EpicBoot2daFace wrote...
Because I think it makes more sense. That's just my personal opinion.
But armor can remain practical and still be stylized. The two are not at odds with each other unless certain conditions aren't met.
So then in your opinion, every fantasy game should have "practical armor", whatever that entails? Or is it okay for some games to not make sense?
When is it okay to not make sense? One can see from certain armors in Origins that practicality wasn't a major concern of the designers then, either.
The problem with the armor in DA2 isn't just the randomness of the spikes, but the lack of explaination for them. They never explain why it's made that way. The only conclusion one can draw is that the designers just thought "hey, this looks kinda cool" and went with it.
I have to say, I can't think of
any game that offers a detailed in-game justification of its aesthetic. You might as well ask why the
whole world looks the way it does, and not some other way.
The Dragon Armor in Skyrim is a great example of stylized, but also practical, armor. It also has an explanation as to why it exists and why it looks the way it does. It's made of dragonbone, used from the same dragons the player has been killing the entire game. The player makes the connection and all is right in the world.
*snip*
On this I have to disagree, I struggle to believe that anyone could move in that get up at all.
When you're fighting dragons, I think any attempt at practical consideration re: attire is pointless. Assuming you don't have any sort of magical protection (including any that might be naturally built into the armor), you're screwed no matter what you wear. It's just a question of whether you want to be incinerated or boiled alive in your own tin packaging.