The only thing I beg
#1
Guest_franciscoamell_*
Posté 23 septembre 2012 - 09:04
Guest_franciscoamell_*
make sense.
#2
Posté 23 septembre 2012 - 09:05
Almost every single major publishers lives of this now a days. It's sad but it'll happen.
#3
Posté 23 septembre 2012 - 09:07
#4
Posté 23 septembre 2012 - 09:09
#5
Guest_franciscoamell_*
Posté 23 septembre 2012 - 09:10
Guest_franciscoamell_*
No, it wouldn't. At the very least, DLC should be released a month after the release. Why make DLC for a game before releasing. Customization DLC and stuff like that is a little bit better, but story DLC from the start? That's a slap in the face!Vandicus wrote...
Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.
#6
Posté 23 septembre 2012 - 09:12
franciscoamell wrote...
No, it wouldn't. At the very least, DLC should be released a month after the release. Why make DLC for a game before releasing. Customization DLC and stuff like that is a little bit better, but story DLC from the start? That's a slap in the face!Vandicus wrote...
Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.
There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)
#7
Guest_franciscoamell_*
Posté 23 septembre 2012 - 09:13
Guest_franciscoamell_*
They should just not make any DLC in that period. Put all the content they create before releasing in the game. If they're not done when it sells, put it in a patch or something.Vandicus wrote...
franciscoamell wrote...
No, it wouldn't. At the very least, DLC should be released a month after the release. Why make DLC for a game before releasing. Customization DLC and stuff like that is a little bit better, but story DLC from the start? That's a slap in the face!Vandicus wrote...
Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.
There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)
#8
Posté 23 septembre 2012 - 09:19
#9
Posté 23 septembre 2012 - 09:20
Vandicus wrote...
There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)
Sebastian Vael was announced as a dlc in October/November 2010. How they could know that they wouldn't complete that content before shipping? The same could be considered for Javik, since in the CE Edition was noted that there'll be an exclusive companion (and the CE was announced on October/November 2011).
Even if they finished their content after shipping, it's because they decided to do or finish that content post shipping, because they already know that that content would be a dlc. They decided to make that content as a dlc.
#10
Posté 23 septembre 2012 - 09:21
#11
Guest_franciscoamell_*
Posté 23 septembre 2012 - 09:22
Guest_franciscoamell_*
This. Do you really think they made the Prothean DLC and the Sebastian DLC in two weeks? <_<hhh89 wrote...
Vandicus wrote...
There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)
Sebastian Vael was announced as a dlc in October/November 2010. How they could know that they wouldn't complete that content before shipping? The same could be considered for Javik, since in the CE Edition was noted that there'll be an exclusive companion (and the CE was announced on October/November 2011).
Even if they finished their content after shipping, it's because they decided to do or finish that content post shipping, because they already know that that content would be a dlc. They decided to make that content as a dlc.
#12
Posté 23 septembre 2012 - 09:22
Modifié par Darth Wolfenbarg, 23 septembre 2012 - 09:22 .
#13
Posté 23 septembre 2012 - 09:22
There will be day-one DLC.franciscoamell wrote...
No day one paid DLC! It's like a slap in the face and doesn't even
make sense.
#14
Posté 23 septembre 2012 - 09:24
franciscoamell wrote...
They should just not make any DLC in that period. Put all the content they create before releasing in the game. If they're not done when it sells, put it in a patch or something.Vandicus wrote...
franciscoamell wrote...
No, it wouldn't. At the very least, DLC should be released a month after the release. Why make DLC for a game before releasing. Customization DLC and stuff like that is a little bit better, but story DLC from the start? That's a slap in the face!Vandicus wrote...
Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.
There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)
So Bioware should just shut down production or any work on DLC during the time the game goes gold to when it ships? Whay is the point? Are you saying Bioware should delay the game until all the content can be included?
Maybe they should create the dlc. Sit on it for two months and then release it. Would that be better?
#15
Guest_franciscoamell_*
Posté 23 septembre 2012 - 09:24
Guest_franciscoamell_*
#16
Posté 23 septembre 2012 - 09:25
#17
Guest_franciscoamell_*
Posté 23 septembre 2012 - 09:26
Guest_franciscoamell_*
I'm saying there is no sense in developing something before release if it's not going to be in what you are releasing!Realmzmaster wrote...
franciscoamell wrote...
They should just not make any DLC in that period. Put all the content they create before releasing in the game. If they're not done when it sells, put it in a patch or something.Vandicus wrote...
franciscoamell wrote...
No, it wouldn't. At the very least, DLC should be released a month after the release. Why make DLC for a game before releasing. Customization DLC and stuff like that is a little bit better, but story DLC from the start? That's a slap in the face!Vandicus wrote...
Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.
There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)
So Bioware should just shut down production or any work on DLC during the time the game goes gold to when it ships? Whay is the point? Are you saying Bioware should delay the game until all the content can be included?
Maybe they should create the dlc. Sit on it for two months and then release it. Would that be better?
#18
Posté 23 septembre 2012 - 09:26
franciscoamell wrote...
I can't believe there are people who are just okay with having to pay 10 more bucks for content that could've been easilly implemented in the original product.
Once a game goes gold and is shipped to the pressing plant is it not easy to included it in the original product given that both Sony and Mocrosoft must sign off on it. Once the discs start being pressed they are not going to halt production to include anything at the last moment.
#19
Guest_franciscoamell_*
Posté 23 septembre 2012 - 09:28
Guest_franciscoamell_*
Then they should release it for free. Are you really ok with having to pay 10 extra bucks for a big part of the story?Realmzmaster wrote...
franciscoamell wrote...
I can't believe there are people who are just okay with having to pay 10 more bucks for content that could've been easilly implemented in the original product.
Once a game goes gold and is shipped to the pressing plant is it not easy to included it in the original product given that both Sony and Mocrosoft must sign off on it. Once the discs start being pressed they are not going to halt production to include anything at the last moment.
#20
Posté 23 septembre 2012 - 09:29
My response is to not buy the game until the price has come down by at least enough that, if I wished, I could buy the DLC and still come out ahead.
Modifié par Wulfram, 23 septembre 2012 - 09:30 .
#21
Posté 23 septembre 2012 - 09:33
A big part of the story? DA:O and DA2 worked just as well without the Warden's Keep or The Exiled Prince. They were completely unnecessary elements that were developed after the game had gone gold.franciscoamell wrote...
Then they should release it for free. Are you really ok with having to pay 10 extra bucks for a big part of the story?Realmzmaster wrote...
franciscoamell wrote...
I can't believe there are people who are just okay with having to pay 10 more bucks for content that could've been easilly implemented in the original product.
Once a game goes gold and is shipped to the pressing plant is it not easy to included it in the original product given that both Sony and Mocrosoft must sign off on it. Once the discs start being pressed they are not going to halt production to include anything at the last moment.
#22
Posté 23 septembre 2012 - 09:33
franciscoamell wrote...
I'm saying there is no sense in developing something before release if it's not going to be in what you are releasing!Realmzmaster wrote...
franciscoamell wrote...
They should just not make any DLC in that period. Put all the content they create before releasing in the game. If they're not done when it sells, put it in a patch or something.Vandicus wrote...
franciscoamell wrote...
No, it wouldn't. At the very least, DLC should be released a month after the release. Why make DLC for a game before releasing. Customization DLC and stuff like that is a little bit better, but story DLC from the start? That's a slap in the face!Vandicus wrote...
Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.
There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)
So Bioware should just shut down production or any work on DLC during the time the game goes gold to when it ships? Whay is the point? Are you saying Bioware should delay the game until all the content can be included?
Maybe they should create the dlc. Sit on it for two months and then release it. Would that be better?
If you have different teams working on different sub projects parts may not be ready to include in the final product. So you either delay the final product or ship without that part that is non-essential.
Just like DAO shipped without the Stone Prisoner because they could not get it to work. So DAO went gold without the Stone Prisoner. Bioware kept working on it and was able to release the Stone Prisoner as day 1 dlc for free for any new copy of DAO. The Stone Prisoner was not essential to completing the game.
If Bioware offers it for free I assume you would have no problem with Day 1 dlc? Bioware is not making anyone buy the dlc. That is a choice.
Modifié par Realmzmaster, 23 septembre 2012 - 09:35 .
#23
Guest_franciscoamell_*
Posté 23 septembre 2012 - 09:35
Guest_franciscoamell_*
Can you say the same for the protheans? A big part of ME and ME2 was the study on the protheans. So, one of them is alive, and it isn't in the main game? Makes no sense!Darth Wolfenbarg wrote...
A big part of the story? DA:O and DA2 worked just as well without the Warden's Keep or The Exiled Prince. They were completely unnecessary elements that were developed after the game had gone gold.franciscoamell wrote...
Then they should release it for free. Are you really ok with having to pay 10 extra bucks for a big part of the story?Realmzmaster wrote...
franciscoamell wrote...
I can't believe there are people who are just okay with having to pay 10 more bucks for content that could've been easilly implemented in the original product.
Once a game goes gold and is shipped to the pressing plant is it not easy to included it in the original product given that both Sony and Mocrosoft must sign off on it. Once the discs start being pressed they are not going to halt production to include anything at the last moment.
#24
Guest_franciscoamell_*
Posté 23 septembre 2012 - 09:37
Guest_franciscoamell_*
Re-read the first post.Realmzmaster wrote...
franciscoamell wrote...
I'm saying there is no sense in developing something before release if it's not going to be in what you are releasing!Realmzmaster wrote...
franciscoamell wrote...
They should just not make any DLC in that period. Put all the content they create before releasing in the game. If they're not done when it sells, put it in a patch or something.Vandicus wrote...
franciscoamell wrote...
No, it wouldn't. At the very least, DLC should be released a month after the release. Why make DLC for a game before releasing. Customization DLC and stuff like that is a little bit better, but story DLC from the start? That's a slap in the face!Vandicus wrote...
Would day 2 paid dlc be acceptable? What makes day 1 dlc in Bioware's case unacceptable? Unlike some companies the day 1 dlc thus far manufactured by Bioware has been finished post shipping of game, and is not on the disc already.
There's a time period of about 2 weeks in between shipping and release. Do you think they should halt production during that time period? Do you think they should wait before releasing any dlc produced/finished during that time period? (*Javik for example was a finished character at shipping, but his questline and zone were still being worked on)
So Bioware should just shut down production or any work on DLC during the time the game goes gold to when it ships? Whay is the point? Are you saying Bioware should delay the game until all the content can be included?
Maybe they should create the dlc. Sit on it for two months and then release it. Would that be better?
If you have different teams working on different sub projects parts may not be ready to include in the final product. So you either delay the final product or ship without that part that is non-essential.
Just like DAO shipped without the Stone Prisoner because they could not get it to work. So DAO went gold without the Stone Prisoner. Bioware kept working on it and was able to release the Stone Prisoner as day 1 dlc for free for any new copy of DAO. The Stone Prisoner was not essential to completing the game.
If Bioware offers it for free I assume you would have no problem with Day 1 dlc? Bioware is not making anyone buy the dlc. That is a choice.
I know I'm not being forced into anything, but it's clear they're not making one day DLC because for any reason other than more money.
#25
Posté 23 septembre 2012 - 09:38




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