Neither DA:O nor DA2 have 'realistic' armour (which is not necessarily boring or even simple-looking).
They both fluctuate between two ends of the kind of armour you find in D&D 3rd edition and later, and other contemporary 'mainstream' pen & paper RPG's and videogames. In that sense, both the spiky and the non-spiky armour are 'generic' in the sense of being typical for mainstream fantasy RPG's. And that DA:O and DA2 have both types is only logical, because it is a very, very, very typical example of mainstream fantasy RPG's. Call it D&D without paying the licensing fees. And with a bit less colour, fewer races and far less varied enemies.
The first DA game was at the more 'muted' (less spiky and colourful) end of the spectrum, but just as fake. You just have to look more carefully at it. A bit of knowledge about armour helps.
Mainstream fantasy RPG armour, with relatively low spikyness factor:
Regdar, human fighter, iconic character in D&D 3.0 & 3.5
Another iconic character, Korrin, human marshal
Tordek, iconic Dwarven fighter. Yep, spiky.
Overview of armour types, D&D 3.0 and 3.5 Player's Handbook. Plain and spiky.Personal preferences are a matter of taste. I do agree that the spiky versions (but also the excess of belts, straps and buckles) are
more obviously fake, and thus more likely to break suspension of disbelief. But DA was always a setting which was very 'fragile' in that respect. Best to say 'what the hell why not' and , provided the combat is fun and the characters engaging, try to enjoy the ride.
Having said that: I think BioWare would do well to get rid of the worst excesses, it appears to put
too many people off. It doesn't really distinguish it from other fantasy RPG's either, they are also prone to similar or even more intense levels of spikyness and belt-and-buckle-and-straps-itis.
Modifié par Das Tentakel, 24 septembre 2012 - 09:46 .