Modifié par CmnDwnWrkn, 25 septembre 2012 - 04:49 .
I will never play against Geth again
#276
Posté 25 septembre 2012 - 04:49
#277
Posté 25 septembre 2012 - 04:50
UpirNoir wrote...
Not to be a smartass, but they can't- Can someone tell me why Pyros can roll ? I wouldn't try that if I were them, you know, with that big fuel tank of theirs on their backs. Turians can't roll but Pyros can ? That makes sense. And of course they've got insane range on their flamethrowers, way more than the animation would suggest.
They actually do a sidehop and not a roll.
No, they can flat out roll.
#278
Posté 25 septembre 2012 - 05:02
Daynan wrote...
Pedactor wrote...
Hey I just met you
This is crazy.
Geth are cheaters
U/C/G maybe?
And I'll be off the Geth,
Try to chase me,
But there's a Hunter,
Revive me maybe?
Gee thanks, I've been trying to get that stupid song out of my head. Not helping.
#279
Posté 25 septembre 2012 - 05:09
LC-Manalishi wrote...
vliktor wrote...
Geth are frustrating indeed. I hate the Hunters and the Geth turrets a lot.
But when playing against them using an N7 Shadow or a Geth Infiltrator, and it all gets too easy.
Easy? How about when you get a hacking mission out in the open, where you get swarmed from all directions? How about a hacking mission on White at the extraction zone, where rocket troopers keep spawning behind you while you're trying to hold off Primes, their turrets, Hunters and Pyros coming around both ends of the shuttle? A beastly Krogan is likely not going to survive that, let alone a squishy Shadow. Maybe you are an elite player who can pull it off, but most players are going to wipe under those conditions. Geth are bad machines.
That's what teamwork is for. The tankier characters stay in the hacking zone, while the Shadow takes the heat off by taking out pyros, hunters, and rocket troopers through shadow strike. with the rank 6 bonus power evolution for tactical cloak, you can shadow strike twice if you're quick. just make sure you know how to get yourself out of trouble as soon as you're done, i.e., cloaking immediately. yes i know, slower hacking times, but it can make all the difference. I've done it countless times on white, vancouver and condor, on gold (don't know about platinum though).
as a shadow though, i'd stay away from soloing a geth prime. bad, bad idea.
Modifié par vliktor, 25 septembre 2012 - 05:19 .
#280
Posté 25 septembre 2012 - 05:10
Why do I always can roll away? You're obviously doing something wrongTortugueta wrote...
Plenty of times I've been smashing the spacebar like there's no tomorrow after being stunlocked by a Hunter and I can't do sh*t because the next stunlocking shot comes before the stunlock of the first one wears off. It's the most frustrating thing in the world for f*cks' sake. With classes that can't dodge you can't even fire back for the same reason. If you havn't experienced that bullcrap then we're playing different games, or perhaps it's lag related or something. Anyway, I'm done with Geth just like many others in this thread. Not fun for me.
they are exactly same fun as any other fraction, because I know how to play against themZero132132 wrote...
Who cares? At all? You're doing the same thing as a bunch of other idiots in this thread; conflating the ability to beat the Geth with enjoying the experience. Becauuse of their cheapness, they aren't fun to play. People play games to have fun. If one faction makes the game distinctly unfun, why would ANYONE want to play them?
#281
Posté 25 septembre 2012 - 05:14
sareth_65536 wrote...
they are exactly same fun as any other fraction, because I know how to play against them
I give up.
#282
Posté 25 septembre 2012 - 05:16
Don't you get it? He's better than us. There is no other answer. Moving on.spudspot wrote...
I give up.
#283
Posté 25 septembre 2012 - 05:17
I won't say you're wrong, but you're certainly in the minority here. I don't play on PC, but for me being hit by a rocket, Prime cannon round, or Hunter shotgun round triggers a stagger animation that cannot be interrupted, and lasts for a large proportion of the firing interval of Hunters and Rocket Troopers.sareth_65536 wrote...
Why do I always can roll away? You're obviously doing something wrongTortugueta wrote...
Plenty of times I've been smashing the spacebar like there's no tomorrow after being stunlocked by a Hunter and I can't do sh*t because the next stunlocking shot comes before the stunlock of the first one wears off. It's the most frustrating thing in the world for f*cks' sake. With classes that can't dodge you can't even fire back for the same reason. If you havn't experienced that bullcrap then we're playing different games, or perhaps it's lag related or something. Anyway, I'm done with Geth just like many others in this thread. Not fun for me.
I don't know what's different for you, but under the circumstances in the .gifs you posted upthread, any of my Batarians, Turians, or Krogan would have been out of my control for an interval of 1-3 seconds.
Modifié par rmccowen, 25 septembre 2012 - 05:17 .
#284
Posté 25 septembre 2012 - 05:19
as usual
Modifié par sareth_65536, 25 septembre 2012 - 05:19 .
#285
Posté 25 septembre 2012 - 05:20
that's probably the reason, some things about staggering are PC onlyrmccowen wrote...
I don't play on PC
second gif is definetely PC only since you can't change run direction on consoles. Not sure about 1st one
// double post, sry
Modifié par sareth_65536, 25 septembre 2012 - 05:22 .
#286
Posté 25 septembre 2012 - 05:20
rmccowen wrote...
I don't know what's different for you, but under the circumstances in the .gifs you posted upthread, any of my Batarians, Turians, or Krogan would have been out of my control for an interval of 1-3 seconds.
I might really be wrong about this, but can Batarians be staggered at all from behind? (That would explain the second .gif)
Modifié par spudspot, 25 septembre 2012 - 05:23 .
#287
Posté 25 septembre 2012 - 05:21
#288
Posté 25 septembre 2012 - 05:51
sareth_65536 wrote...
they are exactly same fun as any other fraction, because I know how to play against them
Yeah, but you'd probably enjoy having your toenails pulled out with pliers ... Geth are, for me, probably the easiest faction to beat overall (unless I'm using something like a melee specced Human Adept in U/U/G) and yet at the same time, the least fun to play against.
I'll still play against Geth and I'll still beat Geth (and get the 5 grabs medal every time), except on FBW, my tedium threshold doesn't stretch that far...
#289
Posté 25 septembre 2012 - 05:54
spudspot wrote...
rmccowen wrote...
I don't know what's different for you, but under the circumstances in the .gifs you posted upthread, any of my Batarians, Turians, or Krogan would have been out of my control for an interval of 1-3 seconds.
I might really be wrong about this, but can Batarians be staggered at all from behind? (That would explain the second .gif)
Even Krogans, in full run, don't get staggered from behind - running away from Primes, screaming like a little girl and then hiding behind a wall and taking potshots, works for every class vs Primes (unless they throw a turret through the wall behind you)... but really? A Krogan, running like a scared little girl? That's just wrong
#290
Posté 25 septembre 2012 - 05:58
I enjoy beating an enemy.Zero132132 wrote...
Who cares? At all? You're doing the same thing as a bunch of other idiots in this thread; conflating the ability to beat the Geth with enjoying the experience. Becauuse of their cheapness, they aren't fun to play. People play games to have fun. If one faction makes the game distinctly unfun, why would ANYONE want to play them?
I enjoy beating enemies people have problems with.
I enjoy overcoming obstacles.
We are different
Cheap is when you expect to always win and when this petty desire is catered for.
#291
Posté 25 septembre 2012 - 06:00
#292
Posté 25 septembre 2012 - 06:01
#293
Posté 25 septembre 2012 - 06:13
Komrade Kaos wrote...
the Heretics are indeed "bad machines" and in the months I've played them on any level I've yet to formulate a strategy beyond hit and run tactics. This alone make it very enjoyable for me...an implacable foe with a cold logic that absolutely will not stop until you're dead. What more could you want in an enemy???
I suspect hit and run isn't that effective on Platinum. Because there usually isn't a place to run to that isn't also stuffed full of enemies... unless you're at the end of a wave of course.
Geth are best fought when you can funnel them through choke points. That's why FB White works, and on most maps, you are looking for a similar situation. Know the turret spawn points and set up to cut down the on-rushing Geth the second they show their faces in the bottleneck.
Repeated stacking stunlocks don't make a challenging enemy, but an annoying one. Rocket troopers that can have rockets on flight path to hit you in the face the instant you peek around a corner isn't a challenging enemy but an annoying one. Geth Primes spawning Geth Turrets with zero cooldown time is not a challenging enemy, but an annoying one.
Modifié par CitizenThom, 25 septembre 2012 - 06:14 .
#294
Posté 25 septembre 2012 - 06:16
Why can a Geth Rocket Trooper shoot you with his rocket in the moment he appears on your screen? Sometimes he even does his burst-rockets thingy. You can't finish off a lone Rocket Trooper without getting at least two rockets in your face.
How is it "fine" when you get stunlocked for about 5-7 seconds by a single Geth Prime and can't move, shoot, dodge or use an op-pack until you get killed? Same goes for the revive when you get stunlocked immediately after you hit your medigel button.
Add Pyros that have a longer range than their animation and Prime Turrets that use better Marksman than Marauders to that mix and you've got yourself a broken faction.
#295
Posté 25 septembre 2012 - 06:25
#296
Posté 25 septembre 2012 - 06:27
I didn't suggest the difficulty drop because I thought the OP (or anyone else) lacked the skill the beat geth on high levels. I just suggested it as a way to blow of steam. In silver there are fewer of them so I find their cheap tricks are easier to avoid. The therapeutic effect for me was that it felt quite satisfying to run around killing loads of geth after all the cheap kills they've gotten on me over the months. It made me feel better. But that's just me. It may not do anything for you. Everyones different.spudspot wrote...
stujh wrote...
I only moved to gold yesterday and have not yet had the "pleasure" of facing gold geth, never mind platinum. But if they are annoying you. First, drop down to silver.
Why exactly? The problem ain't that people around here can't beat the Geth. Just that beating them is rather tedious.stujh wrote...
Then take your best anti geth character and load up for bear. Finally let the slaughter begin. It's extremely theraputic and a lot of fun.
While beating the Geth solo on Gold in ~20min (I know, not so great times) with a Kroguard is somewhat funny, I didn't notice a therapeutic effect. That's another funny thing about them, take the stagger away and the Geth become a joke...
PS: 20min Krogaurd solo. Good work fella! Don't have a Krogaurd yet myself
Modifié par stujh, 25 septembre 2012 - 06:56 .
#297
Posté 25 septembre 2012 - 06:27
#298
Posté 25 septembre 2012 - 06:30
rmccowen wrote...
Caught in cover by a Prime's turret? Dead in the time it takes to turn around (at least on XBox).
Not to mention, when you turn around to shoot at the turret, you are no longer considered to be in cover, and the prime shoots your head off.
EDIT: Sorry, I erased the wrong quote tag
Modifié par Richter Harken, 25 septembre 2012 - 06:54 .
#299
Posté 25 septembre 2012 - 06:51
Eriseley wrote...
Don't you get it? He's better than us. There is no other answer. Moving on.spudspot wrote...
I give up.
The correct answer is... he hosts. The netcode for the game is awful, and does not handle windows of opportunity well at all.
Yes, you can roll in between shots, if you have a zero lag connection, or you are the host. You have a small window of opportunity in which you can execute rolls, I'd say between 250 and 500 ms long.
If you're not hosting, when you try to roll, if your character is in the staggered animation, you're not allowed to initiate a roll. Then when your character is in his neutral stance, you try to roll, and you see on screen how your character starts to roll, then stops and gets back again the host informs you that no, in fact you cannot roll because you were hit a few milliseconds ago. The amount of times I've died trying to get into cover while being stunlocked by a prime, watching my character halway through getting into cover, then jerked upright by the cannon shot because 'sorry, you were stunned half a second ago, you cannot perform that action".
Since the game does not support command-queuing for special abilities, lag reduces windows of opportunity to zero, allowing geth to stunlock you from full to dead, no matter how much health you have.
It's even worse for Vanguards. The "fix" they implemented to prevent the vanguard bug consists of a more strict host verification to check if the vanguard is alive before allowing the charge. The problem is that this verification takes time, an entire signal round trip, and in my case it means that nearly an entire second passes between the time I press the charge button, and my character charges. So if the window of opportunity i need to charge is a second long.... well, the geth can easily kill you from full shields in a second. I don't play vanguards anymore.
The way to make the geth not horribly frustrating to fight is to increase the amount of time you are immune to staggering effects after you come out of a stun animation by a few hundred milliseconds, allowing the player to act in between stun shots even if he has latency. Then buff the geth to compensate for the lowered difficulty, perhaps add grenades to their troopers. Alternatively, add command queueing for abilities.
Modifié par Richter Harken, 25 septembre 2012 - 06:52 .
#300
Posté 25 septembre 2012 - 06:52
You've misquoted. I did not say that. Someone who was replying to me, and quoting me in his reply, said that. Please edit it, so that you're not putting words into my mouth. I can get myself into trouble, just fine, all on my own...Richter Harken wrote...
JAMiAM wrote...
Caught in cover by a Prime's turret? Dead in the time it takes to turn around (at least on XBox).
Not to mention, when you turn around to shoot at the turret, you are no longer considered to be in cover, and the prime shoots your head off.
Modifié par JAMiAM, 25 septembre 2012 - 06:53 .





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