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I will never play against Geth again


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#176
Kenadian

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Sihmm wrote...

ASmoothCriminalx wrote...
This is just stuff off the top of my head. Your point is that the geth faction isn't fun to play against. I say each faction has a different playstyle required and "results may vary". I don't mind them. Yes, some classes can be dreadful if you don't have a suitable weapon equipped, but the same goes for phantom swarms or Banshees.


No see, your post is about fighting successfully against Geth.  That's different from having fun while fighting the Geth.  You can't just conflate the two.  I doubt anyone in this thread has trouble fighting Geth successfully if they're prepared for it.  But getting credits isn't automatically fun.

I used to play U/U/G PUGs almost exclusively, and it got to the stage where every time I got Geth, even though we got our credits, I hated the game a little more.  Eventually I stopped playing for around a month, and when I came back one of my first games was Condor/Geth.  We got a full extraction; I didn't play again for a week.

It is possible to have fun against the Geth, but usually for me that revolves around taking something that'll utterly wreck them (like a Kroguard or Paladin) and then cheesing over them as much as they usually cheese over players.  And that gets boring fast.  By contrast I can play pretty much any setup against Reapers or Cerberus and have fun.




The only way to have fun against Geth is with 4 meleeing Kroguards. That is all.

#177
sartt

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I like the geth... I find it funny when the geth hunters infiltrate the camping room on FireBase White, and walk right up to some ones back and shoots them with the plasma shotgun or melee them into a Pyro

#178
Sihmm

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ASmoothCriminalx wrote...

The logic is simple. If you die more than you are accustomed to, you are not having fun. If you know how to play against the geth well enough to where you aren't going down once a round and finish the game as easily as you would a different faction, then the game was probably just as enjoyable.


Nope, you're still conflating success and fun.  I can go up against Geth on U/U/G, never die, and still hate my life.  Granted it's usually more fun to be doing well, and less fun to be doing badly, but doing well against the Geth does not automatically equate to having an enjoyable experience.

This is not just true for Geth in ME3, how many games are you good at but don't enjoy anymore?  Or, are you good at your job?  Does that mean you come home every day thinking about how much fun you've had and how much you can't wait until 9am tomorrow?  (If you're a skydiving instructor then that doesn't count.)

Modifié par Sihmm, 25 septembre 2012 - 01:41 .


#179
mybudgee

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I have said it before, but I like the Geth too. Its kinda brilliant that Bioware has (maybe unwittingly) implemented this wierd dynamic. The Geth are synthetic, so would have an ability to be extremely efficient in battle. To the point that organics might feel the battlefield is unfair...that they are "cheating"
We are, like the characters in Mass Effect eventually would, beginning to develop a deep bitter hatred for enemy Geth...
:huh:

Modifié par mybudgee, 25 septembre 2012 - 01:44 .


#180
Bro Namath1

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Pedactor wrote...

Hey I just met you

This is crazy.

Geth are cheaters

U/C/G maybe?


That's one of the funniest posts I've seen on here. 

#181
rtbh99

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Bro Namath1 wrote...

Pedactor wrote...

Hey I just met you

This is crazy.

Geth are cheaters

U/C/G maybe?


That's one of the funniest posts I've seen on here. 



#182
jinx_60

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Zombie Inc 91 wrote...

I hear the next weekend op is going to be:
Squad Goal: Full extraction on Firebase Condor, Goddess or Reactor on Gold against Geth using an all Drell Vanguard or Batarian Sentinel team. No consumables.

Allied Goal: Hit Geth Pyros with warp 5 times.

Special Conditions: All objective requirements doubled.

It's going to be called Operation Deal With It.


Operation Deal With It.....wow, I literally lauged out loud. 
(I don't want to write LOL because lets face it, we've all written lol before but really looked like this :mellow:)


I can't believe no one has mentioned the cheapness of prime turrets shooting at you as they're spinning in the air! I don't know how many times I've been killed by a prime turret on platinum before it even landed. Granted there's almost always something shooting at you on platinum, but more often than not it's the freshly launched turret arcing over cover dealing headshots mid-flight that kill me.

#183
UnknownMercenary

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rtbh99 wrote...

Bro Namath1 wrote...

Pedactor wrote...

Hey I just met you

This is crazy.

Geth are cheaters

U/C/G maybe?


That's one of the funniest posts I've seen on here. 



#184
oO Stryfe Oo

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jinx_60 wrote...
I don't want to write LOL because lets face it, we've all written lol before but really looked like this :mellow:


Haha, true, but not this time; I actually laughed out loud at this.

#185
Daynan

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Pedactor wrote...

Hey I just met you

This is crazy.

Geth are cheaters

U/C/G maybe?


And I'll be off the Geth,

Try to chase me,

But there's a Hunter,

Revive me maybe?

#186
Dream-Maker

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Despite all the bugs I don't mind fighting them on U/U/G or in platinum. Of course I'd like their bugs and stunlock issues to be fixed, but it has never annoyed me to the point that I just don't want to play them anymore. I think the game would be even more boring if I refused to play 1 faction out of 3.

Also I doubt the bug fixes would change anything on how the faction would be played against as a whole. The Geth are obviously intended to have extremely high firepower and, as machines, superhuman reflexes. So even if they remove stunlocks, buggy hunters and rocket glitchers on the geth side, you'll still have to make extensive use of cover and progress calmly in order to fight them. That's actually the whole point of having different factions, you can't (and aren't supposed to) fight them the same way.

That said, if I have to go in the open against them, strafing helps a lot to dodge their attacks, basically moving in diagonals or sideways while shooting. Also there are maps where they are stronger than others (typically very open and large maps like Condor or Rio where they can harass you from afar) but on some maps like Glacier, White or Reactor they're actually pretty easy to deal with IMO.

Modifié par Dream-Maker, 25 septembre 2012 - 02:07 .


#187
Mendelevosa

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greghorvath wrote...

Quixal wrote...

If an exploit is the key to facing a faction I would suggest that supports there being a problem with the faction.

Exploit my a**. I do it on every single map, with friends and with randoms. Come and watch me do it and be smart afterwards.

The geth require a different attitude than the rest. They are more tedious than the other factions, but that is because you need to constantly pay attention to what goes on everywhere. One mistake and it will almost certainly cost you at least a survival pack.

1. You seriously have to be watching out for hunters all the time. They are the priority targets.
2. Second is rocket troopers
3. Then pyros who are slow as hell and can (should) be taken out froma a distance.
4. Keeping distance when facing the geth is paramount. If they geth close to you, you are screwed. I would be as well, but I don't let them close.
5. Turrets always appear in the same few spots on the map. There is no variation. ALWAYS IN THE SAME FEW SPOTS. One single shot is enough to get rid of them. When they appear, the become the priority targets over anything else. Move away from their line of fire asap so to be able to concentrate on what is coming at you.
6. Engage primes from behind cover (obstacles, counters, corners, whatever you can hide behind) exclusively. Not doing so gets you downed.
7. Point one, so on and so forth until extraction

Many people complaining about the geth are much better at this game then I am... I seriously don't get this entire issue...

"They are a horrible enemy..." Isn't that ffs the WHOLE POINT IN AN ENEMY?


"Difficulty" is not the problem with the Geth. It's their cheap tactics and annoying bugs that make them undesirable. One must do so much to avoid getting killed by Geth, that fighting them becomes more stressful than fun. If I want to play a stressful game, I'll go play Ninja Gaiden or Dark Souls.

I, and other people, play games as a form for enjoyment not as a chore. Reapers and Cerberus are fun, because they are reasonably balanced and don't have so many BS bugs and tactics. Geth, with endless stunlocking, swarming, and defying laws of physics, is not fun.

Modifié par Mendelevosa, 25 septembre 2012 - 02:15 .


#188
ASmoothCriminalx

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Sihmm wrote...

ASmoothCriminalx wrote...

The logic is simple. If you die more than you are accustomed to, you are not having fun. If you know how to play against the geth well enough to where you aren't going down once a round and finish the game as easily as you would a different faction, then the game was probably just as enjoyable.


Nope, you're still conflating success and fun.  I can go up against Geth on U/U/G, never die, and still hate my life.  Granted it's usually more fun to be doing well, and less fun to be doing badly, but doing well against the Geth does not automatically equate to having an enjoyable experience.

This is not just true for Geth in ME3, how many games are you good at but don't enjoy anymore?  Or, are you good at your job?  Does that mean you come home every day thinking about how much fun you've had and how much you can't wait until 9am tomorrow?  (If you're a skydiving instructor then that doesn't count.)

The context was for a video game and not a job. Stretching an example, like the one I gave, beyond its bounds is a poor way to prove a point.
"This is not just true for Geth in ME3, how many games are you good at but don't enjoy anymore?"
This does happen, but not having fun out of frustration is different than growing bored of a game. 

Anyways, the point was to show a possible relation between doing well in a video game and having fun (admittedly, this could vary from person to person) and not to suggest a direct correlation. See use of "probably"

#189
Rifneno

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ASmoothCriminalx wrote...

The logic is simple. If you die more than you are accustomed to, you are not having fun. If you know how to play against the geth well enough to where you aren't going down once a round and finish the game as easily as you would a different faction, then the game was probably just as enjoyable.

The frustration comes from playing U/U with a setup that doesn't account for the geth, so the simple answer is, account for the geth. lol


Your words have enlightened me.  From now on I shall account for double missiles coming through walls, flamethrowers with a 40 foot each, infinite turrets of mega dps, waves of invisible staggermasters that ignore stagger, ect.  I just have to press up up down down left right left right b a start at the menu, right?

#190
Sihmm

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ASmoothCriminalx wrote...

The context was for a video game and not a job. Stretching an example, like the one I gave, beyond its bounds is a poor way to prove a point.
"This is not just true for Geth in ME3, how many games are you good at but don't enjoy anymore?"
This does happen, but not having fun out of frustration is different than growing bored of a game. 

Anyways, the point was to show a possible relation between doing well in a video game and having fun (admittedly, this could vary from person to person) and not to suggest a direct correlation. See use of "probably"


You're right, but I was using extremes to try and communicate the point you seemed to be missing - which is, though yes there is usually a relationship between success and fun, the two are not the same thing, and the reason most people I know hate the Geth is not because they aren't successful against them but because they don't enjoy playing against them.

Dream-Maker wrote...

Despite all the bugs I don't mind
fighting them on U/U/G or in platinum. Of course I'd like their bugs and
stunlock issues to be fixed, but it has never annoyed me to the point
that I just don't want to play them anymore. I think the game would be
even more boring if I refused to play 1 faction out of 3.


I dislike the Geth, but when I stopped playing them I did get bored of the game quite quickly - though possibly that was a result of not doing U/U anymore.

Also I
doubt the bug fixes would change anything on how the faction would be
played against as a whole. The Geth are obviously intended to have
extremely high firepower and, as machines, superhuman reflexes. So even
if they remove stunlocks, buggy hunters and rocket glitchers on the geth
side, you'll still have to make extensive use of cover and progress
calmly in order to fight them. That's actually the whole point of having
different factions, you can't (and aren't supposed to) fight them the
same way.


The trouble is that, bugs aside (and yes glitchy behaviour is a big part of why the Geth are annoying), the Geth have been buffed way out of their niche - which I saw as fragile but high damage and control-heavy.  Now they're tough as nails as well as having ridiculous damage, accuracy and control.

So in theory I agree but in practice it's just not much fun at present.

#191
kil_edward93

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tl;dr
Get over it.

#192
ASmoothCriminalx

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Rifneno wrote...

Your words have enlightened me.  From now on I shall account for double missiles coming through walls, flamethrowers with a 40 foot each, infinite turrets of mega dps, waves of invisible staggermasters that ignore stagger, ect.  I just have to press up up down down left right left right b a start at the menu, right?

In this order: 1) Lag

2) pyros have the range of a reegar carbine so unless that is the weapon you are using, I don't see your point

3) If you are caught in the open by hunters the first thing you do is turn away and get out of LoS. Most classes have an angle at which you can't be staggered by prime cannons, hunters, warps. Then you use powers/right-hand advantage/staggering weapons.

Nah, just trial and error and the capacity to learn.

#193
BioticArm

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Has anybody mentioned the Pyro campers? When 5 of them stand over your dead body, so none of your teammates want to try and save your sorry ass...

#194
Dream-Maker

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Sihmm wrote...

The trouble is that, bugs aside (and yes glitchy behaviour is a big part of why the Geth are annoying), the Geth have been buffed way out of their niche - which I saw as fragile but high damage and control-heavy.  Now they're tough as nails as well as having ridiculous damage, accuracy and control.

So in theory I agree but in practice it's just not much fun at present.


I'm pretty sure they had all of this from the beginning. To my knowledge the only buffs they got was a general health buff and the removal of head shots on primes.

It's very possible that this general stamina buff made their strenghts and bugs more apparent as a result though.

Maybe bioware should nerf back their health a bit but IMO they should only do that when the geth's bugs will be fixed and new units added to the faction to balance some of their weak points.

Modifié par Dream-Maker, 25 septembre 2012 - 03:05 .


#195
Mr. Pockets

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Pedactor wrote...

Hey I just met you

This is crazy.

Geth are cheaters

U/C/G maybe?


Um, can we be best friends? Thanks.

#196
Anduin The Grey

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I love the Geth, when Bioware stimmed them up with psycho eezo you can now actually seem to ****** them off, Geth Hunters especially, they'll often sit just out of grab range, shoot them in the face a couple of times or let loose a power and they seem to throw caution to the wind.

I will say however, although they're pretty weak, I hate Geth Rocket Troopers with a passion, more so than Phantoms and whereas Banshees used to be at the top of my hate list when I first started playing, since I worked out you just save them till last (apart from some objective waves) they're pretty tame.

#197
PaperAlien

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Kroguard> Geth.
But with anyone else, it's fairly annoying.

Rocket trooper's aren't that bad, I swear they can hurt themselves with their own rockets.

#198
Sihmm

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Dream-Maker wrote...

Sihmm wrote...

The trouble is that, bugs aside (and yes glitchy behaviour is a big part of why the Geth are annoying), the Geth have been buffed way out of their niche - which I saw as fragile but high damage and control-heavy.  Now they're tough as nails as well as having ridiculous damage, accuracy and control.

So in theory I agree but in practice it's just not much fun at present.


I'm pretty sure they had all of this from the beginning. To my knowledge the only buffs they got was a general health buff and the removal of head shots on primes.


Yeah, that's exactly what I meant.  If something can kill or disable you very fast but is also very fragile, that kind of makes sense.  Not so much if they take more shots to take down than most other equivalent enemies.

And because they survive longer (and because of spawn number changes), that does make their glitchiness far more apparent and annoying.

Given that Bioware apparently balance based on how many people are playing a faction/winning against a faction, they might regard the fact that Geth are no fun as irrelevant, and only care about how much people wipe against them.

#199
Zero132132

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ASmoothCriminalx wrote...

Sihmm wrote...

No see, your post is about fighting successfully against Geth.  That's different from having fun while fighting the Geth.  You can't just conflate the two.  I doubt anyone in this thread has trouble fighting Geth successfully if they're prepared for it.  But getting credits isn't automatically fun.

I used to play U/U/G PUGs almost exclusively, and it got to the stage where every time I got Geth, even though we got our credits, I hated the game a little more.  Eventually I stopped playing for around a month, and when I came back one of my first games was Condor/Geth.  We got a full extraction; I didn't play again for a week.

It is possible to have fun against the Geth, but usually for me that revolves around taking something that'll utterly wreck them (like a Kroguard or Paladin) and then cheesing over them as much as they usually cheese over players.  And that gets boring fast.  By contrast I can play pretty much any setup against Reapers or Cerberus and have fun.


The logic is simple. If you die more than you are accustomed to, you are not having fun. If you know how to play against the geth well enough to where you aren't going down once a round and finish the game as easily as you would a different faction, then the game was probably just as enjoyable.

The frustration comes from playing U/U with a setup that doesn't account for the geth, so the simple answer is, account for the geth. lol

"You can't conflate success with fun."
"Sure, but success is the same as fun."

No. I can handle the Geth just fine, and I like U/U/G. I don't find dying fun, so failure is decidedly not fun, but victory isn't always fun either. The most obvious example is White/Geth/Gold when everyone's hiding behind a counter. Easy as hell to win, and a lot of the time, a patient team will get the '10 waves survived' medal. But the strategy isn't fun.

The Geth are that way in general for me. Too much caution is required. Many of the enemies, you have to fight from cover if you aren't a Kroguard or Destroyer. If you round a corner and hit a group of Pyros, you can be down before you know what's happening. The same thing happens if they sneak up behind you, since the flamer animation usually won't even make it to what you see on-screen until your shields are already down.

It isn't AT ALL that these things are insurmountable, it's just that the playstyle that I find enjoyable (aggressive) is heavily punished against this faction, so I never have fun against them. Unless I'm Kroguarding, Then it's like, "**** YOUR STUNLOCK YOU ROBOT ****ES!" Kroguarding makes me happy against the Geth.

#200
vliktor

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Geth are frustrating indeed. I hate the Hunters and the Geth turrets a lot.

But when playing against them using an N7 Shadow or a Geth Infiltrator, and it all gets too easy.