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Dragon Age Multiplayer


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#51
EpicBoot2daFace

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secretsandlies wrote...

what? you think DA2 combat style will not fit for mp?

I'm saying it won't fit in Dragon Age.

#52
ejoslin

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Blah, no, romance is better when written by a talented author. If I wanted MP romance, I'd go to play Second Life or something like that :/ I'm not sure why some people confuse getting engrossed in a story that incorporates a well-written romance as being someone who wants cyber sex but is too socially backwards to even hook up with one of those computer generated AI programs.

Ummmm, and yeh, multiplayer? I just can't see it working without changing the entire combat system of DA. I can see why it would work with a shooter where you're not controlling an entire party, but in DA, it's quite different. I would not buy DA if the combat were more like ME -- the combat is a major part of the reason I could never play any of the ME games for more than 10 minutes.

Modifié par ejoslin, 07 mars 2013 - 08:12 .


#53
Zkyire

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Volus Warlord wrote...

I don't see how they wouldn't do something along the lines of the ME3 MP model. The whole "rapid response" thing is a lore-based justification for something that otherwise has next to nothing to do with lore. As per species fighting alongside one another, was that the case in ME universe either? No. But your outfit is something special. :wizard:

Lore aside, they have the technical background from ME3's MP now. I don't see them making an MP that does not at least superficially resemble ME3's MP, as it'd be throwing all they "learned" out the window. I am just hoping it doesn't come across as a blatantly half-baked rehash.

As per a CO-OP campaign, call me pessimistic, but I don't see it happening, or if it happens I don't see it done well. The only game that I can think of that nailed the co-op campaign was Borderlands. All other games with optional co-op that I can think of (Dead Island, AoE:O, etc.) mucked it up in one way or another on the technical side.

That and I am not entirely convinced that a CO-OP campaign would be a good thing vs a normal CO-OP game. It would be highly dependant on whether or not the campaign was good, which sadly is not a given.:unsure: So, if they nail all the technical stuff but botch the nature of the campaign itself? Tis all as nothing. Or if only a few parts of the campaign was good, replayability would suffer, as you'd get tired of hearing the same lines over and over again. Or if the campaign was on the short side replayability would suffer for the same reason. Too many variables.

So they go with the basically lore-free CO-OP that we saw in ME3 and make MP virtually independant of SP. Choose your stuff, here's the map, kill the enemies. Have an occasional objective round.  While ME3's MP was better than I expected it to be, there was TREMENDOUS room for improvement (slot machine unlocks, few enemy factions, generally buggy, yadda yadda) so if they take it a few solid steps forward and give it a Dragon Age feel, I'd be content with it.


Don't get me wrong, I don't actually want a co-op campaign and I've logged over 300 hours on the ME3 MP so *shrug*.

#54
mousestalker

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I just hope they are studying the Simcity debacle closely and are drawing valuable lessons from it. At least one pre-release stress test of the servers is probably a good plan.

#55
Lady Mortho

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I'd love Multilayer! PVP or just raids would be kinda fun.

1+

#56
Althix

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EpicBoot2daFace wrote...

secretsandlies wrote...

what? you think DA2 combat style will not fit for mp?

I'm saying it won't fit in Dragon Age.

yeah? why not? it is fast paced, there is cross class combos. seems ok.

#57
Volus Warlord

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mousestalker wrote...

I just hope they are studying the Simcity debacle closely and are drawing valuable lessons from it. At least one pre-release stress test of the servers is probably a good plan.


SimCity, Error 37, WoW's launch, yadda yadda. They will never learn.:unsure:

#58
Althix

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what is wrong with SimCity? i was about to buy it

Modifié par secretsandlies, 07 mars 2013 - 08:49 .


#59
EpicBoot2daFace

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secretsandlies wrote...

EpicBoot2daFace wrote...

secretsandlies wrote...

what? you think DA2 combat style will not fit for mp?

I'm saying it won't fit in Dragon Age.

yeah? why not? it is fast paced, there is cross class combos. seems ok.

Because the series was not designed with multiplayer in mind and it's not a shooter. Bioware is trying to shape this franchise around EA's model of "everything must have multiplayer!"  It takes more than just adding a few friends and wave-based combat to make a good multiplayer component. If you think ME3's multiplayer was any good, you probably haven't been around long enough to know what good is or you need to play more games.

#60
EpicBoot2daFace

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secretsandlies wrote...

what is wrong with SimCity? i was about to buy it

Link

I don't know how EA makes it from day to day. I really don't. Image IPB

Modifié par EpicBoot2daFace, 07 mars 2013 - 08:57 .


#61
ejoslin

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What surprises me most about the Sim City this is Maxis already blew it with Sims 3's MP component. There was so much server stress it made using the options not viable for much of the time. You would think that they would have learned something from that.

I wonder if they'd even be able to patch it for off-line play. Sim City is the second game that I almost bought but then didn't solely because of always on-line, single player DRM. Diablo 3 was the first. This type of DRM is such a bad idea :/

#62
Althix

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well first of all shooter or not it doesn't matter at all. dark souls have a decent pvp mode, even with shadow sword issue for pc. pvp arenas, invasions, fun.

not designed with multiplayer. well da:o for sure is not designed for mp, da2 with its combat, can be good with few tweaks. such as character movement on battlefield.

As for ME3 multiplayer, yeah i think it's good. because it's fun. couple of shots of whiskey, pack of cigs, friends on teamspeak. 3-4 of platinum runs are rather fun. even if me3 mp have ****loads of bugs, glitches, exploits, some powers ain't working and platinum is broken. because me3 is coop horde mode, there is no competition, only fun. also just take a look on me3 mp section, people there are even created some standarts of how you should play let sat solo platinum. i think me3 mp did very well.

as for play more games, i am a father and husband, as well as it director. i don't have much time to spend on games. but for 15 years by now i saw many products. and also have some awards, back to days when i was young. i am also esl hall of famer.

so basically your postition is holding on "ea is evil(well they are), and "DA setting is not designed for mp, because i say so."

rather weak arguments.

Modifié par secretsandlies, 07 mars 2013 - 09:22 .


#63
Plaintiff

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EpicBoot2daFace wrote...
Seriously. How do you go from checking out Skyrim (A single-player-only game that sold A LOT more than yours because it's better) to then adding multiplayer?

Very easily. "Checking out Skyrim" does not preclude the possibility of multiplayer. They never said they were only checking out Skyrim.

This fanbase didn't look at the Dragon Age games and think to themselves, "You know what this series needs? Multiplayer!" They play games like Dragon Age because they're not multiplayer.

It's a good thing we have EpicBoot2DaFace, the current host of the BSN hivemind, to tell Bioware our opinions for us.

And look at what Bethesda is doing. They're making a multiplayer version of the Elder Scrolls. However, future main installments of the franchise will continue to remain single-player-only experiences.

A valid action. So what?

See? That's how you do it, Bioware/EA. You don't turn KOTOR 3 into a MMO or add a lame multiplayer component to Dragon Age and expect the fans to love you for it. If Bethesda did that with Elder Scrolls, people would lose their ****, and rightly so.

But Bethesda is doing that with the Elder Scrolls. You just said so.

Nobody ever said that the KOTOR series would end with SWTOR, or that all future installments of the series would be MMOs. And, in a functional sense, there is very little difference between a separate multiplayer game, and a self-contained multiplayer component bundled in a single-player game.

#64
ejoslin

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Plaintiff wrote...

See? That's how you do it, Bioware/EA. You don't turn KOTOR 3 into a MMO or add a lame multiplayer component to Dragon Age and expect the fans to love you for it. If Bethesda did that with Elder Scrolls, people would lose their ****, and rightly so.

But Bethesda is doing that with the Elder Scrolls. You just said so.

Nobody ever said that the KOTOR series would end with SWTOR, or that all future installments of the series would be MMOs. And, in a functional sense, there is very little difference between a separate multiplayer game, and a self-contained multiplayer component bundled in a single-player game.


No, there's a difference between making a spinoff game (TES the MMO) and adding a multiplayer component to your single player game.  Who knows whether the MMO will be successful, but it's a pretty good bet that TES 6 will be popular given the popularity of the previous games in the series, especially since the plans are to keep TES 6 single player.

With an exclusively multiplayer game, there are different gameplay issues than there is with an exclusively single-player game.  With a single player game, combat balance isn't nearly as important, for instance.

Modifié par ejoslin, 07 mars 2013 - 10:51 .


#65
Althix

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balance also less important in coop games.

bioware won't make pvp content for games such as me or da, because they can't balance kits on playable level.

as for tes mmo, it's gonna be a failure just like swtor.

#66
HSomCokeSniper

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CarlGoadby wrote...

Hi guys,
im new to the Forums but thought id like to share my thoughts!
I agree that Dragon age is Single player driven game and Potential multiplayer could ruin it...
however look what bioware did with Mass effect 3!
the Multiplayer is PERFECT!
do you not agree that a 4 player survival mode wouldn't work?
be able to unlock characters such as Quinari, Human, dwarf, Elf, Golem etc...
along with the classes and endless amounts of unlockables such as Armor, weapons....
just thought id share that ahaha
thank you!!!Image IPB


Pretty much this, except...
I guess the combat would also have to be closer to the ME style third person shooter with some kind of aiming/dodging mechanic added. Otherwise it'll just end up as no-skill button spamming.
Which is problematic since they need to implement two different combat styles for MP/SP.

#67
rolson00

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i asked Mike laidlaw about DA MP back when the ME3 MP was shown and he said the team would use baldurs gate as a template.
Image IPB

#68
Althix

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"not certain", well that gives some hope.

#69
Vortex13

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rolson00 wrote...

i asked Mike laidlaw about DA MP back when the ME3 MP was shown and he said the team would use baldurs gate as a template.
Image IPB


As long as I can play as something other than a human, a human with pointy ears, or a short human, in a cooperative setting then I am all for multiplayer in such a format.

#70
El Dude 9

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Janan Pacha wrote...

Every word in the English language that means, "No" and every word in every other language that translates to, "No" all together are not enough to properly express my reaction to the thing you thought out loud about.

however look what bioware did with Mass effect 3!


You mean look that thing I never touched? The thing that required time, money, effort and manpower that I always thought should have been filtered into giving the single player portion more polish and content?

I couldn't stand it.

I Haven't touched it beyond the initial chance/benefit of the doubt I gave it. The time I spent on it wasn't fulfilling or engaging. If it winked out of existence I wouldn't bat an eyelash.


Dude why all the hate Mass Effect 3 was an awsome game and most componies would not go out of there way to change there game because people didn't like it, let alone for free.  I mean really up until the end the games amazing and with the EC the endings good now.

#71
Lady Mortho

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I hate false hope!

#72
Kommandant Schaefer

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DA 2 was mediocre at best and a shame for a Bioware game, i'm
not really interested in the new SP. ME 3 was just as underwhelming but
it had this amazing multiplayer. Ive lost hopes that BW returns to its
old SP standards again, so an good MP mode would be the only reason to
buy DA 3.

Droma wrote...

the huge success of ME3 MP (off which was said exactly the same before release) kind off disproves your whole point.

I never tought I would even touch ME3 MP, but it was great and I'm still playing it. If they just "copypaste" the ME3 MP formula into the DA universe, I will be very pleased and play the heck out of it.


also, ^this

Modifié par Kommandant Schäfer, 09 mars 2013 - 07:33 .


#73
Saibh

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Vortex13 wrote...

rolson00 wrote...

i asked Mike laidlaw about DA MP back when the ME3 MP was shown and he said the team would use baldurs gate as a template.


As long as I can play as something other than a human, a human with pointy ears, or a short human, in a cooperative setting then I am all for multiplayer in such a format.


So you're saying so long as you can play as a kossith? Or do you want to play as darkspawn or a ghast or something? 

#74
Vortex13

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Saibh wrote...

Vortex13 wrote...

rolson00 wrote...

i asked Mike laidlaw about DA MP back when the ME3 MP was shown and he said the team would use baldurs gate as a template.


As long as I can play as something other than a human, a human with pointy ears, or a short human, in a cooperative setting then I am all for multiplayer in such a format.


So you're saying so long as you can play as a kossith? Or do you want to play as darkspawn or a ghast or something? 


I would love to play as the more exotic fantasy creatures, creatures that do have a set precidence of being able to work with the Warden in DA:O 

Qunari = Sten 

Awakened Darkspawn = Messenger outside of Ameranthie (Sp?)

Golem = Shale, and Golems DLC

Sylvian (sp?) = The Grand Oak proves that they are not all Rage Demon possessed

Malibari War hound = Your dog

Werewovles = They prove intelligent in their quest line.

I want some unique characters to play as (complete with their own animations, powers, ect.) something that is not just a reskined human warrior with one slightly different power.


Yes, I know that the ME MP was like that because all the character kits had to share the same skeleton, but that was also a prototype that proved successful. I say improve on the formula, make the characters feel unique, let werewolves (for example) be able to run on all fours, and use biting and clawing attacks.

And playing as a golem or sylvan wouldn't be game breaking as we already were able to play as ogres in the Darkspawn Chronicles DLC. 

My post on Page 2 is a lot more detailed than this, but the same basic points are reiterated here.

#75
Kyle Kabanya

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People need to stop being over socialized. By that I mean with Facebook, Xbox Live, Tweeting, ect.

All off those are killing everything in life, especially RPG style games. Producers are trying to implement you into a fantasy world with thousands of other people at your side. Its like reading a book, you want to read it by yourself, not have twenty people read it to you or read it with you.

Look at solo classic RPG and why they we great- Skyrim, Jade Empire, Dragon Age, Chrono Trigger, Oblivion, The Witcher 2, Mass Effect 1. None of them had MP, none of them had co-op. You don't need that for a great game. EA, Microsoft, and all these other big companies act like its neccessary, but its not. And if they are dumb enough to implement that into DA3, there will possibly be a riot in front of their offices.

After Simcity, ME3 and Madden 13, people aren't the happiest about their latest products.