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I will never play against Geth again


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#226
Bone3ater

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Yeah, I stopped playing against Geth a month ago or something. Just as you said OP, they're cheap bastards.

#227
sareth_65536

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greghorvath wrote...

xcaliz0rz wrote...

Geth are only fun to play against as Vanguards and Infiltrators.

?
Paladin, Turian sentinel, any engineer decimate the geth which seems to be the requirement for most people who want to have their battles easy.

Whatever do you mean?

any character with scorpion, graal, gps and that's a very short list

Modifié par sareth_65536, 25 septembre 2012 - 11:18 .


#228
Chealec

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sareth_65536 wrote...

Muhkida wrote...

You asked "what's wrong here?" 

I've answered : "The whole comment" ...as in the words you've typed out and posted here on this thread.  Homey C-Dawg responded with even more clarity and you still didn't get it apparently.

the whole comment isn't wrong because stunlock is avoidable on pc. No excuse completely on being stunlocked.
I can argue about everything else I posted, but let's start with this.


Krogan Soldier, Hydra, Geth - 2 Primes on the other side of the map decide to target you (despite the fact there's a KroGaurd 2 inches away headbutting one) and you will, in all likelihood, get stunlocked and die.

It is avoidable by hiding in the room at the top, behind a wall, and never moving.

The tactics required to mitigate the cheapness of the Geth are not fun, therefore, fighting Geth is not fun... easy, yes (no grenades and no synch-kills), fun ... not so much.



The things that really bug me about the Geth are things that are just naff rather than the things that are "unfair" - I can deal with unfair, I play Dark Souls.

For instance - Pyro flamer range doesn't really bother me but Hunters being able to fire when staggered does.

The guidance system on the Prime's plasma-ball doesn't bother me too much but the stagger/fire rate ratio is such that if you get hit with one shot as a Krogan/Batarian/Turian you'll pretty much get hit with all 3 because just as you recover from the first shot the second hits, then you're staggered for the third.

Though having said that the guidance system doesn't bother me - it does when it does something weird. For instance, as a cloaked Infiltrator I've had a Prime facing completely the other way, seemingly targetting another player - only to have it launch a plasma ball, curve right around and smack me in the face ... while cloaked.

Pretty much the same, though to a lesser degree, goes for Hunter GPS and Rocket Trooper rockets as well - and with Rocket Troopers staggering them is almost a bad idea as it seems to increase the chances they'll double-tap a rocket.

The fact that Primes can throw turrets through walls bugs me; I had one throw a turret into the closed room behind me on Giant yesterday for instance - there's no way it could have thrown the turret there from where it was.

#229
Tortugueta

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Indeed, Geth suck hardcore ass. The only character I will have fun with playing against Geth is the Krogan Vanguard. Because of the lack of stunlock you can literally headbutt Primes to death. If you remove the stunlock Geth are the easiest by far. That's how cheaply the difficulty has been implemented.

With any character other than the Kroguard playing Geth is not fun, it's just frustrating.

#230
SXRXE

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Samtheman63 wrote...

geth are the easiest of all 3 factions


So true, no insta-kills.

#231
Lucky IG

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tonnactus wrote...
??

Geth Hunters are impossible to target with either melee or Shadowstrike until they take weapon damage before.

Badpanzer wrote...

Oh and to add to the cheat list...Hunters are not invisible they are incorporeal...powers pass straight through them while they are invisible.(makes stasis almost useless)

No they aren't, you just don't have any auto-aim. Aim manually with your reticule towards their center and you can execute SS and other aimed powers. You can hit fully cloaked hunters just fine with, e.g., Warp or Throw, too.

Beerfish wrote...

Hunters at times being totally invulnerable to anything but gun fire.

BuckshotSamurai wrote...

One other incredibly cheap thing about the Geth that I don't see other people mention is that cloaked Hunters cannot take melee damage, yet when you are cloaked the Geth have not problems hitting you with elbows,
rockets and plasma cannon shots.

They can and do take melee (and everything else) damage, problem is just aiming it properly. E.g. with no lock a Krogan charge (heavy melee) just bypasses them if you don't manually aim correctly, same with all other aimed melee.

And them hitting you while cloaked is the same as all other enemies. Especially lovely when you SS towards a Phantom from far away (i.e. she wasn't focused on you) and the moment your slash animation wants to start, they insta-kill your invisible body.
"Feeling" your presence when you are close and cloaked is available for all enemies and they all react with elbows and shots. That's why SSing or just running cloaked through multiple enemies is not advisable, they often stagger (or even kill) you before you can execute any power.

Modifié par Lucky IG, 25 septembre 2012 - 12:50 .


#232
NuclearTech76

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Geth are the most difficult enemy for an aggressive player. Rocket troopers and hunters are completely game breaking at times.

#233
NuclearTech76

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SXRXE wrote...

Samtheman63 wrote...

geth are the easiest of all 3 factions


So true, no insta-kills.

Are you playing bronze or hiding behind desks on gold? The only way they are easy is by camping which sucks.

#234
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NuclearTech76 wrote...

Geth are the most difficult enemy for an aggressive player. Rocket troopers and hunters are completely game breaking at times.


Doesn't matter, you can be a coward triple checking your corners, your nose tip out of cover is enough for a Prime or GRT to get an instant lock-on and a send a triple volley your way.  

#235
DHKany

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I concur.


Geth are the epitome of cheapness.
Also, I don't think you mentioned the pyros RIDICULOUS range and the Prime's insta death turrets. Thank god their combat drone doesn't fire out rockets.

#236
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DHKany wrote...

I concur.


Geth are the epitome of cheapness.
Also, I don't think you mentioned the pyros RIDICULOUS range and the Prime's insta death turrets. Thank god their combat drone doesn't fire out rockets.


If it did, I'm sure they would be tracking, staggering, multi shot rockets with huge damage that pierce cover or go around the map to hit you. 

#237
Jasana

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I don't like to whine... okay maybe I do... but whatever.

Hunters seem to stun you no matter what they do... shotgun fire, melee, de-cloaking, sneezing, etc...

#238
sareth_65536

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Chealec wrote...

Krogan Soldier, Hydra, Geth - 2 Primes on the other side of the map decide to target you (despite the fact there's a KroGaurd 2 inches away headbutting one) and you will, in all likelihood, get stunlocked and die.

It is avoidable by hiding in the room at the top, behind a wall, and never moving.

The tactics required to mitigate the cheapness of the Geth are not fun, therefore, fighting Geth is not fun... easy, yes (no grenades and no synch-kills), fun ... not so much.



The things that really bug me about the Geth are things that are just naff rather than the things that are "unfair" - I can deal with unfair, I play Dark Souls.

For instance - Pyro flamer range doesn't really bother me but Hunters being able to fire when staggered does.

The guidance system on the Prime's plasma-ball doesn't bother me too much but the stagger/fire rate ratio is such that if you get hit with one shot as a Krogan/Batarian/Turian you'll pretty much get hit with all 3 because just as you recover from the first shot the second hits, then you're staggered for the third.

Though having said that the guidance system doesn't bother me - it does when it does something weird. For instance, as a cloaked Infiltrator I've had a Prime facing completely the other way, seemingly targetting another player - only to have it launch a plasma ball, curve right around and smack me in the face ... while cloaked.

Pretty much the same, though to a lesser degree, goes for Hunter GPS and Rocket Trooper rockets as well - and with Rocket Troopers staggering them is almost a bad idea as it seems to increase the chances they'll double-tap a rocket.

The fact that Primes can throw turrets through walls bugs me; I had one throw a turret into the closed room behind me on Giant yesterday for instance - there's no way it could have thrown the turret there from where it was.

stunlock part is wrong.
proof:
gif1
gif2 

Modifié par sareth_65536, 25 septembre 2012 - 01:25 .


#239
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sareth_65536 wrote...

Chealec wrote...

Krogan Soldier, Hydra, Geth - 2 Primes on the other side of the map decide to target you (despite the fact there's a KroGaurd 2 inches away headbutting one) and you will, in all likelihood, get stunlocked and die.

It is avoidable by hiding in the room at the top, behind a wall, and never moving.

The tactics required to mitigate the cheapness of the Geth are not fun, therefore, fighting Geth is not fun... easy, yes (no grenades and no synch-kills), fun ... not so much.



The things that really bug me about the Geth are things that are just naff rather than the things that are "unfair" - I can deal with unfair, I play Dark Souls.

For instance - Pyro flamer range doesn't really bother me but Hunters being able to fire when staggered does.

The guidance system on the Prime's plasma-ball doesn't bother me too much but the stagger/fire rate ratio is such that if you get hit with one shot as a Krogan/Batarian/Turian you'll pretty much get hit with all 3 because just as you recover from the first shot the second hits, then you're staggered for the third.

Though having said that the guidance system doesn't bother me - it does when it does something weird. For instance, as a cloaked Infiltrator I've had a Prime facing completely the other way, seemingly targetting another player - only to have it launch a plasma ball, curve right around and smack me in the face ... while cloaked.

Pretty much the same, though to a lesser degree, goes for Hunter GPS and Rocket Trooper rockets as well - and with Rocket Troopers staggering them is almost a bad idea as it seems to increase the chances they'll double-tap a rocket.

The fact that Primes can throw turrets through walls bugs me; I had one throw a turret into the closed room behind me on Giant yesterday for instance - there's no way it could have thrown the turret there from where it was.

stunlock part os wrong.
proof:
gif1
gif2 


Are you playing on a super slow PC? And BTW, you are getting stunned in those gifs. 

Modifié par Air Quotes, 25 septembre 2012 - 01:26 .


#240
sareth_65536

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Air Quotes wrote...
Are you playing on a super slow PC? 

no, why do you ask this?

Air Quotes wrote... 
 And BTW, you are getting stunned in those gifs.  

 
but not stunlocked

Modifié par sareth_65536, 25 septembre 2012 - 01:27 .


#241
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sareth_65536 wrote...

Air Quotes wrote...
Are you playing on a super slow PC? 

no, why do you ask this?


Because low FPS makes enemies stupid. 

You are getting stunned and you went from full health and shields on a Batarian to health-gate in 2 seconds. If there was anything else there - even a Prime turret, you would've been dead. 

Modifié par Air Quotes, 25 septembre 2012 - 01:32 .


#242
DHKany

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Air Quotes wrote...

DHKany wrote...

I concur.


Geth are the epitome of cheapness.
Also, I don't think you mentioned the pyros RIDICULOUS range and the Prime's insta death turrets. Thank god their combat drone doesn't fire out rockets.


If it did, I'm sure they would be tracking, staggering, multi shot rockets with huge damage that pierce cover or go around the map to hit you. 


Yep. Along with it being able to ragdoll  you across the map .

#243
Felhand

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I pretty much roll anything the other factions have with excessive ease (with the exception of ninja turrets and banshee wall hackers) and I can honestly say that geth tend to make me work harder then I should (Geth/silver feels tougher sometimes then cerb/gold) but rocket troopers are mostly annoying, with their sniper homing rockets (no to mention their apparent hunter mode that lets them see across the entire map through every wall no matter how big the map).

Hunters iv gotten pretty good at dealing with, they are only a issue if they manage to sneak up on people: mostly because even a player with fast reflexes will take excessive damage due to hunters ability to pretty much shoot while incapacitated in any form or fashion short of death.

Primes are stupid accurate and their shots stagger too reliably, getting chain staggered by a prime with a rocket trooper or hunter around is pretty much a death sentence if your not a proguard or geth engineer and their capacity to SPAM up to three turrets constantly is stupid, that crap needs a cooldown.

I dont really have much trouble with pyros, the range on their flamers is pretty silly but they are a one trick pony: spawn behind the player and creep over to attack them while they are busy, so I always check my six while reloading and almost always find some retarded pyro trying to troll me.
-------

I think they should (in this specific order, cause I know those devs are evil and would do the last first) downgrade the rocket troopers initial fire time and put a short cooldown on their rockets so they cant blast you with two or three at once.

Hunters biggest issue is the charge mechanic on their plasma shotgun, because of how its treated whenever they get incipacitated the gun goes off, almost always hitting their target so I propose that outside of stealth they fire it uncharged to prevent this.(or have to y'know, reload.)

Primes need to drop down to two turrets, and have a fair sized cooldown after they have deployed both (say a 40-60 seconds?) and have the force of prime's shots lowered but gets proggresively higher (So the first shot will only stagger very physically frail classes like drell, the second can stagger that and medium build classes such as human soldiers while the final shot can stagger everything, so say a krogan batarian or turian could wade through the first two but the last would stagger them.)

Finally to balance this out, give primes a legion-style choke sync kill, not that anyone but a vanguard can get close to these guys with any degree of safety anyways with their chuck norris left hook.

#244
ilaardi

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Geth can be annoying sometimes, but most of PUG´s I play with can manage them. Ultra accuracy is ok for synthetics, but what is not ok that they make no sound when they sneak behind you! Piece of metal with flamethrower should make some noise when moving...

#245
Nexpeed

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Shpoon wrote...

I've always wondered, is the Geth stunlock a glitch or intentional?


With their kind of adjustments? I say intentional.:pinched:

#246
spudspot

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sareth_65536 wrote...

Air Quotes wrote...
Are you playing on a super slow PC? 

no, why do you ask this?

Air Quotes wrote... 
 And BTW, you are getting stunned in those gifs.  

 
but not stunlocked


Geth have a crazy damage output, so the difference between stunlock and being stunned is not that big at times. Especially annoying with classes that have a way to get their shields back. (E.g. if they stun you out of using ED and kill you immediately after that.)

#247
sareth_65536

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spudspot wrote...

Geth have a crazy damage output, so the difference between stunlock and being stunned is not that big at times. Especially annoying with classes that have a way to get their shields back. (E.g. if they stun you out of using ED and kill you immediately after that.)

for classes that have dodge that's not a problem AT ALL unless you are in an open field with no cover around and don't move (why would you do that?).
classes without dodge have more shields and can survive more shots.

#248
Barge6000

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Refuse to play geth without a stagger res build. Hunter mega hop into instant gps stagger = fuuuuuuu or rocket trooper psychic level reaction speed. One of the worst enemy sets in any game I've ever played. No fun at all, shame on you bioware.

#249
spudspot

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sareth_65536 wrote...

for classes that have dodge that's not a problem AT ALL unless you are in an open field with no cover around and don't move (why would you do that?).
classes without dodge have more shields and can survive more shots.


How are you supposed to dodge if you can't even use a power because you're staggered? And I really doubt that the difference in fitness between - let's say - a Turian and a Human Soldier is noticeable.

#250
CronicleChicken

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kaileena_sands wrote...

 True dat. Reapers used to be my most hated faction, but at least they are somehow more fair. The only they have going for them is the Banshee, however I haven't experienced the magnetic hands of doom recently. The Ravagers shoot like crazy, but at least they cannot bend shots and you can actually see their blue ray targeting you.

Now I definitely despise the geth most. Pyros + rocket troopers - infinte hate.  :pinched: And once the stagger fest starts, it's just the end... I am usually very careful against them, always looking around, but somehow my demo got surround by geth hunters the other day. Gee, it looked horrible, like they were wanting to do unsightly things to her (and unsightly things they did, indeed). :pinched:


this made me laugh so hard... Usually I spam my arc gernades like crazy at my feet...