franciscoamell wrote...
suntzuxi wrote...
Sejborg wrote...
What should they do after the game has gone gold then? How about testing the damn game?!
I am pretty sure they have a seprated team to do the testing job. the problem is those cinematic and level designers etc. will have nothing to do during the certification period. But I agree that Javik dlc should not be released on Day one. They could spend at least 1 more month putting enough contents in order to justify the 10USD price.
They could just take a break, you know.
Companies don't really succeed when they get in the mindset of giving employees month long+ breaks... I mean, if I got to show up to work for a month and do, essentially, nothing of any value? I'd imagine I wouldn't have that job very long.
DLC content on Day One is always going to be controversial. No matter how much explaining and justifying a company does of what the reasons behind it are - its going to be viewed with suspicion and incredulity.
Which is why I suggest that Bioware instead offer a Pre-Order/Collector's Edition bonus of a discount on future DLC. This doesn't give the appearance of carving out content to sell as DLC, nor does it give any players who paid a premium price access to more story. At the same time, it allows Bioware to finish any content that would have been cut (such as Shale, for instance) on a timeline they like to make sure it fits into the game as well as possible.
I have heard people say "well, if the DLC is done on Day One, isn't that bad if a company holds onto it until a later date?" To which, I would say, of course. HOWEVER... if the company didn't have to aim at Day One (Release Day) as the time to complete said content, then they could work harder on it to make it more complete. People say Javik wasn't that detailed or interwoven into the game... but, given more time without a Release Day schedule looming as a drop-dead completion date, maybe this could have changed.
So - your pre-order/Collector's Edition costs $10 more, but gives you, say, a 50% discount on any future DLC for that game (with a run-out of a year, to prevent losses). Bioware would get that $10 pre-order, then they would get $5 for every DLC they released. Which, let's be honest, if you have a player who paid $10 for a discount, they are GOING to buy your DLC. So you now have invested fans who will be buying every DLC just so they can benefit from their sunk investment.
In the case of ME3, you could get your $10 CE discount, then you would have gotten Javik and Leviathan both for $5 a piece, $20 total worth of extra purchases. With Bioware's model, they would have sold the Javik DLC for $10 (CE bonus) and then Leviathan for $10, $20 the same. The difference is numbers - if every Collector's Edition that was sold also sold a Leviathan DLC (as it likely would have because, again, people will want a return on their investment), then you would have more Leviathan sales than you do now.
The next Omega DLC would then cost someone $5, which is less than what they would pay (since the consumer broke even buying Leviathan) but, again, you will have more sales since people will want to cash in their discount and... hey, what's $5? Not a big deal. And, if more DLC comes out, you will get more downloads.
This model works even better (for Bioware, that is) if the discount is, say, 25%. Then it would take 4 DLC (including Javik) for the consumer to break even. Which is good - since it means either A) more profit for Bioware or

more exposure, downloads and playtime of your DLC, which keeps it fresh in people's minds and keeps them talking about it, getting more word of mouth sales.
Bioware would be wise to adopt this model. It brings it way more benefit to both the company and the consumer and, at the same time, avoids all the negative press and PR with Day One DLC.