I will never play against Geth again
#226
Posté 25 septembre 2012 - 11:14
#227
Posté 25 septembre 2012 - 11:18
any character with scorpion, graal, gps and that's a very short listgreghorvath wrote...
?xcaliz0rz wrote...
Geth are only fun to play against as Vanguards and Infiltrators.
Paladin, Turian sentinel, any engineer decimate the geth which seems to be the requirement for most people who want to have their battles easy.
Whatever do you mean?
Modifié par sareth_65536, 25 septembre 2012 - 11:18 .
#228
Posté 25 septembre 2012 - 11:47
sareth_65536 wrote...
the whole comment isn't wrong because stunlock is avoidable on pc. No excuse completely on being stunlocked.Muhkida wrote...
You asked "what's wrong here?"
I've answered : "The whole comment" ...as in the words you've typed out and posted here on this thread. Homey C-Dawg responded with even more clarity and you still didn't get it apparently.
I can argue about everything else I posted, but let's start with this.
Krogan Soldier, Hydra, Geth - 2 Primes on the other side of the map decide to target you (despite the fact there's a KroGaurd 2 inches away headbutting one) and you will, in all likelihood, get stunlocked and die.
It is avoidable by hiding in the room at the top, behind a wall, and never moving.
The tactics required to mitigate the cheapness of the Geth are not fun, therefore, fighting Geth is not fun... easy, yes (no grenades and no synch-kills), fun ... not so much.
The things that really bug me about the Geth are things that are just naff rather than the things that are "unfair" - I can deal with unfair, I play Dark Souls.
For instance - Pyro flamer range doesn't really bother me but Hunters being able to fire when staggered does.
The guidance system on the Prime's plasma-ball doesn't bother me too much but the stagger/fire rate ratio is such that if you get hit with one shot as a Krogan/Batarian/Turian you'll pretty much get hit with all 3 because just as you recover from the first shot the second hits, then you're staggered for the third.
Though having said that the guidance system doesn't bother me - it does when it does something weird. For instance, as a cloaked Infiltrator I've had a Prime facing completely the other way, seemingly targetting another player - only to have it launch a plasma ball, curve right around and smack me in the face ... while cloaked.
Pretty much the same, though to a lesser degree, goes for Hunter GPS and Rocket Trooper rockets as well - and with Rocket Troopers staggering them is almost a bad idea as it seems to increase the chances they'll double-tap a rocket.
The fact that Primes can throw turrets through walls bugs me; I had one throw a turret into the closed room behind me on Giant yesterday for instance - there's no way it could have thrown the turret there from where it was.
#229
Posté 25 septembre 2012 - 12:09
With any character other than the Kroguard playing Geth is not fun, it's just frustrating.
#230
Posté 25 septembre 2012 - 12:18
Samtheman63 wrote...
geth are the easiest of all 3 factions
So true, no insta-kills.
#231
Posté 25 septembre 2012 - 12:45
tonnactus wrote...
??
Geth Hunters are impossible to target with either melee or Shadowstrike until they take weapon damage before.
No they aren't, you just don't have any auto-aim. Aim manually with your reticule towards their center and you can execute SS and other aimed powers. You can hit fully cloaked hunters just fine with, e.g., Warp or Throw, too.Badpanzer wrote...
Oh and to add to the cheat list...Hunters are not invisible they are incorporeal...powers pass straight through them while they are invisible.(makes stasis almost useless)
Beerfish wrote...
Hunters at times being totally invulnerable to anything but gun fire.
They can and do take melee (and everything else) damage, problem is just aiming it properly. E.g. with no lock a Krogan charge (heavy melee) just bypasses them if you don't manually aim correctly, same with all other aimed melee.BuckshotSamurai wrote...
One other incredibly cheap thing about the Geth that I don't see other people mention is that cloaked Hunters cannot take melee damage, yet when you are cloaked the Geth have not problems hitting you with elbows,
rockets and plasma cannon shots.
And them hitting you while cloaked is the same as all other enemies. Especially lovely when you SS towards a Phantom from far away (i.e. she wasn't focused on you) and the moment your slash animation wants to start, they insta-kill your invisible body.
"Feeling" your presence when you are close and cloaked is available for all enemies and they all react with elbows and shots. That's why SSing or just running cloaked through multiple enemies is not advisable, they often stagger (or even kill) you before you can execute any power.
Modifié par Lucky IG, 25 septembre 2012 - 12:50 .
#232
Posté 25 septembre 2012 - 01:05
#233
Posté 25 septembre 2012 - 01:08
Are you playing bronze or hiding behind desks on gold? The only way they are easy is by camping which sucks.SXRXE wrote...
Samtheman63 wrote...
geth are the easiest of all 3 factions
So true, no insta-kills.
#234
Guest_Air Quotes_*
Posté 25 septembre 2012 - 01:14
Guest_Air Quotes_*
NuclearTech76 wrote...
Geth are the most difficult enemy for an aggressive player. Rocket troopers and hunters are completely game breaking at times.
Doesn't matter, you can be a coward triple checking your corners, your nose tip out of cover is enough for a Prime or GRT to get an instant lock-on and a send a triple volley your way.
#235
Posté 25 septembre 2012 - 01:20
Geth are the epitome of cheapness.
Also, I don't think you mentioned the pyros RIDICULOUS range and the Prime's insta death turrets. Thank god their combat drone doesn't fire out rockets.
#236
Guest_Air Quotes_*
Posté 25 septembre 2012 - 01:22
Guest_Air Quotes_*
DHKany wrote...
I concur.
Geth are the epitome of cheapness.
Also, I don't think you mentioned the pyros RIDICULOUS range and the Prime's insta death turrets. Thank god their combat drone doesn't fire out rockets.
If it did, I'm sure they would be tracking, staggering, multi shot rockets with huge damage that pierce cover or go around the map to hit you.
#237
Posté 25 septembre 2012 - 01:22
Hunters seem to stun you no matter what they do... shotgun fire, melee, de-cloaking, sneezing, etc...
#238
Posté 25 septembre 2012 - 01:24
stunlock part is wrong.Chealec wrote...
Krogan Soldier, Hydra, Geth - 2 Primes on the other side of the map decide to target you (despite the fact there's a KroGaurd 2 inches away headbutting one) and you will, in all likelihood, get stunlocked and die.
It is avoidable by hiding in the room at the top, behind a wall, and never moving.
The tactics required to mitigate the cheapness of the Geth are not fun, therefore, fighting Geth is not fun... easy, yes (no grenades and no synch-kills), fun ... not so much.
The things that really bug me about the Geth are things that are just naff rather than the things that are "unfair" - I can deal with unfair, I play Dark Souls.
For instance - Pyro flamer range doesn't really bother me but Hunters being able to fire when staggered does.
The guidance system on the Prime's plasma-ball doesn't bother me too much but the stagger/fire rate ratio is such that if you get hit with one shot as a Krogan/Batarian/Turian you'll pretty much get hit with all 3 because just as you recover from the first shot the second hits, then you're staggered for the third.
Though having said that the guidance system doesn't bother me - it does when it does something weird. For instance, as a cloaked Infiltrator I've had a Prime facing completely the other way, seemingly targetting another player - only to have it launch a plasma ball, curve right around and smack me in the face ... while cloaked.
Pretty much the same, though to a lesser degree, goes for Hunter GPS and Rocket Trooper rockets as well - and with Rocket Troopers staggering them is almost a bad idea as it seems to increase the chances they'll double-tap a rocket.
The fact that Primes can throw turrets through walls bugs me; I had one throw a turret into the closed room behind me on Giant yesterday for instance - there's no way it could have thrown the turret there from where it was.
proof:
gif1
gif2
Modifié par sareth_65536, 25 septembre 2012 - 01:25 .
#239
Guest_Air Quotes_*
Posté 25 septembre 2012 - 01:25
Guest_Air Quotes_*
sareth_65536 wrote...
stunlock part os wrong.Chealec wrote...
Krogan Soldier, Hydra, Geth - 2 Primes on the other side of the map decide to target you (despite the fact there's a KroGaurd 2 inches away headbutting one) and you will, in all likelihood, get stunlocked and die.
It is avoidable by hiding in the room at the top, behind a wall, and never moving.
The tactics required to mitigate the cheapness of the Geth are not fun, therefore, fighting Geth is not fun... easy, yes (no grenades and no synch-kills), fun ... not so much.
The things that really bug me about the Geth are things that are just naff rather than the things that are "unfair" - I can deal with unfair, I play Dark Souls.
For instance - Pyro flamer range doesn't really bother me but Hunters being able to fire when staggered does.
The guidance system on the Prime's plasma-ball doesn't bother me too much but the stagger/fire rate ratio is such that if you get hit with one shot as a Krogan/Batarian/Turian you'll pretty much get hit with all 3 because just as you recover from the first shot the second hits, then you're staggered for the third.
Though having said that the guidance system doesn't bother me - it does when it does something weird. For instance, as a cloaked Infiltrator I've had a Prime facing completely the other way, seemingly targetting another player - only to have it launch a plasma ball, curve right around and smack me in the face ... while cloaked.
Pretty much the same, though to a lesser degree, goes for Hunter GPS and Rocket Trooper rockets as well - and with Rocket Troopers staggering them is almost a bad idea as it seems to increase the chances they'll double-tap a rocket.
The fact that Primes can throw turrets through walls bugs me; I had one throw a turret into the closed room behind me on Giant yesterday for instance - there's no way it could have thrown the turret there from where it was.
proof:
gif1
gif2
Are you playing on a super slow PC? And BTW, you are getting stunned in those gifs.
Modifié par Air Quotes, 25 septembre 2012 - 01:26 .
#240
Posté 25 septembre 2012 - 01:27
no, why do you ask this?Air Quotes wrote...
Are you playing on a super slow PC?
Air Quotes wrote...
And BTW, you are getting stunned in those gifs.
but not stunlocked
Modifié par sareth_65536, 25 septembre 2012 - 01:27 .
#241
Guest_Air Quotes_*
Posté 25 septembre 2012 - 01:28
Guest_Air Quotes_*
sareth_65536 wrote...
no, why do you ask this?Air Quotes wrote...
Are you playing on a super slow PC?
Because low FPS makes enemies stupid.
You are getting stunned and you went from full health and shields on a Batarian to health-gate in 2 seconds. If there was anything else there - even a Prime turret, you would've been dead.
Modifié par Air Quotes, 25 septembre 2012 - 01:32 .
#242
Posté 25 septembre 2012 - 01:29
Air Quotes wrote...
DHKany wrote...
I concur.
Geth are the epitome of cheapness.
Also, I don't think you mentioned the pyros RIDICULOUS range and the Prime's insta death turrets. Thank god their combat drone doesn't fire out rockets.
If it did, I'm sure they would be tracking, staggering, multi shot rockets with huge damage that pierce cover or go around the map to hit you.
Yep. Along with it being able to ragdoll you across the map .
#243
Posté 25 septembre 2012 - 01:31
Hunters iv gotten pretty good at dealing with, they are only a issue if they manage to sneak up on people: mostly because even a player with fast reflexes will take excessive damage due to hunters ability to pretty much shoot while incapacitated in any form or fashion short of death.
Primes are stupid accurate and their shots stagger too reliably, getting chain staggered by a prime with a rocket trooper or hunter around is pretty much a death sentence if your not a proguard or geth engineer and their capacity to SPAM up to three turrets constantly is stupid, that crap needs a cooldown.
I dont really have much trouble with pyros, the range on their flamers is pretty silly but they are a one trick pony: spawn behind the player and creep over to attack them while they are busy, so I always check my six while reloading and almost always find some retarded pyro trying to troll me.
-------
I think they should (in this specific order, cause I know those devs are evil and would do the last first) downgrade the rocket troopers initial fire time and put a short cooldown on their rockets so they cant blast you with two or three at once.
Hunters biggest issue is the charge mechanic on their plasma shotgun, because of how its treated whenever they get incipacitated the gun goes off, almost always hitting their target so I propose that outside of stealth they fire it uncharged to prevent this.(or have to y'know, reload.)
Primes need to drop down to two turrets, and have a fair sized cooldown after they have deployed both (say a 40-60 seconds?) and have the force of prime's shots lowered but gets proggresively higher (So the first shot will only stagger very physically frail classes like drell, the second can stagger that and medium build classes such as human soldiers while the final shot can stagger everything, so say a krogan batarian or turian could wade through the first two but the last would stagger them.)
Finally to balance this out, give primes a legion-style choke sync kill, not that anyone but a vanguard can get close to these guys with any degree of safety anyways with their chuck norris left hook.
#244
Posté 25 septembre 2012 - 01:34
#245
Posté 25 septembre 2012 - 01:34
Shpoon wrote...
I've always wondered, is the Geth stunlock a glitch or intentional?
With their kind of adjustments? I say intentional.
#246
Posté 25 septembre 2012 - 01:36
sareth_65536 wrote...
no, why do you ask this?Air Quotes wrote...
Are you playing on a super slow PC?Air Quotes wrote...
And BTW, you are getting stunned in those gifs.
but not stunlocked
Geth have a crazy damage output, so the difference between stunlock and being stunned is not that big at times. Especially annoying with classes that have a way to get their shields back. (E.g. if they stun you out of using ED and kill you immediately after that.)
#247
Posté 25 septembre 2012 - 01:40
for classes that have dodge that's not a problem AT ALL unless you are in an open field with no cover around and don't move (why would you do that?).spudspot wrote...
Geth have a crazy damage output, so the difference between stunlock and being stunned is not that big at times. Especially annoying with classes that have a way to get their shields back. (E.g. if they stun you out of using ED and kill you immediately after that.)
classes without dodge have more shields and can survive more shots.
#248
Posté 25 septembre 2012 - 01:43
#249
Posté 25 septembre 2012 - 01:48
sareth_65536 wrote...
for classes that have dodge that's not a problem AT ALL unless you are in an open field with no cover around and don't move (why would you do that?).
classes without dodge have more shields and can survive more shots.
How are you supposed to dodge if you can't even use a power because you're staggered? And I really doubt that the difference in fitness between - let's say - a Turian and a Human Soldier is noticeable.
#250
Posté 25 septembre 2012 - 01:48
kaileena_sands wrote...
True dat. Reapers used to be my most hated faction, but at least they are somehow more fair. The only they have going for them is the Banshee, however I haven't experienced the magnetic hands of doom recently. The Ravagers shoot like crazy, but at least they cannot bend shots and you can actually see their blue ray targeting you.
Now I definitely despise the geth most. Pyros + rocket troopers - infinte hate.And once the stagger fest starts, it's just the end... I am usually very careful against them, always looking around, but somehow my demo got surround by geth hunters the other day. Gee, it looked horrible, like they were wanting to do unsightly things to her (and unsightly things they did, indeed).
this made me laugh so hard... Usually I spam my arc gernades like crazy at my feet...





Retour en haut




