pressed. I think that's a good way to bring the interrupts without robbing the player of the ability of knowing what their character will do.

So break immersion instead? Good solution.... <_<

#12
Dhiro

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Knight of Dane wrote...

Dhiro wrote...

One of the site members, Sylvius the Mad, suggested a system where the game would pause and we would get a small list of actions after the interrupt button is pressed. I think that's a good way to bring the interrupts without robbing the player of the ability of knowing what their character will do.

So break immersion instead? Good solution.... <_<


How is choosing how your character would act any more immersion breaking than having him or her act in a way you can't foresee and may as well go against your concept for this particular character?

#13
RinpocheSchnozberry

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Interrupts rule. Yes, they belong in DA3.

We need a good Renegade/Paragon choice in the romance scenes though. You know what I mean.

#14
Knight of Dane

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Forcing a pause during cutscenes and dialogue is breaking immersion.

#15
DarkKnightHolmes

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Sten says NO!

Keep DA and ME different.

Modifié par DarkKnightHolmes, 23 septembre 2012 - 09:07 .


#16
MorningBird

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Dhiro wrote...

One of the site members, Sylvius the Mad, suggested a system where the game would pause and we would get a small list of actions after the interrupt button is pressed. I think that's a good way to bring the interrupts without robbing the player of the ability of knowing what their character will do.


I would be cool with this!:lol:

#17
zyntifox

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Knight of Dane wrote...

Forcing a pause during cutscenes and dialogue is breaking immersion.


Picking dialogue choices will force a pause as well. Would you prefer choosing a tone at the character creator and watch the dialogue as pure cinematic instead?

#18
Knight of Dane

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Yes of course, but that is a pause between exchanges, this suggestion is to make interrupts pause, which means while something is being said.

#19
Wulfram

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Pausing interrupts seems to rather defeat the point of interrupts

Though if pausing is allowed anyway - as has often been requested - it wouldn't be a bad idea to allow you to mouse over the interrupt icon to get some sort of description of what it does.