Why is this game so .. bad..
#51
Posté 27 décembre 2009 - 11:49
Here is my preliminary assessment:
1. Difficulty
I have to agree wholeheartedly with the OP. The difficulty is extremely unbalanced.
Why are the random battles on the world map so difficult compared to the rest of the game? How exactly does a party with a rogue with Survival, Deft Hands, and 30+ Cunning find them themselves completely surrounded at extremely close range by over a dozen traps and enemies that have no stealth ability? How?
I clear the Brecilian Forest and Ruins and kill five revenants along the way, and then, after, for some reason, my party is forced use the world map to travel back to the Dalish Camp, even though there were previously able to travel directly between the locations without the world map. And so, being forced to use the world map, my party, who had just owned five different revenants, get ambushed and killed by mere bandits... awesome.
Suggestion to Bioware: random encounters should not put the party in totally unrealistic and improbable situations, and they certainly should not be more difficult than the crazy boss battles in which the party had prevailed over. The boss battles are very satisfying, so being killed in a random ecounter right after is very disappointing.
BTW, I am playing on Hard difficulty.
2. Length
It did seem to me in the Tower (you know the one I mean) that the level design was such that it made the quest as linear and as lengthy as possible, even though realistically, a tower would not be designed in such a way. It really did take a very very long time to complete, and it did seem a bit odd the way they artificially strength the length of the quest like that.
Overall though, I like that the game is long (I'm currently at 24% at 42 hours), and has some of the depth and epic-ness of the classic CRPGs. Dragon Age is the game that Neverwinter Nights should have been. And probably there is a lot of replay value too. After all, I have only tried out one origin so far...
3. class/skills/talents/spells system
It certainly needs refinement but I don't think it really affects the game that much.
4. Inventory Management and Items
I agree with OP. This needs a lot of work. Need a lot more space and much better random loot, especially from chests and dead elite/boss creatures.
5. Combat
Major disagreement with OP here. I think it is an excellent system overall. But where are the party formations?
6. Graphics
Character hands and forearms are way too big. Especially for the elves. The hands make characters look grotesque at times. Having different builds (slim, fat, etc) and differing heights for each characters, a la Phantasy Star Online, would be nice too. But perhaps this is limited by hardware. Nonetheless, I am impressed with the dialogue sequences though, no matter what others have said. As long as the hands aren't visible of course.
If the character models aren't so hot, at least the environments look and feel great. I've yet to find any place as expansive as the Korcari Wilds yet though.
7. Advertisement
Yes, the in-game advertisement is shameful. DLCs are a new concept to me, and, personally, I am skeptical of their value. Stone Prisoner, Return to Ostagar, Warden's Keep are supposedly a $27 USD value. A full-blown expansion pack typically costs $30 USD. So that means the DLCs provide almost as much "new" content as a full-blown expansion pack? Really? Is that true? My skepticaism comes from my completion of Stone Prison in less than two hours. And can't help but wonder if this content is actually "new" in the first place, considering the quest-giving NPC for Warden's Keep is already in the game.
And then of course, there is the fact that I can no longer load my save game unless I am connected to the internet...
Nonetheless, I think DLCs are a great way to add new content. But "new" is the important word here, and even completely new content must be reasonable priced.
#52
Posté 27 décembre 2009 - 11:52
Ugh....
Modifié par Adnihilis, 27 décembre 2009 - 11:58 .
#53
Posté 27 décembre 2009 - 11:59
On a side note, it's "dyslexic." That's almost like misspelling "intelligence."
No it's not.
A dyslectic is a person who has dyslexia.
#54
Posté 28 décembre 2009 - 12:01
#55
Posté 28 décembre 2009 - 12:02
#56
Posté 28 décembre 2009 - 12:07
#57
Posté 28 décembre 2009 - 12:18
Like this?Celuwen wrote...
I do agree with number 10. In game advertising is rather distasteful and hugely immersion breaking the first time you encounter it. Especially as it's in your camp, so you've probably been wandering talking to people, offering them gifts of variable quality, then suddenly you're faced with a big slap in the face with a wet cod.
#58
Posté 28 décembre 2009 - 12:23
I do agree that the difficulty scaling is very out of balance. I'm fine with monsters scaling up to a point, but there should be some sort of cap on some of them. It feels silly to conquer so many epic challenges, only to die in a field surrounded by 15 traps and 30 wolves.
#59
Posté 28 décembre 2009 - 12:35
#60
Posté 28 décembre 2009 - 01:19
#61
Posté 28 décembre 2009 - 02:07
#62
Posté 28 décembre 2009 - 02:15
Silensfurtim wrote...
this is the reason why i dont talk, argue, and even bother with:
1. Blizzard fans
2. Action-RPG fans
yaop...
#63
Posté 28 décembre 2009 - 02:31
#64
Posté 28 décembre 2009 - 02:32
wowisdabomb wrote...
BAD..
Top 10 List of why this game is bad..
1. The quests are long and boring.
I disagree, so far I've rather enjoyed them. Yeah they can be long, but I've yet to be bored.
2. The combat system is completely broken, and the melee class is a complete joke
I typically play Rogues so I can niether agree nor disagree, just say I haven't seen an issue yet
3. the magic system is way over powered compared to melee
I don't think so, I think it's about the same balance as every other RPG type game
4. Travel to complete quests is rediculously dificult when your jumped on by hords that seem to be more powerfull due to the numbers thrown at the group.
I will agree with this, but I don't think it makes the game bad, just a bit unbalanced. I do believe we should get at least one more person in the party.
5. back to combat.. it is broken because the class system is broken.
Works fine for me, so I guess I don't understand what you mean
6. the class system is a system that has 2 types, magic, non magic. with not much in between. The mage is also the healer, which makes no sense since they do poorly at healing and dsp.
Isn't that what most RPG's have, in reference to Magic and NonMagic? I believe you think it makes no sense because your used to D&D based games where you have Mages and Clerics, it doesn't bother me at all.
7, the NPC AI is geared to simply swamp the player by number, most of the time you have to perform a sort of pull to avoid being swamped.. almost all the time, which is rather pathetic for this sort of game.
I think this depends on the battle
8. Even at higher levels your group can be destroyed by a group of unarmed urchins(beggars with no armor or weapons), since the oponents scale up to higher levels, no mater what you do in this game... simply rediculous.
Again not really understanding the complaint here. I have yet to meet a unarmed urchin that can best my group, if that's happening to you I'd suggest rethinking how you level your people up, or combat strategies.
9. Always running out of space for your gear, and the extreme price to pay in game for measly bag space..
I have run out of space exactly one time, if I find myself filling up I simply return and get rid of what I don't need.
10. There is always a character in the camp with a neon "!" sign that is always present to 'sell more download content'... shamefull. .. just shamefull..
I haven't noticed this, but if it is true then yeah that's shameful
Over all IMHO this game is about 10 steps above games such as NWN2. Yeah I would like to see some more changes, especially in customization of stuff, but honestly I think overall this game is done brilliantly.
#65
Posté 28 décembre 2009 - 02:35
homedog 100000 wrote...
At least its better than mw2
Is it ever. I rage a little whenever I see MW2 on some gaming site's BEST GAMES OF 2009 list.
#66
Posté 28 décembre 2009 - 02:43
#67
Posté 28 décembre 2009 - 02:47
IMO it does only at the beggining ... but after the fade (if you pick all 21 points there ..) + gear + books + go back to Korkary wild after Ostagar+ side quests+ respec mod + DLC etc... =
Your character become OP whatever the class you play IF you built him Correctly (that means no spread , but points spent only on his dominant attributes ... example : Strength , Will and Con for 2H warrior ) .
My current one is level 20 , completely dominant , any ennemy or boss is a joke even if i take it alone , and i didn't complete the dwarf quest yet , but i completed everyother quest like a maniac , disabled every single trap and equipped that belt that enhance codex xp etc.. .
I agree they could have made like Morrowind , with AI having fixed level and skills , but they wanted something more "commercial" .. a bit like Bethesda with Oblivion and FO3 .. it's regrettable but its like this , they want casual gamers to play and buy their game too ...
Personally my main complaint about Dragon Age is the fact that it is a claustrophobic game , the areas are too small and we never forget that our freedom is restricted , if they want to make DAO 2 better , then they will have to work on a open world game and adding yet more inventory objects ( the variety of items/armors/weapons is one of the main gameplay interest in a RPG other than roleplaying and combat system , i wish there were even more items to /equip/find/use to personalize your PC)
Modifié par janus0891, 28 décembre 2009 - 02:49 .
#68
Posté 28 décembre 2009 - 02:50
wwwwowwww wrote...
wowisdabomb wrote...
10. There is always a character in the camp with a neon "!" sign that is always present to 'sell more download content'... shamefull. .. just shamefull..
I haven't noticed this, but if it is true then yeah that's shameful
I think he refer's to the Warden's Keep DLC quest starter. My thoughts is this on that guy. While he is there to boost likelihood of sales for the Warden's Keep DLC, I think he also adds to the story that pulls in the DLC content. While its annoying to have the "!" constantly there until you purchase the DLC, he also is how you start the quest. Unlike the one for Shale, which is basically autostart without getting any history on how you got the quest or even came upon knowledge of him in the first place. Out of the two methods, I would rather deal with the "!" quest npc then just have it auto-placed into my quest journal.
Modifié par Darkened Dragon, 28 décembre 2009 - 02:50 .
#69
Posté 28 décembre 2009 - 02:51
If it had the same atmosphere as Diablo then it wouldn't be Dragon age anymoreNDAv wrote...
What is wrong with action RPGs or Blizzard? I wish more RPGs, including Dragon Age, were as atmospheric as the original Diablo.
As for the problem with action RPGs . . . the story in them is usually very . . . what's the word I'm looking for . . . loose?
A good deal of the people who post here are RPG junkies and dislike a story that is "loosely" put together.
It is kind of hard to like a game when its story jumps all over the damn place . . .Pwillig wrote...
homedog 100000 wrote...
At least its better than mw2
Is it ever. I rage a little whenever I see MW2 on some gaming site's BEST GAMES OF 2009 list.
Though I did like the actual combat. FAL w/ shotgun attachment ftw.
#70
Posté 28 décembre 2009 - 02:57
#71
Posté 28 décembre 2009 - 03:04
He should have titled it , what could make DA better , or what i didnt like in DA .
#72
Posté 28 décembre 2009 - 03:52
wowisdabomb wrote...
BAD..
Top 10 List of why this game is bad..
1. The quests are long and boring.
2. The combat system is completely broken, and the melee class is a complete joke
3. the magic system is way over powered compared to melee
4. Travel to complete quests is rediculously dificult when your jumped on by hords that seem to be more powerfull due to the numbers thrown at the group.
5. back to combat.. it is broken because the class system is broken.
6. the class system is a system that has 2 types, magic, non magic. with not much in between. The mage is also the healer, which makes no sense since they do poorly at healing and dsp.
7, the NPC AI is geared to simply swamp the player by number, most of the time you have to perform a sort of pull to avoid being swamped.. almost all the time, which is rather pathetic for this sort of game.
8. Even at higher levels your group can be destroyed by a group of unarmed urchins(beggars with no armor or weapons), since the oponents scale up to higher levels, no mater what you do in this game... simply rediculous.
9. Always running out of space for your gear, and the extreme price to pay in game for measly bag space..
10. There is always a character in the camp with a neon "!" sign that is always present to 'sell more download content'... shamefull. .. just shamefull..
why r u so .. bad .. at .. rating ... a .. game?
#73
Posté 28 décembre 2009 - 04:16
-Do you want "fetch this, kill that" quests only? This is RPG, not hack and slash.
2. The combat system is completely broken, and the melee class is a complete joke
-That's why you are in a party of 4 people. You should choose party members that can cover your weaknesses.
3. the magic system is way over powered compared to melee
-Same as no 2. This game is single-player, party-based. If it had a multiplayer part wherein you can duel one another, then that argument becomes more valid. I have to say though, that without considering anything, that statement is true for BG2, NWN and DA.
4. Travel to complete quests is rediculously dificult when your jumped on by hords that seem to be more powerfull due to the numbers thrown at the group.
-There's the Easy difficulty. Bioware heard the community and made the "Easy" difficulty easier in a patch. And there's joy in dying, reloading and learning. You're not expecting a perfect first run are you?
5. back to combat.. it is broken because the class system is broken.
-Broken? How? Are you just comparing it with other class systems you know very well?
6. the class system is a system that has 2 types, magic, non magic. with not much in between. The mage is also the healer, which makes no sense since they do poorly at healing and dsp.
-The class system works well as it is. And there a specialization called spirit healer. The system is so flexible that you can combine spells/talents any way you want.
7, the NPC AI is geared to simply swamp the player by number, most of the time you have to perform a sort of pull to avoid being swamped.. almost all the time, which is rather pathetic for this sort of game.
- You're just talking about one possible strategy. Explore.
8. Even at higher levels your group can be destroyed by a group of unarmed urchins(beggars with no armor or weapons), since the oponents scale up to higher levels, no mater what you do in this game... simply rediculous.
-I think this scaling system is good. It makes the game much less linear. And I would rather have a challenging game than a walk in the park.
9. Always running out of space for your gear, and the extreme price to pay in game for measly bag space..
-only on your first run, trust me. On your 2nd run, you would know what items to keep or sell. You don't have to hoard everything you get.
10. There is always a character in the camp with a neon "!" sign that is always present to 'sell more download content'... shamefull. .. just shamefull..
-Report your concern here.
Modifié par StarMars, 28 décembre 2009 - 04:20 .
#74
Posté 28 décembre 2009 - 05:46
#75
Posté 28 décembre 2009 - 05:47





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