Modifié par The Teryn of Whatever, 28 janvier 2013 - 12:41 .
Mage Arcane Warrior Specialization For DA3
#51
Posté 28 janvier 2013 - 12:40
#52
Posté 28 janvier 2013 - 03:32
Sideria wrote...
Why the phylactery should be the only legacy for this discipline ?
After all in DAO, we can fight at least two arcanne warrior NPC, the cultist overseer who drop spellweaver, and a elf in Ozrammar Proving (third informal fight)
It's very likely that some keeper know it or that the tevinter imperium has some record or book to teach it.
I had forgotten that one! I did bring up the Spellweaver guy, but I the Proving one slipped my mind completely even though I have fought that guy with at least 2 different characters before.
#53
Posté 28 janvier 2013 - 03:39
#54
Posté 28 janvier 2013 - 04:28
Warrior, Warrior-Rogue, Rogue, Rogue-Mage, Mage, Mage-Warrior would be cool, and it's not like Mass Effect is the only precedent for having in-between classes.
#55
Posté 28 janvier 2013 - 07:07
Addai67 wrote...
Hybrid classes are a staple of other fantasy settings. Obviously the DA devs agree with you since they talked about these being a "problem" that had to be fixed in DA2, rather than leaving it up to the player to build their own cross classes. It's no dumber than having warriors or rogues have abilities that border on supernatural but give no lore explanation for how they can do that stuff.
Tbh I'd argue the AW is significantly less ridiculous than those other classes, as the idea of mages using spells to improve their physical abilities already has a precedent.
Really, this is my biggest concern for DA3:Inquisition. In DA2, there was altogether far too much effort put into 'fixing problems' at the expense of actually creating a game that was fun to play and they simply lost sight of what made DA:O so interesting in the first place.
If given the opportunity, spellswords are always my first pick. The idea that mages can't wear armor is what sounds dumb to me. The trick is to implement it better, so that the spellsword has spells that complement swordfighting (or axe fighting or whatever) and aren't as powerful in spellcraft as straight mages.
Tbh I was fine with the AW implementation back in DA:O. It may have been rough around the edges and needed a bit of modding to bring out its best, but as a class, it's main advantage was that it combined Mage and Warrior gameplay. It certainly wasn't as effective at straight fighting or straight spellcasting as pure Warriors or Mages.
I guess what I liked most about the AW was that it created an interesting background for a Warrior-Mage in comparison to the common 'Mage who pumps iron' background.
#56
Guest_Hanz54321_*
Posté 28 janvier 2013 - 07:59
Guest_Hanz54321_*
My only beef with them as a hybrid is they were ineffective in the hybrid role. The ability that provided 100% physical resist DID NOT work, so AWs got knocked down all the time. The repeated drawing and sheathing of the sword limited spell casting to certain spells, and it was annoying. Unless one carried a staff . . . but c'moooooon. So if BW did re-impliment the AW, they'd need to fix it.
So I've given quite a bit on my position. But there's one aspect I still won't budge on: time andresources spent creating and programming the AW is time and resources not spent creating more interesting classes of mage. Yes, this is my opinion, but I stand by it.
#57
Posté 28 janvier 2013 - 08:10
I dunno, I feel like dual wielding and archery talents(in Origins, anyway) kinda took the warrior-rogue role.CELL55 wrote...
As much as I'd like to disavow all knowledge of Mass Effect, I liked what they did with the classes, and I could see something similar working for Dragon Age if they worked for it. (It took Mass Effect until their second installment to really make the classes feel distinct.)
Warrior, Warrior-Rogue, Rogue, Rogue-Mage, Mage, Mage-Warrior would be cool, and it's not like Mass Effect is the only precedent for having in-between classes.
#58
Posté 28 janvier 2013 - 09:21
Hanz54321 wrote...
My only beef with them as a hybrid is they were ineffective in the hybrid role. The ability that provided 100% physical resist DID NOT work, so AWs got knocked down all the time. The repeated drawing and sheathing of the sword limited spell casting to certain spells, and it was annoying. Unless one carried a staff . . . but c'moooooon. So if BW did re-impliment the AW, they'd need to fix it.
There's no doubt it needed a bit of smoothing out. But that doesn't mean it should be abandoned - hell, a tiny mod on Nexus fixed the vast majority of its problems and allowed one to cast wih sword at the ready.
So I've given quite a bit on my position. But there's one aspect I still won't budge on: time andresources spent creating and programming the AW is time and resources not spent creating more interesting classes of mage. Yes, this is my opinion, but I stand by it.
That doesn't really make sense. The AW is already a distinct concept and makes use of abilities that realistically already exist in the game, albeit deployed by different classes. You;re not going to save much in the way of resources avoiding it. It's not like implementing a class that does something entirely unique like the Shifter class or whatever, nor is there any reason to believe a new class will be more interesting and better purely by virtue of being new.
#59
Posté 29 janvier 2013 - 04:04
#60
Posté 29 janvier 2013 - 04:24
#61
Posté 29 janvier 2013 - 03:37
#62
Posté 29 janvier 2013 - 03:52
Well I'm sorry, but good, polished gameplay is the first thing they should be spending time on. A spellsword can use existing combat animations for their melee fighting and would only need spell animations if their specialty has spells other mages don't use.Hanz54321 wrote...
So I've given quite a bit on my position. But there's one aspect I still won't budge on: time andresources spent creating and programming the AW is time and resources not spent creating more interesting classes of mage. Yes, this is my opinion, but I stand by it.
That's like saying because I never play a PC who used Berserker that it shouldn't exist. Interesting, well developed combat specializations can only help a game.
Modifié par Addai67, 29 janvier 2013 - 03:52 .
#63
Posté 29 janvier 2013 - 06:21
BlackGrifon wrote...
first of i want the return of arcane warrior spec, it was the best in my opinion and i think it is to important to be left out i mean they even made malcom in the trailer for origins an arcane warrior at least that is the impresion i got. I dont remember any warrior enchanting his sword and the blue flame eyes semed something a mage would have. Or am i wrong and he is a templar?
I assumed that was just for effect. I mean, lets face it, you don't need to be a mage to use an enchanted sword (which he does) but you do need to be a mage to use Arcane Warrior (or indeed, any) spells (which he doesn't).
Not to mention mages don't have blue fire coming from their eyes either.
#64
Posté 29 janvier 2013 - 06:22
Addai67 wrote...
Well I'm sorry, but good, polished gameplay is the first thing they should be spending time on. A spellsword can use existing combat animations for their melee fighting and would only need spell animations if their specialty has spells other mages don't use.Hanz54321 wrote...
So I've given quite a bit on my position. But there's one aspect I still won't budge on: time andresources spent creating and programming the AW is time and resources not spent creating more interesting classes of mage. Yes, this is my opinion, but I stand by it.
That's like saying because I never play a PC who used Berserker that it shouldn't exist. Interesting, well developed combat specializations can only help a game.
+1. I've yet to hear a solid, reasoned argument for why it shouldn't be in.
#65
Posté 29 janvier 2013 - 07:15
And armours for mages in addition to robes. The Champion 'robes' were a good example, and many of the DLC mage 'robes'.
#66
Posté 29 janvier 2013 - 07:31
Arcane Monk?ReallyRue wrote...
Personally, I'd just be glad to have staff-melee at close range again (like DA2), but with some melee talents to go with it. Perhaps a specialisation tree for it.
#67
Posté 29 janvier 2013 - 08:50
JaegerBane wrote...
BlackGrifon wrote...
first of i want the return of arcane warrior spec, it was the best in my opinion and i think it is to important to be left out i mean they even made malcom in the trailer for origins an arcane warrior at least that is the impresion i got. I dont remember any warrior enchanting his sword and the blue flame eyes semed something a mage would have. Or am i wrong and he is a templar?
I assumed that was just for effect. I mean, lets face it, you don't need to be a mage to use an enchanted sword (which he does) but you do need to be a mage to use Arcane Warrior (or indeed, any) spells (which he doesn't).
Not to mention mages don't have blue fire coming from their eyes either.
part of my comment was for efect but in all honesty if the sword was already enchanted why wasn't it on flames fron the begining and tell me what other class becides an arcane warrior would use what looks like the flaming swords spell and the blue flame eyes or whatever u want to call them and wear armour and Sword&Shield. it fits a mage its a supernatural ocurence. The only other plausible class would be the templars enchanting there swords to fight abominations.
If you know more than me please explain
Modifié par BlackGrifon, 29 janvier 2013 - 08:51 .
#68
Posté 29 janvier 2013 - 09:25
BlackGrifon wrote...
part of my comment was for efect but in all honesty if the sword was already enchanted why wasn't it on flames fron the begining
Maybe Morrigan did it.
and tell me what other class becides an arcane warrior would use what looks like the flaming swords spell and the blue flame eyes or whatever u want to call them and wear armour and Sword&Shield.
Warrior with a mage in its party.
it fits a mage its a supernatural ocurence. The only other plausible class would be the templars enchanting there swords to fight abominations.
Which Templars don't do.
If you know more than me please explain
To be honest, I'm humouring you on this one
The long story short is that if he was an actual Arcane Warrior Mage then you would have expected to see him cast some spells - any spells and since no class in the game has blue fire coming out of its eyes, using blue fire coming out of his eyes to indicate he is any particular class by definition does not make sense
Modifié par JaegerBane, 29 janvier 2013 - 09:33 .
#69
Posté 29 janvier 2013 - 09:37
[quote]BlackGrifon wrote...
part of my comment was for efect but in all honesty if the sword was already enchanted why wasn't it on flames fron the begining
[/quote]
Maybe Morrigan did it.
[/quote]
don,t know what trailer u saw but he is alone, there isn't anybody else there
[quote]
and tell me what other class becides an arcane warrior would use what looks like the flaming swords spell and the blue flame eyes or whatever u want to call them and wear armour and Sword&Shield.
[/quote]
Warrior with a mage in its party.
[/quote]
again he is alone
[quote]
it fits a mage its a supernatural ocurence. The only other plausible class would be the templars enchanting there swords to fight abominations.
[/quote]
Which Templars don't do.
[/quote]
I was refering to the first templar tallent that drains mana with every hit
[quote]
If you know more than me please explain[/quote]
To be honest, I'm humouring you on this one
The long story short is that if he was an actual Arcane Warrior Mage then you would have expected to see him cast some spells - any spells.
[/quote]
the way i see it he does use spells in the end when the sword goes up in flames and the one where his eyes glow and steam comes out of him he uses the fade sheald or any equvalent protective spell
AM I THE ONLY ONE TO SEE THAT SH@T.... ?!....... I KIDD
Modifié par BlackGrifon, 29 janvier 2013 - 09:43 .
#70
Posté 29 janvier 2013 - 09:40
BlackGrifon wrote...
the way i see it he does use spells in the end when the sword goes up in flames and the one where his eyes blow and steam comes out of him he uses the fade sheald or any equvalent protective spell
AM I THE ONLY ONE TO SEE THAT SH@T.... ?!....... I KIDD
No, I saw it too. The part where he uses Singularity to make a warp detonation and ends up blasting Hawke into outer space to stop him spoiling DA2... he's clearly an Adept.
#71
Posté 29 janvier 2013 - 09:47
JaegerBane wrote...
BlackGrifon wrote...
the way i see it he does use spells in the end when the sword goes up in flames and the one where his eyes blow and steam comes out of him he uses the fade sheald or any equvalent protective spell
AM I THE ONLY ONE TO SEE THAT SH@T.... ?!....... I KIDD
No, I saw it too. The part where he uses Singularity to make a warp detonation and ends up blasting Hawke into outer space to stop him spoiling DA2... he's clearly an Adept.
i get ur pulling my leg but still.... fill me in
Singularity?
spoiling DA2? only played for a few hours could not get past the reciling maps, could not undestand the restriction on weilding stiles and so on
Adept?
#72
Posté 29 janvier 2013 - 09:54
BlackGrifon wrote...
JaegerBane wrote...
BlackGrifon wrote...
the way i see it he does use spells in the end when the sword goes up in flames and the one where his eyes blow and steam comes out of him he uses the fade sheald or any equvalent protective spell
AM I THE ONLY ONE TO SEE THAT SH@T.... ?!....... I KIDD
No, I saw it too. The part where he uses Singularity to make a warp detonation and ends up blasting Hawke into outer space to stop him spoiling DA2... he's clearly an Adept.
i get ur pulling my leg but still.... fill me in
Singularity?
spoiling DA2? only played for a few hours could not get past the reciling maps, could not undestand the restriction on weilding stiles and so on
Adept?
Yeah, Adepts are the only class in DA2 that don't have to weld stiles. Singularity is their main power, it makes fire come out of their eyes and turns people into Arcane Warriors.
Just watch the trailer again, it's all in there.
#73
Posté 29 janvier 2013 - 10:08
Yeah, Adepts are the only class in DA2 that don't have to weld stiles. Singularity is their main power, it makes fire come out of their eyes and turns people into Arcane Warriors.
Just watch the trailer again, it's all in there.
[/quote]
dude first of english isn't my first language so use your brain and figure our what i mean, i can get behind a good joke but come on put on your big boy pants and give me a justified answer why i am wrong .
I am refering to the real trailer WARDEN CALLING
NOT A MOD with made up and copied atacks
Modifié par BlackGrifon, 29 janvier 2013 - 10:09 .
#74
Posté 29 janvier 2013 - 10:52
Elton John is dead wrote...
This was one of the greatest mage specializations for Origins and Bioware removed it in Dragon Age 2! I couldn't believe it. Not only did it give you an alternative way to play the mage but it was cool and it had an interesting background to it as well.
An Arcane Warrior in Dragon Age 3 should not only have the ability to wear armor based on their magic statistic but they could also have advanced melee attacks for their stave and perhaps even use staves which are melee-orientated as well (like a stave that has a spiked attached to it or a magical spear).
The Destiny trailer presented the mage Hawke as being a mainly melee-orientated mage. Dragon Age 3 actually needs this feature where you unleash magic with your melee strikes.
Couldn't agree with you more!!! As the lead character, you usually end up walking right into the thick of it, so the Arcane Warrior's ability to swap Magic for Strength requirements is awesome. (Of course, I'm such an idiot, I didn't realize this was a core feature of the specialization until my second playthrough of "Awakenings"!)
#75
Posté 30 janvier 2013 - 07:19
BlackGrifon wrote...
dude first of english isn't my first
language so use your brain and figure our what i mean, i can get behind a
good joke but come on put on your big boy pants and give me a justified
answer why i am wrong .
You've already been given one. Since fire coming out of the eyes is a feature of no class, using it to argue it must be one class over any other does not make sense. Add to the fact that he makes no attempt at casting any spells at all and I really don't understand why you're so sure he must be one.
I don't mind goofing around but understand that arguing he's an AW when he demonstrates no AW abilities or any abilities of the base class does not constitute a sensible argument. I'll say no more about it.
MichaelStJohn90068 wrote...
Couldn't agree with you more!!! As the lead character, you usually end up walking right into the thick of it, so the Arcane Warrior's ability to swap Magic for Strength requirements is awesome. (Of course, I'm such an idiot, I didn't realize this was a core feature of the specialization until my second playthrough of "Awakenings"!)
Yes. This was one thing that felt like a breath of fresh air when I took the AW spec for the first time and was able to shift into a frontline role while maintaining it's prior role.
Modifié par JaegerBane, 30 janvier 2013 - 07:21 .





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