Rebel_Raven wrote...
I have an idea! Give sniper rifles, across the board, innate bonuses vs armor. Maybe a little penetration?
Of course it stacks with the piercing mod.
or they could bring back headshot bonus damage to bosses
Rebel_Raven wrote...
I have an idea! Give sniper rifles, across the board, innate bonuses vs armor. Maybe a little penetration?
Of course it stacks with the piercing mod.
Modifié par LeandroBraz, 25 septembre 2012 - 01:08 .
Shredder still doesn't negate all damage reduction from armor. And it does reduce the damage output relative to taking a HB... and that would reduce effective range on the shotguns. I know some people like Shredder + Smart Choke on Claymore, but it does not have as much range that way in my experience.Fox-snipe wrote...
I like that idea, but the Shredder mod in its current state makes it a bit pointless. (And SMGs are going to start hurting again a bit specifically with the latter.)capn233 wrote...
Out of the box suggestions would be to either give shotguns a penalty against armor, which would move the boss killing game back into the realm of snipers, or simply increase the armor damage reduction to a higher level on Gold and Platinum.
PsychoticBiotic wrote...
Eliminate screen shake.
AresKeith wrote...
Rebel_Raven wrote...
I have an idea! Give sniper rifles, across the board, innate bonuses vs armor. Maybe a little penetration?
Of course it stacks with the piercing mod.
or they could bring back headshot bonus damage to bosses
They can't change damage multipliers in live updates. That would have to happen in a patch.Rebel_Raven wrote...
I have an idea! Give sniper rifles, across the board, innate bonuses vs armor. Maybe a little penetration?
Of course it stacks with the piercing mod.
Modifié par EvanKester, 25 septembre 2012 - 01:14 .
What is the new magic barrel's damage penalty going to be through cover?EvanKester wrote...
Also, this is completely unnecessary. Sniper Rifles already have the best version of Piercing Mod, have the best version High-Velocity Barrel coming in the next patch (data in the files for Earth DLC shows it's a fullpowered Extended Barrel combined with a full-powered AP mod, all in one slot). Most Sniper Rifles have rather high damage per bullet, even the 'weak" sniper rifles don't lose much damage to armor.
Eh, same 40% as AP mod. I'll have to check again to be 100% sure. It also has a 0.5 weight penalty listed, so it's not just a freebie.capn233 wrote...
What is the new magic barrel's damage penalty going to be through cover?EvanKester wrote...
Also, this is completely unnecessary. Sniper Rifles already have the best version of Piercing Mod, have the best version High-Velocity Barrel coming in the next patch (data in the files for Earth DLC shows it's a fullpowered Extended Barrel combined with a full-powered AP mod, all in one slot). Most Sniper Rifles have rather high damage per bullet, even the 'weak" sniper rifles don't lose much damage to armor.
Modifié par EvanKester, 25 septembre 2012 - 01:21 .
The problem I have is I can't think of other mods I would really want to use on the lower tiered rifles all that much outside of EB and SR Piercing. Guess I would go clips.EvanKester wrote...
Eh, same 40% as AP mod. I'll have to check again to be 100% sure. It also has a 0.5 weight penalty listed, so it's not just a freebie.
You probably wouldn't want to use it on the Javelin or Widow, but other sniper rifles would love that thing.
capn233 wrote...
The problem I have is I can't think of other mods I would really want to use on the lower tiered rifles all that much outside of EB and SR Piercing. Guess I would go clips.EvanKester wrote...
Eh, same 40% as AP mod. I'll have to check again to be 100% sure. It also has a 0.5 weight penalty listed, so it's not just a freebie.
You probably wouldn't want to use it on the Javelin or Widow, but other sniper rifles would love that thing.
Yeah. Especially Firebase Glacier, which only really works for the Javelin, since it can fire through the windows so easilyKenadian wrote...
I still think the problem with the game is that the game itself isn't conducive to long range combat period.
Modifié par EvanKester, 25 septembre 2012 - 01:25 .
Kenadian wrote...
I still think the problem with the game is that the game itself isn't conducive to long range combat period.
Modifié par Jay_Hoxtatron, 25 septembre 2012 - 01:25 .
Jay_Hoxtatron wrote...
Kenadian wrote...
I still think the problem with the game is that the game itself isn't conducive to long range combat period.
Which is exactly why penalizing hipfiring is awful.
Kenadian wrote...
The biggest problem with snipers in this
game is not lack of damage, it's the game itself. This is a game where
half or more of the enemies will actively try to rush you in maps
frequently 60-70m in size or less. This is a game where the other half
of enemies will hit you from across the map with pinpoint accuracy using
a ****ing SMG that's supposed to have high recoil. This is a game where
hacking cheater robots will stagger you from the same distance you try
to snipe from. This game, or atleast its MP maps, are not meant for
sniping. They are meant for mid to close range combat. The "sniping"
across a map people complain about with 22nd century space magic
shotguns isn't even close to the effective range of real life 20th/21st
century SRs, nevermind what SRs in ME should be doing.
Modifié par Kenadian, 25 septembre 2012 - 01:29 .
SR Piercing already gives a further penetration distance than the Javelin, it is just that it is at reduced damage. Likewise AP Ammo is supposed to be 1m cover penetration at Level III (equivalent to Javelin and no damage penalty).EvanKester wrote...
HVB + Piercing will give you a penetration distance better than the Javelin. Depending on how the Thermal Scope works, HVB + Thermal Scope will probably let you turn any other sniper rifle into a faster firing javelin (except with better distance and inferior damage through cover)
...But yeah. Sniper Rifles kinda need more mod options.
Eckswhyzed wrote...
-100
Also "TC bashed into the ground"? Really? Is +80% damage and aggro dump not good enough for you already? The current duration is very good for keeping infiltrator builds diverse.
Venerable Vanguard of the Inviolable wrote...
Make anti material rifles a lot more powerful, but only none dodging races can carry them, and must be in cover to shoot them. The squishy races can use mantis, semi autos, etc. Ooh, and give us a new turian inf to with the change
Mumba1511 wrote...
I was thinking that they either:
- Take away shield-gating (Or alter it somehow)
- Give sniper's back headshot damage on bosses (Primes,Atlas' and Banshee's)
Any other suggestions?
Keep in mine that snipers are supposed to be powerful. Cause they're bloody snipers!
I wasn't going to quibble over 0.35 meters, since the Javelin has the damage advantage therecapn233 wrote...
SR Piercing already gives a further penetration distance than the Javelin, it is just that it is at reduced damage. Likewise AP Ammo is supposed to be 1m cover penetration at Level III (equivalent to Javelin and no damage penalty).EvanKester wrote...
HVB + Piercing will give you a penetration distance better than the Javelin. Depending on how the Thermal Scope works, HVB + Thermal Scope will probably let you turn any other sniper rifle into a faster firing javelin (except with better distance and inferior damage through cover)
...But yeah. Sniper Rifles kinda need more mod options.
I suppose stacking everything will let you shoot through 10 enemies, but I don't know how helpful that will be.
What they should have done was not nerfed shield gate and made a barrel that gives snipers partial shield bypass.
Modifié par EvanKester, 25 septembre 2012 - 01:45 .
Jay_Hoxtatron wrote...
Headshot multiplier for all bosses. Not at x2.5 though, like all the troopers but rather x1.5 or something.
And get rid of that goddamn hipfire penalty.
EvanKester wrote...
Sniper Rifles kinda need more mod options.