Gremnock wrote...
Altered Idol wrote...
Why exactly does there have to be an either/or? Why can't they focus on both to give us the kind of game that appeals to all fans of the series. Give us the "core gameplay mechanics" that make the best RPG's but why not also give us realistic and believable romances that enhance the gaming experience?
I seriously don't understand the fractious nature of the romance aspect of RPG's. In the best games, romance doesn't detract for the quality of the game, it makes it better. In my opinion.
This..I agree 100%. I want my CULLEN!!! 
OMG yes cullen as a romance

And to OP I think it's unfair to ask the developer to tone down a part of the game so many enjoy. Really bioware should flush the romances out more b/c people want them so much. Romances are not a "sim" as some people call it. I actually think bioware has not embraced them as much as they should simply due to fear of being defined as a "sim" (it seems that's the case anyway). No, it's a story that we want to see happen. That's all.
I personally enjoyed watching Aveline romance Donnic as much as I enjoyed my Hawk romance Anders (boy that did not turn out

). Same for Tali and Garrus (though Tali sort of cuts out his heart and hands it to him). It just enriches the story is all.

And in Bioware's style romances fit REALLY well in the dialogue system and they add to the immersion. Bioware just might be the more "romantic" game developer and there's nothing wrong with that.
EX: In Skyrim all people wanted was ability to have children, not more romance dialogue. Bethseda's style is to make the player feel apart of the world. And so when you get married in skryim you don't quite feel apart of the world seeing other families have children. Then Bethseda made the game more immersive by not only allowing you to adopt but also to customize your house because that's just Bethseda's style. That made the bethseda "romance" perfect for a bethseda game due to the customization. Bioware's style is the dialogue circle where you get to know characters more by talking to them throughout the game. And romances open up a lot of information on each character. And so really asking for more romances is about a hairline away from asking for more emersion in the game. It's just another way to make the game feel like a rich experience as it is a role playing game. And as I said it just compliments Bioware's style.