Because everyone wants your help in Dragon Age. It makes helping your friends seem like just another quest that needs doing instead of actually helping them. In the case of Origins, it was a requirement just to romance them. Not sure about DA2.Plaintiff wrote...
Because how dare anyone ask a friend for help with anything ever, right? Faridah never does anything like that, except, oh wait, she totally does, when she asks Adam Jensen to investigate her friend's death. Wow, what a capable and independent woman, sending someone else to do her dirty work. How is that any different from what any of the Dragon Age companions ask of the Warden, or Hawke?EpicBoot2daFace wrote...
Everybody has problems despite the era in which they lived. I'll paste this from the other thread.That and I think friendship should come before romance. It's hard to do that when the characters often act in such a unrealistic fashion. As I said before, every character has a problem only the player can solve. The reward for solving this is (if the player chooses) a sex scene. It's incredibly shallow and unrealistic.
Why must a every character have something wrong with them? Why can't they just act like people? Malik from Deus Ex:HR is a perfect example of a person portrayed as a person in a video game. She acts in a realistic fashion. She isn't 'damaged goods' from the start of the game asking the player to solve her daddy issues.
BioWare: every character has to be damaged goods. They call this depth. lol.
So not only are you being unnecessarily condescending and rude by describing every character as 'damaged goods' and reducing their individual backstories to 'daddy issues', but you're also wrong.
My point wasn't that Malik didn't need help, my point was that her entire character arc isn't centered around it. There is no negative or positive (other than her thanks) for helping her. It's just a personal favor, not a requirement or a quest that will stay in your log forever if you don't complete it.




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