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***** Professions for DA3 *****


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#1
Applepie_Svk

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 It´s simple as it is, I could imagine for each main character 1 of each kind of profession, and 2 more proffesions of your own choice for two other companions:

For Example -

Your main character would be a warrior with : Blacksmith/minning/cooking
and other two companions could use: Enchanting and artifact and map repairing


1. Crafting proffesion:

Blacksmithing - proffesion for plate and mail classes, heavy plate and chain mail armours + weapons and shields

Elven /                                           Dwarf/                          / Human
chainmail /                                  heavy plate                         / plate
marksman and dual wield                tank                              2 hand

Tailoring - proffesion for cloth classes, craft of cloth armours, cloacks, expensive dresses

             Elven /                                           cleric/                                  circle of magi/                      tainted arts
restoration and nature magic/   healing and mind trick magic/    arcane, fire, frost magic/  blood magic and necromancy


Enchanting - proffesion for runes  + staffs, rings, necklaces


Leatherworking - proffesion for leather classes, craft of leather armours + webs, bags, bows

elven /                                                      carta/                                                                        crows
focusing on bows, stealth/       focusing on special attacks and pickpocket/       focusing on critical strike and  lockpicking

2. Gathering proffesion:

Minning - gathering ores, also gems

Herbalism & woodcuting - gathering natural resources 

Hunting - gathering leather and feather, also meat

3. class special proffesion

cooking - you could boost your stats for awhile with food of your taste, you could stuck with more food but with each food you loose some time duration and with too many food you could risk puke, couldn´t use in combat, food could 
randomly provide quick recovery effects of healt, stamina, mana.

artifact and map repairing - this would be special proffesion which wouldn´t be required for quests, but it could be helpful with finishing some puzzles, finding treasures ...

potion crafting - potions of all kinds, difference betwen the cooking and potioning would be in the time duration and also potion couldn´t stuck with different effect of potion at once but you could use them in combat together with healing potions.

poison crafting - most usable for rogues, poisions, oils and traps of all kinds :)


Gethering proffesions :

Best way would be to create few locations where would be resources to gather, let´s say that for one act you could gather ingredients for 3 times in one act and this gave you enough stuff to craft for you and 3 other companions some equpment.
You should have enough RNG or loot stuff around world that your companions wouldn´t need to craft stuff. But in other case you could craft something better for companion only if you feel that it is better than what they actually have.

Resources :

There could be simmiliar quest like in DA2 about investmens into mine, which would allow you to gather even other kind of materials, materials which are requiring for crafting. Proffesions would be connected with each others, (as for plate armour you would also need some leather sheets, or for staff you would require wood and mining and feathers)

Money making :

Gatherin proffesions would simply run your whole economy, on base of how you manage to gather your stuff you would be also able craft new equpment or merchandise. 
If you safe enough of your own supplies, later you could craft from it some special random items which could be sold for a good price.

Merchants:

Same as in previous games, lot of them everywhere =], but gathering supplies would be little bit high-priced for frequent shopping. The matterials would be split into three groups - mining/herbalism/hunting - by selling one kind to the certain mechant you could push down his prices for high-priced material of same kind which you were selling.

Example - you would have too much wood of one kind, so you´ll sold this and drop the price of vendor for different kind of over-priced wood

Or you could also trying to drop the price of certain material via some gift, exchange of equal material...

Special resources:

This would be like from previous games those precious dragon bones, scales and other stuff...
You would have a few encounters around world with abominations, dragons, corpses, golems and who knows what else ... which could provide you new materials for improving your crafted items. 

Modifié par Applepie_Svk, 23 septembre 2012 - 11:39 .


#2
Vandicus

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Management makes sense when it comes to investing in mines and such, but since it appears that the protagonist is a person of importance, dirtying their hands with blacksmithing, sewing, or grinding herbs doesn't make a whole lot of sense.

#3
Applepie_Svk

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Vandicus wrote...

Management makes sense when it comes to investing in mines and such, but since it appears that the protagonist is a person of importance, dirtying their hands with blacksmithing, sewing, or grinding herbs doesn't make a whole lot of sense.


DA:O - warden was also person of importance and yet he could craft own stuff :+), it´s a RPG and proffesions were always part of RPGs...

#4
Blackrising

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Urgh, I had enough of that in Skyrim. Bored me then too.

#5
Applepie_Svk

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Blackrising wrote...

Urgh, I had enough of that in Skyrim. Bored me then too.


I am not saying that you should have some big inventory messed up with lot of crap, like in Skyrim - but I was missing proffesions from DA:O in the DA2 :blush: it was little bit empty...

#6
Vandicus

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Applepie_Svk wrote...

Vandicus wrote...

Management makes sense when it comes to investing in mines and such, but since it appears that the protagonist is a person of importance, dirtying their hands with blacksmithing, sewing, or grinding herbs doesn't make a whole lot of sense.


DA:O - warden was also person of importance and yet he could craft own stuff :+), it´s a RPG and proffesions were always part of RPGs...


The Warden becomes a person of importance, he didn't start as one. If this was on our journey to become the leader of the Inquisition, it would make sense. I'm assuming we're starting as the leader, so this would be somewhat equivalent to Arl Eamon working in a blacksmithy to make his own armor. 

#7
Steppenwolf

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This would only work if DA3 were much more complex and managerial than Origins or DA2. It would basically have to a different franchise at that point. I would rather play Dragon Age than the game you want.

#8
Emzamination

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Blackrising wrote...

Urgh, I had enough of that in Skyrim. Bored me then too.


I dunno...Being a Vampire blacksmith Warrioress in skyrim is very exciting for me at least ( to much loK)

Anyways on topic : I fully support this OP