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#76
Vortex13

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Kyle Kabanya wrote...

People need to stop being over socialized. By that I mean with Facebook, Xbox Live, Tweeting, ect.

All off those are killing everything in life, especially RPG style games. Producers are trying to implement you into a fantasy world with thousands of other people at your side. Its like reading a book, you want to read it by yourself, not have twenty people read it to you or read it with you.

Look at solo classic RPG and why they we great- Skyrim, Jade Empire, Dragon Age, Chrono Trigger, Oblivion, The Witcher 2, Mass Effect 1. None of them had MP, none of them had co-op. You don't need that for a great game. EA, Microsoft, and all these other big companies act like its neccessary, but its not. And if they are dumb enough to implement that into DA3, there will possibly be a riot in front of their offices.

After Simcity, ME3 and Madden 13, people aren't the happiest about their latest products.


Those examples you listed aren't the fault of MP and more the fault of EA rushing projects, and trying to control players. 

#77
GreenSoda

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Kyle Kabanya wrote...

People need to stop being over socialized. By that I mean with Facebook, Xbox Live, Tweeting, ect.

All off those are killing everything in life, especially RPG style games. Producers are trying to implement you into a fantasy world with thousands of other people at your side. Its like reading a book, you want to read it by yourself, not have twenty people read it to you or read it with you.

Look at solo classic RPG and why they we great- Skyrim, Jade Empire, Dragon Age, Chrono Trigger, Oblivion, The Witcher 2, Mass Effect 1. None of them had MP, none of them had co-op. You don't need that for a great game. EA, Microsoft, and all these other big companies act like its neccessary, but its not. And if they are dumb enough to implement that into DA3, there will possibly be a riot in front of their offices.

After Simcity, ME3 and Madden 13, people aren't the happiest about their latest products.

A riot ? Hardly. A lot of people hated the idea of MP in ME3 before its release and argued passionately against it. BW still implemented it.

...you see, while crowbaring coop/mp into RPGs pisses off a lot of people (myself included), it can be a successful strategy. ME3s single player campaign got a lot of heat for its lackluster ending but amidst all the criticism the mp part of the game has been a proven success with a large portion of ME3 gamers. In a way the MP mode is the reason that ME3 is still *relevant* in some form.

I'm fully expecting BW to have mp of some kind in DA3; no matter the possible negative impact on the sp campaign it might have.

#78
DisturbedJim83

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There are some things in life that should never be anywhere near each other first one is catholic preists and young children second is Multiplayer and RPG's seems alot of posters fail to get their heads round a very simple concept which is that once MP is included in any shape or form it is no longer an RPG its an MMO

#79
Maverick827

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Kyle Kabanya wrote...

Producers are trying to implement you into a fantasy world with thousands of other people at your side. Its like reading a book, you want to read it by yourself, not have twenty people read it to you or read it with you.

A video game cannot be compared to a book this way.  Video games are interactive.  Two or more people can interact with each other.  A book is not interactive.

Look at solo classic RPG and why they we great- Skyrim, Jade Empire, Dragon Age, Chrono Trigger, Oblivion, The Witcher 2, Mass Effect 1.

We're calling games released in 2011 "classic" now?

None of them had MP, none of them had co-op. You don't need that for a great game.

No one said they you did.  But it certainly doesn't exclude a game from being great, either. 

EA, Microsoft, and all these other big companies act like its neccessary, but its not. And if they are dumb enough to implement that into DA3, there will possibly be a riot in front of their offices.

This is a video of Mass Effect's Joker reading this paragraph (contains a scene from the Citadel DLC):


Modifié par Maverick827, 10 mars 2013 - 01:01 .


#80
LinksOcarina

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DisturbedJim83 wrote...

There are some things in life that should never be anywhere near each other first one is catholic preists and young children second is Multiplayer and RPG's seems alot of posters fail to get their heads round a very simple concept which is that once MP is included in any shape or form it is no longer an RPG its an MMO


Well, tabletops are multiplayer games with bad graphics to be fair.

Honestly, considering how Mass Effect 3 handled multiplayer, I find it to be very akin to a pure RPG style of mode. Horde mode in design, but considering character builds and roles in a combat situation, coupled with the sheer amount of builds you can have, its actually a good template for an RPG mode in multiplayer.

Combine this with the talking conversations in The Old Republic Flashpoints, I think you can make a number of mods or little campaigns every few months as a multiplayer mode for people to play and grind out equipment or goals, or even interactivity with players. There is a lot of potential basically. 

#81
Deebo305

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Funny thing why does every on this thread think horde mode is the standard now? Look at Fable or Borderlands for how CO-OP will most likely be handle in DA3 if included. Drop in , Drop out with no affect on the story itself. The problem with Dead Space 3 is that some parts were blocked due to lack of a coop partner. It depends on how Bioware designs it

#82
Saibh

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Deebo305 wrote...

Funny thing why does every on this thread think horde mode is the standard now? Look at Fable or Borderlands for how CO-OP will most likely be handle in DA3 if included. Drop in , Drop out with no affect on the story itself. The problem with Dead Space 3 is that some parts were blocked due to lack of a coop partner. It depends on how Bioware designs it


Borderlands was made for co-op, so that's not a great choice. But even so, both Fable and Borderlands are not very talky-chatty games. There's a lot of wandering around and talking to people in DA, a lot more than in Fable. I'm not sure how well that will work in a co-op setting. 

#83
Emzamination

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When I think of drop-in drop-out, I think of some douche dropping out in the middle of a WoW boss fight. Ridiculously infuriating. If we're going to use the drop-in drop-out design model, please apply moderate level penalization to players who drop-out while in combat. I need my party to think twice about leaving me alone in the middle of a mob.

#84
adlocutio

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DisturbedJim83 wrote...

There are some things in life that should never be anywhere near each other first one is catholic preists and young children

I am so sick of people on the internet thinking it's ok to bash Catholic priests or Christianity in general, whereas most of these nitwits find it highly offensive to treat black people, gays, or Muslims that way. It's hypocrisy at its worst.  I'm even more sick of forum mods and admins and posters allowing such hypocrisy to go unchallenged.

I know you were trying to be funny. You should know, there's likely no greater percentage of pedophiles in the priesthood than in any other group. You target them because you can get away with it, because it's what your peers do.

And since Christianity has played such a large role in Western society and has been tradition for so long, it's right and proper for people to examine it critically. But it's no more ok to stereotype and spout anti-Catholic rhetoric passive-aggressively veiled as a joke than it is to pick on lesbians or Jews.

The Catholic church has helped a lot of people worldwide for a long time. Probably more than any organization ever. Funny how no one ever remembers that on the internet, and even funnier how they never get called on it. I guess it's just so passe, like praising fossil fuels or something. Forget that civilizaiton was built on it....

Lastly, I'm neither a Catholic nor a Christian.  I'm a reasonable human being. Try being one.

#85
Emzamination

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adlocutio wrote...

DisturbedJim83 wrote...

There are some things in life that should never be anywhere near each other first one is catholic preists and young children

I am so sick of people on the internet thinking it's ok to bash Catholic priests or Christianity in general, whereas most of these nitwits find it highly offensive to treat black people, gays, or Muslims that way. It's hypocrisy at its worst.  I'm even more sick of forum mods and admins and posters allowing such hypocrisy to go unchallenged.

I know you were trying to be funny. You should know, there's likely no greater percentage of pedophiles in the priesthood than in any other group. You target them because you can get away with it, because it's what your peers do.

And since Christianity has played such a large role in Western society and has been tradition for so long, it's right and proper for people to examine it critically. But it's no more ok to stereotype and spout anti-Catholic rhetoric passive-aggressively veiled as a joke than it is to pick on lesbians or Jews.

The Catholic church has helped a lot of people worldwide for a long time. Probably more than any organization ever. Funny how no one ever remembers that on the internet, and even funnier how they never get called on it. I guess it's just so passe, like praising fossil fuels or something. Forget that civilizaiton was built on it....

Lastly, I'm neither a Catholic nor a Christian.  I'm a reasonable human being. Try being one.


Too bad for him, I am. And as a member of these forums, I don't appreciate my religion being so boldly & non chantly bashed in public. I will be filing a complaint with the community manager regarding such offensive conduct.

Modifié par Emzamination, 10 mars 2013 - 04:07 .


#86
Fredward

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adlocutio wrote...
I know you were trying to be funny. You should know, there's likely no greater percentage of pedophiles in the priesthood than in any other group. You target them because you can get away with it, because it's what your peers do.


You sure about that?



As for multiplayer. Quite frankly I'm worried that that "constant online" thing wasn't shot down immediatly. Devs kinda do that often when a ridiculous rumor threatens to cause mass arm flailing. I do not want multiplayer shoved down my throat.

Modifié par Foopydoopydoo, 10 mars 2013 - 06:40 .


#87
sunnydxmen

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Wow how did this thread come to talk about religion.

#88
Fredward

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sunnydxmen wrote...

Wow how did this thread come to talk about religion.


A wizard did it.

#89
Volus Warlord

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So... about multiplayer..

#90
Iakus

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Volus Warlord wrote...

So... about multiplayer..


Kill it with fire....

#91
LinksOcarina

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iakus wrote...

Volus Warlord wrote...

So... about multiplayer..


Kill it with fire....


No, too harsh.

#92
KingsTiger

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I think a party-based pvp system might be cool; you set up your party ahead of time, selecting from a list of different "characters," selecting tactics, etc. Then you get tossed in an arena against another party (or have teams) and duke it out. Could be fun, though tough to balance.

#93
7Nemesis

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The only multiplayer that would make sense to some extent would be coop..

#94
Fast Jimmy

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^

I don't see how that would result in any extra sales or chance for money-generating transactions, so I don't see why it would be included, honestly.

#95
Vortex13

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I'll repost my thoughts on DA MP; just wanted to get my stance across since the thread got a little derailed.

Vortex13 wrote...

Saibh wrote...

Vortex13 wrote...

rolson00 wrote...

i asked Mike laidlaw about DA MP back when the ME3 MP was shown and he said the team would use baldurs gate as a template.


As long as I can play as something other than a human, a human with pointy ears, or a short human, in a cooperative setting then I am all for multiplayer in such a format.


So you're saying so long as you can play as a kossith? Or do you want to play as darkspawn or a ghast or something?


I would love to play as the more exotic fantasy creatures, creatures that do have a set precidence of being able to work with the Warden in DA:O

Qunari = Sten

Awakened Darkspawn = Messenger outside of Ameranthie (Sp?)

Golem = Shale, and Golems DLC

Sylvian (sp?) = The Grand Oak proves that they are not all Rage Demon possessed

Malibari War hound = Your dog

Werewovles = They prove intelligent in their quest line.

I want some unique characters to play as (complete with their own animations, powers, ect.) something that is not just a reskined human warrior with one slightly different power.


Yes, I know that the ME MP was like that because all the character kits had to share the same skeleton, but that was also a prototype that proved successful. I say improve on the formula, make the characters feel unique, let werewolves (for example) be able to run on all fours, and use biting and clawing attacks.

And playing as a golem or sylvan wouldn't be game breaking as we already were able to play as ogres in the Darkspawn Chronicles DLC.

My post on Page 2 is a lot more detailed than this, but the same basic points are reiterated here.



#96
Beerfish

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I am very much looking forward to an MP component for DA3. As long as they keep it totally separate from the single player game. ME3 MP is simply fun and playing co-op is fun.

#97
rak72

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I'm not particularly religious, but I agree with Aldo.

And don't force multiplayer on me!!!

Modifié par rak72, 11 mars 2013 - 05:01 .

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#98
Melima

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 Wow,...I'm shocked to find out that so many people do not know the difference between an MP and an MMO. Huh. 
Multi-player can really -- as in Baldur's Gate -- just be about you playing the game, and having WHO YOU WANT joining you in the game, even if it's only one other person. NWN had password protection if you wanted to use a game server, so only the people you gave the password to could join you. When a game has the multiplayer option, please understand that it's only an option! It does not ever force you to play with another person.

Lord of the Rings Online, Elder Scrolls Online and SWTOR, are examples of MMO's (Massive Multiplayer Online), and that is open to anyone; to the masses. You have no choice but to put up with good and bad people running amuck.
When I was playing Dragon Age, and also Skyrim, I was often talking to a couple of my buddies about the game, showing screenshots, or when they were over, letting them watch a certain scene as I'd played it out. My friends were doing the same toward me, and we kept saying to each other, "Man, I wish we could play together".  This was brought up to the Dragon Age developers at Pax East as well.

I'm not sure why players would be against an option. Developers and programmers, writers, now it is bound to cause them more thinking, more work. If they're willing to offer the option, I'd like to see it.  Well, that's my two cents.

#99
Fast Jimmy

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^

Because in EA speak, MP is code word for many other things. Such as microtransactions. Or always-online DRM. Or a requirement in order to get certain story outcomes in the SP. Take your pick.

If DA3 comes out with a simple couch or invite-based co-op, with no extra incentives or revenue generation other than it being a cool-ish feature, you can have my shoes. The very shoes on my feet - I will give them to you.

Besides, ME3's shooter/Horde style of MP is neither co-op nor an MMO, so there are tons of variations beside those two things. It doesn't mean that it is ever a good thing. Maybe a neutral thing, where players who don't like it can ignore it... but at the same time, why would they include it unless they thought it would make them more money?

And MP can only make more money if it A) sells more copies of the game or B) has some back door way to prevent used game sales, or charge players microtransactions, etc. Given the number of DA fans who decry and protest the very idea of MP, I SERIOUSLY doubt if they include it, that it will generate more sales. So it would seem logic tells us that either they are planning to make more money through the B Reason listed above, or the budget is spent on making a weak or undesired MP component which could have either been used to enhance the SP campaign or to reduce the budget of the game, lowering the threshold point where Bioware needs X units to sell in order to meet profit margin predictions.

So if protesting MP works to keep it out of a game, it results in one of three things: 1) It prevents a generally harmless and non-essential but somewhat fun segment of the game being produced which could bring a small, marginal amount of sales in, 2) It averts the developer putting in tacky design options to separate more players from the money in their wallets, or 3) It lowers the total budget of the game, making it easier for the game to be a success and produce more quality sequels. Conversely, it could also result in more theoretical money for the SP campaign if it is decided that having the MP feature will not result in more sales (which, as I stated earlier, I SERIOUSLY doubt that having "new MP component!!!" on the box of a DA game will cause enough sales to counterbalance the cost it would take to make as well as the number of lost sales to people who protest MP).

Just my two cents.

#100
Melima

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@FastJimmy

If I seemed to be saying that it was only a choice of those things (as in the MP of Baldur's Gate, or as in the MMO), I apologize for my lack of clarity. My description was only for some of the posters in this thread who were obviously confused. As far as what it will be if it happens, the Bioware team seemed to be saying that it would be along the lines of Baldur's Gate.

Thanks for the more specific, varied, and detailed breakdown, Jimmy. :)