Defense of Redcliffe
#26
Posté 01 janvier 2010 - 09:26
Additionaly I don't know what item I'd given hyer or power she was suing but she developed a strange ability to stand back up on minimal health after lying down wounded for a while, provided there were still party members standing. it might have been distance related (so far away from combat sbhe considers herself to be no longer involved in the fight) although I'm fairly certain that was not the case. So the occassional heal from her in the later stages of the battle really helped.
#27
Posté 01 janvier 2010 - 09:37
Additionaly I don't know what item I'd given hyer or power she was suing but she developed a strange ability to stand back up on minimal health after lying down wounded for a while, provided there were still party members standing. it might have been distance related (so far away from combat sbhe considers herself to be no longer involved in the fight) although I'm fairly certain that was not the case. So the occassional heal from her in the later stages of the battle really helped.
That I believe is related to her plot ability. Vassal of the Spirit. There are times when if / when she falls, she'll get up again, given a second wind so to speak by the spirit.
I usually try to get Mass Paralyze for both Wynne and Morrigan as that one single spell is a battlefield breaker. Have them take turns at putting the beasties on sleep and along with healing the militia, saving everyone in the militia is doable. On harder settings though, I like to have Morrigan lay down a blizzard field in the "no man's land" area where bridge / docks meet the land proper to slow down / freeze the undead running into the field which not only control the undead tide streaming at the militia, it'll soften them up a bit as well.
Modifié par Archonsg, 01 janvier 2010 - 09:38 .
#28
Posté 01 janvier 2010 - 09:41
When I beat the encounter (and thus received my reward) I did not use a healer at all. I opted to use 3 tanks and morrigan. My party was PC Warr, Alistair, Shale, Morrigan. I had both Alistair and Shale on tank mode taunting everything and putting up threaten to ensure they receive as much threat as possible.
On my PC I as I ran down the hill to the town square I noticed Lloyd was being an idiot and trying to 2v1 the zombies so I always had to rush to save him. Afterwards I would run around gathering as many zombies as I could by hitting them each a few times to establish threat. I had morrigan drop AOE on all the chokepoints and tried as best I could to avoid friendly fire on the militia.
#29
Posté 14 septembre 2010 - 07:47
#30
Posté 14 septembre 2010 - 08:02
Now while at the bottom i trap the crap out of the area, claw traps, spring traps, frost, etc. put spring traps in the inner courtyard for when they get in, etc.
Once you have trapped up the place run back up hill. Generally no one is dead (you can always jump back and forth having a healer heal the knights). By this time 3rd wave will end and time to run down to main battle, which is now heavily crowd controlled via traps already. Keep wynne healing and use everyone else to kill stuff, if you have a second mage, throw fireballs, etc. way outside of the militia.
An alternate is to paralyze burst the militia and then you can fight everything else without them running around into aoe spells.
#31
Posté 14 septembre 2010 - 08:44
#32
Posté 14 septembre 2010 - 08:48
CalJones wrote...
jeje - I simply don't tell Ser Perth about the oil. No fire = no idiots wandering into it. Once I figured that out, the fight got a lot easier.
If you have wynne or are a creation mage, Just cast regen and heroic defence on the NPC's... they can stand in the fire all they want with a few well timed heals. Just keep your controlled guys out of the fire, and use the Group heal on your own party members, use the single target on the NPC's when needed.
alister, sten and wynne can complete this mission farily easily by lvl 10
#33
Posté 14 septembre 2010 - 09:27
#34
Posté 14 septembre 2010 - 11:50
I also have a hard time saving absolutely everyone. Last time I killed Murdock (oops), Berwick (meh) and Lloyd (pssh). This time around Tomas was the only recognizable character who died, and we didn't even have Dwyn helping us --I couldn't Persuade him to join and I had to kill him before the battle even started. I also couldn't get fake "holy protection" out of the Reverend Mother, so Ser Perth & Co. had to do their winning all by their lonesomes. Being a mage can be cool, but sometimes not being a Rogue can suck.
#35
Posté 15 septembre 2010 - 12:13
I really don't sweat Redcliffe, though. I keep Dwyn, Berwick and Murdock alive if I can and use the others for teh lootz.
#36
Posté 16 septembre 2010 - 10:19
thesuperdarkone wrote...
Strange. No one ever dies at all during the militia attack. Its one of my favorite parts. Don't get whats so hard about it. P.S. I do redcliffe as my second to last quest.
Yes...that would do it. It's much harder if you do as Alistair suggests and go straight there from Lothering. In my first playthrough, I had to drop the difficulty to easy and still got wiped out several times...granted it was a combination of bad tactics, no heal spell, and being almost out of health poultices. My second playthrough on normal, I went there after the Circle and I was never really in danger, but still lost most of the militia. I wonder if there's a platform difference? I played on a PC, and there's always several of them inside the barricades already by the time I get down the hill, so I've never understood the advice to block them out. They never really seemed to come to me in discernable waves with pauses the way they do up by the windmill, or if there were pauses, they've never been long enough for me to notice.
#37
Posté 16 septembre 2010 - 10:37





Retour en haut






