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N7 Crusader: It doesn't shoot where you think it does


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#26
landylan

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I thought this was common knowledge... It's the same thing the kishock does I think. They have a delay don't they? I've not played with it much. I used it twice and hated it.

#27
Saradas85

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In the early days I started using it I was very angry with it. Something was wrong. I think I self-corrected that 0.2s with practice

#28
Lexa_D

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Good find - as always!

#29
Cyonan

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landylan wrote...

I thought this was common knowledge... It's the same thing the kishock does I think. They have a delay don't they? I've not played with it much. I used it twice and hated it.


Tested both the Graal and the Kishock. It was while hosting which gives less issues.

They both have a delay(The Graal is about twice as worse as the Kishock, which wasn't too bad. Neither are as bad as the Crusader is), but it's projectile delay. You fire immediately then the projectile takes a fraction of a second to get there, which is more or less time depending on distance.

The Crusader just flat out doesn't fire where you're aiming. The bullet hits instantly but it doesn't hit where you're aiming unless you've been aiming there for 0.2+ seconds. Being hitscan also means that it's constant regardless of if you're hosting or not hosting. Nothing really matters what you do with the gun, it will always be roughly 0.2 seconds behind.

#30
DieselL

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yeah , i didn t now that all i know is that i have very good aim and when i tried it it sometimes didn t hit the target and i thought it was because of lag , nice that you figured it out ;) !!

#31
coldflame

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A question to the op, did you test this as host or client? Just curious if it could be lag-related much like many other weapons we've got.

#32
Grunt_Platform

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...This explains everything. Thanks for the info, Cyonan!

I was really wondering why the damage output with the gun always felt a bit low for what it should be.

#33
Cyonan

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tcgtqu wrote...

A question to the op, did you test this as host or client? Just curious if it could be lag-related much like many other weapons we've got.


All my tests are done as host.

Which sadly means it's not lag related, and it's not just another "host only weapon", as it affects the host as well.

#34
adamjmorgan

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Cyonan, thank you for confirming what I had suspected; hopefully it will get "fixed" now (I'm actually laughing at the notion as I type this) as I have a Crusader VI or VII now and I want desperately to love it.

I had described it to friends as though it took longer for the recoil to "settle" than the crosshairs would indicate, as I couldn't hit a shot unless I waited a beat longer than "felt" right. Now I know that wait was just helping to ensure I was on-target the .2 seconds required before shooting.

#35
Broganisity

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But the moment they fix this I won't be able to hit anything now that I've mastered the art of Crusading. :blush:

Modifié par Broganisity, 24 septembre 2012 - 11:24 .


#36
TheAdventurer29

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Calm down people. Crusader is host-only gun. With no host, it has the delay effect which is freaking irritating indeed.

#37
Eriseley

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Jack Crapper wrote...

Nice find. Thank you for that.

I find that if I overuse my Crusader the night before, it will sometimes shoot off center (a little to the left), especially in the morning. Has anyone else noticed this?

This can be corrected by a Smart Choke before firing. I do recommend avoiding Incendiary effects, however, as they can render aiming largely impossible.

Modifié par Eriseley, 24 septembre 2012 - 11:46 .


#38
Shampoohorn

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TheAdventurer29 wrote...

Calm down people. Crusader is host-only gun. With no host, it has the delay effect which is freaking irritating indeed.


Aside from the original post, the one 3 posts above you says that this is not a host/client effect.  Check it out.

#39
Cyonan

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TheAdventurer29 wrote...

Calm down people. Crusader is host-only gun. With no host, it has the delay effect which is freaking irritating indeed.


I tested it with hosting, it still has the glitch.

It isn't really a delay either, as much as it's just not hitting where you aim. The bullet itself still hits instantly, just not where your crosshairs are, unless you've been aiming at the same spot.

#40
FeralJester616

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Installation17 wrote...

It's a time machine!
(runs off screaming)


lol.

Nice one...
:ph34r:

#41
snarf001

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As with all weapons, when firing from distance I find that I actually have to shoot slightly ahead of a moving target, aiming directly at them while they are moving directly left or right will result in some shots missing. You don't aim to miss them of course but if they are across the map and moving left, you aim slightly to the left.

I think the Crusader was programmed with the same bullet trajectory as all other weapons but when they added the hitscan, it misses when aimed directly over a target because the game recognises the Crusader like all other weapons and applies the same rule of bullet trajectory. being hitscan, powers like overload should have replaced it.

Just my 2 cents.

#42
Rifneno

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... I can't think of any way to voice my opinion using only words allowed on a family forum.

#43
Komrade Kaos

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Thanx for this info. I usually whip out the shotgun for up close "runnin & gunnin" but after more than few Marauders decked me after I missed what should have been a guaranteed headshot I shelved the Crusader for the Piranha, I'm relieved to know that my eyesight isn't totally to blame for my performance with this weapon!

#44
LDStaredown

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Jack Crapper wrote...

Nice find. Thank you for that.

I find that if I overuse my Crusader the night before, it will sometimes shoot off center (a little to the left), especially in the morning. Has anyone else noticed this?

Image IPB
Image IPB
Image IPB
Image IPB
edit:giffing is hard

Modifié par LDStaredown, 24 septembre 2012 - 11:47 .


#45
llandwynwyn

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Broganisity wrote...

But the moment they fix this I won't be able to hit anything now that I've mastered the art of Crusading. :blush:


Don't worry, they won't ever fix it. They may even buff it again to make peace with us. :innocent:

#46
soultaker65

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Thanks for finding this.

#47
aarnold1

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I'm a fan of the Crusader (and advocate further buffs). I have seen the same effects and I think you are right. I've wondered if the targeting was off a bit. I also would rather get rid of the cross hairs and instead have a tight round circle that shows roughly where the slug would hit.

The color changing of the cross-hairs is what throws people off. Just because it highlights "good" doesn't mean it will actually hit.

#48
rtbh99

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a bug? in mass effect 3? no way!

#49
Flambirex

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Oh no! A bug in multiplayer. Well, it'll be fixed by tomorrow.

#50
Astreon

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I always suspected something was weird with the Crusader's behavior... first time I used it, I went looking for the weapons doc to see if it had some hidden charge up time or something. I haven't used it since, and with this new find from Cyonan, won't be revisiting it until it's patched!

Naturally, it's my highest leveled N7 weapon.