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How can Bioware make snipers a more viable option again?


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#51
AresKeith

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Rebel_Raven wrote...

I have an idea! Give sniper rifles, across the board, innate bonuses vs armor. Maybe a little penetration?

Of course it stacks with the piercing mod.


or they could bring back headshot bonus damage to bosses

#52
LeandroBraz

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I really don't see all this problems you guys see on snipers. I suck using snipers, and even with my lack of skill, I can do a great job with it.

..and I don't even use reload cancel

Modifié par LeandroBraz, 25 septembre 2012 - 01:08 .


#53
capn233

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Fox-snipe wrote...

capn233 wrote...
Out of the box suggestions would be to either give shotguns a penalty against armor, which would move the boss killing game back into the realm of snipers, or simply increase the armor damage reduction to a higher level on Gold and Platinum.

I like that idea, but the Shredder mod in its current state makes it a bit pointless.  (And SMGs are going to start hurting again a bit specifically with the latter.)

Shredder still doesn't negate all damage reduction from armor. And it does reduce the damage output relative to taking a HB... and that would reduce effective range on the shotguns.  I know some people like Shredder + Smart Choke on Claymore, but it does not have as much range that way in my experience.

I thought about SMGs, but didn't actually care since I think they should be poor against armor anyway, and they have the HVB... and can go AP ammo too if someone insists on it.

I really think removing the defense multiplier (which mysteriously reappeared on various guns) was a mistake.

#54
Yajuu Omoi

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PsychoticBiotic wrote...

Eliminate screen shake.


While scoping. YES!!!!!!!!!!!!!!!!!!!!! :o

#55
Yajuu Omoi

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AresKeith wrote...

Rebel_Raven wrote...

I have an idea! Give sniper rifles, across the board, innate bonuses vs armor. Maybe a little penetration?

Of course it stacks with the piercing mod.


or they could bring back headshot bonus damage to bosses


But only for snipers.

#56
Grunt_Platform

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Rebel_Raven wrote...

I have an idea! Give sniper rifles, across the board, innate bonuses vs armor. Maybe a little penetration?

Of course it stacks with the piercing mod.

They can't change damage multipliers in live updates. That would have to happen in a patch.


Also, this is completely unnecessary. Sniper Rifles already have the best version of Piercing Mod, and they have the best version High-Velocity Barrel coming in the next patch (data in the files for Earth DLC shows it's a fullpowered Extended Barrel combined with a full-powered AP mod, all in one slot). Most Sniper Rifles have rather high damage per bullet, even the 'weak" sniper rifles don't lose much damage to armor, since all of them deal more than 50 damage per bullet. The only shotgun that really competes with sniper rifles for damage against armor is the Claymore.

It's also been mentioned that they're planning to add weak-points to boss enemies in the next patch. In the thread where it first came up, it was mentioned that headshot bonuses will probably apply against these weak points too. This will be huge for Sniper Rifles.

Modifié par EvanKester, 25 septembre 2012 - 01:14 .


#57
capn233

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EvanKester wrote...

Also, this is completely unnecessary. Sniper Rifles already have the best version of Piercing Mod, have the best version High-Velocity Barrel coming in the next patch (data in the files for Earth DLC shows it's a fullpowered Extended Barrel combined with a full-powered AP mod, all in one slot). Most Sniper Rifles have rather high damage per bullet, even the 'weak" sniper rifles don't lose much damage to armor. 

What is the new magic barrel's damage penalty going to be through cover?

#58
Grunt_Platform

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capn233 wrote...

EvanKester wrote...

Also, this is completely unnecessary. Sniper Rifles already have the best version of Piercing Mod, have the best version High-Velocity Barrel coming in the next patch (data in the files for Earth DLC shows it's a fullpowered Extended Barrel combined with a full-powered AP mod, all in one slot). Most Sniper Rifles have rather high damage per bullet, even the 'weak" sniper rifles don't lose much damage to armor. 

What is the new magic barrel's damage penalty going to be through cover?

Eh, same 40% as AP mod. I'll have to check again to be 100% sure. It also has a 0.5 weight penalty listed, so it's not just a freebie.

You probably wouldn't want to use it on the Javelin or Widow, but other sniper rifles would love that thing.

EDIT: Shotguns are also getting a slightly inferior version of the same barrel mod. Shorter penetration distance, like the Shredder Mod has.

Modifié par EvanKester, 25 septembre 2012 - 01:21 .


#59
capn233

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EvanKester wrote...

Eh, same 40% as AP mod. I'll have to check again to be 100% sure. It also has a 0.5 weight penalty listed, so it's not just a freebie.

You probably wouldn't want to use it on the Javelin or Widow, but other sniper rifles would love that thing.

The problem I have is I can't think of other mods I would really want to use on the lower tiered rifles all that much outside of EB and SR Piercing.  Guess I would go clips.

#60
Kenadian

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I still think the problem with the game is that the game itself isn't conducive to long range combat period.

#61
Grunt_Platform

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capn233 wrote...

EvanKester wrote...

Eh, same 40% as AP mod. I'll have to check again to be 100% sure. It also has a 0.5 weight penalty listed, so it's not just a freebie.

You probably wouldn't want to use it on the Javelin or Widow, but other sniper rifles would love that thing.

The problem I have is I can't think of other mods I would really want to use on the lower tiered rifles all that much outside of EB and SR Piercing.  Guess I would go clips.


HVB + Piercing will give you a penetration distance better than the Javelin. Depending on how the Thermal Scope works, HVB + Thermal Scope will probably let you turn any other sniper rifle into a faster firing javelin (except with better distance and inferior damage through cover)

...But yeah. Sniper Rifles kinda need more mod options :mellow:.

Kenadian wrote...

I still think the problem with the game is that the game itself isn't conducive to long range combat period.

Yeah. Especially Firebase Glacier, which only really works for the Javelin, since it can fire through the windows so easily

Maps like London, Goddess, Vancouver, Dagger... they're all much smoother if you a sniper or two.

Modifié par EvanKester, 25 septembre 2012 - 01:25 .


#62
Rebel_Raven

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If the HVB for sniper rifles is anything like the SMG one, then it'll probably fix the gripes, cept for the krysae, and kishok as they're unaffected by such mods.
Might hurt the javelin by being ineffective on it, too.

#63
Jay_Hoxtatron

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Kenadian wrote...

I still think the problem with the game is that the game itself isn't conducive to long range combat period.


Which is exactly why penalizing hipfiring is awful.

Modifié par Jay_Hoxtatron, 25 septembre 2012 - 01:25 .


#64
A MIAOW

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The main issue is that SR isn't really benefit from the accuracy in the game...

The accuracy of claymore, GPS is a bit too good, which make SR lost its meaning.

And if you don't do reload cancelled, there are nothing will leave to snipers in the game....

Yes, I am not complaining about reload time or recoil, but I hate the damage now.

Even you are not infiltrator class, one shot Javelin X only take 3 bars from Atlas is too ridiculous!

This is not Javelin supposed to be at all!

#65
Kenadian

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Jay_Hoxtatron wrote...

Kenadian wrote...

I still think the problem with the game is that the game itself isn't conducive to long range combat period.


Which is exactly why penalizing hipfiring is awful.


Kenadian wrote...

The biggest problem with snipers in this
game is not lack of damage, it's the game itself. This is a game where
half or more of the enemies will actively try to rush you in maps
frequently 60-70m in size or less. This is a game where the other half
of enemies will hit you from across the map with pinpoint accuracy using
a ****ing SMG that's supposed to have high recoil. This is a game where
hacking cheater robots will stagger you from the same distance you try
to snipe from. This game, or atleast its MP maps, are not meant for
sniping. They are meant for mid to close range combat. The "sniping"
across a map people complain about with 22nd century space magic
shotguns isn't even close to the effective range of real life 20th/21st
century SRs, nevermind what SRs in ME should be doing.


This is why I think the game isn't conducive to snipers. You'll have an easier time sniping in ME1. I'm not saying we need Battlefield sized levels for snipers, but the game just doesn't make you feel at home as a sniper when you have pretty much every enemy except Cerb Turrets and Swarmers trolling you as a sniper. Nevermind the maps.

Modifié par Kenadian, 25 septembre 2012 - 01:29 .


#66
capn233

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EvanKester wrote...

HVB + Piercing will give you a penetration distance better than the Javelin. Depending on how the Thermal Scope works, HVB + Thermal Scope will probably let you turn any other sniper rifle into a faster firing javelin (except with better distance and inferior damage through cover)

...But yeah. Sniper Rifles kinda need more mod options :mellow:.

SR Piercing already gives a further penetration distance than the Javelin, it is just that it is at reduced damage.  Likewise AP Ammo is supposed to be 1m cover penetration at Level III (equivalent to Javelin and no damage penalty).

I suppose stacking everything will let you shoot through 10 enemies, but I don't know how helpful that will be.

What they should have done was not nerfed shield gate and made a barrel that gives snipers partial shield bypass.

#67
Kalas Magnus

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 Remove shield gate...:devil:

#68
mybudgee

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Just make Sniper rail amps more rare & give all Sniper rifles a 15% damage buff...
See? Easy..

#69
Venerable Vanguard of the Inviolable

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Make anti material rifles a lot more powerful, but only none dodging races can carry them, and must be in cover to shoot them. The squishy races can use mantis, semi autos, etc. Ooh, and give us a new turian inf to with the change

#70
teltow

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Eckswhyzed wrote...
-100
Also "TC bashed into the ground"? Really? Is +80% damage and aggro dump not good enough for you already? The current duration is very good for keeping infiltrator builds diverse. 


+101
I can somehow understand the hassle about damage but what's wrong with taking back the duration nerf?  The only diversity in this is a) I'm giving away damage to help out with the 4 objectives (20% chance they will appear) and a good chance to revive people (if needed) and B) I don't even know if I have to revive people and if the 4 objectives appear, which is the only reason I would take duration over damage, because in the other 8 waves a bit more of damage could come in handy.

#71
Jay_Hoxtatron

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Venerable Vanguard of the Inviolable wrote...

Make anti material rifles a lot more powerful, but only none dodging races can carry them, and must be in cover to shoot them. The squishy races can use mantis, semi autos, etc. Ooh, and give us a new turian inf to with the change


Hell no.

#72
Zaidra

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Mumba1511 wrote...

 I was thinking that they either:

- Take away shield-gating (Or alter it somehow)
- Give sniper's back headshot damage on bosses (Primes,Atlas' and Banshee's)

Any other suggestions? 

Keep in mine that snipers are supposed to be powerful. Cause they're bloody snipers!


They should give sniper damage boost to both Infiltrators and Soldiers. Also, yeah, headshot damage on bosses. 

#73
Grunt_Platform

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capn233 wrote...

EvanKester wrote...

HVB + Piercing will give you a penetration distance better than the Javelin. Depending on how the Thermal Scope works, HVB + Thermal Scope will probably let you turn any other sniper rifle into a faster firing javelin (except with better distance and inferior damage through cover)

...But yeah. Sniper Rifles kinda need more mod options :mellow:.

SR Piercing already gives a further penetration distance than the Javelin, it is just that it is at reduced damage.  Likewise AP Ammo is supposed to be 1m cover penetration at Level III (equivalent to Javelin and no damage penalty).

I suppose stacking everything will let you shoot through 10 enemies, but I don't know how helpful that will be.

What they should have done was not nerfed shield gate and made a barrel that gives snipers partial shield bypass.

I wasn't going to quibble over 0.35 meters, since the Javelin has the damage advantage there ;). Point is, a gun like the Indra could be pretty deadly using the HVB+AP Mod, or even going super heavy with HVB and Thermal Scope. Should probably ask the mechanic testing people how multiple piercing effects work together. Pretty sure it's strongest wins.. but armor debuffs stack so hmm.

But yeah. Seriously. I'd love to bring back some of the anti-shield tech from Mass Effect 1.  Give me a Phasic barrel that lowers damage but lets me shoot through shields, or a sniper version of the super-damage barrel pistols are getting.

Gimme a body mod that improves hipfire accuracy and damage. A stunner mod that massively increases the stagger rate of the guns. A sniper rifle stability mod. A sniper equivalent to the Cranial Trauma System etc... stuff like that. Cool stuff worth using on a sniper rifle. Frictionless materials! I don't know, I'd just love having more options.

Modifié par EvanKester, 25 septembre 2012 - 01:45 .


#74
v FadetoBlack v

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Jay_Hoxtatron wrote...

Headshot multiplier for all bosses. Not at x2.5 though, like all the troopers but rather x1.5 or something.

And get rid of that goddamn hipfire penalty.



This has my vote!  

#75
DullahansXMark

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EvanKester wrote...
Sniper Rifles kinda need more mod options :mellow:.


I always thought a Thermal Scope idea would be nice, as in, it colors the enemies and the environment differently, not that "I can seez thru teh smoke!" stuff.