whateverman7 wrote...
EvanKester wrote...
1. The spread exists. It is not trivial. It's enough to miss at long range. That's all I have to say on it since it's that big a deal.
And Sentinel. Not Soldier. I wouldn't use a burst-fire weapon like this on the Turian Soldier. Terrible synergy with Marksman.
2. Doubt all you like, I noticed it. Considering the bulk of what happens in the game is reflexes taking less than a econd, why do you doubt this so much? A second is a long time in this game. 0.4 seconds is a whole 24 frames at 60hz. Roughly 10 frames at the 24fps rate of movies. That's enough time for the coin sound from Super Mario to play twice in a row. That's easily long enough for people to notice.
3. Annnd no. I said the performance was not significantly better. It was able to pop some heads but never when it mattered, and at least the Vindicator fires fast and accurately enough to stagger a few guys getting close. If it was any better than the Vindicator, we're talking 5% better weapon damage in exchange for worse handling and twice the weight. This is exactly what the numbers show, unsurprisingly. Due to the added weight, I'd say using the Argus was dragging my overall damage output down, compared to what it would be with the Vindicator, since at least with the Vindicator I could spam my powers a bit more.
4. They're both relatively heavy assault rifles. They're both rare weapons. That warrents comparison. Similarly, it bears comparing to the Saber and Harrier, but seeing as those guns are amazing and the Argus just isnt, that would probably be overkill
5. Here's the thing: It's worse than every other option for that weapon slot. There is actually a legitimate case for the Avenger or Geth Pulse Rifle being better choices for an Assault Rifle. It doesn't matter that the gun works—every gun does—it matters how it measures up to the competition. And yes, using a heavy gun with theoretical DPS barely better than some of the weakest guns in the game is hurting your team. You're putting out less damage, forcing them to do more work. On Silver or Bronze this probably wouldn't be a problem. On Gold or Platinum though?..
If you have fun with it, that's great. I personally love the way the gun handles and the way it sounds. But this gun isn't just sub-optimal. It's Disciple-tier weak. This is a very sad thing, since it would actually be fairly powerful... if its encumbrance were only 0.7.
*i took out my quotes to shorten the post and put numbers by your repsonses to make it easier to follow*
1. it's trivial to me cause i didnt miss at long range...the stability mod helped that not happen....i was mistaken about which turian you used....
2. i doubt cause .40 of a sec you arent notcing in the game...yea, the game is about reflexes, but you arent noticing .40 of a sec....play the game and count to 1, and see how much you actually notice....now take that and cut it in half and see how much you notice....
3. in your initial post, you said it performed better, not significantly....so my question was if it performed better, why didnt that count? was it because it wasnt significantly?....as for the rest, i dont know how you play, so i take your word for that
4. the only thing they have in common is they are heavy...they arent similar guns....i wouldnt sub the argus for the harrior/saber/rev, so i see no need to compare them...the vindicator, a similar gun, i could see, that's why i compare them...
5. that's your opinion...i dont think it's the worst AR...even if was, everything in this game can be used to be effective in the game on any difficulty...it's all about how you use it....again with hurting my team huh? lol if you say so....you've never played with me, so you wouldnt know...if you did, i highly doubt you'd say i'm hurting the team in anyway....i actually like the disciple, and dont think that's a weak gun...but that's a convo for another thread
If you think the Disciple is good, your posts have lost all validity in my eyes.





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