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Click to hug / Click to kiss ?


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43 réponses à ce sujet

#1
Renmiri1

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Like DAO had for LI. I missed that during DA2. And the opportunity to make Morrigan feel sick and Zevran getting jealous :devil:

Please bring it back ^^

#2
Guest_franciscoamell_*

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It was only there for Morrigan and Alistair, but I loved it!

#3
MorningBird

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I would also like to see companions making out with each other.:whistle:

But you know, if that doesn't happen, your suggestion is also good I guess. :crying:

#4
Guest_franciscoamell_*

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MorningBird wrote...

I would also like to see companions making out with each other.:whistle:

That'd be amazing! Like Garrus and Tali in ME3.

#5
Quicksilver26

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booyeahez i would love that

#6
SafetyShattered

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Amen man. Please bring this back.

#7
Blackrising

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Absolutely. This and jealous "So you're getting along quite well with that red-headed b****, I see." dialouges. I really missed them in DA 2.

#8
Parmida

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OH! I WANT LI INTERACTIONS SO MUCH! PLEASE BIOWARE ADD THEM!

#9
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Blackrising wrote...

Absolutely. This and jealous "So you're getting along quite well with that red-headed b****, I see." dialouges. I really missed them in DA 2.

I got Anders telling me I was a horrible person for going out with Merrill. That's kind of like that.

MorningBird wrote...

I would also like to see companions making out with each other.[smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]

Do not want.

Modifié par Cthulhu42, 23 septembre 2012 - 09:33 .


#10
Eternal Phoenix

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More companion interaction is better. I support.

Also interactions for bromances too. I want to get drunk with Cullen after failing a quest and then have my Inquisitor stare deeply into the distant landscape while Cullen puts his hand on my Inquisitor's shoulder and says "I know that feeling bro."

#11
wsandista

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I would support this, but Bioware needs to focus more than just romances.

#12
Sylvianus

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Yes, I support this. Please both this time, click to hug and click to kiss. In DAO, there was only click to kiss. ( I'm not complaining though, that was fine )

#13
Guest_franciscoamell_*

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wsandista wrote...

I would support this, but Bioware needs to focus more than just romances.

Yeah, because it takes so much work to add an option to kiss someone whenever you want.

#14
wsandista

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franciscoamell wrote...

wsandista wrote...

I would support this, but Bioware needs to focus more than just romances.

Yeah, because it takes so much work to add an option to kiss someone whenever you want.


Yes, creating cinematics does take up resources.

#15
Guest_franciscoamell_*

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wsandista wrote...

franciscoamell wrote...

wsandista wrote...

I would support this, but Bioware needs to focus more than just romances.

Yeah, because it takes so much work to add an option to kiss someone whenever you want.


Yes, creating cinematics does take up resources.

The romances are certainly going to be there. With the romances, kissing cinematics are almost guaranteed, so all they'd have to do extra would be adding the ability to repeat this cimatic over and over again. Would that take that much more resources?

#16
SerTabris

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franciscoamell wrote...

It was only there for Morrigan and Alistair, but I loved it!


I think it's kind of a nice thing to be able to do, and the animation sequence is pretty short (and presumably already made). The fact that DA:O only had it for straight-only LIs is not so nice (and, considering Leliana seems to approve of PDA when you're with Alistair, doesn't really fit), but I'm pretty sure that Bioware wouldn't do something like this again.

Honestly, I'd like more non-fixed-quest companion interaction in general.

#17
Quicksilver26

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Elton John is dead wrote...

More companion interaction is better. I support.

Also interactions for bromances too. I want to get drunk with Cullen after failing a quest and then have my Inquisitor stare deeply into the distant landscape while Cullen puts his hand on my Inquisitor's shoulder and says "I know that feeling bro."


That would be cool :wizard:
Image IPB 

Modifié par Quicksilver26, 23 septembre 2012 - 10:44 .


#18
wsandista

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franciscoamell wrote...

wsandista wrote...

franciscoamell wrote...

wsandista wrote...

I would support this, but Bioware needs to focus more than just romances.

Yeah, because it takes so much work to add an option to kiss someone whenever you want.


Yes, creating cinematics does take up resources.

The romances are certainly going to be there. With the romances, kissing cinematics are almost guaranteed, so all they'd have to do extra would be adding the ability to repeat this cimatic over and over again. Would that take that much more resources?


Would those resources be better spent improving other aspects of the game?

#19
PhillyB

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wsandista wrote...

franciscoamell wrote...

wsandista wrote...

franciscoamell wrote...

wsandista wrote...

I would support this, but Bioware needs to focus more than just romances.

Yeah, because it takes so much work to add an option to kiss someone whenever you want.


Yes, creating cinematics does take up resources.

The romances are certainly going to be there. With the romances, kissing cinematics are almost guaranteed, so all they'd have to do extra would be adding the ability to repeat this cimatic over and over again. Would that take that much more resources?


Would those resources be better spent improving other aspects of the game?


Like what exactly? Combat? The character and story interactions are the main selling points of these games.

#20
wsandista

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PhillyB wrote...

wsandista wrote...

franciscoamell wrote...

wsandista wrote...

franciscoamell wrote...

wsandista wrote...

I would support this, but Bioware needs to focus more than just romances.

Yeah, because it takes so much work to add an option to kiss someone whenever you want.


Yes, creating cinematics does take up resources.

The romances are certainly going to be there. With the romances, kissing cinematics are almost guaranteed, so all they'd have to do extra would be adding the ability to repeat this cimatic over and over again. Would that take that much more resources?


Would those resources be better spent improving other aspects of the game?


Like what exactly? Combat? The character and story interactions are the main selling points of these games.


Gameplay is the best part of the story. Also exploration would be something nice to see. After DA2, the mechanics need as much work as possible.

#21
Guest_franciscoamell_*

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wsandista wrote...

PhillyB wrote...

wsandista wrote...

franciscoamell wrote...

wsandista wrote...

franciscoamell wrote...

wsandista wrote...

I would support this, but Bioware needs to focus more than just romances.

Yeah, because it takes so much work to add an option to kiss someone whenever you want.


Yes, creating cinematics does take up resources.

The romances are certainly going to be there. With the romances, kissing cinematics are almost guaranteed, so all they'd have to do extra would be adding the ability to repeat this cimatic over and over again. Would that take that much more resources?


Would those resources be better spent improving other aspects of the game?


Like what exactly? Combat? The character and story interactions are the main selling points of these games.


Gameplay is the best part of the story. Also exploration would be something nice to see. After DA2, the mechanics need as much work as possible.

DAO had it, and all that I missed from that game was a voiced protagonist.

#22
wsandista

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franciscoamell wrote...

DAO had it, and all that I missed from that game was a voiced protagonist.


Yes, there are many things that DAO did better than DA2. The voiced PC took quite a bit of resources, so I would like it removed, especially if there were more interesting encounters and the PC could do x with companion whenever they want.

#23
MorningBird

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wsandista wrote...

franciscoamell wrote...

DAO had it, and all that I missed from that game was a voiced protagonist.


Yes, there are many things that DAO did better than DA2. The voiced PC took quite a bit of resources, so I would like it removed, especially if there were more interesting encounters and the PC could do x with companion whenever they want.


omg, just my own personal preference, but I hope we never go back to the mute PC. :crying:

#24
wsandista

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MorningBird wrote...

wsandista wrote...

franciscoamell wrote...

DAO had it, and all that I missed from that game was a voiced protagonist.


Yes, there are many things that DAO did better than DA2. The voiced PC took quite a bit of resources, so I would like it removed, especially if there were more interesting encounters and the PC could do x with companion whenever they want.


omg, just my own personal preference, but I hope we never go back to the mute PC. :crying:


I hope DA goes back to silentPC. I find it impossible to know with absolute certainty what a voiced PC will say. I would gladly take control over VO. Since that will not be happening in DA3, I hope they can make a dialogue system better than the dialogue wheel. Deus Ex: Human Revolution or Alpha Protocol would be something excellent to copy, or use Crusty's compass with intent words.

Modifié par wsandista, 23 septembre 2012 - 11:21 .


#25
MorningBird

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wsandista wrote...

MorningBird wrote...

wsandista wrote...

franciscoamell wrote...

DAO had it, and all that I missed from that game was a voiced protagonist.


Yes, there are many things that DAO did better than DA2. The voiced PC took quite a bit of resources, so I would like it removed, especially if there were more interesting encounters and the PC could do x with companion whenever they want.


omg, just my own personal preference, but I hope we never go back to the mute PC. :crying:


I hope DA goes back to silentPC. I find it impossible to know with absolute certainty what a voiced PC will say. I would gladly take control over VO. Since that will not be happening in DA3, I hope they can make a dialogue system better than the dialogue wheel. Deus Ex: Human Revolution or Alpha Protocol would be something excellent to copy, or use Crusty's compass with intent words.


Yeah, I can definitely get behind an improved wheel.  I liked DA2's take on dialogue better than Origins, but as you've already pointed out, it could be made to more accurately reflect dialogue.  I don't mind simply dictating the tone of the conversation, but not everyone feels that way.

I saw the compass suggestion earlier in another thread.  Loved the look of it.