Coercion FTW!
Lithuasil wrote...
Coercion should never, ever, ever be a skill. Especially not with a "chance".
Coercion in videogames should be what Deus Ex HR promised (not that they kept it) - Observe your target and pick the dialogue choice that's most likely to appease them.
Having no knoweldge of what Deus Ex promised, my one percieved issue with this is paraphrasing. The only instance I can remember in DA2 where, if you picked the right dialog option, you got to skip combat, was at the end of Merrill's quest line. The dialog choice to not go into combat was "I'll take responsibility." Which, in the context of the conversation, made me think that Hawke would take responsibility for what happened to the Keeper. Which I figured would make the Dalish hate me. So I didn't take that option. In actuality, picking that option made Hawke actually say something along the lines of "I'll make sure Merrill doesn't do any more evil deeds in the future."
As long as paraphrasing risks making me not know exactly what the intent of the line is, I don't want to have my ability to talk my way out of combat based off me interpretting the paraphrase correctly. And since I haven't really gotten any indication they intend to get rid of paraphrasing.....yea....





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