For Example -
Your main character would be a warrior with : Blacksmith/minning/cooking
and other two companions could use: Enchanting and artifact and map repairing
1. Crafting proffesion:
Blacksmithing - proffesion for plate and mail classes, heavy plate and chain mail armours + weapons and shields
Elven / Dwarf/ / Human
chainmail / heavy plate / plate
marksman and dual wield tank 2 hand
Tailoring - proffesion for cloth classes, craft of cloth armours, cloacks, expensive dresses
Elven / cleric/ circle of magi/ tainted arts
restoration and nature magic/ healing and mind trick magic/ arcane, fire, frost magic/ blood magic and necromancy
Enchanting - proffesion for runes + staffs, rings, necklaces
Leatherworking - proffesion for leather classes, craft of leather armours + webs, bags, bows
elven / carta/ crows
focusing on bows, stealth/ focusing on special attacks and pickpocket/ focusing on critical strike and lockpicking
2. Gathering proffesion:
Minning - gathering ores, also gems
Herbalism & woodcuting - gathering natural resources
Hunting - gathering leather and feather, also meat
3. class special proffesion
cooking - you could boost your stats for awhile with food of your taste, you could stuck with more food but with each food you loose some time duration and with too many food you could risk puke, couldn´t use in combat, food could
randomly provide quick recovery effects of healt, stamina, mana.
artifact and map repairing - this would be special proffesion which wouldn´t be required for quests, but it could be helpful with finishing some puzzles, finding treasures ...
potion crafting - potions of all kinds, difference betwen the cooking and potioning would be in the time duration and also potion couldn´t stuck with different effect of potion at once but you could use them in combat together with healing potions.
poison crafting - most usable for rogues, poisions, oils and traps of all kinds
Gethering proffesions :
Best way would be to create few locations where would be resources to gather, let´s say that for one act you could gather ingredients for 3 times in one act and this gave you enough stuff to craft for you and 3 other companions some equpment.
You should have enough RNG or loot stuff around world that your companions wouldn´t need to craft stuff. But in other case you could craft something better for companion only if you feel that it is better than what they actually have.
Resources :
There could be simmiliar quest like in DA2 about investmens into mine, which would allow you to gather even other kind of materials, materials which are requiring for crafting. Proffesions would be connected with each others, (as for plate armour you would also need some leather sheets, or for staff you would require wood and mining and feathers)
Money making :
Gatherin proffesions would simply run your whole economy, on base of how you manage to gather your stuff you would be also able craft new equpment or merchandise.
If you safe enough of your own supplies, later you could craft from it some special random items which could be sold for a good price.
Merchants:
Same as in previous games, lot of them everywhere
Example - you would have too much wood of one kind, so you´ll sold this and drop the price of vendor for different kind of over-priced wood
Or you could also trying to drop the price of certain material via some gift, exchange of equal material...
Special resources:
This would be like from previous games those precious dragon bones, scales and other stuff...
You would have a few encounters around world with abominations, dragons, corpses, golems and who knows what else ... which could provide you new materials for improving your crafted items.
Modifié par Applepie_Svk, 23 septembre 2012 - 11:39 .





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