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What if Dragon Age had combat animations like KOTOR?


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32 réponses à ce sujet

#1
ParkBom

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Alright, so I was replaying KOTOR and I loved how if you attacked a someone with a sword and they used one as well, there was a whole different set of animations than if you were attacking someone with a blaster. Could that work in DA3? It annoyed me that Alistair/Aveline would never block an attack with their shield. I know you have a lot of health but that shield isn't meant for total offense! Even staves could have special animations if the mage was being attacked by a sword-wielding enemy. Posted Image

#2
The Night Haunter

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Would be cool, but animations are expensive (especially if they do motion capture style animations) so if there was a choice between this and something else like Story, Characters, or Improved Talents/Skills then I'd have to let this one go.

#3
In Exile

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The dance of death was very cool. I agree that it would be cooler if they added in to DA3.

#4
Il Divo

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This was one of my favorite gameplay aspects of KotOR and would love to see something like it expanded on with more updated combat animations. It was great for a little mano a mano.

Modifié par Il Divo, 24 septembre 2012 - 12:23 .


#5
Wulfram

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If you did it in DA everyone would get annoyed because their character was parrying when they should just keep on stabbing

It only really works with a pseudo "turn-based" system like in NWN or KotOR, because it needs to sync everything up.

#6
Eternal Phoenix

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What if Dragon Age 3 had realistic combat animations like Origins?

#7
Il Divo

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Meh, realism is sometimes over-rated. But regardless, if that's what DA:O was going for, it failed utterly. Real-life sword fights don't have to be boring affairs. If anything, I'd expect them to be quite brutal.

It's really not a good thing that watching the 2-handed autoattack animations was only a step above watching paint dry. Luckily, if Bioware wants some inspiration for some aesthetically pleasing (and less ninja-esque) combat animations, they need look no further than Dark Souls, Assassin's Creed 2, or even the Black Knight fight sequence in Monty Python.

Edit: Although I will say that the finishing moves in DA:O were generally spectacular and right on the money. Hell, they should have just used more of those in DA2.

Modifié par Il Divo, 24 septembre 2012 - 01:30 .


#8
In Exile

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Il Divo wrote...

Meh, realism is sometimes over-rated. But regardless, if that's what DA:O was going for, it failed utterly. Real-life sword fights don't have to be boring affairs. If anything, I'd expect them to be quite brutal.


I would also imagine they're quick. With people usually dying if they're set on fire instead of standing up and getting better if they drink a "poultice".

#9
The Six Path of Pain

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Il Divo wrote...

Meh, realism is sometimes over-rated. But regardless, if that's what DA:O was going for, it failed utterly. Real-life sword fights don't have to be boring affairs. If anything, I'd expect them to be quite brutal.

It's really not a good thing that watching the 2-handed autoattack animations was only a step above watching paint dry. Luckily, if Bioware wants some inspiration for some aesthetically pleasing (and less ninja-esque) combat animations, they need look no further than Dark Souls, Assassin's Creed 2, or even the Black Knight fight sequence in Monty Python.

Edit: Although I will say that the finishing moves in DA:O were generally spectacular and right on the money. Hell, they should have just used more of those in DA2.

Real Sword fights and Duels were no where near exciting or brutal,they were quick and fast ending and more then likely boring.Especially if you were a trained killer or warrior who is used to seeing people die...I agree with you on the finishing moves though.They were awesome,don't know why they removed them from DA2.I mean it would have made the horrible combat of DA2 more bearable if you knew at any moment an awesome kill animation would happen.Also agree with the Dark/Demon's Souls combat;)

#10
Blarg

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 Yes, I definitely want that in DA3. I'd prefer KOTOR 2 to be the base for it though, as I especially liked the unarmed combat and different forms (lightsaber and force) in that one.

#11
Rawgrim

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I liked the Kotor animations. The swordfight ones, anyway.

#12
Plaintiff

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Elton John is dead wrote...

What if Dragon Age 3 had realistic combat animations like Origins?

Origins combat animations weren't realistic.

#13
Rawgrim

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Plaintiff wrote...

Elton John is dead wrote...

What if Dragon Age 3 had realistic combat animations like Origins?

Origins combat animations weren't realistic.


They wern`t. But they were more belivable than in DA2, where every move defied gravity and physics.

#14
Plaintiff

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Rawgrim wrote...

Plaintiff wrote...

Elton John is dead wrote...

What if Dragon Age 3 had realistic combat animations like Origins?

Origins combat animations weren't realistic.


They wern`t. But they were more belivable than in DA2, where every move defied gravity and physics.

Possibly so, but I don't really care whether or not combat looks believable.

#15
Rawgrim

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Plaintiff wrote...

Rawgrim wrote...

Plaintiff wrote...

Elton John is dead wrote...

What if Dragon Age 3 had realistic combat animations like Origins?

Origins combat animations weren't realistic.


They wern`t. But they were more belivable than in DA2, where every move defied gravity and physics.

Possibly so, but I don't really care whether or not combat looks believable.


Then it would be no problem for you if the combat looks belivable then.

#16
Vicious

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They already threw realism out the window with health poultices, so why bother. This isn't Mount & Blade.

#17
SpEcIaLRyAn

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Plaintiff wrote...

Rawgrim wrote...

Plaintiff wrote...

Elton John is dead wrote...

What if Dragon Age 3 had realistic combat animations like Origins?

Origins combat animations weren't realistic.


They wern`t. But they were more belivable than in DA2, where every move defied gravity and physics.

Possibly so, but I don't really care whether or not combat looks believable.


I agree. As long as it looks realistic in cutscenes I don't really care how it looks in actual gameplay.

#18
Rawgrim

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Vicious wrote...

They already threw realism out the window with health poultices, so why bother. This isn't Mount & Blade.


Health poultices excist in Thedas. Ergo its realistic in both games in that setting. But since Riordan died from a fall, gravity is also realistic in Thedas. A fact that was clearly ignored in DA2.

#19
Plaintiff

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Rawgrim wrote...

Vicious wrote...

They already threw realism out the window with health poultices, so why bother. This isn't Mount & Blade.


Health poultices excist in Thedas. Ergo its realistic in both games in that setting. But since Riordan died from a fall, gravity is also realistic in Thedas. A fact that was clearly ignored in DA2.

Gravity exists on the moon, but you can still jump higher there.

Also, there were plenty of times in Origins where a character jumped six feet in the air to stab an ogre in the face.

Modifié par Plaintiff, 20 octobre 2012 - 02:19 .


#20
Masha Potato

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Elton John is dead wrote...

realistic combat animations like Origins


rofl

#21
PsychoBlonde

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 I loved those combat animations in Neverwinter Nights and Kotor where it looked like you were actually exchanging attacks with people.  This could also be a great way to "slow down" combat (as some people apparently want, and I can see the appeal, combat in DA2 was pretty hectic to no good purpose) without having the long, drawn out, running in molasses, GET ON WITH IT animations of Origins.  I really think that the "slowness" of combat in Origins was more due to the animations than the actual speed of developments.  That and the damn goose waddle "run"--keep the MOVEMENT speed from DA2 please. :P

I was actually thinking of making this thread myself a while back.

#22
Rawgrim

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Plaintiff wrote...

Rawgrim wrote...

Vicious wrote...

They already threw realism out the window with health poultices, so why bother. This isn't Mount & Blade.


Health poultices excist in Thedas. Ergo its realistic in both games in that setting. But since Riordan died from a fall, gravity is also realistic in Thedas. A fact that was clearly ignored in DA2.

Gravity exists on the moon, but you can still jump higher there.


So are you saying that Kirkwall has the same gravity as the moon, but Ferelden has one thats simmilar to earth?

#23
breyant

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I really liked what they did with the mages in DA2. It looked really cool, they just need to mix up the animation a bit so it's not the same set over and over, should be more dynamic.

#24
Plaintiff

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Rawgrim wrote...

Plaintiff wrote...

Rawgrim wrote...

Vicious wrote...

They already threw realism out the window with health poultices, so why bother. This isn't Mount & Blade.


Health poultices excist in Thedas. Ergo its realistic in both games in that setting. But since Riordan died from a fall, gravity is also realistic in Thedas. A fact that was clearly ignored in DA2.

Gravity exists on the moon, but you can still jump higher there.


So are you saying that Kirkwall has the same gravity as the moon, but Ferelden has one thats simmilar to earth?

Considering that characters in Origins can leap twice their height to perform the ogre-kill animation, I don't find anything inconsistent in the treatment of gravity between the two games.

And further, if gravity works the same way in Thedas that it does here, there would be no flying dragons for Riordan to fall off.

But there's no reason to assume that gravity actually does exist in Thedas, Riordan plummetting to his death is not definitive proof. There could be ambient magical forces at work that perform a similar function to gravity, or counteract gravity to a degree that would allow greater jumping height, but would not prevent a deadly fall. Or maybe everyone just has fantastic lower-body strength. Who knows.

Modifié par Plaintiff, 20 octobre 2012 - 02:31 .


#25
Rawgrim

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Plaintiff wrote...

Rawgrim wrote...

Plaintiff wrote...

Rawgrim wrote...

Vicious wrote...

They already threw realism out the window with health poultices, so why bother. This isn't Mount & Blade.


Health poultices excist in Thedas. Ergo its realistic in both games in that setting. But since Riordan died from a fall, gravity is also realistic in Thedas. A fact that was clearly ignored in DA2.

Gravity exists on the moon, but you can still jump higher there.


So are you saying that Kirkwall has the same gravity as the moon, but Ferelden has one thats simmilar to earth?

Considering that characters in Origins can leap twice their height to perform the ogre-kill animation, I don't find anything inconsistent in the treatment of gravity between the two games.

And further, if gravity works the same way in Thedas that it does here, there would be no flying dragons for Riordan to fall off.

But there's no reason to assume that gravity actually does exist in Thedas, Riordan plummetting to his death is not definitive proof. There could be ambient magical forces at work that perform a similar function to gravity, or counteract gravity.


Didn`t notice the fact that dragons are magical creatures, did you? And they don`t leap twice their size for an ogre kill. They leap a foot or two, using the ogres leg to leap further up. Not really the same as Talis leaping 50 feet backwards through the air, and 20 feet upwards from a stand-still position, is it?

And you seriously belive there is no gravity in Thedas? But a never before mentioned magical force doing the same thing instead?