So, as many people on this forum know, consumers like to complain about Day One DLC.
Players can feel like they are being nickeled and dimed, that Bioware is purposefully following a model where every game has content being parsed and locked out and then charging more for it later. AS has been discussed on this forum numerous times by Bioware employees, there are a multitude of reasons why this happens from the game development side, yet no matter how many times the argument is made, many people are not and cannot be convinced that they aren't being swindled.
So, as I have done in many of those threads, I am proposing an alternative to Day One DLC that could possibly reduce the number of complaints, still give Bioware revenue for the work they do and still give those loyal Bioware fans who pre-order the Collector's Edition a bonus for their investment.
I, and many other gamers who protest, do not have a problem with DLC. We don't even, inherently, have a problem with Day One DLC. The defining moment is when this DLC is STORY DLC, and not just weapons bonuses, extra skins or a cool feature (like the Black Emporium or the Mabari Hound). Its when you throw story, characters and missions into the mix, on Day One, and require people to pay extra for that Story DLC on the same day as release that I and others have qualms.
Now, I don't want to get into the discussion of why this is neccessary, why Day One DLC happens and why I should just shut up - I have heard all of these lines before and understand them well.
The model I propose is this - no Story Day One DLC. Instead, use pre-orders and Collector's Editions to give away cool swag (everyone likes swag), strategy guide (like DA2 did, which had an AWESOME strategy guide that filled in a lot of the gameplay mechanic gaps not covered in the manual or in-game tutorial) and/or weapons/features pack DLC (like DA2 did with the above-mentioned Mabari Hound and Black Emporium).
IN ADDITION, however... they would also include a discount to buying future DLC.
This is the biggest part of my suggested model.
A discount to future DLC (which, as a Bioware company, we know DLC will be made and sold, as its been their model now for the past five releases) would be a HUGE incentive to pre-order a Collector's Edition. Players would buy their reserves months in advance in order to make sure they could cash in on this discount. This is beneficial to Bioware, since it ensures that almost every Collector's Edition they make will be pre-ordered and sold, and it means that people will now be invested in their game.
A player who has spent an extra $10 to get, say, Javik, will play one playthrough with him and could likely shelve your game, never to be played or talked about again. But a player who spent $10 to get a discount on future DLC? That player would buy Javik at a discount, then buy Leviathan at a discount, then buy Omega at a discount... because if the money they had spent to get them the discounted rate would be lost if they don't use it, then the consumer will be extremely motivated to buy and play every DLC that is released.
To give a perspective, I would wonder how many people downloaded the free EC DLC for ME3. I would guess at least half of the number of purchases (a totally unfounded number, but I still feel safe in ballparking it around there). It was probably the most downloaded DLC Bioware has released. That's because A) people were invested (they wanted to see a more complete ending) and
In the same vein, if every player who got the $10 Collector's Edition also was invested in purchasing any future DLC AND the same discount reduced the cost barrier of DLC, then I would say the majority of people who purchased the extra $10 Collector's Edition would be downloading every DLC Bioware released.
This results in more sales (at, granted, a lower price, but the increased volume and the upfront $10 would balance this out in Bioware's favor) and it would result in players feeling like they are getting a deal, and getting a feeling of investing themselves in a game.
My caveat to this is, again, no Story Day One DLC. I would have prefered to say Javik's DLC released a month later, with some added polish. People complain that Javik wasn't that essential or neccessary and that his intereactions with other companions except for Liara was minimal. Could this have been added with an extra month of work? I'd think so. In addition, maybe they could have made his recruitment mission a little more in-depth, or added some other features as well. Point being, if you don't see Day One as your drop-dead date of when content has to be completed, then you can make a DLC, even a Companion DLC, that much deeper.
I would like to see Bioware work on any DLC they have until a month after release. Day 31 DLC, if you will. At which point, players would return in droves to download your DLC... since they have invested the money already to do so. It will increase DLC sales, it will keep the player fanbase from being angry or upset, it will increase the quality and length of the first DLC to be sold and it will make Bioware more money. Best of all, while pre-release hype is used to sell just the one Day One DLC, this hype could instead be used to sell a discount, a discount which will help ALL future DLC be sold.
I don't see any downsides to this option. Especially compared to the thorny and questionably effective DLC model Bioware currently uses.





Retour en haut







