Read this Bioware! WE NEED dragon age 3 Inquisition ORIGIN Stories!!!!
#151
Posté 09 octobre 2012 - 06:10
#152
Posté 09 octobre 2012 - 06:17
Zanallen wrote...
I don't see a real need for origin stories, though I am also not really against them. Of course, with a voiced protagonist, the origins would all have to work with the voice provided. So, I could see a city elf, but not a Dalish elf or a surface dwarf, but not one from the Deep Roads.
Yours is a popular opinion^_^ i know origins are more of a luxury but without them we might have another carver/bethany situation. but if you see your family and friends murdered before your eyes (even when you have only known them for a few minutes) the emotion would have a greater impact on the story and you may be revenge driven against the enemy.
But of course you are entitled to your own opinion:lol: i'm not trying to convert:lol:
#153
Posté 09 octobre 2012 - 06:31
daffl5 wrote...
Yours is a popular opinion^_^ i know origins are more of a luxury but without them we might have another carver/bethany situation. but if you see your family and friends murdered before your eyes (even when you have only known them for a few minutes) the emotion would have a greater impact on the story and you may be revenge driven against the enemy.
But of course you are entitled to your own opinion:lol: i'm not trying to convert:lol::lol:
just putting it uot there.
An origin would have worked well in DA2. One for warriors/rogues and one for mages. The warrior/rogue origin at Ostagar would have allowed bonding with Carver and the mage origin at Lothering would have allowed the same for Bethany. Of course, most of the origins in DAO killed off people we were supposed to care about rather quickly as well, so...
#154
Posté 09 octobre 2012 - 07:17
Zanallen wrote...
daffl5 wrote...
Yours is a popular opinion^_^ i know origins are more of a luxury but without them we might have another carver/bethany situation. but if you see your family and friends murdered before your eyes (even when you have only known them for a few minutes) the emotion would have a greater impact on the story and you may be revenge driven against the enemy.
But of course you are entitled to your own opinion:lol: i'm not trying to convert:lol::lol:
just putting it uot there.
An origin would have worked well in DA2. One for warriors/rogues and one for mages. The warrior/rogue origin at Ostagar would have allowed bonding with Carver and the mage origin at Lothering would have allowed the same for Bethany. Of course, most of the origins in DAO killed off people we were supposed to care about rather quickly as well, so...
You're right. But even a few line of dialogue would have given a little of background and a sense of appartenence. Not the "I'm running for my life with a old lady and two strangers...oh, whait. they should be my relatives..." I really fell more attacched to to Aveline's husband, than Carven.
I still wouldhave liked to not have a preimposted "Hawke" character, I would have liked to choose...But at least, It wouldn't fell so lame.
#155
Posté 09 octobre 2012 - 07:23
Felya87 wrote...
Zanallen wrote...
daffl5 wrote...
Yours is a popular opinion^_^ i know origins are more of a luxury but without them we might have another carver/bethany situation. but if you see your family and friends murdered before your eyes (even when you have only known them for a few minutes) the emotion would have a greater impact on the story and you may be revenge driven against the enemy.
But of course you are entitled to your own opinion:lol: i'm not trying to convert:lol::lol:
just putting it uot there.
An origin would have worked well in DA2. One for warriors/rogues and one for mages. The warrior/rogue origin at Ostagar would have allowed bonding with Carver and the mage origin at Lothering would have allowed the same for Bethany. Of course, most of the origins in DAO killed off people we were supposed to care about rather quickly as well, so...
You're right. But even a few line of dialogue would have given a little of background and a sense of appartenence. Not the "I'm running for my life with a old lady and two strangers...oh, whait. they should be my relatives..." I really fell more attacched to to Aveline's husband, than Carven.
I still wouldhave liked to not have a preimposted "Hawke" character, I would have liked to choose...But at least, It wouldn't fell so lame.
^EXACTLY^
#156
Posté 09 octobre 2012 - 10:49
HeriocGreyWarden wrote...
Yeah please origins,i loved them.
Maybe something unique like a lay sister/brother in the chantry,or you training to be a templar or to be a chanter and suddenly the chantry gets burned(by my PC hopefully) then the seekers save you but you must become an inqusitor to pay them back for saving you.
Great idea:lol:
#157
Posté 10 octobre 2012 - 05:44
TheShadowWolf911 wrote...
DarkKnightHolmes wrote...
daffl5 wrote...
people don't find origins necessary. but i think they are. in a game if you see your father or mother or friend killed just after a few minutes you're like. 'ok whatever...' but if you see how close they are, what they're like and how they act, it affects the story in a much bigger way.
Agreed. When Carver died I was like "Lol, random red shirt just got hit".
me to, same with the child of the begining of ME3.
really!!?? i found that very sad
#158
Posté 10 octobre 2012 - 05:59
It doesn't even need to be in current events. I would have LOVED to have had a scene with hawke and his family before the whole blight went down, so there would have been some sort of emotional connection to the [spoilers] family members who died right away.
Modifié par Travie, 10 octobre 2012 - 05:59 .
#159
Posté 10 octobre 2012 - 06:21
Also, character`s past plays a big role in what (s)he has become, so it`s always good to know "how it was before". It makes me understand my character better, it makes my character seem more real because (s)he has a backstory like everyone in real world does. And it makes role-playing more interesting, especially when NPCs react to your background.
Modifié par LliiraAnna, 10 octobre 2012 - 06:35 .
#160
Posté 10 octobre 2012 - 07:05
LliiraAnna wrote...
Yes, origins stories would be nice. It makes the game so much more entertaining.
Also, character`s past plays a big role in what (s)he has become, so it`s always good to know "how it was before". It makes me understand my character better, it makes my character seem more real because (s)he has a backstory like everyone in real world does. And it makes role-playing more interesting, especially when NPCs react to your background.
i'm glad i'm not the only one:lol:
#161
Posté 10 octobre 2012 - 07:35
#162
Posté 10 octobre 2012 - 08:01
LliiraAnna wrote...
In fact, even if the character race will be restricted to human only, there are multiple possible ways to become an inquisitor. So, imo, we can have different origins even without choosing a race.
yes. If there aren't playable races, origins is the least thing they could give to the players. But I will not buy the game. My personal taste. I hate using a Human character in a fantasy RPG.
It's just squalid.
#163
Posté 10 octobre 2012 - 08:09
daffl5 wrote...
TheShadowWolf911 wrote...
DarkKnightHolmes wrote...
daffl5 wrote...
people don't find origins necessary. but i think they are. in a game if you see your father or mother or friend killed just after a few minutes you're like. 'ok whatever...' but if you see how close they are, what they're like and how they act, it affects the story in a much bigger way.
Agreed. When Carver died I was like "Lol, random red shirt just got hit".
me to, same with the child of the begining of ME3.
really!!?? i found that very saddamn you bioware... got something in my eye....
......you found the nameless child who you knew for less then 20 minutes, who because he refused Shepard's help probably is responsible for his own demise, death sad?
#164
Posté 10 octobre 2012 - 08:19
#165
Posté 10 octobre 2012 - 08:31
We NEED food, water and shelter. Anything else is a bonus.
#166
Posté 10 octobre 2012 - 12:12
TheShadowWolf911 wrote...
daffl5 wrote...
TheShadowWolf911 wrote...
DarkKnightHolmes wrote...
daffl5 wrote...
people don't find origins necessary. but i think they are. in a game if you see your father or mother or friend killed just after a few minutes you're like. 'ok whatever...' but if you see how close they are, what they're like and how they act, it affects the story in a much bigger way.
Agreed. When Carver died I was like "Lol, random red shirt just got hit".
me to, same with the child of the begining of ME3.
really!!?? i found that very saddamn you bioware... got something in my eye....
......you found the nameless child who you knew for less then 20 minutes, who because he refused Shepard's help probably is responsible for his own demise, death sad?
Dude
I probably found it most sad because it was a child that you could have helped if you had tried harder:huh:
#167
Posté 10 octobre 2012 - 10:24
#168
Posté 10 octobre 2012 - 10:37
Carver OTOH was indeed some red shirt. His death was actually quite amusing, particularly because nobody's reaction made any sense. Brother got squished 5 minutes later im joking with Flemeth while my mom holds his corpse... right.
#169
Posté 10 octobre 2012 - 11:27
Vicious wrote...
The child got me more than Carver did. Probably because I have kids, and because he was small and helpless.
Carver OTOH was indeed some red shirt. His death was actually quite amusing, particularly because nobody's reaction made any sense. Brother got squished 5 minutes later im joking with Flemeth while my mom holds his corpse... right.
so true:)
#170
Posté 11 octobre 2012 - 02:01
Modifié par daffl5, 11 octobre 2012 - 02:01 .
#171
Posté 11 octobre 2012 - 03:39
daffl5 wrote...
The human female princess *snip*
Bard: You are hired to sing at the birthday party of a nobleman in Ferelden. when your finished you seek information by stealing his journal and ledger. your caught in the process and locked up. you escape from the dungeon through the sewers and are caught again. before you cn be executed a grey warden invokes you and you can agree, or agree and lie. if you agree you become a grey warden, if you lie then you go to the warden HQ and then run away.
****/prostitute: you live in a small city and one night when your hired you go up to the room. when your finished the man grabs your arm and becomes extremely violent. he hits you and you dig your dagger into his eye and run. it turns out he was the arl of the city. you flee and join the fight against the darkspawn.
these are only a few of my ideas!:innocent:
Ugh. I have to say, Fable III killed my desire to play prince/princess roles. A bard? That would be rather neat. A prostitute? Unless you have read books like "I Hear A Seed Growing", "Comfort Women", and/or "Memoirs of a Geisha" and really understand the horrors of it, you might not want to go there. It isn't like Grand Theft Auto prostitutes, or most any video game portrayal. And I do believe that the Bioware crew could do it justice, but would you really want to play someone risking their life and health to offer their body to strangers? Pretty dangerous work and you don't get to run around armed. It is would be much more like the City Elf opening in DA: Origins. Actually, that sounds a lot like it, except that your character chose to run the risk.
I like the bard one.
How about a baker, butcher, potions expert, or smith?
#172
Posté 11 octobre 2012 - 03:59
#173
Guest_Faerunner_*
Posté 11 octobre 2012 - 04:35
Guest_Faerunner_*
Even without all that, it sucks if you identify with dwarven, elven, or even kossith perspectives, values or cultures and you no longer have access to it. The way Thedasonian human culture and humans' relationship with other races is set up, I simply don't identify with them. I think many players don't identify with them, or prefer other races to them, or simply want the option to play other races (maybe even to appreciate humans more with other viewpoints to compare them to) so I feel it's better to just have options so everyone can feel included and/or enriched. (Those who want other races will be happy, and those who don't want it/don't like the way it's set up can just play humans since they'll always be around to fall back on.)
Modifié par Faerunner, 11 octobre 2012 - 04:55 .
#174
Posté 11 octobre 2012 - 04:43
A man can dream as he waits for actual information on the game.
#175
Posté 11 octobre 2012 - 04:53





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