What if Dragon Age had combat animations like KOTOR?
#1
Posté 24 septembre 2012 - 12:16
#2
Posté 24 septembre 2012 - 12:21
#3
Posté 24 septembre 2012 - 12:21
#4
Posté 24 septembre 2012 - 12:22
Modifié par Il Divo, 24 septembre 2012 - 12:23 .
#5
Posté 24 septembre 2012 - 12:28
It only really works with a pseudo "turn-based" system like in NWN or KotOR, because it needs to sync everything up.
#6
Posté 24 septembre 2012 - 12:32
#7
Posté 24 septembre 2012 - 01:29
It's really not a good thing that watching the 2-handed autoattack animations was only a step above watching paint dry. Luckily, if Bioware wants some inspiration for some aesthetically pleasing (and less ninja-esque) combat animations, they need look no further than Dark Souls, Assassin's Creed 2, or even the Black Knight fight sequence in Monty Python.
Edit: Although I will say that the finishing moves in DA:O were generally spectacular and right on the money. Hell, they should have just used more of those in DA2.
Modifié par Il Divo, 24 septembre 2012 - 01:30 .
#8
Posté 24 septembre 2012 - 02:14
Il Divo wrote...
Meh, realism is sometimes over-rated. But regardless, if that's what DA:O was going for, it failed utterly. Real-life sword fights don't have to be boring affairs. If anything, I'd expect them to be quite brutal.
I would also imagine they're quick. With people usually dying if they're set on fire instead of standing up and getting better if they drink a "poultice".
#9
Posté 24 septembre 2012 - 03:03
Real Sword fights and Duels were no where near exciting or brutal,they were quick and fast ending and more then likely boring.Especially if you were a trained killer or warrior who is used to seeing people die...I agree with you on the finishing moves though.They were awesome,don't know why they removed them from DA2.I mean it would have made the horrible combat of DA2 more bearable if you knew at any moment an awesome kill animation would happen.Also agree with the Dark/Demon's Souls combat;)Il Divo wrote...
Meh, realism is sometimes over-rated. But regardless, if that's what DA:O was going for, it failed utterly. Real-life sword fights don't have to be boring affairs. If anything, I'd expect them to be quite brutal.
It's really not a good thing that watching the 2-handed autoattack animations was only a step above watching paint dry. Luckily, if Bioware wants some inspiration for some aesthetically pleasing (and less ninja-esque) combat animations, they need look no further than Dark Souls, Assassin's Creed 2, or even the Black Knight fight sequence in Monty Python.
Edit: Although I will say that the finishing moves in DA:O were generally spectacular and right on the money. Hell, they should have just used more of those in DA2.
#10
Posté 20 octobre 2012 - 01:35
#11
Posté 20 octobre 2012 - 01:36
#12
Posté 20 octobre 2012 - 01:38
Origins combat animations weren't realistic.Elton John is dead wrote...
What if Dragon Age 3 had realistic combat animations like Origins?
#13
Posté 20 octobre 2012 - 01:39
Plaintiff wrote...
Origins combat animations weren't realistic.Elton John is dead wrote...
What if Dragon Age 3 had realistic combat animations like Origins?
They wern`t. But they were more belivable than in DA2, where every move defied gravity and physics.
#14
Posté 20 octobre 2012 - 02:09
Possibly so, but I don't really care whether or not combat looks believable.Rawgrim wrote...
Plaintiff wrote...
Origins combat animations weren't realistic.Elton John is dead wrote...
What if Dragon Age 3 had realistic combat animations like Origins?
They wern`t. But they were more belivable than in DA2, where every move defied gravity and physics.
#15
Posté 20 octobre 2012 - 02:13
Plaintiff wrote...
Possibly so, but I don't really care whether or not combat looks believable.Rawgrim wrote...
Plaintiff wrote...
Origins combat animations weren't realistic.Elton John is dead wrote...
What if Dragon Age 3 had realistic combat animations like Origins?
They wern`t. But they were more belivable than in DA2, where every move defied gravity and physics.
Then it would be no problem for you if the combat looks belivable then.
#16
Posté 20 octobre 2012 - 02:13
#17
Posté 20 octobre 2012 - 02:13
Plaintiff wrote...
Possibly so, but I don't really care whether or not combat looks believable.Rawgrim wrote...
Plaintiff wrote...
Origins combat animations weren't realistic.Elton John is dead wrote...
What if Dragon Age 3 had realistic combat animations like Origins?
They wern`t. But they were more belivable than in DA2, where every move defied gravity and physics.
I agree. As long as it looks realistic in cutscenes I don't really care how it looks in actual gameplay.
#18
Posté 20 octobre 2012 - 02:15
Vicious wrote...
They already threw realism out the window with health poultices, so why bother. This isn't Mount & Blade.
Health poultices excist in Thedas. Ergo its realistic in both games in that setting. But since Riordan died from a fall, gravity is also realistic in Thedas. A fact that was clearly ignored in DA2.
#19
Posté 20 octobre 2012 - 02:17
Gravity exists on the moon, but you can still jump higher there.Rawgrim wrote...
Vicious wrote...
They already threw realism out the window with health poultices, so why bother. This isn't Mount & Blade.
Health poultices excist in Thedas. Ergo its realistic in both games in that setting. But since Riordan died from a fall, gravity is also realistic in Thedas. A fact that was clearly ignored in DA2.
Also, there were plenty of times in Origins where a character jumped six feet in the air to stab an ogre in the face.
Modifié par Plaintiff, 20 octobre 2012 - 02:19 .
#20
Posté 20 octobre 2012 - 02:17
Elton John is dead wrote...
realistic combat animations like Origins
rofl
#21
Posté 20 octobre 2012 - 02:19
I was actually thinking of making this thread myself a while back.
#22
Posté 20 octobre 2012 - 02:20
Plaintiff wrote...
Gravity exists on the moon, but you can still jump higher there.Rawgrim wrote...
Vicious wrote...
They already threw realism out the window with health poultices, so why bother. This isn't Mount & Blade.
Health poultices excist in Thedas. Ergo its realistic in both games in that setting. But since Riordan died from a fall, gravity is also realistic in Thedas. A fact that was clearly ignored in DA2.
So are you saying that Kirkwall has the same gravity as the moon, but Ferelden has one thats simmilar to earth?
#23
Posté 20 octobre 2012 - 02:20
#24
Posté 20 octobre 2012 - 02:29
Considering that characters in Origins can leap twice their height to perform the ogre-kill animation, I don't find anything inconsistent in the treatment of gravity between the two games.Rawgrim wrote...
Plaintiff wrote...
Gravity exists on the moon, but you can still jump higher there.Rawgrim wrote...
Vicious wrote...
They already threw realism out the window with health poultices, so why bother. This isn't Mount & Blade.
Health poultices excist in Thedas. Ergo its realistic in both games in that setting. But since Riordan died from a fall, gravity is also realistic in Thedas. A fact that was clearly ignored in DA2.
So are you saying that Kirkwall has the same gravity as the moon, but Ferelden has one thats simmilar to earth?
And further, if gravity works the same way in Thedas that it does here, there would be no flying dragons for Riordan to fall off.
But there's no reason to assume that gravity actually does exist in Thedas, Riordan plummetting to his death is not definitive proof. There could be ambient magical forces at work that perform a similar function to gravity, or counteract gravity to a degree that would allow greater jumping height, but would not prevent a deadly fall. Or maybe everyone just has fantastic lower-body strength. Who knows.
Modifié par Plaintiff, 20 octobre 2012 - 02:31 .
#25
Posté 20 octobre 2012 - 02:34
Plaintiff wrote...
Considering that characters in Origins can leap twice their height to perform the ogre-kill animation, I don't find anything inconsistent in the treatment of gravity between the two games.Rawgrim wrote...
Plaintiff wrote...
Gravity exists on the moon, but you can still jump higher there.Rawgrim wrote...
Vicious wrote...
They already threw realism out the window with health poultices, so why bother. This isn't Mount & Blade.
Health poultices excist in Thedas. Ergo its realistic in both games in that setting. But since Riordan died from a fall, gravity is also realistic in Thedas. A fact that was clearly ignored in DA2.
So are you saying that Kirkwall has the same gravity as the moon, but Ferelden has one thats simmilar to earth?
And further, if gravity works the same way in Thedas that it does here, there would be no flying dragons for Riordan to fall off.
But there's no reason to assume that gravity actually does exist in Thedas, Riordan plummetting to his death is not definitive proof. There could be ambient magical forces at work that perform a similar function to gravity, or counteract gravity.
Didn`t notice the fact that dragons are magical creatures, did you? And they don`t leap twice their size for an ogre kill. They leap a foot or two, using the ogres leg to leap further up. Not really the same as Talis leaping 50 feet backwards through the air, and 20 feet upwards from a stand-still position, is it?
And you seriously belive there is no gravity in Thedas? But a never before mentioned magical force doing the same thing instead?





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