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Tone down the romances!


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#76
Maclimes

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TheJediSaint wrote...

I think that while combat is what Bioware's games mostly about, romance is what helps it stand out from the ocean of games that focus on combat.   Well, the story telling is what helps them stand out, but the romances are one of the ways that help players feel a sense of "ownership" over their personal in-game story.  


This is an extremely good point.

99% of video games out there are combat-centric, or at least contain massive amounts of combat.

Few of them are able to grab you with an intriguing story, in which you really feel you are taking a part and writing your own adventure. Bioware games have always been king when it comes to really making you feel like you are your own character, having adventures and changing the world around you.

#77
The Elder King

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PinkDiamondstl wrote...

The Hierophant wrote...

PinkDiamondstl wrote...

Romances are in all RPGs.Get this dude off of this site.

Pokemon?

Ash and Misty.


It was in the anime, not in the various games.
And Pokèmon making babies =/=romances.

#78
The Hierophant

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Some Geth wrote...

The Hierophant wrote...

Vandicus wrote...

The Hierophant wrote...

PinkDiamondstl wrote...

Romances are in all RPGs.Get this dude off of this site.

Pokemon?


Pokemon breeding. Hot skitty on wailord action man.

How's that even possible?:mellow:

Both are in the same Egg group.=]

For years this was always my reaction to Pokemon breeding compatibility...

*image removed per Site Rule #6: Please remember this is a discussion forum*

Modifié par Selene Moonsong, 24 septembre 2012 - 09:13 .


#79
David Gaider

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NovaBlastMarketing wrote...
Well I am glad to hear that   it will be in the game   as  per   what you have been doing normally .  I am concerned by your statement means  that you are  not  going  to try to improve  on what you have been doing and add substantially more  content , options and resources  ,

I Personally I would like to  see  the romance  contented   minimum  of at least  doubled to what you  have done  in previous games,


Adding double the content would require it to be a much more important part of the game. We're not going to do that. If that's your estimation of what it would take to make the romances "better", then they're going to have to remain as good as they are now.

Which doesn't mean we won't make changes to how we go about them (as we always do, from game to game), but doubling the content certainly isn't on the table.

#80
Maclimes

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Although there are admittedly a dozen threads about this on the front page alone, lets cut out the Pokemon tangent and get back on target, people.

#81
Blackrising

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argan1985 wrote...




I want more romance! >:D

I think that romance is what really
seperates Bioware games from other games. Deus Ex had choices as well
(or so I've heard) and yet I have no intention of ever playing it.
Because I'd be missing the connection to the characters I can only get
in Bioware games.

Skyrim was a great RPG and I spent a lot of
time on it, but it beats none of the Bioware games, because it felt
painfully cold and soulless.

I think Bioware might have spoilt me. I can never enjoy generic games again. >.<


I can see your point, but is romances really necessary to connect with the characters? For me, I will always feel a much closer "connection" to, let's say, Morte than I will to e.g. Leliana or Ashley.



They may not be absolutely necessary, no, but infinitely more satisfying.

#82
legion999

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PinkDiamondstl wrote...

The Hierophant wrote...

PinkDiamondstl wrote...

Romances are in all RPGs.Get this dude off of this site.

Pokemon?

Ash and Misty.


Wrong.

#83
Rogbull

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All my favorite characters in the DA series were non-romanceable, I don't want to imply causality but if there is a link then I'd hope they don't expand the romances to all companions

#84
TK514

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I don't know how they could be toned down any more and still exist. They already seem to be little more than 'three conversations and a night of passion' as is.

#85
Altered Idol

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TK514 wrote...

I don't know how they could be toned down any more and still exist. They already seem to be little more than 'three conversations and a night of passion' as is.


Agree with this, there does need to be a bit more substance to the relationship. I do like how DA2 made each romance unique but feel they could go further with it. I like the idea of wrong actions leading to possible break-ups but a chance at redeeming the relationship later in the game. Not specifically that but just a bit more than choose the right lines. 

#86
TMZuk

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argan1985 wrote...

I've been away from these boards for a few years, and I can hardly believe my eyes now that I'm back. It seems at least a third of all game threads are in some way related to the romance options in the game. I can't believe that this is what RPGs have come to focus on.

Remember BG2? That was done in a good way, the romance was there as something in the background; adding a little bit to the story of the Bhaalspawn, if you will. But the way it was done in DA2 and the way it is focused on in "Things you want for Dragon Age 3"-threads is staggering.

Please, focus on the core gameplay mechanics and create a good RPG instead of spending a lot of resources on what in my opinion should just be secondary content.

I have a feeling that a lot of you may disagree with me, but it just feels like there are many other areas where resources would be better spent.


QFT!

#87
NovaBlastMarketing

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David Gaider wrote...

NovaBlastMarketing wrote...
Well I am glad to hear that   it will be in the game   as  per   what you have been doing normally .  I am concerned by your statement means  that you are  not  going  to try to improve  on what you have been doing and add substantially more  content , options and resources  ,

I Personally I would like to  see  the romance  contented   minimum  of at least  doubled to what you  have done  in previous games,


Adding double the content would require it to be a much more important part of the game. We're not going to do that. If that's your estimation of what it would take to make the romances "better", then they're going to have to remain as good as they are now.

Which doesn't mean we won't make changes to how we go about them (as we always do, from game to game), but doubling the content certainly isn't on the table.


Thanks for  responding   double  the content was  just my way of expressing some form  of quantifiable amount . 

My main  concern is that   it is treated  "less important"   usually  very  slim  amount of  "romance  minutes" in the  game  All i am really asking for is that you  raise its  importance level up a level or or two 

If that is not possible to  add  it to the game  itself  is it possible to make  romance dlc  I would happily pay for them  that's not  an issue at all.

If  you can't /don't want to that   can you release the tools that  will    allow  Modders to make   additions to the game as they did  in BG2 .   I can only speak for myself it  is  a major part of the game in my view.

Just  as final note lot of the suggestions  here would make the game have add more replay value without  moving from the  optional content realm.

Modifié par NovaBlastMarketing, 24 septembre 2012 - 09:14 .


#88
TMZuk

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argan1985 wrote...

Hm, yeah that was a stupid idea. I don't think you could even stack it into the bag of holding to free up inventory space...


Ermmm... for some reason that makes me think of an old PnP D&D campaign I played in.... where I had a bunch of animated skeletons in a Bag of Holding... each time we met enemies, I started by emptying the bag... So, yeah! :whistle:'course you can have a baby in a Bag of Holding!

#89
frostajulie

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argan1985 wrote...

I've been away from these boards for a few years, and I can hardly believe my eyes now that I'm back. It seems at least a third of all game threads are in some way related to the romance options in the game. I can't believe that this is what RPGs have come to focus on.

Remember BG2? That was done in a good way, the romance was there as something in the background; adding a little bit to the story of the Bhaalspawn, if you will. But the way it was done in DA2 and the way it is focused on in "Things you want for Dragon Age 3"-threads is staggering.

Please, focus on the core gameplay mechanics and create a good RPG instead of spending a lot of resources on what in my opinion should just be secondary content.

I have a feeling that a lot of you may disagree with me, but it just feels like there are many other areas where resources would be better spent.


first of all have you even played Biowares games?  The romances ARE toned down, it is us the fans that tone it up The romances are still good, and in the background and add a bit to the story but it is us the fans who get all excited about it and there are reasons for this.

1.  People respond to romance and the idea of love, it is an integral part of being human and it personalizes a story in a way nothing else can.

2.  Bioware is the only gaming company that takes advantage of this aspect of the human condition and uses it as a way to enhance and strengthen their stories and games.  This is called novelty and it has not worn off yet.

3.  Bioware has never made a game that focused on the romances.  They have always struck a good balance.  It has always been the fans who have asked for more.  Its because they are good at it.

So to sum it up Bioware is not the one who has hyped up the romances and need to tone it down.  It is us the fans who hype them up because they are so enjoyable and novel.  And if you don't like it you need not read the romance related threads.  We are not going anywhere.

#90
TheJediSaint

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Bastila_Rules wrote...

*Respectful Snip*


That's great to hear. I always liked how they were written. Though I'm still a bit upset Alistair dumped my female dwarven noble when he became king. I nearly cried. Still, it made some sense.



On a simliar note, I very much liked how Morrigan's romantic plot developed and I do admit to getting a little misty-eyed when she left my Human Noble Warrior.  David Gaider (Who wrote both Alistair and Morrigan) know's just the right amount of twist to put into the dagger after he stabs you in the heart with it.

#91
THEE_DEATHMASTER

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I think some fans just want Bio to make visual novels. Or maybe those same fans don't know what a visual novel is and are desiring it out of these games :alien:

#92
CarlSpackler

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David Gaider wrote...

NovaBlastMarketing wrote...
Well I am glad to hear that   it will be in the game   as  per   what you have been doing normally .  I am concerned by your statement means  that you are  not  going  to try to improve  on what you have been doing and add substantially more  content , options and resources  ,

I Personally I would like to  see  the romance  contented   minimum  of at least  doubled to what you  have done  in previous games,


Adding double the content would require it to be a much more important part of the game. We're not going to do that. If that's your estimation of what it would take to make the romances "better", then they're going to have to remain as good as they are now.

Which doesn't mean we won't make changes to how we go about them (as we always do, from game to game), but doubling the content certainly isn't on the table.


Perfectly reasonable considering the game(s) you guys are intenting to make.  What I think would be interesting though is given Bioware games are at least partially known for their romances, is for Bioware to attempt a game where it is a primary theme.  Certainly many other games have used romance as a primary motivation, even the original prince of persia, mario, etc could be said to have it as a driving story theme even if there was no real romance gameplay.  And given Bioware's attention to the feature as a whole I'd be interested in seeing the results. 

Of course all of the problems you normally run into with romances would be magnified times ten.  Heh the forums alone would provide all kind of amusement for those of us on the outside. Image IPB  Probably not as fun for you guys though. 

#93
Sakanade

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If you want romances in your games so much, go play a dating sim?

Modifié par Sakanade, 24 septembre 2012 - 09:22 .


#94
Selene Moonsong

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Hmmm... While various forms of combat are most certainly one of the most important aspects, it seems more like telling a story is one of the most important aspects of BioWare's RPGs.

Things like romance and friendship story arcs and subplots do well to embellish on a story to flesh the characters out as reasonably believable characters within the context of the game.

This has been my impression of BioWare RPGS since the days of BG 2: SoA and has the feel of a trademark, IMHO.

#95
Blackrising

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STOP comparing Dragon Age or Mass Effect to visual novels and dating sims.
The ONLY thing they have in common is that they include a choice in who you want to date. DA/ME have an entirely different appeal.

So if you don't like romance in your games, then don't romance anyone.

#96
Altered Idol

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Romances have been part of great story-telling since the Arthurian Legends, so to suggest its out of order or some how unreasonable to have a good romance as part of the wider tale is neglecting the fact that its been part of fantasy literature for a thousand years. I don't feel like romance should have any special significance to other aspects of game development, but to ignore it would be detrimental to the overall story. 

#97
schalafi

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David Gaider wrote...

NovaBlastMarketing wrote...
Well I am glad to hear that   it will be in the game   as  per   what you have been doing normally .  I am concerned by your statement means  that you are  not  going  to try to improve  on what you have been doing and add substantially more  content , options and resources  ,

I Personally I would like to  see  the romance  contented   minimum  of at least  doubled to what you  have done  in previous games,


Adding double the content would require it to be a much more important part of the game. We're not going to do that. If that's your estimation of what it would take to make the romances "better", then they're going to have to remain as good as they are now.

Which doesn't mean we won't make changes to how we go about them (as we always do, from game to game), but doubling the content certainly isn't on the table.


I hope one of the "changes" will be to allow us to kiss and hug our LI's at appropriate times *throughout*  the game, not just a one time thing and then no more affection at all.

#98
The Hierophant

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Blackrising wrote...

STOP comparing Dragon Age or Mass Effect to visual novels and dating sims.
The ONLY thing they have in common is that they include a choice in who you want to date. DA/ME have an entirely different appeal.

So if you don't like romance in your games, then don't romance anyone.

With all the romance threads poping up instead of gameplay related threads, someone who's not familiar with the franchises would probably mistake them for the bolded.

#99
TheJediSaint

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Selene Moonsong wrote...

Hmmm... While various forms of combat are most certainly one of the most important aspects, it seems more like telling a story is one of the most important aspects of BioWare's RPGs.

Things like romance and friendship story arcs and subplots do well to embellish on a story to flesh the characters out as reasonably believable characters within the context of the game.

This has been my impression of BioWare RPGS since the days of BG 2: SoA and has the feel of a trademark, IMHO.


True.  To use a food analogy, if the story is the entree, romances and friendship subplots are the sides.  Combat, meanwhile, is the plate that the meal sits on.

Modifié par TheJediSaint, 24 septembre 2012 - 09:36 .


#100
bzombo

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David Gaider wrote...

NovaBlastMarketing wrote...
Well I am glad to hear that   it will be in the game   as  per   what you have been doing normally .  I am concerned by your statement means  that you are  not  going  to try to improve  on what you have been doing and add substantially more  content , options and resources  ,

I Personally I would like to  see  the romance  contented   minimum  of at least  doubled to what you  have done  in previous games,


Adding double the content would require it to be a much more important part of the game. We're not going to do that. If that's your estimation of what it would take to make the romances "better", then they're going to have to remain as good as they are now.

Which doesn't mean we won't make changes to how we go about them (as we always do, from game to game), but doubling the content certainly isn't on the table.

I'm happy to hear this. Romances are nice when they're a secondary part of the game. If they become the game, then we might as well go hunt down some Leisure Suit Larry games and play those instead.