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Tone down the romances!


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#326
Maria Caliban

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marshalleck wrote...

How about no stupid, juvenile romances for once? Since Bioware can't get it right, get rid of all of it and use the zots elsewhere.


Before anyone asks, I'm the one who peed in marshalleck's Cheerios, and I've done so consistently for the last three years.

Modifié par Maria Caliban, 25 septembre 2012 - 06:43 .


#327
marshalleck

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SirGladiator wrote... Romance is one of the most important parts of any game,

Pong? Chess? Dark Souls? BlazBlue?

Romance is completely optional and usually irrelevent

#328
upsettingshorts

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marshalleck wrote...

SirGladiator wrote... Romance is one of the most important parts of any game,

Pong? Chess? Dark Souls? BlazBlue?

Romance is completely optional and usually irrelevent


Clearly you've never used the long flat piece in Tetris to fill a gap in the blocks.  It's pretty satisfying.

#329
Masha Potato

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marshalleck wrote...

Romance is completely optional and usually irrelevent

 

Just like real life

Modifié par Masha Potato, 25 septembre 2012 - 06:46 .


#330
mesmerizedish

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Upsettingshorts wrote...

marshalleck wrote...

SirGladiator wrote... Romance is one of the most important parts of any game,

Pong? Chess? Dark Souls? BlazBlue?

Romance is completely optional and usually irrelevent


Clearly you've never used the long flat piece in Tetris to fill a gap in the blocks.  It's pretty satisfying.


Why is it that whenever anyone says "romance," they usually just mean screwing?

#331
mousestalker

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Maybe DA3 should go all historically authentic and have arranged companions?

#332
Momiji.mii

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I'm looking forward to see what Sylvia can bring to the Dragon Age world. I think of how great DA2 was and how it will be even better with some fresh blood in the writing team. :)

As for the topic, I think that the romances are an amazing addition to the games and I'm glad the feature is here to stay. Of course us fans will always want more, and we love discussing the romances so much that we probably tend to forget that they aren't central to the plot. That's just how we roll here on BSN. :) Also, not to be forgotten, is the fact that the romances spawn a ton of really amazing fanart and other awesome fandom stuff that prolongs the lifespan of the game (at least to me).

But honestly, to me these romances add a lot of replay value to the game. I try to make at least one playthrough per romance. Maybe more than one if I find a real favourite. I'm currently playing Isabella's romance and its really a nice change from the broody (but equally awesome) Anders and Fenris romances. I love how varied they all are.

So, if there's say, 4 romances that can be played as both female or male PC, I'll with time probably play the game at least 8 times. Just saying. ;)

#333
Masha Potato

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mousestalker wrote...

Maybe DA3 should go all historically authentic and have arranged companions?


That would be Cullen 

#334
SamaraDraven

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I think the romances are fine. I don't always romance someone in every playthrough but when I don't, the game doesn't feel as personal. What I'd really love is to see the romances done differently. Not more, or "better" necessarily... just restructured so the chances to begin/advance/and..*cough*copulate*cough* don't feel like a mission. The fact that I do like the element they add to the game made me wonder why. I also like Varric, not in a romantic way though. I like Aveline too. I love the part where you can talk to Isabela when she tells you "You're alright, Hawke". I'd love to see more friendship moments. My favorite stories have parts where the characters all gather 'round and have a meal together or just BS by the campfire.

I wouldn't take anything away from the romances though. Like I said, while I don't think they need more, I do think they could be done in a better organized fashion. Perhaps, having fewer of the companions be romance-able is the answer? Perhaps adding more companions who aren't love interests to the usual roster? I don't know. I do know that adding more to anything would mean more time and money and time is money so that's not likely. Perhaps for those who want don't want romances, there can be a setting you set when you're customizing your character that precludes your PC from the romances altogether. If you could assign "Married, Married with Children, Single or Not Interested" to your character's build...

That sounds terribly like a facebook relationship status setting... Blight it all!

As for the fan focus on romances that are in the game... I think it's normal. Humans are rather preoccupied with seduction. Otherwise Twilight wouldn't have sold nearly as well. Knowing as little as we do about DA3, people are going to come up with anything their minds can imagine. I'd rather see speculation about game play and story but I'll take romance possibilities over blind hate just because they're using an engine known primarily for use in FPS titles and ignorant rage about the title.

Modifié par SamaraDraven, 25 septembre 2012 - 06:58 .


#335
Tasmen

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ishmaeltheforsaken wrote...

Upsettingshorts wrote...

marshalleck wrote...

SirGladiator wrote... Romance is one of the most important parts of any game,

Pong? Chess? Dark Souls? BlazBlue?

Romance is completely optional and usually irrelevent


Clearly you've never used the long flat piece in Tetris to fill a gap in the blocks.  It's pretty satisfying.


Why is it that whenever anyone says "romance," they usually just mean screwing?


In that case, I'm going to romance the hell out of you, Ishy.

#336
mousestalker

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I'd say tone down the bad romance. There's this kid around here that keeps playing it over and over again.

#337
Nymiria

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A good RPG is like a cake you get from the supermarket. It's ok. You know it will taste good. But you really can't have it exactly the way you'd like it.  It''ll do in a pinch.  A great RPG is like a cake you order at the bakery. It's made with fine, fresh ingredients. It is custom made in any, shape, size or  flavor.  You name it you can have it. I have come to view Bioware as a fine bakery. 

Just like when you make a cake, in order to make it taste good, you have to combine all of the ingredients.  All of elements that make an RPG fun must be combined in order to have the totally engrossing experience we expect when we choose that genre of video game to play.  If you just want to kill things there are plenty of games out there for that. The story is important here. We want to get to know our character.  Romances allow us to see our character develop and we start to feel we are getting to see sides of the character we have previously not seen before.

I'm reminded of a friend who used to manage an indoor swimming pool. As he walked out on the front of pool deck, a guest told him the pool was so cold she couldn't even put her feet in without feeling a chill. When he got down to the other end of the pool a guest asked him for a bar of soap. Not understanding what the guest meant he asked for a explanation. The guest replied it's so hot in this pool you could take a bath. Meaning,Image IPB you can please all of the people all of the time.

Right now, we, the customers, are placing our order.  And they are doing everything they can to hear what we are saying.  Different aspects of the game appeal to different people. So why not provided sliders that allow the gamer to further customize their experience.

#338
SeismicGravy

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Upsettingshorts wrote...

Clearly you've never used the long flat piece in Tetris to fill a gap in the blocks.  It's pretty satisfying.



Ooooh Yeah! B)

Don't use the ones that curve at the end though.  They get stuck and don't go in all the way.

#339
Zeralos

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Tone done the romances and what? You remain with an empty shell, just like skyrim. You see, romance is already a feature to the Bioware games, and they do a hell of a job with them, and people like it as it is. You are asking the impossible, and you will fail.

#340
NovaBlastMarketing

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SirGladiator wrote...

snip.... Romance is one of the most important parts of any game, obviously its not the 'only' part, but definitely the more the better, and it may be 'the' most important part of the game when it comes to desire to replay it once its over. The more romance the better!


I agree  its  the keystone that IMO makes a game a true  RPG  "worth playing"  and then  it also effects the replay value  but Bioware has made it  clear that it is just   a minor less important  part of the game that dosnt even deserve  to  be "equals"

 Leaving me  feeling like oliver twist for even  asking

'What!' said the master at length, in a faint voice.
'Please, sir,' replied Oliver, 'I want some more.'
The master aimed a blow at Oliver's head with the ladle; pinioned him in his arm; and shrieked aloud for the beadle.

Modifié par NovaBlastMarketing, 25 septembre 2012 - 07:08 .


#341
Stiler

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The Morrigan romance was one of the best video game romances in gaming history imo.

Mainly because unlike other characters in games with romance choices (even some in DA itself) she didn't "throw" herself at you or come off as cheap/meaningless, if you took the high road.

Throughout the game you got to understand her more, her character had a depth that opened up to you as you went on with her.

I don't want to see romances toned "down," I want to see more MEANINGFUL adult and mature romances like Morrigan and not such a higher number focusing on cheap/childish style romances (IE Zevran).

#342
Deventh

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argan1985 wrote...

I've been away from these boards for a few years, and I can hardly believe my eyes now that I'm back. It seems at least a third of all game threads are in some way related to the romance options in the game. I can't believe that this is what RPGs have come to focus on.

Remember BG2? That was done in a good way, the romance was there as something in the background; adding a little bit to the story of the Bhaalspawn, if you will. But the way it was done in DA2 and the way it is focused on in "Things you want for Dragon Age 3"-threads is staggering.

Please, focus on the core gameplay mechanics and create a good RPG instead of spending a lot of resources on what in my opinion should just be secondary content.

I have a feeling that a lot of you may disagree with me, but it just feels like there are many other areas where resources would be better spent.

Don't freaking play the game then, christ. I don't want them to "tone down" the romance. So how about it? Will they listen to one whiny fan or to the majority?

PS. Who seems to have only ME2 added.

#343
Maclimes

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Nymiria wrote...

A good RPG is like a cake you get from the supermarket. It's ok. You know it will taste good. But you really can't have it exactly the way you'd like it.  It''ll do in a pinch.  A great RPG is like a cake you order at the bakery. It's made with fine, fresh ingredients. It is custom made in any, shape, size or  flavor.  You name it you can have it. I have come to view Bioware as a fine bakery. 

Just like when you make a cake, in order to make it taste good, you have to combine all of the ingredients.  All of elements that make an RPG fun must be combined in order to have the totally engrossing experience we expect when we choose that genre of video game to play.  If you just want to kill things there are plenty of games out there for that. The story is important here. We want to get to know our character.  Romances allow us to see our character develop and we start to feel we are getting to see sides of the character we have previously not seen before.

I'm reminded of a friend who used to manage an indoor swimming pool. As he walked out on the front of pool deck, a guest told him the pool was so cold she couldn't even put her feet in without feeling a chill. When he got down to the other end of the pool a guest asked him for a bar of soap. Not understanding what the guest meant he asked for a explanation. The guest replied it's so hot in this pool you could take a bath. Meaning,Image IPB you can please all of the people all of the time.

Right now, we, the customers, are placing our order.  And they are doing everything they can to hear what we are saying.  Different aspects of the game appeal to different people. So why not provided sliders that allow the gamer to further customize their experience.


Maclimes approves (+10)

#344
LPPrince

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Stiler wrote...

The Morrigan romance was one of the best video game romances in gaming history imo.

Mainly because unlike other characters in games with romance choices (even some in DA itself) she didn't "throw" herself at you or come off as cheap/meaningless, if you took the high road.

Throughout the game you got to understand her more, her character had a depth that opened up to you as you went on with her.

I don't want to see romances toned "down," I want to see more MEANINGFUL adult and mature romances like Morrigan and not such a higher number focusing on cheap/childish style romances (IE Zevran).


Nice.

#345
SamaraDraven

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Wow. Looks like the name calling, superiority complex justification and vitriol have started flowing... Lockdown should be coming soon...

#346
Sidney

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Stiler wrote...

The Morrigan romance was one of the best video game romances in gaming history imo.

Mainly because unlike other characters in games with romance choices (even some in DA itself) she didn't "throw" herself at you or come off as cheap/meaningless, if you took the high road.

Throughout the game you got to understand her more, her character had a depth that opened up to you as you went on with her.

I don't want to see romances toned "down," I want to see more MEANINGFUL adult and mature romances like Morrigan and not such a higher number focusing on cheap/childish style romances (IE Zevran).


Morrigan was actually a pretty bad romance structurally. Not in and of itself but you could basically "finish" the romance arc insanely fast if you did the Mage Tower first. The first time I played I blipped through the romance so fast I barely noticed it...and not on purpose quite by accident.

#347
marshalleck

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ishmaeltheforsaken wrote...

Upsettingshorts wrote...

marshalleck wrote...

SirGladiator wrote... Romance is one of the most important parts of any game,

Pong? Chess? Dark Souls? BlazBlue?

Romance is completely optional and usually irrelevent


Clearly you've never used the long flat piece in Tetris to fill a gap in the blocks.  It's pretty satisfying.


Why is it that whenever anyone says "romance," they usually just mean screwing?

Because that's what Bioware "romance" is.

#348
Masha Potato

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Stiler wrote...
adult and mature romances like Morrigan and not such a higher number focusing on cheap/childish style romances (IE Zevran).


lol 

#349
Deventh

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ishmaeltheforsaken wrote...

Upsettingshorts wrote...

marshalleck wrote...

SirGladiator wrote... Romance is one of the most important parts of any game,

Pong? Chess? Dark Souls? BlazBlue?

Romance is completely optional and usually irrelevent


Clearly you've never used the long flat piece in Tetris to fill a gap in the blocks.  It's pretty satisfying.


Why is it that whenever anyone says "romance," they usually just mean screwing?

I think i said this before in another thread, but i will say it again:

Romance ---> Screwing. One leads to the other. <3 

#350
hexaligned

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Masha Potato wrote...

Stiler wrote...
adult and mature romances like Morrigan and not such a higher number focusing on cheap/childish style romances (IE Zevran).


lol 

Yes, that sums it up nicely.