Googleness wrote...
LARGER maps
As long as there is close quarter areas in it. I don't like getting shot from everywhere in open area.
Googleness wrote...
LARGER maps
Shampoohorn wrote...
The trouble is that other guns snipe as well as snipers. Shieldgate is now fine, so Bioware should do the following:
1) Reduce the zoom on pistol scopes.
2) Increase the spread on all shotguns.
3) Slightly reduce or limit the accuracy bonuses that geth and turians get. Have you seen the Piranha's spread when Marksman is active? What a joke.
4) Buff damage for some snipers.
Modifié par EvanKester, 25 septembre 2012 - 05:52 .
darkpassenger2342 wrote...
removing auto-aim is a start.
Fox-snipe wrote...
Nice conclusion jumping.OmegaRex wrote...
Fox-snipe wrote...
capn233 wrote...
The problem with this is the premise that they aren't viable.
Viable is a bad term. The real problem is that people continue to take Shotguns over Snipers, even on Infiltrators. Shotguns really need a kick in the pants. Hell give them bullet/damage drop-off or something, anything, so people stop trying to snipe with them.
Force the Claymore to be used at 5 feet if you want max damage. Vanguards and the like will see no difference and Infiltrators will start using the weapon they were designed to use.
so punish the other classes because you want to force Infiltrators to use snipers.
You must work for BioWare. Great logic there..
When a class that has evolutions designed specifically to bolster sniper usage (damage & weight) is primarily using a shotgun, something is seriously wrong.
OmegaRex wrote...
...the only evolution that boosts sniper usage is rank 6 which is a 25% increase or reduce the weight by 30%
25% increase isn't that great to begin with.
I believe the 25% is from the base damage. Base damage of the Widow X is about 1000, Black Widow is about 650 and Javelin is 1300
With that 25% the damage will be 1250/810/1625
A Claymore X does 1648 by itself.
Sure these are a little higher with the 80% cloak damage bonus but I don't feel like doing that much math right now + it also benefits shotguns, so this comparison still shows why nerfing shotguns isn't the solution, buffing snipers or the sniper evolutions on Infiltrators to make for better rewards is the solution.
oh and weight really isn't that important so that 30% decrease on them doesn't make much of a difference.
Modifié par EvanKester, 25 septembre 2012 - 08:26 .
Samerandomscreennameidontcareabout wrote...
- Reduce the scope zoom to x2 ( holding left mousebutton to zoom x4, release to fire maybe? ) - I don´t need to be able to shoot the bosses left eyelid.
- Reduce reload time for single shot sniper rifles, to allow for more mobility.
- Increase Sniper Rifles damage by 10 - 20% overall. ( Either by reducing reload time or increasing damage. Don´t forget to add more ammo when going by the reload time route. )
- Reintroduce weak points on boss enemies
- Remove the piercing weapon mod on Sniper rifles and give all Sniper innate piercing - after all they are anti material rifles, at least most of them!
- Modify the scope mod for sniper rifles to increase headshot damage like the pistols cranial trauma system.
- Modify Infiltrators fitness to reduce screen shake by X% when scoped in.
- Remove hipfire penalty.
Fixed. Snipers are viable again.
capn233 wrote...
The problem with this is the premise that they aren't viable.
How is this possible if my javelin IV lefts hunter with 4 bars of health when I use no consumables and grenade capacity gear, and have passive specced for power damage?GriM_AoD wrote...
I think the main issue is the shieldgate. For example, on Gold. Javelin II, lvl3 rail amp, lvl3 warp ammo, Vulnerability V gear. Tac cloak specced for damage. Cannot kill a Geth Hunter in one headshot... that just screams BS to me
Fox-snipe wrote...
...
The problem with both of these is shotguns will continue to reign supreme. Either Shotguns need to be kicked to the curb a bit or Infiltrators need to regain their 40% sniper bonus, since that's the weapon they were designed to specialize in (and yet hardly any Infiltrator uses them).
....
I don´t think you need to. I always understand ME3 Snipers more in the role of a marksman. With combat distances even lower than in medieval times ( except maybe Rio ) you simply don´t need snipers.Kenadian wrote...
Doesn't change the size of the maps.
Samerandomscreennameidontcareabout wrote...
I don´t think you need to. I always understand ME3 Snipers more in the role of a marksman. With combat distances even lower than in medieval times ( except maybe Rio ) you simply don´t need snipers.Kenadian wrote...
Doesn't change the size of the maps.
So changing how the infiltrator works is endlessly more easy than changing everyone else and the maps. If the maps get´s bigger, you have to take a look at how accurate rifles and shotguns are - then you need to fix melee for the greater distances, and so on. Not feasible.