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Dynamic Quests (Example- The DAO Quest "Captured!")


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#26
LPPrince

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Surrendering's easier and a little quicker.

Speaking of which, that's something that should be carried into DA3- dynamic quests having entry points through dialogue AND combat failure rather than one or the other.

#27
The Hierophant

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Renmiri1 wrote...

Didn't we have the exact same quest in Mark of the Assassin ?

I didn't play MOTA, but was the quest given when you failed an objective or lose a fight.

#28
LPPrince

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If it had one, it probably wasn't even close to as good, but what do I know.

Hopefully DA3's missions can live up to Captured!

#29
Auintus

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Quests that can play out differently as a bard, a mage, an assassin, that would be great. Could actually be done even better than Captured! even.

#30
LPPrince

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There SHOULD be different quest paths depending on class, to be honest.

#31
LPPrince

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Only major quests though. This isn't something that should happen all the time, just sparingly to make it special.

#32
Auintus

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LPPrince wrote...

There SHOULD be different quest paths depending on class, to be honest.


Devs said they're trying to make the world more reactive to your class and your(probably singular) specialization. Blood mage bending weak minds to his whim. :D

#33
LPPrince

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Oh look, an impassable door. Guess we can't enter the party. Well, we're boned. Oh wait-

A. Warrior-"Ahh, lets bash our way through a weak spot. Bound to be one around here."

B. Mage-"Not a problem. We can cast our way through to the other side."

C. Rogue-"Can't spell 'impassable' without 'ass' and I'm about to make an ass out of these Orlesians with one word. Lockpicks."

Companion- "Actually, lock picks is two words. And uhh, we can't pick the lock of the door, that's kind of the point of it being impassable."

Rogue-"No one asked you to be logical, now shut up and go find somewhere we can sneak around. Jerk."

#34
Auintus

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LPPrince wrote...

Oh look, an impassable door. Guess we can't enter the party. Well, we're boned. Oh wait-

A. Warrior-"Ahh, lets bash our way through a weak spot. Bound to be one around here."

B. Mage-"Not a problem. We can cast our way through to the other side."

C. Rogue-"Can't spell 'impassable' without 'ass' and I'm about to make an ass out of these Orlesians with one word. Lockpicks."

Companion- "Actually, lock picks is two words. And uhh, we can't pick the lock of the door, that's kind of the point of it being impassable."

Rogue-"No one asked you to be logical, now shut up and go find somewhere we can sneak around. Jerk."


Uh, it'll probably be a bit more creative than that.
Though if a warrior, or a reaver, gets to break down a door(break down, not break open) I will be ecstatic. Bonus points if you can yell "Honey, I'm home!"
Man, now I really want a "storm the castle" bit.

#35
Its-a-trap

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LPPrince wrote...

C. Rogue-"Can't spell 'impassable' without 'ass' and I'm about to make an ass out of these Orlesians with one word. Lockpicks."

Companion- "Actually, lock picks is two words. And uhh, we can't pick the lock of the door, that's kind of the point of it being impassable."

Rogue-"No one asked you to be logical, now shut up and go find somewhere we can sneak around. Jerk."


I lol'd :lol:

#36
LPPrince

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Its-a-trap wrote...

LPPrince wrote...

C. Rogue-"Can't spell 'impassable' without 'ass' and I'm about to make an ass out of these Orlesians with one word. Lockpicks."

Companion- "Actually, lock picks is two words. And uhh, we can't pick the lock of the door, that's kind of the point of it being impassable."

Rogue-"No one asked you to be logical, now shut up and go find somewhere we can sneak around. Jerk."


I lol'd :lol:


The day Bioware offers me a position as a writer is the day I accept a job on the spot.

#37
labargegrrrl

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in direct response to op...

i LOVED that quest in origins. i was kind of let down in MoTA because i felt like they set us up for a similar one, and then chickened out. i also liked how having one of my companions get kidnapped in DA2's best served cold gave us a similar experience.

seems like there will be a million opportunities for them to work in a pc or pc companion quests along those lines. there's certainly going to be a ton of rival factions out there who would love to shut us down or blackmail us. plus, if most of it IS in orlais, it seems like the grande game will give them plenty of excuses. if nothing else, just plain old-fashioned kidnap and ransom by thugs works, right?

or course, it's mostly a just for LUTZ thing. even in DAO both captured! quests (and i'm including the duster origin) didn't seem to have any long term impact. it was mostly quest candy. not that i'm complaining, mind you, but there is some opportunity to make a similar quest with actual impacts, yes?

#38
LPPrince

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I don't think there needs to be long term impact with dynamic quests like this. Captured! was more of a short term thing. Just get The Warden and Alistair out of there.

They COULD do long term versions though. With ramifications. Like The Suicide Mission in ME2, minus the actual immediate character deaths.

#39
eweandwhosearmy

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Definitely one of my favorite Origins quests - played it with Leliana and Morrigan, Zev and Oghren, and also escaping with Alistair. Great fun, and awesome replay value! I'd absolutely love to see something like this appear in the next Dragon Age game. Fun stuff.

#40
LPPrince

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VERY fun stuff. High quality writing+Great Mission Structure=Winning formula for a successful and memorable quest.

#41
Get Magna Carter

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A highlight of Origins - I loved having my elf-girl rogue single-handedly escape with a mixture of seduction, combat prowess, disguise, etc
let's see similar in DA3

#42
LPPrince

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And if a dynamic quest like Captured! is done, it better have loads of amazing comedy.

#43
LPPrince

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Thinking about it, a quest with the amount of options as Captured! would make a great finale.

Kinda like The Suicide Mission in ME2.

#44
RedWulfi

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There were so many possible outcomes. I dont think ive seen them all.
Loved tricking the guard to come in my cell, naked... and ambush him.
Loved dressing up as a guard with Alistair.
Escaping was more fun than being rescued I found.

#45
Rpgfantasyplayer

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Now I have to go back and play it again.  With all the times that I have played it I have always fought my way out and never just waited for anyone to come save me.  Have to go through it again and choose that option. Image IPB

#46
LolaLei

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I love that quest!

#47
LPPrince

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Rpgfantasyplayer wrote...

Now I have to go back and play it again.  With all the times that I have played it I have always fought my way out and never just waited for anyone to come save me.  Have to go through it again and choose that option. Image IPB


OH MY GOD PLEASE DO.

There are serious lulz. Make a save right before the fight against Ser Cauthrien so you can repeatedly surrender to her and then pick different squad options to come save you.

Hilarious results.

THE BROMA BROTHERS FROM ANTIVA! (Zevran and Oghren for christ's sake)

#48
robertm2

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it would be cool but given bioware's direction of not wanting to include quests that can be missed depending on choices made in previous games or the current game (like the rachni in me3 appearing regardless because they wanted people to experience the whole game regardless of previous decisions leading to a lack of replay value) i doubt we will see it.

#49
LPPrince

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That's a lame excuse, to be honest. At least as far as decisions made in the same game are concerned.

#50
TheJediSaint

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Though I did enjoy the Captured quest in DA:O, I still am not a fan of jumping out of my PC and into another character. I am all for cool quest designs, but I'd like to experience it all from one character (mine).