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I will never play against Geth again


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318 réponses à ce sujet

#301
Richter Harken

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JAMiAM wrote...

Richter Harken wrote...

 rmccowen wrote...
Caught in cover by a Prime's turret? Dead in the time it takes to turn around (at least on XBox).


Not to mention, when you turn around to shoot at the turret, you are no longer considered to be in cover, and the prime shoots your head off.

You've misquoted.  I did not say that.  Someone who was replying to me, and quoting me in his reply, said that.  Please edit it, so that you're not putting words into my mouth.  I can get myself into trouble, just fine, all on my own...Image IPB


Sorry, I wanted rmccowen's post, but I deleted the wrong quote tag ^^U
EDIT: And now I fixed it here too. ><

Modifié par Richter Harken, 25 septembre 2012 - 06:56 .


#302
BouncyFrag

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With my Paladin and energy drain I look at the Geth as mobile shield rechargers that also give me an eight second armor buff. Be mobile and keep the pryos at a distance.

#303
Hackinlee

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UpirNoir wrote...

- Can someone tell me why Pyros can roll ? I wouldn't try that if I were them, you know, with that big fuel tank of theirs on their backs. Turians can't roll but Pyros can ? That makes sense. And of course they've got insane range on their flamethrowers, way more than the animation would suggest.

Not to be a smartass, but they can't :P
They actually do a sidehop and not a roll.


actually they do roll especially if i try to prime them for BE

#304
Impulse and Compulse

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I love how Bioware did all the buffs to make FBWGG less viable, but a competent player still has an easy time with it, while everybody else suffers.

#305
GordianKnot42

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Hackinlee wrote...

UpirNoir wrote...

- Can someone tell me why Pyros can roll ? I wouldn't try that if I were them, you know, with that big fuel tank of theirs on their backs. Turians can't roll but Pyros can ? That makes sense. And of course they've got insane range on their flamethrowers, way more than the animation would suggest.

Not to be a smartass, but they can't :P
They actually do a sidehop and not a roll.


actually they do roll especially if i try to prime them for BE


I've absolutely seen them roll.  Just saw one last night and wondered why he didn't explode.

#306
GordianKnot42

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BouncyFrag wrote...

With my Paladin and energy drain I look at the Geth as mobile shield rechargers that also give me an eight second armor buff. Be mobile and keep the pryos at a distance.


Enter the Escort or Hacking objectives against Geth, and welcome to my own personal hell.  :o

#307
Eriseley

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Richter Harken wrote...

It's even worse for Vanguards. The "fix" they implemented to prevent the vanguard bug consists of a more strict host verification to check if the vanguard is alive before allowing the charge. The problem is that this verification takes time, an entire signal round trip, and in my case it means that nearly an entire second passes between the time I press the charge button, and my character charges. So if the window of opportunity i need to charge is a second long.... well, the geth can easily kill you from full shields in a second. I don't play vanguards anymore.

Interesting...if that's what they did I wonder why it's been so non-functional, because it still seems to glitch out the same.

Anyway, yeah I know about the effects of lag. If you play extra cautious, you are generally okay still. For me it's not that, it's just the sheer amount of stagger flying around. Age old game design discussion/issue: taking player control away, how to use it sparingly and carefully, and whether there are better ways to promote cautious gameplay and "don't do that" punishments. Additionally the Geth are so altered that their behavior no longer matches their animations and general game mechanics in some cases. Geth Rocket Troopers might as well be turned into a spider robot with a 360 swivel triple rocket launcher on the top, for example. Both things together make me feel like I'm playing a game from a decade ago...

Modifié par Eriseley, 25 septembre 2012 - 08:34 .


#308
Guest_N7 Krisixus_*

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I hate the geth primes too they can shoot very accurate and shoot even from the smallest gaps in a map and still hit you, and the rocket troopers they can be so annoying and deadly especially in a group of rocket troopers all double tapping or possibly triple tapping their rockets.

#309
Zero132132

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sareth_65536 wrote...

Zero132132 wrote...
Who cares? At all? You're doing the same thing as a bunch of other idiots in this thread; conflating the ability to beat the Geth with enjoying the experience. Becauuse of their cheapness, they aren't fun to play. People play games to have fun. If one faction makes the game distinctly unfun, why would ANYONE want to play them?

they are exactly same fun as any other fraction, because I know how to play against them 

Good for you, then. I can also play against the Geth. It's good that you enjoy it. I don't. People have listed many reasons for it being an unenjoyable experience that I agree with.

What exactly is your argumment? That the Geth are beatable? Grats, everyone already agrees there. Bravo. You're victorious. You were before you said a word. Walk away proud.

If your argument is that the Geth are beatable, and therefore it's fun to play against them, then it's en empirically false statement; I beat Geth constantly, it just isn't much fun. Almost everyone you're arguing with can beat them too, and still doesn't find them fun.

Seriously, you're either arguing something that everyone agrees with already, or you're making a demonstrably false claim. There's no argument to be had. You're either right in a way that everyone already agrees on, or you're demonstrably wrong.

#310
Neverwinter_Knight77

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Feneckus wrote...

 I've finally had enough, no more unknown/unknown games for me, and no platinum either. It's just ridiculous.

- You can't flank them because they'll shoot you as soon as YOU see them. Rocket troopers will shoot at you and then turn around. Just ridiculous. And I swear sometimes they fire before I can even see them. I've just made visual contact and yet two rockets/prime shots have already hit me. You can't even nuke spawns sometimes because you'll be dead before you can even fire your rocket launcher, which should be instantaneous.

- Ridiculous stunlock, which is somehow even worse on a Krogan/Batarian, even though they're supposed to be the most physically gifted characters in the game. Sometimes, as soon as the wave starts, two primes start shooting at you from way across the map and you're dead, you didn't even have a chance to do anything. WTF ?

- Rocket Troopers can somehow fire two/three rockets at once. They can also shoot while stasised / staggered / in a singularity. I once got killed by a Rocket Trooper that was fifteen feet in the air after a smash or lash, can't remember. Same thing with Hunters. 

- Actually, no. Hunters are even worse. At least the Rocket Troopers aren't incredibly buggy.

- Geth Primes can pull turrets out of their asses. Because of the brilliant shield gate mechanism, geth turrets are the deadliest units in the game. Way more dangerous than a big ass Atlas, that makes a lot of sense. As if it wasn't bad enough, Primes can put them in impossible spots, and dealing with them is frustrating because another one will spawn one second later. And they have two of them ...

- Primes can shoot with perfect accuracy no matter where they are. They can be 100m away from you and you think you're safe, but they'll shoot you even though they would have hit a wall if they aimed a quarter of an inch left or right. 

- Can someone tell me why Pyros can roll ? I wouldn't try that if I were them, you know, with that big fuel tank of theirs on their backs. Turians can't roll but Pyros can ? That makes sense. And of course they've got insane range on their flamethrowers, way more than the animation would suggest.

Everything they do is just cheap. I don't know how anyone can have fun when there's at least one geth on the map. It's too bad because I actually like platinum, even though the way it was designed was incredibly lazy of Bioware. It can be fun though, but then geth come in and take all the fun away. 

What makes it worse is that against Reapers/Cerberus, you're rewarded for moving smartly around the map, flanking them, all that good stuff. But it's impossible against Geth because of their cheapness. The only way to play them safely is to stay behind cover and try not to fall asleep.

I hope Geth will be fixed, or at least have the option to have a Platinum game without Geth, but until then, no more unknown/unknown and platinum games for me, unless there's an interesting challenge or something. I've had enough. I play this game to have fun, and it's impossible to have fun against those cheap bastards.

Hold on a minute!  You're playing on platinum and you're saying it's too hard?!  Where's the logic in that?  That's like getting into a swimming pool and saying "I didn't think there would be water in here."  Though, I agree that the geth are ridiculously overpowered and cheap.

I regularly play silver, btw.

Modifié par Neverwinter_Knight77, 25 septembre 2012 - 08:29 .


#311
Yate

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YOU MENTIONED GETH PRIME ACCURACY

YES

THANK YOU

SO MUCH

NOT EVEN NEMESES ARE THAT DEADLY AT RANGE.

Everything else I can deal with but MAN those Primes...

#312
Richter Harken

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Neverwinter_Knight77 wrote...

Hold on a minute!  You're playing on platinum and you're saying it's too hard?!  Where's the logic in that?  That's like getting into a swimming pool and saying "I didn't think there would be water in here."  Though, I agree that the geth are ridiculously overpowered and cheap.

I regularly play silver, btw.


The complaint is not about the difficulty, but about the cheapness. If you play the correct way the Geth are quite beatable, but they force you into playstyles that most people find boring and frustrating, as well as punishing certain builds disproportionately.

Modifié par Richter Harken, 25 septembre 2012 - 09:26 .


#313
GordianKnot42

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I don't understand the point of Rocket Troopers being able to cloak. I mean, they can already shoot you through walls and around corners, why would they need to be invisible?...

#314
sareth_65536

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Richter Harken wrote...

The correct answer is... he hosts. 

I'd say the correct answer is you aren't on PC.
I rarely host, but I leave if I can actually see a ping (i.e. teleport glitch or noticable delay between shoot and hit)

#315
OMG it's G

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I absolutely hate fighting against the Geth, they are the worst. Me and my friends did a Cerberus/London/Gold match and it went great, next match was Geth/Vancouver/Gold match and we all agreed it was one of the worst matches we ever played.

Geth aren't fun to play against, I've turned corners and walked straight into spawn points resulting in me being obliterated by rockets and cannon pulses to the face.

The only time I can tolerate them is if we are all Kroguards and gang up on the Primes and headbutt them to death :devil:

#316
Yakko77

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As for fighting Primes, I take out drones first. Those things will chew you up faster than a Pyro flamethrower IMO. Sure, the Prime generally spams them quickly but they usually go down with one hit leaving you free to take down the defenses of the Prime itself for a few seconds until it calls in another drone.

Also, playing the human engineer helps. Call in your own drone as a distraction, overload shields (also kills Prime drones) and use inferno for armor. Dead Prime.... eventually.

#317
Richter Harken

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sareth_65536 wrote...

Richter Harken wrote...

The correct answer is... he hosts. 

I'd say the correct answer is you aren't on PC.
I rarely host, but I leave if I can actually see a ping (i.e. teleport glitch or noticable delay between shoot and hit)


I seriously doubt that the netcode on the PC version is significantly different, as most of the issues everyone complains about here occur on all three platforms, and they're related to latency. The fact that you disconnect from any game where you notice the ping, is more likely to be the cause.

When I play with hosts that are geographically close to me, or hosting myself, I can roll, move or slide into cover in between staggering shots just fine, on the console. When I get a moderate latency game, my character will sometimes actually get pulled back to his previous location when I manage to ecape the stun, but the host thinks I didn't, kind of like the magnet hands effect, but on a shorter distance.

It reeks of bad netcode.

#318
Neverwinter_Knight77

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My two least favorite parts of the geth are pyros, and that stupid staggering effect that the geth hit you with. You can't fight back, or even use an ops pack when they do that.

#319
Buckapocka

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Jack Crapper wrote...

 I just wish it randomized play more, rather than giving you the same two factions and same 3 or 4 maps over and over. Not sure if everyone has had this issue, but I definitely have.



Me too