Even if it does just a little I'd be happy, I want an excuse to make it black, like the rest of my N7 guns
N7 Crusader: It doesn't shoot where you think it does
#126
Posté 20 octobre 2012 - 09:03
Even if it does just a little I'd be happy, I want an excuse to make it black, like the rest of my N7 guns
#127
Posté 20 octobre 2012 - 09:07
#128
Posté 20 octobre 2012 - 09:14
#129
Posté 20 octobre 2012 - 10:06
BleedingUranium wrote...
As I still don't have this in MP yet, does Smart Choke actually do anything, given that it fires a single slug? I'm not talking about the delay issue, just whether SC actually improves the spread or not.
Even if it does just a little I'd be happy, I want an excuse to make it black, like the rest of my N7 guns
It doesn't, since its accuracy is perfect.
Crusader is insane on a Destroyer. You get 5 or 6 shots depending on the DM, fires as fast as a Scimitar, and guarantee headshot kills on any non-shielded enemies in Gold. It's 50cm innate piercing is epic as it means you can just put on barrel and spare ammo. It's tiring to use, obviously, but very rewarding.
#130
Posté 22 octobre 2012 - 04:31
The reference that I used was that I counted the time from when the ammo count dropped, to when the muzzle flash occurred. (I couldn't see if there was an impact graphic at that point due to the muzzle flash and the short range that I had used. )
So it went like this.
Ammo count dropped between the frames at times 4.567 and 4.600 seconds.
Muzzle flash at between 4.667 and 4.7.
However, there are a few things going on here. There is a 0.1 to 0.13 second delay between click and contact. But the aim is taken at separate time. This was consistent for a number of shots against a wall.
However, when shooting some troopers the time delay between the ammo count changing and a troopers head exploding was between at a between 0.067 and 0.1 seconds.
Somewhere in the middle of that, the direction for the shot is taken by the computer. I think it's very early on, probably the 0.02 seconds after the click that Chris gave.
#131
Posté 22 octobre 2012 - 04:13
#132
Posté 26 janvier 2013 - 04:11
#133
Posté 26 janvier 2013 - 04:35
If you are thinking about changing that value, you better not ever play multiplayer again afterwards. That kind of stuff will get you banned.CJMissen wrote...
can SOMEBODY please point me at how the gun has its fire delay implimented in Coalesced.ini?
#134
Posté 26 janvier 2013 - 04:40
Modifié par ValorOfArms777, 26 janvier 2013 - 04:42 .
#135
Posté 26 janvier 2013 - 04:41
#136
Posté 26 janvier 2013 - 04:42
#137
Posté 26 janvier 2013 - 04:45
ValorOfArms777 wrote...
Note this problem doesn't seem to persist on Xbox, but it might unsure
Oh, it does.
#138
Posté 26 janvier 2013 - 07:10
oO Stryfe Oo wrote...
ValorOfArms777 wrote...
Note this problem doesn't seem to persist on Xbox, but it might unsure
Oh, it does.
I'll have to check it out.
I never saw this problem,but the last time I really used it was several months ago when the enemies were less mobile, and didn't scurry as much.
#139
Posté 26 janvier 2013 - 07:20
#140
Posté 18 mars 2013 - 11:00
SpockLives wrote...
If you are thinking about changing that value, you better not ever play multiplayer again afterwards. That kind of stuff will get you banned.CJMissen wrote...
can SOMEBODY please point me at how the gun has its fire delay implimented in Coalesced.ini?
If I managed to fix this in the coalesced and then tried to jump on to MP, THAT particular little tweak would be the LEAST of my problems as I tweak my own game experience
I'm a SP gamer
SO? can anybody point me at this fire delay value? or just tell me what I got to change to fix it? please?
#141
Posté 18 mars 2013 - 11:13
#142
Posté 18 mars 2013 - 11:32
#143
Posté 18 mars 2013 - 12:00
#144
Posté 18 mars 2013 - 12:05
#145
Posté 18 mars 2013 - 12:05
I kinda like it, but the damage is kinda meh for its weight IMO, and I never seem to hit my targets with the damn thing off-host.
#146
Posté 18 mars 2013 - 12:06
Well, I have the gun now, and with ULM added I don't have to wonder whether Smart Choke was really being useful anymore.
#147
Posté 18 mars 2013 - 12:12
#148
Posté 18 mars 2013 - 12:34





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