Modifié par Lokiwithrope, 24 septembre 2012 - 02:29 .
Dragon Age Multiplayer
#1
Posté 24 septembre 2012 - 02:22
#2
Posté 24 septembre 2012 - 02:26
Factions run the risk of population imbalance when they do rewards based on wins. More and more people join the winning faction(seen this plenty of times in games where rewards for victory are faction wide). Overpopulation of one faction leads to long queue times(assuming the faction can't fight itself) which leads to the population dwindling away.
I would suggest that the bonuses not be tied to faction victories but to individual victories, with perhaps victory bars that fill for the factions, and give us victory/defeat text each time one faction wins. Much like the ME3 multiplayer weekends where an in character post is made for success or failure.
#3
Posté 24 septembre 2012 - 02:30
#4
Posté 24 septembre 2012 - 02:30
True.Vandicus wrote...
Balanced PvP is not easy. Fun PvP is somewhat easier(see Star Wars Battlefront 1&2). Balanced and fun pvp? Very rare.
Factions run the risk of population imbalance when they do rewards based on wins. More and more people join the winning faction(seen this plenty of times in games where rewards for victory are faction wide). Overpopulation of one faction leads to long queue times(assuming the faction can't fight itself) which leads to the population dwindling away.
I would suggest that the bonuses not be tied to faction victories but to individual victories, with perhaps victory bars that fill for the factions, and give us victory/defeat text each time one faction wins. Much like the ME3 multiplayer weekends where an in character post is made for success or failure.
#5
Posté 06 mars 2013 - 03:22
im new to the Forums but thought id like to share my thoughts!
I agree that Dragon age is Single player driven game and Potential multiplayer could ruin it...
however look what bioware did with Mass effect 3!
the Multiplayer is PERFECT!
do you not agree that a 4 player survival mode wouldn't work?
be able to unlock characters such as Quinari, Human, dwarf, Elf, Golem etc...
along with the classes and endless amounts of unlockables such as Armor, weapons....
just thought id share that ahaha
thank you!!!
Modifié par CarlGoadby, 06 mars 2013 - 03:23 .
#6
Posté 06 mars 2013 - 06:25
Lithuasil wrote...
If competitive multiplayer has a chance or not, pretty much hinges on whether combat in DA3 is designed to follow reason, or to please the "all games were better twenty years ago" crowd.
I'm surprised how long this comment has been up for and no one has tried to e-murder your comment yet.
#7
Posté 06 mars 2013 - 06:33
however look what bioware did with Mass effect 3!
You mean look that thing I never touched? The thing that required time, money, effort and manpower that I always thought should have been filtered into giving the single player portion more polish and content?
I couldn't stand it.
I Haven't touched it beyond the initial chance/benefit of the doubt I gave it. The time I spent on it wasn't fulfilling or engaging. If it winked out of existence I wouldn't bat an eyelash.
#8
Posté 06 mars 2013 - 06:38
#9
Posté 06 mars 2013 - 06:54
Party control and balancing your character to play off other builds is also a big part of the game. Having totally stand-alone combat has some implications. It works for ME simply because that game is basically control of one character with some ancillary squad commands. In a game series like DA, I can only see that meaning A) every player would have their own party to control without being able to pause (which is sure to be a huge, confusing, crazy, insane mess to manage) or
I don't want the multiplayer to introduce twitch mechanics, since it would really clash with the more tactical concept behind having a party-based RPG combat in the SP. But I don't think many people would be engaged enough with controlling one player where all you do is Auto-Attack while waiting for a cool down. In the ME games, firing and aiming a gun is at least engaging. A gun does the majority of damage for most classes, with skills/powers being secondary. In a DA game, just pressing A/X/Spacebar over and over again and then spamming your skills when they cool down sounds terribly dull for a MP match, PvP, Horde or otherwise.
So either the combat is made much less tactical and much more button mashing in the SP or the MP is rather boring, or utterly confusing.
Modifié par Fast Jimmy, 06 mars 2013 - 07:57 .
#10
Posté 06 mars 2013 - 08:27
#11
Posté 06 mars 2013 - 11:20
#12
Posté 06 mars 2013 - 11:31
#13
Posté 06 mars 2013 - 11:41
Rawgrim wrote...
Look how well adding multiplayer for Dead space went. EA killed that franchise now.
http://www.gamespot....llation-6404823?
Not sure that it's gone just yet.
#14
Posté 06 mars 2013 - 11:46
No they didn'tRawgrim wrote...
Look how well adding multiplayer for Dead space went. EA killed that franchise now.
On topic: I'll never use it, but if it has absolutely no effect on SP, I don't really care.
This said, I can't wrap my head around a multiplayer concept for DA, or how it would work, apart for LAN co-op as I've seen in Baldur's Gate. It just sounds weird to me, for plenty of reasons.
Modifié par Sutekh, 06 mars 2013 - 11:47 .
#15
Posté 06 mars 2013 - 11:58
Janan Pacha wrote...
You mean look that thing I never touched? The thing that required time, money, effort and manpower that I always thought should have been filtered into giving the single player portion more polish and content?
Do you think EA writes BioWare a check for $50 million and says "gives us a game in two years?" A certain amount of money was budgeted for multiplayer and for multiplayer only, which was developed by an entirely different studio, mind you. You're not going to get all of those "resources" put into the single player experience if there is no multiplayer because it just won't even be included in the overall budget in the first place. "We're going to pull the plug on that multiplayer idea. Just take the $10 million we gave you for it and make, like, really kickass rock textures instead."
The thing that you never touched. Right.I couldn't stand it.
Oh, so you did try it for what sounds like literally the smallest amount of time possible. Oh, that's better, then.I Haven't touched it beyond the initial chance/benefit of the doubt I gave it. The time I spent on it wasn't fulfilling or engaging. If it winked out of existence I wouldn't bat an eyelash.
#16
Posté 07 mars 2013 - 12:03
I thought they mentioned they were heading in that direction sort of. Along of the lines of a more co-op/tower defense kind of deal.Sutekh wrote...
No they didn'tRawgrim wrote...
Look how well adding multiplayer for Dead space went. EA killed that franchise now.
On topic: I'll never use it, but if it has absolutely no effect on SP, I don't really care.
This said, I can't wrap my head around a multiplayer concept for DA, or how it would work, apart for LAN co-op as I've seen in Baldur's Gate. It just sounds weird to me, for plenty of reasons.
#17
Posté 07 mars 2013 - 12:05
I am totally willing to walk away from the game if it's included at all.
#18
Posté 07 mars 2013 - 12:06
#19
Posté 07 mars 2013 - 12:09
The questions are..
1.) What will it be like
2.) How will SP/MP integration be handled
#20
Posté 07 mars 2013 - 12:10
iakus wrote...
My thought: No
I am totally willing to walk away from the game if it's included at all.
This. I'm taking a wait-and-see attitude towards DAI anyway. Multiplayer CAN be good, but it can also do horrible things for a game and the mechanics, even if resources aren't an issue.
I prefer my single player games to be single player. I don't want to have to deal with a combat that is designed for a MP game. Maybe they can pull it off. That's why I'm waiting and seeing.
Modifié par ejoslin, 07 mars 2013 - 12:11 .
#21
Posté 07 mars 2013 - 12:27
RPG for me is like bookreading - I do on my own using my prime sparetime in order to indulge MYSELF in a fantasywold..
I have tried SWTOR for 3 months - didnt appeal to me at all - didnt have one - REPEAT - one gameday without somebody contacting me asking me to join a guild or guest ect..
The multiplayer aspect of SWTOR has a nasty habit of sidetracking the flow of you story... I did for me...
I would fear that the storyline could get lost in all the multiplayer missions and/quest.... The magic of the realm of DA would be lost to me...
#22
Posté 07 mars 2013 - 12:35
jackattack1374 wrote...
As sacreligious as it sounds, Im not entirely AGAINST multiplayer. So long as it doesnt impact the actual game and is a purely supplemental feature. The only fact that concerns me is how combat will be handled. Whether its a pvp or a survival thing, its going to have to have combat at its core. The pause button is the lifeblood of DA combat, and I dont know how that would work in an online multiplayer setting.
It worked fine in Neverwinter Nights. Both MP and SP have the same mechnics in NWN with the difference being that each server could disable the pause button.
Mass Effect 3 on the other hand did the same thing and in my opinion it was horrible. The ME series has quite a lot of clunk in it's mechnics. In SP this is not an issue because you can use the pause button to tame that mess. In, MP, you can't. The result was venus fly trap cover, one button nonsense, character hogs screen, etc.
DA has no cover system, no one button madness, no character hogging screen, etc.
DA mechnics is very much like NWN mechnics.
Modifié par nicethugbert, 07 mars 2013 - 12:37 .
#23
Posté 07 mars 2013 - 12:43
Personally I think that it was the only thing that saved ME3 when the brown hit after release, there were plenty of people online having fun and the MP forum was the only part that wasn't pure acrimony.
If you don't like multiplay then there's no need for you to use that feature. If the mere existence of that feature is enough for you to boycott, then you don't have anything useful to contribute to the discussion.
#24
Posté 07 mars 2013 - 12:53
Goneaviking wrote...
If you don't like multiplay then there's no need for you to use that feature. If the mere existence of that feature is enough for you to boycott, then you don't have anything useful to contribute to the discussion.
Thank you for telling me how much my opinion matters to the discussion.
But I'm not interested in MP. I dropped ME3's multiplayer like a hot potato the day EC came out and haven't looked back since.
In fact, ME3 was the last game that unexpectedly included multiplayer, I was uncertain about getting, but trusted the developer to know what they were doing. So yeah, fool me once...
It may not be logical, but at this point, that's the place I'm at.
#25
Posté 07 mars 2013 - 12:55
Shadowvalker wrote...
If DA3 turns to Multiplayer - I am GONE!
RPG for me is like bookreading - I do on my own using my prime sparetime in order to indulge MYSELF in a fantasywold..
I have tried SWTOR for 3 months - didnt appeal to me at all - didnt have one - REPEAT - one gameday without somebody contacting me asking me to join a guild or guest ect..
The multiplayer aspect of SWTOR has a nasty habit of sidetracking the flow of you story... I did for me...
I would fear that the storyline could get lost in all the multiplayer missions and/quest.... The magic of the realm of DA would be lost to me...
So let me get this straight, you played an MMO while wanting a good single player experience, and since you didn't get it, you now believe multiplayer in any RPG will lead to a terrible single player experience?
I'm sorry, but please tell me you actually realize just how incredibly stupid that is? Thats like going to a nightclub when you wanted a quiet night alone and then deciding that anything that involves leaving the house is going to lead to a bad experience.





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