Aller au contenu

Photo

How can Bioware make snipers a more viable option again?


193 réponses à ce sujet

#1
mumba

mumba
  • Members
  • 4 997 messages
 I was thinking that they either:

- Take away shield-gating (Or alter it somehow)
- Give sniper's back headshot damage on bosses (Primes,Atlas' and Banshee's)

Any other suggestions? 

Keep in mine that snipers are supposed to be powerful. Cause they're bloody snipers!

#2
IllusiveManJr

IllusiveManJr
  • Members
  • 12 265 messages
They should make it so a certain amount of damage bypasses shield gate. For guns like the Javelin and Widow.

#3
Fox-snipe

Fox-snipe
  • Members
  • 1 341 messages
Shield gate has already been dropped on Gold & Platinum. Don't expect it to go any further. They are thinking about adding some sort of weak-points on bosses but nothing else has been said.

The problem with both of these is shotguns will continue to reign supreme. Either Shotguns need to be kicked to the curb a bit or Infiltrators need to regain their 40% sniper bonus, since that's the weapon they were designed to specialize in (and yet hardly any Infiltrator uses them).

Other classes are generally where they should be when it comes to snipers I think. They have better weapon options available and ideally should be using them.

#4
Broganisity

Broganisity
  • Members
  • 5 336 messages
Give the widows an innate bonus to melee damage. Seriously, a Batarian or Krogan using that thing as a club should be DEADLY.

#5
LostMem0ry

LostMem0ry
  • Members
  • 254 messages
Bring back boss hitboxes for head shot, after all, bosses are meant to have a weakness. That, and that my Claymore x does more damage to a prime than my widow x is pretty sad.

#6
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
I didn't really mind the headshot thing so so much. We could probably have it back, now that Platinum exists.

#7
PsychoticBiotic

PsychoticBiotic
  • Members
  • 6 479 messages
Eliminate screen shake.

#8
MstrJedi Kyle

MstrJedi Kyle
  • Members
  • 2 266 messages
Bring back the ammo from mass effect 1 that bypassed shields but reduced your overall weapon damage. I think they were called phasic rounds but I'm not sure

#9
JayCally80

JayCally80
  • Members
  • 208 messages

DarthKilby wrote...

Bring back the ammo from mass effect 1 that bypassed shields but reduced your overall weapon damage. I think they were called phasic rounds but I'm not sure


Agreed. I haven't snipped in so long. Now I'm playing Borderlands 2 alot and getting my snip on. Bioware needs to improve this. A skilled sniper is suppose to one shot an enemy with a headshot. Never understood why you would remove this (or limit it ) in ME3 MP.

#10
Jay_Hoxtatron

Jay_Hoxtatron
  • Members
  • 3 324 messages
Headshot multiplier for all bosses. Not at x2.5 though, like all the troopers but rather x1.5 or something.

And get rid of that goddamn hipfire penalty.

#11
N7-RedFox

N7-RedFox
  • Members
  • 4 007 messages
Definately allow more shieldgate penetration for every single-shot sniper rifle

#12
ClockworkSpectre

ClockworkSpectre
  • Members
  • 1 089 messages
Return TC back to what it was, but make the damage bonus on evo 4 dependent on what type of weapon being used. Higher for SR and lower for whatever else. Duration seriously needs be be buffed back if nothing else, it would be a start, half the time you don't loose agro from the enemies before it wares off if you don't use the duration evo.  The weapon that caused the uproar about TC, the Krysae, has been nerfed into oblivion so wtf is the reason for keeping TC bashed into the ground.

Modifié par ClockworkSpectre, 25 septembre 2012 - 12:06 .


#13
Happy Shepard

Happy Shepard
  • Members
  • 2 607 messages
Only idea i can think of is some sort of pure sniper class. An infiltrator that has a special sniper mode that increases headshot damage and hipfire damage + accuracy. Add Overload to strip shields.

#14
Googleness

Googleness
  • Members
  • 2 118 messages
LARGER maps

#15
Anders028

Anders028
  • Members
  • 866 messages
 Changing the sniper scope zoom on most of the rifles.  We do have two buttons on the controller in the multiplayer that are unused so why not put variable zoom on the snipers

#16
Soja57

Soja57
  • Members
  • 1 087 messages

Googleness wrote...

LARGER maps


This.

#17
thegamefreek78648

thegamefreek78648
  • Members
  • 1 447 messages

Mumba1511 wrote...

 I was thinking that they either:

- Take away shield-gating (Or alter it somehow)
- Give sniper's back headshot damage on bosses (Primes,Atlas' and Banshee's)

Any other suggestions? 

Keep in mine that snipers are supposed to be powerful. Cause they're bloody snipers!


Done.

Sheild gate was reduced to 75% on gold/plat a few weeks ago.

I think you still get your training passive headshot bonus's, just not a bonus for hitting a boss's head.

#18
Epique Phael767

Epique Phael767
  • Members
  • 2 468 messages
 You could buff them, but that would go against the faulty logic of  "damage economy" that Bioware holds so dear.

#19
Guest_Flaming Snake_*

Guest_Flaming Snake_*
  • Guests
Remove the hipfire penalty, and bring back the headshot bonus on bosses. As Jay said, not 2.5x, but maybe 1.5?

#20
Rebel_Raven

Rebel_Raven
  • Members
  • 2 326 messages
How much more "viable" are you going after?

People already report one shot kills on just about every human sized enemy in the game. If you wanna one shot bosses, I think you're asking a bit too much.

I dunno, maybe adjust weapon change speed, and make more anti-armor -light- weapons for a sidearm?

SMG+HVB=excellent sidearm?

#21
capn233

capn233
  • Members
  • 17 398 messages
The problem with this is the premise that they aren't viable.

Especially after the shield gate change you don't have much to complain about. They are sort of limited to Soldiers and Infiltrators, but I am ok with that. You shouldn't expect SRs to be world beating on the casters.  And even then some are fine... I ran a Javelin on a Demolisher for fun, and it was pretty funny.  That was even before the drop to 75% gate.

Modifié par capn233, 25 septembre 2012 - 12:18 .


#22
Imp of the Perverse

Imp of the Perverse
  • Members
  • 1 662 messages
I've been finding them pretty effective on infiltrators. The javelin's also great on the destroyer, he doesn't have TC but if you reload cancel you'll ending firing about twice as often as an infiltrator waiting for tactical cloak to cool down. I would like to see screen shake addressed somehow though. I suggested earlier that the sniper rifle scope mod could eliminate screen shake, and one of the devs sounded interested.

#23
PaperAlien

PaperAlien
  • Members
  • 2 454 messages
Reduce shield gate by 50% per level. That means Bronze gets 0%, Silver 25%, Gold/Plat 50%. It was a stupid mechanic in the first place.
Also, cut TC's base and Rank 4's damage bonuses, and buff the Rank 6 Sniper bonus. That way, TC is still good (maybe better) with sniper rifles, but doesn't work nearly as well with everything else, which should be the case.
And maybe also reintroduce headshots in bosses for snipers only. They deserve that much.

#24
DHKany

DHKany
  • Members
  • 8 023 messages
The Krysae was the beginning of the end for the sniper rifles.
We should give the SR their glory back. (Maybe not too much Krysae Glory)

#25
Fox-snipe

Fox-snipe
  • Members
  • 1 341 messages

capn233 wrote...

The problem with this is the premise that they aren't viable.


Viable is a bad term.  The real problem is that people continue to take Shotguns over Snipers, even on Infiltrators.  Shotguns really need a kick in the pants.  Hell give them bullet/damage drop-off or something, anything, so people stop trying to snipe with them.

Force the Claymore to be used at 5 feet if you want max damage.  Vanguards and the like will see no difference and Infiltrators will start using the weapon they were designed to use.