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The only thing I beg


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#1
Guest_franciscoamell_*

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No day one paid DLC! It's like a slap in the face and doesn't even
make sense.

#2
DarkKnightHolmes

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It will be there.

Almost every single major publishers lives of this now a days. It's sad but it'll happen.

#3
Vandicus

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Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.

#4
Darth Death

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Why only beg for one thing? Beg for many things I say, and who knows it may come true, but in this situation it won't, sadly.

#5
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Vandicus wrote...

Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.

No, it wouldn't. At the very least, DLC should be released a month after the release. Why make DLC for a game before releasing. Customization DLC and stuff like that is a little bit better, but story DLC from the start? That's a slap in the face! 

#6
Vandicus

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franciscoamell wrote...

Vandicus wrote...

Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.

No, it wouldn't. At the very least, DLC should be released a month after the release. Why make DLC for a game before releasing. Customization DLC and stuff like that is a little bit better, but story DLC from the start? That's a slap in the face! 


There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)

#7
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Vandicus wrote...

franciscoamell wrote...

Vandicus wrote...

Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.

No, it wouldn't. At the very least, DLC should be released a month after the release. Why make DLC for a game before releasing. Customization DLC and stuff like that is a little bit better, but story DLC from the start? That's a slap in the face! 


There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)

They should just not make any DLC in that period. Put all the content they create before releasing in the game. If they're not done when it sells, put it in a patch or something.

#8
Quicksilver26

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If its story based and anything to do with the main plot it should be free when you by it if buy if new

#9
The Elder King

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Vandicus wrote...


There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)


Sebastian Vael was announced as a dlc in October/November 2010. How they could know that they wouldn't complete that content before shipping? The same could be considered for Javik, since in the CE Edition was noted that there'll be an exclusive companion (and the CE was announced on October/November 2011).
Even if they finished their content after shipping, it's because they decided to do or finish that content post shipping, because they already know that that content would be a dlc. They decided to make that content as a dlc.

#10
BouncyFrag

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Forking out extra cash for DLC characters who have a great impact in the game should not happen. I didn't get the Sebastian dlc for DA2 until my second play through and he has a big part to play, especially in Act 3. The same can be said for the prothean character in ME3. Armor, skins, big weapons, heck I'll even take some horsey armor and not be bothered. But story elements and huge ones at that have no place in games like this, but what can we do other than not buy it? Enough of my ramblings, but I don't think I'm alone in this.

#11
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hhh89 wrote...

Vandicus wrote...


There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)


Sebastian Vael was announced as a dlc in October/November 2010. How they could know that they wouldn't complete that content before shipping? The same could be considered for Javik, since in the CE Edition was noted that there'll be an exclusive companion (and the CE was announced on October/November 2011).
Even if they finished their content after shipping, it's because they decided to do or finish that content post shipping, because they already know that that content would be a dlc. They decided to make that content as a dlc.


This. Do you really think they made the Prothean DLC and the Sebastian DLC in two weeks? <_<

#12
Darth Wolfenbarg

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Day 1 DLC is pretty much an EA signature. It's going to be there. I really don't see how that's a big deal though. Day 1 content doesn't change the game in Bioware's case. Even the free DLC that comes with a purchase hardly changes anything.

Modifié par Darth Wolfenbarg, 23 septembre 2012 - 09:22 .


#13
Maria Caliban

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franciscoamell wrote...

No day one paid DLC! It's like a slap in the face and doesn't even
make sense.

There will be day-one DLC.

#14
Realmzmaster

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franciscoamell wrote...

Vandicus wrote...

franciscoamell wrote...

Vandicus wrote...

Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.

No, it wouldn't. At the very least, DLC should be released a month after the release. Why make DLC for a game before releasing. Customization DLC and stuff like that is a little bit better, but story DLC from the start? That's a slap in the face! 


There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)

They should just not make any DLC in that period. Put all the content they create before releasing in the game. If they're not done when it sells, put it in a patch or something.


So Bioware should just shut down production or any work on DLC during the time the game goes gold to when it ships? Whay is the point? Are you saying Bioware should delay the game until all the content can be included? 

Maybe they should create the dlc. Sit on it for two months and then release it. Would that be better?

#15
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I can't believe there are people who are just okay with having to pay 10 more bucks for content that could've been easilly implemented in the original product.

#16
SafetyShattered

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Do I want it there? No. But will it be there? Yes, for sure. It will be.

#17
Guest_franciscoamell_*

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Realmzmaster wrote...

franciscoamell wrote...

Vandicus wrote...

franciscoamell wrote...

Vandicus wrote...

Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.

No, it wouldn't. At the very least, DLC should be released a month after the release. Why make DLC for a game before releasing. Customization DLC and stuff like that is a little bit better, but story DLC from the start? That's a slap in the face! 


There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)

They should just not make any DLC in that period. Put all the content they create before releasing in the game. If they're not done when it sells, put it in a patch or something.


So Bioware should just shut down production or any work on DLC during the time the game goes gold to when it ships? Whay is the point? Are you saying Bioware should delay the game until all the content can be included? 

Maybe they should create the dlc. Sit on it for two months and then release it. Would that be better?

I'm saying there is no sense in developing something before release if it's not going to be in what you are releasing!

#18
Realmzmaster

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franciscoamell wrote...

I can't believe there are people who are just okay with having to pay 10 more bucks for content that could've been easilly implemented in the original product.


Once a game goes gold and is shipped to the pressing plant is it not easy to included it in the original product given that both Sony and Mocrosoft must sign off on it. Once the discs start being pressed they are not going to halt production to include anything at the last moment.

#19
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Realmzmaster wrote...

franciscoamell wrote...

I can't believe there are people who are just okay with having to pay 10 more bucks for content that could've been easilly implemented in the original product.


Once a game goes gold and is shipped to the pressing plant is it not easy to included it in the original product given that both Sony and Mocrosoft must sign off on it. Once the discs start being pressed they are not going to halt production to include anything at the last moment.

Then they should release it for free. Are you really ok with having to pay 10 extra bucks for a big part of the story? 

#20
Wulfram

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I share the OPs opinions, but Day 1 DLC is going to happen.

My response is to not buy the game until the price has come down by at least enough that, if I wished, I could buy the DLC and still come out ahead.

Modifié par Wulfram, 23 septembre 2012 - 09:30 .


#21
Darth Wolfenbarg

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franciscoamell wrote...

Realmzmaster wrote...

franciscoamell wrote...

I can't believe there are people who are just okay with having to pay 10 more bucks for content that could've been easilly implemented in the original product.


Once a game goes gold and is shipped to the pressing plant is it not easy to included it in the original product given that both Sony and Mocrosoft must sign off on it. Once the discs start being pressed they are not going to halt production to include anything at the last moment.

Then they should release it for free. Are you really ok with having to pay 10 extra bucks for a big part of the story? 

A big part of the story? DA:O and DA2 worked just as well without the Warden's Keep or The Exiled Prince. They were completely unnecessary elements that were developed after the game had gone gold.

#22
Realmzmaster

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franciscoamell wrote...

Realmzmaster wrote...

franciscoamell wrote...

Vandicus wrote...

franciscoamell wrote...

Vandicus wrote...

Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.

No, it wouldn't. At the very least, DLC should be released a month after the release. Why make DLC for a game before releasing. Customization DLC and stuff like that is a little bit better, but story DLC from the start? That's a slap in the face! 


There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)

They should just not make any DLC in that period. Put all the content they create before releasing in the game. If they're not done when it sells, put it in a patch or something.


So Bioware should just shut down production or any work on DLC during the time the game goes gold to when it ships? Whay is the point? Are you saying Bioware should delay the game until all the content can be included? 

Maybe they should create the dlc. Sit on it for two months and then release it. Would that be better?

I'm saying there is no sense in developing something before release if it's not going to be in what you are releasing!


If you have different teams working on different sub projects parts may not be ready to include in the final product. So you either delay the final product or ship without that part that is non-essential.

Just like DAO shipped without the Stone Prisoner because they could not get it to work. So DAO went gold without the Stone Prisoner. Bioware kept working on it and was able to release the Stone Prisoner as day 1 dlc for free for any new copy of DAO. The Stone Prisoner was not essential to completing the game. 

If Bioware offers it for free I assume you would have no problem with Day 1 dlc? Bioware is not making anyone buy the dlc. That is a choice.

Modifié par Realmzmaster, 23 septembre 2012 - 09:35 .


#23
Guest_franciscoamell_*

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Darth Wolfenbarg wrote...

franciscoamell wrote...

Realmzmaster wrote...

franciscoamell wrote...

I can't believe there are people who are just okay with having to pay 10 more bucks for content that could've been easilly implemented in the original product.


Once a game goes gold and is shipped to the pressing plant is it not easy to included it in the original product given that both Sony and Mocrosoft must sign off on it. Once the discs start being pressed they are not going to halt production to include anything at the last moment.

Then they should release it for free. Are you really ok with having to pay 10 extra bucks for a big part of the story? 

A big part of the story? DA:O and DA2 worked just as well without the Warden's Keep or The Exiled Prince. They were completely unnecessary elements that were developed after the game had gone gold.

Can you say the same for the protheans? A big part of ME and ME2 was the study on the protheans. So, one of them is alive, and it isn't in the main game? Makes no sense!

#24
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Realmzmaster wrote...

franciscoamell wrote...

Realmzmaster wrote...

franciscoamell wrote...

Vandicus wrote...

franciscoamell wrote...

Vandicus wrote...

Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.

No, it wouldn't. At the very least, DLC should be released a month after the release. Why make DLC for a game before releasing. Customization DLC and stuff like that is a little bit better, but story DLC from the start? That's a slap in the face! 


There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)

They should just not make any DLC in that period. Put all the content they create before releasing in the game. If they're not done when it sells, put it in a patch or something.


So Bioware should just shut down production or any work on DLC during the time the game goes gold to when it ships? Whay is the point? Are you saying Bioware should delay the game until all the content can be included? 

Maybe they should create the dlc. Sit on it for two months and then release it. Would that be better?

I'm saying there is no sense in developing something before release if it's not going to be in what you are releasing!


If you have different teams working on different sub projects parts may not be ready to include in the final product. So you either delay the final product or ship without that part that is non-essential.

Just like DAO shipped without the Stone Prisoner because they could not get it to work. So DAO went gold without the Stone Prisoner. Bioware kept working on it and was able to release the Stone Prisoner as day 1 dlc for free for any new copy of DAO. The Stone Prisoner was not essential to completing the game. 

If Bioware offers it for free I assume you would have no problem with Day 1 dlc? Bioware is not making anyone buy the dlc. That is a choice.

Re-read the first post. 
I know I'm not being forced into anything, but it's clear they're not making one day DLC because for any reason other than more money.

#25
Icinix

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How about no DLC, only one or two expansions that include what they would have had as DLC.