JAMiAM wrote...
The bolded part requires reiteration. The problem with the Geth isn't the way that the Geth are set up. It is with the inability of players to adjust their tactics to account for the differences between them, and the other two enemy factions. They simply have to be fought differently.
There are two problems with this:
1) Most of the "correct" tactics against Geth aren't very enjoyable. They boil down to constant hyper-awareness, playing defensively, and exploiting the game mechanics (right-hand advantage, uninterruptible animations, invincibility frames, etc.) The first is stressful, the second is slow, and the third shouldn't be necessary.
2) Even using the "correct" tactics, Geth matches are incredibly swingy. Geth punish even slight errors (as well as "errors", like a > 40ms connection to the host) instantly and severely.
Didn't spot that pack of Hunters early enough to kill all of them before they get in shotgun range? Stunlocked and dead.
Dodged back instead of to the side when confronted by a Pyro? Fried dead.
Caught out of cover by a lone Rocket Trooper in a double-tapping mood? Shield-gated, and likely dead very soon.
Caught out of cover by a Prime in
any mood? Health-gated, and if there's anything else nearby, dead.
Caught
in cover by a Prime's turret? Dead in the time it takes to turn around (at least on XBox).
Avoiding all of those all of the time is possible, but stressful--and, due to lag, not always under your control. Geth aren't fun.