Aller au contenu

Photo

Mage Arcane Warrior Specialization For DA3


  • Veuillez vous connecter pour répondre
108 réponses à ce sujet

#1
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages
This was one of the greatest mage specializations for Origins and Bioware removed it in Dragon Age 2! I couldn't believe it. Not only did it give you an alternative way to play the mage but it was cool and it had an interesting background to it as well.

An Arcane Warrior in Dragon Age 3 should not only have the ability to wear armor based on their magic statistic but they could also have advanced melee attacks for their stave and perhaps even use staves which are melee-orientated as well (like a stave that has a spiked attached to it or a magical spear).

The Destiny trailer presented the mage Hawke as being a mainly melee-orientated mage. Dragon Age 3 actually needs this feature where you unleash magic with your melee strikes.

Modifié par Elton John is dead, 24 septembre 2012 - 12:07 .


#2
Wulfram

Wulfram
  • Members
  • 18 950 messages
Arcane warrior was really bad in DA:O. Boring and overpowered

Have no problem with the basic concept, though I think it's difficult to get really right.

#3
crimsontotem

crimsontotem
  • Members
  • 636 messages
or we can have a mix between Fade warrior+arcane mage? keep the melee weapon yet, the attack mechanism is heavily focused on magic... just like shaman in world of warcraft.

#4
Vandicus

Vandicus
  • Members
  • 2 426 messages
Wasn't it totally broken? That being said a completely invincible character is easily achievable in Awakenings, and its possible to get pretty close in Origins.

If they can bring it in without making game balance as bad as Origins/Awakening, sure. Otherwise, no.

#5
adroitJ092

adroitJ092
  • Members
  • 12 messages
I think the application of that class would go more along the lines of a battle mage. I like the idea of implementing a CQ tree for mages to make staffs more effective in melee though. The arcane warrior would make for an interesting specialization but making it available off the bat seems a little cheap. Maybe if there was some kind of quest involving recovering rare elven lore involved.

#6
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages
Guys remember, what is broken can be fixed...well most of the time.

I enjoyed it in Origins. It just needs to be balanced and then it can be brought back for DA3 and obviously there should some quest involving learning the spec.

#7
Orian Tabris

Orian Tabris
  • Members
  • 10 230 messages
Elton, there's gotta be some logic to it. They can't just put Arcane Warrior in the game, it has to make sense as to why it's available. Arcane Warrior is an ancient combat style, from long before the Dragon Age, and probably before the Chantry calendar and Andraste, herself. Chances of stumbling across it would be extremely rare. It may well be a combat style only found in the Brecillian Forest and surrounds (likely before humans lived on Thedas).

Templar and Blood Mage are ever present. Spirit Healer is the traditional path for mages to heal allies. Force Mage is a specialisation mostly practised in Kirkwall. Berserker is a combat method introduced to humans by the dwarves. Assassin is a specialty that likely originated in Antiva. Shadows are rogues who have trained themselves to further their stealth-related combat capabilites. Duelist is primarily learnt in Orlais. As for Reaver, the dragon cult in Haven is a place where it is practised, but no one has said where it originated. So they are all currently practised in various locations around Thedas, during the Dragon Age. AW is probably not.

Arcane Warrior is only used by the Warden and/or their followers. I doubt many people have gotten the specialisation AND had their Warden killed, only to give Arcane Warrior to Anders, Velanna and/or the Warden Commander anyway. Oghren is the only companion of the Warden Commander likely to have been around when the Warden, Morrigan and/or Wynne learnt how to fight like an Arcane Warrior. But you could argue that the knowledge was given to Oghren, and he could have passed it on to them in Awakening.

#8
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages
Hmmm. DA2 didn't have a problem with allowing Hawke to be a templar even though he/she would need the training. Oh and Hawke could make a pact with demons without seeing them and thus become a blood mage on the spot. I think it was agreed a lot time ago and that learning specializations should have some sort of requirement or quest that needs to be fulfilled just as in Origins. I wasn't arguing for the spec to be made available straight away.

Modifié par Elton John is dead, 24 septembre 2012 - 12:37 .


#9
Angelo2027

Angelo2027
  • Members
  • 330 messages
I really loved AW it was my favorite specialization.

#10
Vandicus

Vandicus
  • Members
  • 2 426 messages

Elton John is dead wrote...

Hmmm. DA2 didn't have a problem with allowing Hawke to be a templar even though he/shhe would need the training. Oh and Hawke could make a pact with demons without seeing them and thus become a blood mage on the spot. I think it was agreed a lot time ago and that learning specializations should have some sort of requirement or quest that needs to be fulfilled just as in Origins. I wasn't arguing for spec to be made available straight away.


I believe a recent Q&A mentioned that they are interested in making specializations more significant(like blood magic use will be acknowledged) and possibly limiting each character to a single specialization.

#11
Knight of Dane

Knight of Dane
  • Members
  • 7 451 messages
You don't need Demons to learn blood magic. You can learn it from books and other mages as well.

#12
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages

Vandicus wrote...

Elton John is dead wrote...

Hmmm. DA2 didn't have a problem with allowing Hawke to be a templar even though he/shhe would need the training. Oh and Hawke could make a pact with demons without seeing them and thus become a blood mage on the spot. I think it was agreed a lot time ago and that learning specializations should have some sort of requirement or quest that needs to be fulfilled just as in Origins. I wasn't arguing for spec to be made available straight away.


I believe a recent Q&A mentioned that they are interested in making specializations more significant(like blood magic use will be acknowledged) and possibly limiting each character to a single specialization.


I know. I read it. I thought many other people did too so I didn't think I needed to mention that there should be a requirement or quest for the spec to be unlocked.

#13
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages

Knight of Dane wrote...

You don't need Demons to learn blood magic. You can learn it from books and other mages as well.


Hawke didn't. He just selected "blood mage" on the leveling up screen.


....

:mellow:

#14
Vandicus

Vandicus
  • Members
  • 2 426 messages

Elton John is dead wrote...

Knight of Dane wrote...

You don't need Demons to learn blood magic. You can learn it from books and other mages as well.


Hawke didn't. He just selected "blood mage" on the leveling up screen.


....

:mellow:


Maybe he's just copying Merril. Hawke sees her spray blood all over the place. :P

#15
Orian Tabris

Orian Tabris
  • Members
  • 10 230 messages
No, I'm pretty sure the only way to learn blood magic, is to meet a demon in the Fade, and ask it to teach you. Then, of course, the demon makes you perform a ritual in the Fade that will allow you to use it in the mortal realm. Any mage attempting to imitate a real blood mage, would merely hurt themselves, without magic factoring in. Also, they would just be an emo... without the overarching emotion of depression.

#16
Vandicus

Vandicus
  • Members
  • 2 426 messages

Orian Tabris wrote...

No, I'm pretty sure the only way to learn blood magic, is to meet a demon in the Fade, and ask it to teach you. Then, of course, the demon makes you perform a ritual in the Fade that will allow you to use it in the mortal realm. Any mage attempting to imitate a real blood mage, would merely hurt themselves, without magic factoring in. Also, they would just be an emo... without the overarching emotion of depression.


Twas merely a joke. :lol:

#17
Last Vizard

Last Vizard
  • Members
  • 1 187 messages
I would like to see the return of Arcane Warrior, any being other than mages are inferior. AW proves it.

#18
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

Orian Tabris wrote...

No, I'm pretty sure the only way to learn blood magic, is to meet a demon in the Fade, and ask it to teach you. Then, of course, the demon makes you perform a ritual in the Fade that will allow you to use it in the mortal realm. Any mage attempting to imitate a real blood mage, would merely hurt themselves, without magic factoring in. Also, they would just be an emo... without the overarching emotion of depression.


You are mistaken.  You can learn it from books.  You can learn blood magic from another blood mage.  There are some that thought that Dumat taught the Tevinter Magisters blood magic (and others say the ancient Elves) and neither of them were demons.   Given how prosecuted and illegal blood magic is, learning from a demon is certainly the easiest way to go about it, but not the only way.

-Polaris

#19
goofyomnivore

goofyomnivore
  • Members
  • 3 762 messages
I think expanding 'Elemental Weapons' into a full blown specialization would be cool. A lot of room for some neat things. Here is a quick brainstorm using the Dragon Age 2 talent tree design.

(Name of specialization)
Grants the mage the ability to manipulate their staff into various magical weapons.
Effects: x% more magic damage -x% mana regeneration


Starter Talent: Fire Sword: The mage's staff is transformed into a blade of fire until the mage casts another spell, dealing increased fire damage on auto attacks, each successful hit adds a damage over time 'burn effect' reducing armor and causing damage.
Sub Talent: Greatsword: The size and damage of the spell's effect are increased, but at a greater mana cost and mana regeneration penalty.

The tree would then branch into three paths like other DA:2 specs.

Second Talent (a): Maker's Shield: The mage's staff is transformed into a kite shield until another spell is cast, the shield absorbs the next x amount of damage
Sub Talent: (a) Maker's Blessing: x% of the damage absorbed is returned as health to you.

Second Talent (B): Frost Bow: The mage's staff is transformed into a longbow dealing frost damage and slowing the target until the mage casts another spell.
Sub Talent (B): Crystallize: Critical strike damage is increased by x% to targets effected by frost bow's slow.

Second Talent ©: Lightning Blades: The mage's staff is transformed into two daggers dealing electrical damage on auto attacks until another spell is cast. The mage is also granted an x% attack speed and damage boost when behind targets.
Sub Talent ©: Electrocution: Attacks from behind staggered foes deal x% of damage and stun nearby enemies.

The tree then one flows into a final talent.

Final Talent: Executioner's Axe: The mage's staff transforms into a massive axe gaining increased spirit damage on auto attacks based off the target's missing health until another spell is cast.
Sub talent: Grim Reaper: Final blows with Executioner's Axe refund x% of your mana.

Or they could just bring back Arcane Warrior and let us cherry pick our armor and weapons; while getting awesome passive buffs from the specialization. I just want some more variety on my mage. More variety on all the classes would be nice.

Modifié par strive, 24 septembre 2012 - 07:55 .


#20
Tremere

Tremere
  • Members
  • 537 messages

IanPolaris wrote...

Orian Tabris wrote...

No, I'm pretty sure the only way to learn blood magic, is to meet a demon in the Fade, and ask it to teach you. Then, of course, the demon makes you perform a ritual in the Fade that will allow you to use it in the mortal realm. Any mage attempting to imitate a real blood mage, would merely hurt themselves, without magic factoring in. Also, they would just be an emo... without the overarching emotion of depression.


You are mistaken.  You can learn it from books.  You can learn blood magic from another blood mage.  There are some that thought that Dumat taught the Tevinter Magisters blood magic (and others say the ancient Elves) and neither of them were demons.   Given how prosecuted and illegal blood magic is, learning from a demon is certainly the easiest way to go about it, but not the only way.

-Polaris


Thank you for setting the record straight on this. Kudos!

#21
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Orian Tabris wrote...

Elton, there's gotta be some logic to it. They can't just put Arcane Warrior in the game, it has to make sense as to why it's available. Arcane Warrior is an ancient combat style, from long before the Dragon Age, and probably before the Chantry calendar and Andraste, herself. Chances of stumbling across it would be extremely rare. It may well be a combat style only found in the Brecillian Forest and surrounds (likely before humans lived on Thedas).


While I agree there'd have to be some logic in it, I think people need to get a grip here on reflecting the lore. Lets not pretend there's some grand lore-based reason why the AW class can't be introduced into DA3. By all means, make a quest to get it. Stick it in the deepest depths of whichever hole the designers are sending the player down. Have it taught by ancient elven spirits in the Fade, have it bound in a Tevinter torturer's journal from the time after Arlathan, invent a creature that took the knowledge from some elves it consumed back in antiquity, hell, just stick it in a macguffin found in a dungeon, exactly like how the Warden unlocked it.

But please, bring it back. It was a genuinely brilliant specialisation that offered players more choice, and in an RPG, that is paramount.

#22
Dabrikishaw

Dabrikishaw
  • Members
  • 3 245 messages

JaegerBane wrote...

Orian Tabris wrote...

Elton, there's gotta be some logic to it. They can't just put Arcane Warrior in the game, it has to make sense as to why it's available. Arcane Warrior is an ancient combat style, from long before the Dragon Age, and probably before the Chantry calendar and Andraste, herself. Chances of stumbling across it would be extremely rare. It may well be a combat style only found in the Brecillian Forest and surrounds (likely before humans lived on Thedas).


While I agree there'd have to be some logic in it, I think people need to get a grip here on reflecting the lore. Lets not pretend there's some grand lore-based reason why the AW class can't be introduced into DA3. By all means, make a quest to get it. Stick it in the deepest depths of whichever hole the designers are sending the player down. Have it taught by ancient elven spirits in the Fade, have it bound in a Tevinter torturer's journal from the time after Arlathan, invent a creature that took the knowledge from some elves it consumed back in antiquity, hell, just stick it in a macguffin found in a dungeon, exactly like how the Warden unlocked it.

But please, bring it back. It was a genuinely brilliant specialisation that offered players more choice, and in an RPG, that is paramount.




#23
Travie

Travie
  • Members
  • 1 803 messages
Loved this spec in Origins, would love to see a return! Yeah, it was overpowered... but it was fun!

There were just so many more options for approaching a situation with a few select mage spells thrown in.

#24
lunamoondragon

lunamoondragon
  • Members
  • 184 messages
Arcane Warrior was a teeny bit overpowered, but I'm totally for some sort of melee mage ability.

#25
tishyw

tishyw
  • Members
  • 581 messages
Arcane Warrior was my favourite specialization, mostly because it gave me a change to get my mage out of those ugly robes. I'd love to see it come back.