Salaya wrote...
Why every part of growing the characters needs to be about combat abilties? Diplomacy, intimidating and such things, as part of the exp-point spending system, becomes very enjoyable precisely because as an option, it slows or directly hurts the main character combat expertise.
Totally agree.
I loved making a diplomatic character, and having the option to actually invest skill points and talent in Persuade/Coercion options is a good reflection of this in the gameplay system.
Getting rid of non-combat skills and having persuasion handled by companion interactions or Hawke's morality was a little confusing and disappointing in DA2 - in my opinion, it also massively narrowed the available range of quest outcomes and interesting storytelling diversions.
Not every quest should be "go to place, kill X waves of enemies".





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