Why do fangirls love Cullen so much?
#151
Posté 24 septembre 2012 - 10:22
#152
Posté 24 septembre 2012 - 10:22
I think Cullen (like Kaidan and Jacob) are mediocre characters that do almost nothing in-game, and yet still manage to have a following on BSN. I don't think they deserve all the attention they get. I know others disagree with that, but it's just my personal opinion.David Gaider wrote...
EpicBoot2daFace wrote...
The amount of gushing enthusiasm over mediocre characters seems to know no bounds here on BSN. Criticism of these characters would be far more beneficial to you and the others you work with.
The characters you and your other writers create are often just stereotypes with daddy issues. Almost all of them follow that formula.
While I'm certain that reductionism might seem like a profound insight to some, just about any character can be reduced to a stereotype (or archetype, if one prefers). There's usually a point to such analysis, rather than the analysis itself being the point.
Insofar as Cullen himself, I don't think he's a "mediocre character". He's obviously hit a chord. The only part I find interesting is that there's only so much extrapolation that can be done with what's been provided-- it's like finding a 20-page essay written about a 5-page short story.
If you feel the characters we write aren't creative enough, however, then cool. More power to ya. If that summary of yours is meant to be an invitation to that other thread, however, then I think I'll pass.
I don't feel the characters you and your team write aren't creative enough. Well, maybe sometimes... like in the cases mentioned above. However, I believe most of the characters you guys write are created with flaws in their character that feel too artificial. The reason I directed you to that thread was because it has a better explaination (with the input of others as well) of what I'm talking about. You don't have to comment on it, I just wanted you to see it.
I tend to go a bit overboard sometimes and for that I apologize. It's just that I feel strongly about this subject since it's the bread and butter of Dragon Age for me. I'm not going to like every character you and your team write, but there are the ones that I really do like, and that's what keeps me coming back.
That said, the stereotypes and sticking to this formula when writing for these characters is depressing. I would like to see more characters that don't fit a certain stereotype. Characters that are simply people trying to live in this really harsh and crazy world.
Modifié par EpicBoot2daFace, 24 septembre 2012 - 10:36 .
#153
Posté 24 septembre 2012 - 10:25
Is it so strange? He's a character that has sparked the imagination of a number of people. He has inspired speculation and a lot of creativity. There are blanks in his story, but fans are filling them in. Sometimes, in a Mad Libs kind of way, but as long as it's entertaining, it hurts no one.David Gaider wrote...
The only part I find interesting is that there's only so much extrapolation that can be done with what's been provided-- it's like finding a 20-page essay written about a 5-page short story.
In a way, it's all part of the RPG experience. Sure, combat and exploration are important, and let's not forget the plot (!), but if that was all there was to it, we could all run along and play Diablo.*** The characters, major and minor, add depth to RPGs, and they invite us to keep thinking about the game after we've shut down the computer (or console or whatever) and wandered off to do something else. And they provide fodder for those 20-page essays.
*** Not that there's anything wrong with playing Diablo. I enjoy the game myself. It's just that it's a different game and it satisfies different gaming hankerings. Sometimes, you want to go talk to Alistair in camp for a while, and other times, you want to one-shot some demons.
#154
Posté 24 septembre 2012 - 10:30
EpicBoot2daFace wrote...
I think Cullen (like Kaidan and Jacob) are mediocre characters that do almost nothing in-game, and yet still manage to have a following on BSN. I don't think they deserve all the attention they get. I know others disagree with that, but it's just my personal opinion.
.
Jacob has one of the smaller following on BSN (and it was shown in how they handled his romance content in ME3), so it's not comparable to Kaidan and Cullen, who have larger fanbases.
And the difference between Cullen and Kaidan/Jacob is that Cullen is a NPC with a small role. DO you expect that he would've an impact on the game similar to Anders or Isabela?
#155
Posté 24 septembre 2012 - 10:32
#156
Posté 24 septembre 2012 - 10:34
I was just using them as examples. I wouldn't expect Cullen to have any sort of impact since his character doesn't really do anything the entire game, small role or not.hhh89 wrote...
EpicBoot2daFace wrote...
I think Cullen (like Kaidan and Jacob) are mediocre characters that do almost nothing in-game, and yet still manage to have a following on BSN. I don't think they deserve all the attention they get. I know others disagree with that, but it's just my personal opinion.
.
Jacob has one of the smaller following on BSN (and it was shown in how they handled his romance content in ME3), so it's not comparable to Kaidan and Cullen, who have larger fanbases.
And the difference between Cullen and Kaidan/Jacob is that Cullen is a NPC with a small role. DO you expect that he would've an impact on the game similar to Anders or Isabela?
#157
Posté 24 septembre 2012 - 10:43
David Gaider wrote...
EpicBoot2daFace wrote...
The amount of gushing enthusiasm over mediocre characters seems to know no bounds here on BSN. Criticism of these characters would be far more beneficial to you and the others you work with.
The characters you and your other writers create are often just stereotypes with daddy issues. Almost all of them follow that formula.
While I'm certain that reductionism might seem like a profound insight to some, just about any character can be reduced to a stereotype (or archetype, if one prefers). There's usually a point to such analysis, rather than the analysis itself being the point.
Insofar as Cullen himself, I don't think he's a "mediocre character". He's obviously hit a chord. The only part I find interesting is that there's only so much extrapolation that can be done with what's been provided-- it's like finding a 20-page essay written about a 5-page short story.
If you feel the characters we write aren't creative enough, however, then cool. More power to ya. If that summary of yours is meant to be an invitation to that other thread, however, then I think I'll pass.
I think all the companions and NPCs having "daddy issues" is actually something that makes sense. Dragon Age is set during a medieval time. That was a rough spot in history. Just about every "man of action" - or woman - in Dragon Age has a broken past. Anyone who is driven to do something - anything - that affects the story has a motivation and the stronger motivations tend to come from personal tragedy. The Warden and Hawke have relatively stable lives and their stories begin when those stable lives are torn apart. Anyone in Thedas who had a whole family and settled life, wasn't doing much. Why would they? Where is their drive? But characters who have had something happen that they want to change or prevent, they DO things. They make things happen. Anyone else is just a sympathizer/dissenter, like Thrask. First he helped his daughter. Then she was killed and his involvment with the mage underground increased.
This is why we expect Cullen to have a good story and be a good addition to the party in DA3. We know he's been through some trials. We know he's still trying to find his center. He's kind of been like the gem beneath the dirt. Squeezed in one direction and certain beliefs - previously questioned as to their necessity - became solidified. Had he stayed in Ferelden, those beliefs might have ballooned. In Kirkwall, his beliefs were supported and exceeded by his superior and were more than he could commit to. Thus, he was being squeezed in the other direction. His past experiences with mages will keep him from going too far backward but his experience with Templars will keep from going too far in the other direction. He's been molded from all sides and pressed until he finally seems to have come to a kind of clarity by the end of DA2. Now that Thedas is in turmoil and fatally polarized, characters like him will be needed. That's why Cassandra seemed to be searching for Hawke, after all. Cullen is more than just a pretty set of pixels, despite the fact that we know so little. He can go to either extreme or be something in between. That's an engaging character, to me at least.
Modifié par SamaraDraven, 24 septembre 2012 - 10:47 .
#158
Posté 24 septembre 2012 - 10:48
SamaraDraven wrote...
David Gaider wrote...
EpicBoot2daFace wrote...
The amount of gushing enthusiasm over mediocre characters seems to know no bounds here on BSN. Criticism of these characters would be far more beneficial to you and the others you work with.
The characters you and your other writers create are often just stereotypes with daddy issues. Almost all of them follow that formula.
While I'm certain that reductionism might seem like a profound insight to some, just about any character can be reduced to a stereotype (or archetype, if one prefers). There's usually a point to such analysis, rather than the analysis itself being the point.
Insofar as Cullen himself, I don't think he's a "mediocre character". He's obviously hit a chord. The only part I find interesting is that there's only so much extrapolation that can be done with what's been provided-- it's like finding a 20-page essay written about a 5-page short story.
If you feel the characters we write aren't creative enough, however, then cool. More power to ya. If that summary of yours is meant to be an invitation to that other thread, however, then I think I'll pass.
I think all the companions and NPCs having "daddy issues" is actually something that makes sense. Dragon Age is set during a medieval time. That was a rough spot in history. Just about every "man of action" - or woman - in Dragon Age has a broken past. Anyone who is driven to do something - anything - that affects the story has a motivation and the stronger motivations tend to come from personal tragedy. The Warden and Hawke have relatively stable lives and their stories begin when those stable lives are torn apart. Anyone in Thedas who had a whole family and settled life, wasn't doing much. Why would they? Where is their drive? But characters who have had something happen that they want to change or prevent, they DO things. They make things happen. Anyone else is just a sympathizer/dissenter, like Thrask. First he helped his daughter. Then she was killed and his involvment with the mage underground increased.
This is why we expect Cullen to have a good story and be a good addition to the party in DA3. We know he's been through some trials. We know he's still trying to find his center. He's kind of been like the gem beneath the dirt. Squeezed in one direction and certain beliefs - previously questioned as to their necessity - became solidified. Had he stayed in Ferelden, those beliefs might have ballooned. In Kirkwall, his beliefs were supported and exceeded by his superior and were more than he could commit to. Thus, he was being squeezed in the other direction. His past experiences with mage will keep him from going too far backward but his experience with Templars will keep from going too far in the other direction. He's been molded from all sides and pressed until he finally seems to have come to a kind of clarity by the end of DA2. Now that Thedas is in turmoil and fatally polarized, characters like him will be needed. That's why Cassandra seemed to be searching for Hawke, after all. Cullen is more than just a pretty set of pixels, despite the fact that we know so little. He can go to either extreme or be something in between. That's an engaging character, to me at least.
this exactly, i'm glad someone can word it perfectly, this is sort of what i wanted to say but couldnt put it into words
#159
Posté 24 septembre 2012 - 10:49
Modifié par infraredman, 24 septembre 2012 - 10:52 .
#160
Posté 24 septembre 2012 - 10:52
Everybody has problems despite the era in which they lived. I'll paste this from the other thread.SamaraDraven wrote...
David Gaider wrote...
EpicBoot2daFace wrote...
The amount of gushing enthusiasm over mediocre characters seems to know no bounds here on BSN. Criticism of these characters would be far more beneficial to you and the others you work with.
The characters you and your other writers create are often just stereotypes with daddy issues. Almost all of them follow that formula.
While I'm certain that reductionism might seem like a profound insight to some, just about any character can be reduced to a stereotype (or archetype, if one prefers). There's usually a point to such analysis, rather than the analysis itself being the point.
Insofar as Cullen himself, I don't think he's a "mediocre character". He's obviously hit a chord. The only part I find interesting is that there's only so much extrapolation that can be done with what's been provided-- it's like finding a 20-page essay written about a 5-page short story.
If you feel the characters we write aren't creative enough, however, then cool. More power to ya. If that summary of yours is meant to be an invitation to that other thread, however, then I think I'll pass.
I think all the companions and NPCs having "daddy issues" is actually something that makes sense. Dragon Age is set during a medieval time. That was a rough spot in history. Just about every "man of action" - or woman - in Dragon Age has a broken past. Anyone who is driven to do something - anything - that affects the story has a motivation and the stronger motivations tend to come from personal tragedy. The Warden and Hawke have relatively stable lives and their stories begin when those stable lives are torn apart. Anyone in Thedas who had a whole family and settled life, wasn't doing much. Why would they? Where is their drive? But characters who have had something happen that they want to change or prevent, they DO things. They make things happen. Anyone else is just a sympathizer/dissenter, like Thrask. First he helped his daughter. Then she was killed and his involvment with the mage underground increased.
This is why we expect Cullen to have a good story and be a good addition to the party in DA3. We know he's been through some trials. We know he's still trying to find his center. He's kind of been like the gem beneath the dirt. Squeezed in one direction and certain beliefs - previously questioned as to their necessity - became solidified. Had he stayed in Ferelden, those beliefs might have ballooned. In Kirkwall, his beliefs were supported and exceeded by his superior and were more than he could commit to. Thus, he was being squeezed in the other direction. His past experiences with mages will keep him from going too far backward but his experience with Templars will keep from going too far in the other direction. He's been molded from all sides and pressed until he finally seems to have come to a kind of clarity by the end of DA2. Now that Thedas is in turmoil and fatally polarized, characters like him will be needed. That's why Cassandra seemed to be searching for Hawke, after all. Cullen is more than just a pretty set of pixels, despite the fact that we know so little. He can go to either extreme or be something in between. That's an engaging character, to me at least.
That and I think friendship should come before romance. It's hard to do that when the characters often act in such a unrealistic fashion. As I said before, every character has a problem only the player can solve. The reward for solving this is (if the player chooses) a sex scene. It's incredibly shallow and unrealistic.
Why must a every character have something wrong with them? Why can't they just act like people? Malik from Deus Ex:HR is a perfect example of a person portrayed as a person in a video game. She acts in a realistic fashion. She isn't 'damaged goods' from the start of the game asking the player to solve her daddy issues.
BioWare: every character has to be damaged goods. They call this depth. lol.
Modifié par EpicBoot2daFace, 24 septembre 2012 - 10:53 .
#161
Posté 24 septembre 2012 - 10:54
#162
Posté 24 septembre 2012 - 10:57
bob_20000 wrote...
FIRST, he tries to kill a bunch of mages in DA:O.
THEN, he does absolutely nothing in DA2 (basically just there as a fan service)
So what did he do? Why is he so sexy? What's the big deal? To me, he's a very blank, emotionless, zero-dimensional character. HOW IS HE SO CHARMING?
I have no idea.
He is about as boring as Seb. Once *wrath of Seb* is over that character becomes meh. (apologies to whomever wrote him).
Now if he sounds, looks and acts differently in the next thing ya maybe. Oh and glow, he must glow.
#163
Posté 24 septembre 2012 - 10:58
David Gaider wrote...
People like stuff, sometimes for reasons.
There is only one reason sir:
#164
Posté 24 septembre 2012 - 11:01
It's funny how Sebastian is ignored or hated by the general population, despite the fact he has as much untapped potential, if not more, than Cullen.He is about as boring as Seb
I'd laugh if it wasn't so depressing.
Modifié par Sylvanpyxie, 24 septembre 2012 - 11:02 .
#165
Posté 24 septembre 2012 - 11:04
EpicBoot2daFace wrote...
Everybody has problems despite the era in which they lived. I'll paste this from the other thread.That and I think friendship should come before romance. It's hard to do that when the characters often act in such a unrealistic fashion. As I said before, every character has a problem only the player can solve. The reward for solving this is (if the player chooses) a sex scene. It's incredibly shallow and unrealistic.
Why must a every character have something wrong with them? Why can't they just act like people? Malik from Deus Ex:HR is a perfect example of a person portrayed as a person in a video game. She acts in a realistic fashion. She isn't 'damaged goods' from the start of the game asking the player to solve her daddy issues.
BioWare: every character has to be damaged goods. They call this depth. lol.
It's realistic of the era for people to have a rough life. I think Aveline and Varric are the closest to whole and healthy people, I've seen n DA. And even then, Aveline did suffer the loss of her husband and Varric, his brother's betrayal. But since we control only one person and have a limited number of firends, it's not readily apparent that Thedas is a rough place to live in. Sure it would be nice for everyone to be well-adjusted and have happy lives but it wouldn't make for an engaging story. If a character just did whatever they felt like without a "reason" fans would have negative things to say about that character as well. Having people who have lived life and dealt with its joys and heartaches is realistic and in-depth. Without that, a character would be little better than a lego.
#166
Posté 24 septembre 2012 - 11:11
You're kinda missing the point. I'll just go ahead and say it: they're all stereotypes that follow a specific formula. Check this out.SamaraDraven wrote...
EpicBoot2daFace wrote...
Everybody has problems despite the era in which they lived. I'll paste this from the other thread.That and I think friendship should come before romance. It's hard to do that when the characters often act in such a unrealistic fashion. As I said before, every character has a problem only the player can solve. The reward for solving this is (if the player chooses) a sex scene. It's incredibly shallow and unrealistic.
Why must a every character have something wrong with them? Why can't they just act like people? Malik from Deus Ex:HR is a perfect example of a person portrayed as a person in a video game. She acts in a realistic fashion. She isn't 'damaged goods' from the start of the game asking the player to solve her daddy issues.
BioWare: every character has to be damaged goods. They call this depth. lol.
It's realistic of the era for people to have a rough life. I think Aveline and Varric are the closest to whole and healthy people, I've seen n DA. And even then, Aveline did suffer the loss of her husband and Varric, his brother's betrayal. But since we control only one person and have a limited number of firends, it's not readily apparent that Thedas is a rough place to live in. Sure it would be nice for everyone to be well-adjusted and have happy lives but it wouldn't make for an engaging story. If a character just did whatever they felt like without a "reason" fans would have negative things to say about that character as well. Having people who have lived life and dealt with its joys and heartaches is realistic and in-depth. Without that, a character would be little better than a lego.
#167
Posté 24 septembre 2012 - 11:19
EpicBoot2daFace wrote...
You're kinda missing the point. I'll just go ahead and say it: they're all stereotypes that follow a specific formula. Check this out.
Shale is not a robot... She does kick ass though.
And furthermore, this is only some of the many characters Bioware has created. So no they are not ALL stereotypes, but yes some are. But only in a certain generalization of the character.
Modifié par BoBear, 24 septembre 2012 - 11:24 .
#168
Posté 24 septembre 2012 - 11:22
EpicBoot2daFace wrote...
You're kinda missing the point. I'll just go ahead and say it: they're all stereotypes that follow a specific formula. Check this out.
Yes, I can see how you can reduce characters to stereotypes if you ignore most of their character traits and focus only on the superficial similarities.
Thank you for linking me to that pointless drivel. The forums have been a bit slow this afternoon and I feared I wouldn't get my daily quota of total bulls***.
Modifié par thats1evildude, 24 septembre 2012 - 11:30 .
#169
Posté 24 septembre 2012 - 11:25
Sylvanpyxie wrote...
It's funny how Sebastian is ignored or hated by the general population, despite the fact he has as much untapped potential, if not more, than Cullen.He is about as boring as Seb
I'd laugh if it wasn't so depressing.
I love sebastean. I think people hate him b/c they are ethnocentric. I'm from a diverse area and am used to people talking to me with a firm belief in their own religion. I think it's unfair to expect others to edit themselves, it just promotes lying. Really it doesn't bother me when people are honest about their belief and often I respect them for it even if I don't share their beliefs. Sebastians belief isn't even real and people show very little tolerance for it. It's strange how in games our squads are extremly diverse, in movies the cast is really divers but in IRL people often times flock to others who share their beliefs and are intolerant of the rest. Sitting around and preaching to the choir over dinner. But we're a strange culture, we flame people just by liking a character we don't --- or for liking an ending we don't.
I think people didn't like Sebastian because they treated him like they do every other person they think is "wrong". And when people think a person is wrong they usually do 3 things. 1) assume they are ignorant. 2) assume they are stupid. 3) assume they are evil. And the person is judged to much more harsh of a degree than others. Really he's no more selfish then Isabella and no more self-righteous than Anders. I think Bioware was really inspired by this character (he's based on a short story I believe) but the fans were just not mature enough.
#170
Posté 24 septembre 2012 - 11:27
I would say most of them are. It's important to note that it doesn't make them necessarily bad characters, just less realistic and easy to put into a category.BoBear wrote...
EpicBoot2daFace wrote...
You're kinda missing the point. I'll just go ahead and say it: they're all stereotypes that follow a specific formula. Check this out.
Shale is not a robot... She does kick ass though.
And furthermore, this is only some of the many characters Bioware has created. So no they are not ALL stereotypes, but yes some are. But only in a certain generalization of the character.
#171
Posté 24 septembre 2012 - 11:43
Because how dare anyone ask a friend for help with anything ever, right? Faridah never does anything like that, except, oh wait, she totally does, when she asks Adam Jensen to investigate her friend's death. Wow, what a capable and independent woman, sending someone else to do her dirty work. How is that any different from what any of the Dragon Age companions ask of the Warden, or Hawke?EpicBoot2daFace wrote...
Everybody has problems despite the era in which they lived. I'll paste this from the other thread.That and I think friendship should come before romance. It's hard to do that when the characters often act in such a unrealistic fashion. As I said before, every character has a problem only the player can solve. The reward for solving this is (if the player chooses) a sex scene. It's incredibly shallow and unrealistic.
Why must a every character have something wrong with them? Why can't they just act like people? Malik from Deus Ex:HR is a perfect example of a person portrayed as a person in a video game. She acts in a realistic fashion. She isn't 'damaged goods' from the start of the game asking the player to solve her daddy issues.
BioWare: every character has to be damaged goods. They call this depth. lol.
So not only are you being unnecessarily condescending and rude by describing every character as 'damaged goods' and reducing their individual backstories to 'daddy issues', but you're also wrong.
#172
Posté 24 septembre 2012 - 11:43
EpicBoot2daFace wrote...
You're kinda missing the point. I'll just go ahead and say it: they're all stereotypes that follow a specific formula. Check this out.SamaraDraven wrote...
EpicBoot2daFace wrote...
Everybody has problems despite the era in which they lived. I'll paste this from the other thread.That and I think friendship should come before romance. It's hard to do that when the characters often act in such a unrealistic fashion. As I said before, every character has a problem only the player can solve. The reward for solving this is (if the player chooses) a sex scene. It's incredibly shallow and unrealistic.
Why must a every character have something wrong with them? Why can't they just act like people? Malik from Deus Ex:HR is a perfect example of a person portrayed as a person in a video game. She acts in a realistic fashion. She isn't 'damaged goods' from the start of the game asking the player to solve her daddy issues.
BioWare: every character has to be damaged goods. They call this depth. lol.
It's realistic of the era for people to have a rough life. I think Aveline and Varric are the closest to whole and healthy people, I've seen n DA. And even then, Aveline did suffer the loss of her husband and Varric, his brother's betrayal. But since we control only one person and have a limited number of firends, it's not readily apparent that Thedas is a rough place to live in. Sure it would be nice for everyone to be well-adjusted and have happy lives but it wouldn't make for an engaging story. If a character just did whatever they felt like without a "reason" fans would have negative things to say about that character as well. Having people who have lived life and dealt with its joys and heartaches is realistic and in-depth. Without that, a character would be little better than a lego.
I do see your point. And yes those stereotypes are used. I think
of stereotypes as guides for building a character. It's a basic frame
work, so to speak. How you flesh them out, what details you add, their
personal story, how they handle it - these are the details that make
each character unique. As to the broken/daddy-issues analogy that is
supposedly every note worthy character in DA, I still say that it's to be expected in a land like Thedas.
For all that it's a stereotype, every character that fits it is wildly different from another who might be of the same basic build, such as Anders and Fenris. Very similar basic construct and similar-but-different stories and allegiances. Players like RPGs because they get to go on epic journies against insurmountable odds and do it with their chosen crew. The people you pick up along the way should have their lives touched somehow because life is hard. The current malevolent force is what makes life harder. In such a dark time, people were scarred by some pretty awful events, whether directly or indirectly related to The Big Bad Wolf and others are scarred by life just being unfair like that. Yes BioWare uses the broken/daddy-issues stereotype, as well as many others, but their stories are all different. Someone without a story to tell isn't going to hold interest.
It's a game. It's meant to tell a story. It won't do that if the players aren't interested. Characters without flaws or quirks or hang ups will fall flat for most players. Characters who have anything that drives them, will be called a stereotype. The only way to avoid stereotypes is to make... a lego.
Modifié par SamaraDraven, 24 septembre 2012 - 11:46 .
#173
Posté 24 septembre 2012 - 11:44
EpicBoot2daFace wrote...
I would say most of them are. It's important to note that it doesn't make them necessarily bad characters, just less realistic and easy to put into a category.BoBear wrote...
EpicBoot2daFace wrote...
You're kinda missing the point. I'll just go ahead and say it: they're all stereotypes that follow a specific formula. Check this out.
Shale is not a robot... She does kick ass though.
And furthermore, this is only some of the many characters Bioware has created. So no they are not ALL stereotypes, but yes some are. But only in a certain generalization of the character.
I'll agree that you can out some characters from the different games into generalized catagories but past that I beleive they branch out into their own. Take Liara and Merill. Both are the nervous/shy girl but one is a very intelligent women who becomes one of they most important/powerful beings in the galaxy while the other lacks a certain amount of social skills that makes simple sarcasm hard to unerstand as well as unable to understand the true dangers of her means to an end. Two different characters put under the same generalization.
#174
Posté 24 septembre 2012 - 11:45
Funny, I think people don't like him because they believe Sebastian's character is defined by his faith.I think people didn't like Sebastian because they treated him like they do every other person they think is "wrong".
He isn't... In fact, on the list of defining characteristics I'd put Sebastian's dedication to the Chantry at the bottom.
(But I'm gonna try really hard not to derail this thread with the amount of text I can put out on Sebastian's conflicted nature)
Modifié par Sylvanpyxie, 24 septembre 2012 - 11:47 .
#175
Posté 24 septembre 2012 - 11:48
Sylvanpyxie wrote...
Funny, I think people don't like him because they believe Sebastian's character is defined by his faith.I think people didn't like Sebastian because they treated him like they do every other person they think is "wrong".
He isn't... In fact, on the list of defining characteristics I'd put Sebastian's dedication to the Chantry at the bottom.
(But I'm gonna try really hard not to derail this thread with the amount of text I can put out on Sebastian's conflicted nature)
I agree. And I agree.




Ce sujet est fermé
Retour en haut






