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Resonance Pack DLC Concept


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#51
nhcre8tv1

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I thought it said Romance Pack DLC Concept and I got SUPER stoked.

#52
AresKeith

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bump for this

Modifié par AresKeith, 24 septembre 2012 - 10:40 .


#53
AresKeith

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JG The Gamer wrote...

I love this idea on a whole. The Geth Soldier reminds me of an idea I once had. I would add more health to him considering how hard it is to take down a Geth Prime.

And that Geth Prime weapon is awesome. On many scales.


yea the Geth should get more health

#54
DullahansXMark

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AresKeith wrote...

JG The Gamer wrote...

I love this idea on a whole. The Geth Soldier reminds me of an idea I once had. I would add more health to him considering how hard it is to take down a Geth Prime.

And that Geth Prime weapon is awesome. On many scales.


yea the Geth should get more health


I didn't really post any base stats. Should I?

(It would be interesting if my Geth Soldier got a yellow health bar, wouldn't it? ... for armor, obviously. But I won't be too picky)

#55
AresKeith

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DullahansXMark wrote...

AresKeith wrote...

JG The Gamer wrote...

I love this idea on a whole. The Geth Soldier reminds me of an idea I once had. I would add more health to him considering how hard it is to take down a Geth Prime.

And that Geth Prime weapon is awesome. On many scales.


yea the Geth should get more health


I didn't really post any base stats. Should I?

(It would be interesting if my Geth Soldier got a yellow health bar, wouldn't it? ... for armor, obviously. But I won't be too picky)


I did for mines, but it took me awhile

#56
DullahansXMark

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AresKeith wrote...

DullahansXMark wrote...

AresKeith wrote...

JG The Gamer wrote...

I love this idea on a whole. The Geth Soldier reminds me of an idea I once had. I would add more health to him considering how hard it is to take down a Geth Prime.

And that Geth Prime weapon is awesome. On many scales.


yea the Geth should get more health


I didn't really post any base stats. Should I?

(It would be interesting if my Geth Soldier got a yellow health bar, wouldn't it? ... for armor, obviously. But I won't be too picky)


I did for mines, but it took me awhile


I'll do it for mine. I doubt a lot of changes will be made to existing race defaults, though.

EDIT: Done. I made a few more alterations than I thought I would, too.

Modifié par DullahansXMark, 26 septembre 2012 - 10:08 .


#57
Agueybana

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DullahansXMark wrote...

AresKeith wrote...

DullahansXMark wrote...

AresKeith wrote...

JG The Gamer wrote...

I love this idea on a whole. The Geth Soldier reminds me of an idea I once had. I would add more health to him considering how hard it is to take down a Geth Prime.

And that Geth Prime weapon is awesome. On many scales.


yea the Geth should get more health


I didn't really post any base stats. Should I?

(It would be interesting if my Geth Soldier got a yellow health bar, wouldn't it? ... for armor, obviously. But I won't be too picky)


I did for mines, but it took me awhile


I'll do it for mine. I doubt a lot of changes will be made to existing race defaults, though.


Makes me think of something I always wanted in a Geth Soldier. A personal variant of Advanced Hardware, call it Combat Hardware, that grants an incrimental amount of DR similar to Armor instead of increasing health or along side a smaller gain, and have it have a yellow health bar in-game. Similar to how the Krogan Battlemaster's passive is diffrent than the Krogan Soldier's and Sentinel's.

#58
BadgerladDK

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I've clearly spent too much time in the story discussion forum... Read the topic as "romance pack" and nearly hurled while thinking how that could have possibly made its way into this forum.

#59
DullahansXMark

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Agueybana wrote...

Makes me think of something I always wanted in a Geth Soldier. A personal variant of Advanced Hardware, call it Combat Hardware, that grants an incrimental amount of DR similar to Armor instead of increasing health or along side a smaller gain, and have it have a yellow health bar in-game. Similar to how the Krogan Battlemaster's passive is diffrent than the Krogan Soldier's and Sentinel's.


A great idea! I'll get to work on that immediately.

#60
DullahansXMark

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Larg_Kellein wrote...

I've clearly spent too much time in the story discussion forum... Read the topic as "romance pack" and nearly hurled while thinking how that could have possibly made its way into this forum.


LOL

Yeah, that would be just a little incredibly depressing.

#61
AresKeith

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did you get my PM?

#62
DullahansXMark

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AresKeith wrote...

did you get my PM?


Yeah, I saw. I'll check it out now ^_^

#63
Captain J. Sunshine

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[quote]DullahansXMark wrote...

Geth Stinger: Charge up a powerful stinger missile constructed from Geth technology, then fire it at an unfortunate enemy that takes heavy damage upon explosive impact. Non-power-based actions can be performed while charging the stinger missile. Similar in structure to the N7 Destroyer's Missile Launcher, except that it is not a mode, and it actually does something substantial.

[quote]

#64
DullahansXMark

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Also, updated the Geth Soldier's passives. I wish I could test this to make sure it's not OP or anything, but... well, the max damage reduction is only 25%, and it only kicks in when you're down on your armor (no DR with shields still up).

#65
Captain J. Sunshine

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DullahansXMark wrote...

Geth Stinger: Charge up a powerful stinger missile constructed from Geth technology, then fire it at an unfortunate enemy that takes heavy damage upon explosive impact. Non-power-based actions can be performed while charging the stinger missile. Similar in structure to the N7 Destroyer's Missile Launcher, except that it is not a mode, and it actually does something substantial.

That made LOL

#66
DullahansXMark

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Captain J. Sunshine wrote...

DullahansXMark wrote...

Geth Stinger: Charge up a powerful stinger missile constructed from Geth technology, then fire it at an unfortunate enemy that takes heavy damage upon explosive impact. Non-power-based actions can be performed while charging the stinger missile. Similar in structure to the N7 Destroyer's Missile Launcher, except that it is not a mode, and it actually does something substantial.


that made me LOL


Edit: Never mind. Thanks for the input :devil:

Modifié par DullahansXMark, 26 septembre 2012 - 10:34 .


#67
Canned Madness

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Phosphorus grenades bring back memories of that one scene in Spec Ops The Line.

There is a typo in the fortified cloak rank 5b 'Increase damage from all sources by 15% while the power is active' as that suggests a negative 15% damage reduction but I guess it is supposed to be it increases all your damage by 15% or something similar.

#68
DullahansXMark

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Canned Madness wrote...

Phosphorus grenades bring back memories of that one scene in Spec Ops The Line.

There is a typo in the fortified cloak rank 5b 'Increase damage from all sources by 15% while the power is active' as that suggests a negative 15% damage reduction but I guess it is supposed to be it increases all your damage by 15% or something similar.


Ack, you're right. I better re-word that.

#69
AresKeith

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are there heavy Melee's the same?

#70
AresKeith

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bump

#71
DullahansXMark

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AresKeith wrote...

are there heavy Melee's the same?


Unless otherwise stated, yes.

Although, I think only the Drell and Salarian have the same melee... >_>

#72
KuroFye

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i love this kind of post bro, i will only complain about, well, some stuff being way too overpower but that is just a detail, i came to complain about Dominate, it is a Biotic ability, you could change it with this one -> http://masseffect.wi...ki/Neural_Shock would be like a shockwave against organics, do damage over shields and barriers even though it would be useless against geth, so it is overload (could make some damage or stagger anyway) up to you.
Or you can make it a salarian centinel.
PD: i love the medi-gel granade, we really need it <3

#73
DullahansXMark

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KuroFye wrote...

i love this kind of post bro, i will only complain about, well, some stuff being way too overpower but that is just a detail, i came to complain about Dominate, it is a Biotic ability, you could change it with this one -> http://masseffect.wi...ki/Neural_Shock would be like a shockwave against organics, do damage over shields and barriers even though it would be useless against geth, so it is overload (could make some damage or stagger anyway) up to you.
Or you can make it a salarian centinel.
PD: i love the medi-gel granade, we really need it <3


Damn, I figured Dominate might be a Biotic ability (I forgot to look it up, lol).

I still wanna keep it though, because it fits the class description pretty well. It still breaks the lore open a bit, but so would Protheans, and in a small case the Paladin. Just think of him as an Engineer with biotic implants :)

EDIT: As for the overpoweredness, I tried my best to use in-game material as a reference, but some things may still seem super-powerful in comparison. I might need to give my list another look-through.

Modifié par DullahansXMark, 29 septembre 2012 - 03:37 .


#74
Soja57

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@DullahansXMark

Ain't got much to do right now. I think imma try to enhance your Turian Blackwatch Rifle, if that is okay with you. You already have the general shape, which will help me a lot. Is it okay?

I'll post the pic once I finish so you can edit the post.

Modifié par Soja57, 29 septembre 2012 - 03:47 .


#75
DullahansXMark

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Soja57 wrote...

@DullahansXMark

Ain't got much to do right now. I think imma try to enhance your Turian Blackwatch Rifle, if that is okay with you. You already have the general shape, which will help me a lot. Is it okay?

I'll post the pic once I finish so you can edit the post.


That would be awesome! Thanks, actually!

If it might be possible, could you maybe make some Firebase icons for my three Firebases? I'd do it myself, but going off of my two drawings, I think we can safely say I can't XD