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Defense of Redcliffe


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36 réponses à ce sujet

#1
xxkedzxx

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Anyone have any idea how to beat this?

#2
Lyautey

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I did it but I think you have to let die all the militia defenders. Once they are all dead you just have to lure the mobs towards the knights and the three dwarves. It's bit long but it works. I managed to do it having only my main character still alive

#3
ReubenLiew

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You could do this later, it's much easier then.

#4
KalosCast

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Use a mage

#5
likeorasgod

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I'm on my third run and this time didn't evne use a healer....no mages at all in my party. Just my PC (DW A/D Rouge), Alistar, Sten, and Lei (Archer). THough I did it a little higher level than normal as I'm sitting at lvl 13 when I started it. Though I normaly do it around 11 or so...basicly I do tower, forest, redcliff and than Oz as it seems easier that way.





Though I wanted to post a question. Any one get that side encounter of the mage bring two apprentice to redcliff to help with the cause. LOL I gotten it before and didn't save any, but this time I saved them all and was like expecting to find them at redcliff to help out.

#6
Retarrev

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I think Redcliffe was the first place I stopped. I didn't have any trouble at all with it on Normal level, and none of the villagers died either.

I stayed ahead of the village defenders and used a lot of healing potions.

#7
Roxlimn

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Use traps, bombs, and AoE spells.



Win.

#8
voidcommander9111980

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guys its easy cause its a training



if you pass it ... it means you are worthy to kill the darkspawn general encounters



BEFORE the Archdemon haha :D

#9
Avaraen

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This battle is so bugged, it can be easy for some and difficult for others, sometimes varying on playthrough. When I've run it, I've had the buggy pathing where the zombies sometimes get a little stuck, giving me slightly longer breaks. I've seen someone else run it where the zombies just never stop, and two more show up every time they kill one; then their next playthrough, the zombies came more slowly. If you're getting swarmed, you might want to turn the difficulty down for this playthrough.

#10
Neriana

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My first playthrough it was easy. It was bugged and I had to pull most of the undead before they'd even run toward the militia. Not a problem.

Ever since then, I have found it utterly impossible to save all of the militia on any difficulty level because the undead swarm too much -- usually one militia member is already dead by the time I even get to the bottom of the hill. They seriously need to fix this, buff the miltias' hitpoints or something, because it's insanely frustrating.

Modifié par Neriana, 17 décembre 2009 - 02:02 .


#11
Kerilus

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Study the field more carefully and you will be able to find a few points where you could basically stick your companions in and stop the undead from engaging the militia in melee combat, which is vital to win the fight without much CC and aoe. And of course, those who you stick in those points should be tanks, meaning dog/Alistair/Sten.

Saving as much militia as possible actually makes the fight easier than letting them die.

#12
joe_black

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Neriana wrote...

My first playthrough it was easy. It was bugged and I had to pull most of the undead before they'd even run toward the militia. Not a problem.

Ever since then, I have found it utterly impossible to save all of the militia on any difficulty level because the undead swarm too much -- usually one militia member is already dead by the time I even get to the bottom of the hill. They seriously need to fix this, buff the miltias' hitpoints or something, because it's insanely frustrating.



yup. I had the second problem. It's my first run through and I vew fought the battle a coupletimes. No matter what i try they just keep coming. and fast, I never got to search the town for stragglers because there weren't any they all came at once.  I got through with a lot of healing pots.  I also hit it at a pretty low level as i ran lothering, broken circle then redcliffe...

#13
AmericanSprstar

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The best way I found to beat this and get the elusive award for no one dying is to have two mages in the group and heal the other defenders. Keep a tank up front to grab the attention of the incoming, archer in the back as clean up, mages heal everyone (especially the inn keeper guy he charges in with his butter knife, and the mayor everyone wants to kill him) and when they can do some aoe bombs, and tons of traps. Usually works well.

#14
druidofwarp

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I used three mages all spirit healers and shale.



With that many cleansing auras i got the extra reward easily because no one could die.

#15
Merlik

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The first time I played this is it was very hard, I ended up going range on all my characters other than my tank and placed them up on that ledge where the boat is being constructed. I then placed my tank down below to keep all the undeads as I shot them with arrows/magic .




#16
Sidney

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I station my people on the hill looking over those barricades (what idiots build barricades with that many holes). While the militia fight and die in the courtyard I fling spells and arrows at the undead down there. If you have a blizzard or inferno type spells toss it right outside the barricade, to the left as you look down on it, to try and sap the strength of the attackers. Eventually all the militia and their helpers die and the attacks come to you but they dribble in enough they can be handled. The ley is NOT to be in that courtyard.

#17
Frontalin

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I did it wit no deaths with Alister, dog, wynne and PC(dual rouge). The dog runs down and aoe stuns everything then wynne heals people, heal and regeneration.



I could never get the mobs to stop from charging the militia. They ignored taunts and damage and would attack the militia preferentially. I never had time to use traps as they were always more coming. i spent a lot of time on wynne healing NPCs.

#18
Herakleia

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I did this fairly easy with Alistair, Morrigan, Leliana, and myself (human shield spec warrior). I may have gotten off easy: in the opening stages of the battle, with the knights, the undead were attacking one at a time, like kung-fu movie ninjas. When they do it that way it's pretty trivial. There was a small mass attack afterwards, and then more at once when they fought the militia below.



Alastair died. As usual.

#19
SpinachEater

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After my entire party died, I ran circles around the fire like an idiot and it worked flawlessly. The undead just keep walking through it trying to follow you and end up burning to....undeath?



You have to find the lamp oil in the shop and then talk to the dude on the hill to have them set it up before they all come though. I had problems keeping my party out of the fire though at first. Just like the brainless undead, they would follow everyone right into it.

#20
Cybercat999

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Kerilus wrote...
Saving as much militia as possible actually makes the fight easier than letting them die.


Unless you save all of them. The event bugs out and wont end then.

#21
laytonc32

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SpinachEater wrote...

After my entire party died, I ran circles around the fire like an idiot and it worked flawlessly. The undead just keep walking through it trying to follow you and end up burning to....undeath?

You have to find the lamp oil in the shop and then talk to the dude on the hill to have them set it up before they all come though. I had problems keeping my party out of the fire though at first. Just like the brainless undead, they would follow everyone right into it.

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Has anybody found an easy way to keep them out of the fire, except to constantly pause the action? Of course the knights and go in there too which prevents me from saving everyone. I regretted usng the fire with these problems.

#22
PatT2

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I have a weird experience...does this fire actually hurt friendlies? Even on hard?

#23
Bhatair

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I uh.. killed all the walking corpses?

#24
andybuiadh

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PatT2 wrote...

I have a weird experience...does this fire actually hurt friendlies? Even on hard?


Pretty sure it does.

#25
Archonsg

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I usually prefer to get all my companions first before heading to Redcliffe, That means doing Ozzamar and the Circle of Magi first then Redcliffe. Usually by that time both Morrigan and Wynne will have access to mass Paralyze which makes defending the Militia very easy even on the harder settings.