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How can Bioware make snipers a more viable option again?


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#101
Arppis

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Googleness wrote...

LARGER maps


As long as there is close quarter areas in it. I don't like getting shot from everywhere in open area.

#102
darkpassenger2342

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removing auto-aim is a start.

#103
Grunt_Platform

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Shampoohorn wrote...


The trouble is that other guns snipe as well as snipers. Shieldgate is now fine, so Bioware should do the following:
1) Reduce the zoom on pistol scopes.
2) Increase the spread on all shotguns.
3) Slightly reduce or limit the accuracy bonuses that geth and turians get. Have you seen the Piranha's spread when Marksman is active? What a joke.
4) Buff damage for some snipers.


1) Not.. really the problem. The fact that pistol scope is less zoomed in than the sniper scopes is an advantage to pistols. Not sure how reducing their zoom would fix anything.
2) Nnnno. The spread on all shotguns is already bad enough to hinder them at long ranges. People are being hyperbolic when they're talking about sniping with the claymore. Yes it has a long effective range but it does lose significant damage past close quarter combat.
3) For geth? Probably a good idea. Since when has Turian Soldier been overpowered though? Why the hell would you nerf him?
4) Yes plz.

Modifié par EvanKester, 25 septembre 2012 - 05:52 .


#104
Yajuu Omoi

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If you can see it in your scope you should be able to target it with your powers like with any other weapon.

ie, see their health/shields/armor/barrier levels, and be able to use Shield Drain, Overload etc.

It would be an advantage to using a sniper that no other gun would have, increases target range with them.

#105
N7 Whiskey

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All sniper rifles get a x3.75 headshot multiplier, remove hipfire penalty and Enhanced Scope completely remove screen shake.

SRs fixed.

#106
Kenadian

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darkpassenger2342 wrote...

removing auto-aim is a start.


Auto-aim? What is this auto-aim? I know not of this auto-aim that of which you speak of.:wizard:

#107
Firouz222

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Due to the small maps, how about allowing friendly fire for snipers. It'll help convince your teammates that standing in front of you all the time has a down side...:D

Could be handy for dealing with those shockwave adepts as well.

#108
TheGreatDayne

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Give the Widow 50 shots per clip, and make it shoot as fast as an SMG, while still retaining its power!!
I kid, I kid! The thing is... I can't shoot any snipers for crap... Oh, the disappointment I felt when I kept unlocking a widow instead of a revenant upgrade... Snipers take too much skill or whatever to use, and I don't have the time or patience to figure out how to use them.

#109
OmegaRex

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Fox-snipe wrote...

OmegaRex wrote...

Fox-snipe wrote...

capn233 wrote...

The problem with this is the premise that they aren't viable.


Viable is a bad term.  The real problem is that people continue to take Shotguns over Snipers, even on Infiltrators.  Shotguns really need a kick in the pants.  Hell give them bullet/damage drop-off or something, anything, so people stop trying to snipe with them.

Force the Claymore to be used at 5 feet if you want max damage.  Vanguards and the like will see no difference and Infiltrators will start using the weapon they were designed to use.


so punish the other classes because you want to force Infiltrators to use snipers.

You must work for BioWare. Great logic there..



Nice conclusion jumping.

When a class that has evolutions designed specifically to bolster sniper usage (damage & weight) is primarily using a shotgun, something is seriously wrong.


...the only evolution that boosts sniper usage is rank 6 which is a 25% increase or reduce the weight by 30%

25% increase isn't that great to begin with.

I believe the 25% is from the base damage. Base damage of the Widow X is about 1000, Black Widow is about 650 and Javelin is 1300

With that 25% the damage will be 1250/810/1625

A Claymore X does 1648 by itself.

Sure these are a little higher with the 80% cloak damage bonus but I don't feel like doing that much math right now + it also benefits shotguns, so this comparison still shows why nerfing shotguns isn't the solution, buffing snipers or the sniper evolutions on Infiltrators to make for better rewards is the solution.

oh and weight really isn't that important so that 30% decrease on them doesn't make much of a difference.

#110
Grunt_Platform

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OmegaRex wrote...
...the only evolution that boosts sniper usage is rank 6 which is a 25% increase or reduce the weight by 30%

25% increase isn't that great to begin with.

I believe the 25% is from the base damage. Base damage of the Widow X is about 1000, Black Widow is about 650 and Javelin is 1300

With that 25% the damage will be 1250/810/1625

A Claymore X does 1648 by itself.

Sure these are a little higher with the 80% cloak damage bonus but I don't feel like doing that much math right now + it also benefits shotguns, so this comparison still shows why nerfing shotguns isn't the solution, buffing snipers or the sniper evolutions on Infiltrators to make for better rewards is the solution.

oh and weight really isn't that important so that 30% decrease on them doesn't make much of a difference.


It's a 1.25x multiplier applied after every other bonus. That's huge. Even if it weren't, 25% is an Extended Barrel, and last I checked, that's one of the best mods in the game.


But yes, several sniper rifles need buffs.

Modifié par EvanKester, 25 septembre 2012 - 08:26 .


#111
Samerandomscreennameidontcareabout

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- Reduce the scope zoom to x2 ( holding left mousebutton to zoom x4, release to fire maybe? ) - I don´t need to be able to shoot the bosses left eyelid.
- Reduce reload time for single shot sniper rifles, to allow for more mobility.
- Increase Sniper Rifles damage by 10 - 20% overall. ( Either by reducing reload time or increasing damage. Don´t forget to add more ammo when going by the reload time route. )
- Reintroduce weak points on boss enemies
- Remove the piercing weapon mod on Sniper rifles and give all Sniper innate piercing - after all they are anti material rifles, at least most of them!
- Modify the scope mod for sniper rifles to increase headshot damage like the pistols cranial trauma system.
- Modify Infiltrators fitness to reduce screen shake by X% when scoped in.
- Remove hipfire penalty.

Fixed. Snipers are viable again.

#112
Kenadian

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Samerandomscreennameidontcareabout wrote...

- Reduce the scope zoom to x2 ( holding left mousebutton to zoom x4, release to fire maybe? ) - I don´t need to be able to shoot the bosses left eyelid.
- Reduce reload time for single shot sniper rifles, to allow for more mobility.
- Increase Sniper Rifles damage by 10 - 20% overall. ( Either by reducing reload time or increasing damage. Don´t forget to add more ammo when going by the reload time route. )
- Reintroduce weak points on boss enemies
- Remove the piercing weapon mod on Sniper rifles and give all Sniper innate piercing - after all they are anti material rifles, at least most of them!
- Modify the scope mod for sniper rifles to increase headshot damage like the pistols cranial trauma system.
- Modify Infiltrators fitness to reduce screen shake by X% when scoped in.
- Remove hipfire penalty.

Fixed. Snipers are viable again.


Doesn't change the size of the maps.:wizard:

#113
Teratoid

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capn233 wrote...

The problem with this is the premise that they aren't viable.


Glad to see I'm not the only one who thinks that Infiltrators are still more than viable all around.

#114
sareth_65536

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I like how everyone thinks that one shotting infantry is impossible

#115
GriM_AoD

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I think the main issue is the shieldgate. For example, on Gold. Javelin II, lvl3 rail amp, lvl3 warp ammo, Vulnerability V gear. Tac cloak specced for damage. Cannot kill a Geth Hunter in one headshot... that just screams BS to me

#116
sareth_65536

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GriM_AoD wrote...

I think the main issue is the shieldgate. For example, on Gold. Javelin II, lvl3 rail amp, lvl3 warp ammo, Vulnerability V gear. Tac cloak specced for damage. Cannot kill a Geth Hunter in one headshot... that just screams BS to me

How is this possible if my javelin IV lefts hunter with 4 bars of health when I use no consumables and grenade capacity gear, and have passive specced for power damage?
Are you sure you score a headshot?

#117
Chealec

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Fox-snipe wrote...
...

The problem with both of these is shotguns will continue to reign supreme. Either Shotguns need to be kicked to the curb a bit or Infiltrators need to regain their 40% sniper bonus, since that's the weapon they were designed to specialize in (and yet hardly any Infiltrator uses them).

....


This isn't really true any more - I see probably more sniper infils now than shotty infils - but this is on the PC. I suspect sniper infils will always be stronger with mouse/keyboard and no aim "assist"... oh, and sniper infils on PC will often outscore shotty infils without ever really needing to get into "danger" range.

Don't believe me, try a Javelin wielding QFI vs Reapers - max out SR damage, add Incendiary ammo, and you can practically kill anthing in 1 cloak cycle, except Banshees.

#118
Samerandomscreennameidontcareabout

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Kenadian wrote...
Doesn't change the size of the maps.:wizard:

I don´t think you need to. I always understand ME3 Snipers more in the role of a marksman. With combat distances even lower than in medieval times ( except maybe Rio ) you simply don´t need snipers.

So changing how the infiltrator works is endlessly more easy than changing everyone else and the maps. If the maps get´s bigger, you have to take a look at how accurate rifles and shotguns are - then you need to fix melee for the greater distances, and so on. Not feasible.

#119
Gorguz

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Changing the last evolution of tactical cloak from "Increase sniper rifles damage by 25% while cloaked" to "Sniper rifles bypass shieldgates while cloaked".

#120
kil_edward93

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I'm sure it's been said a hundred times but, what the hell...
Bigger maps, and by bigger I mean it's big, AND has long, open lines of sight WITH good cover.

#121
White Flag

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Snipers are perfectly viable. Anyone who says otherwise just sucks at sniping, lol.

#122
JC_aka_fps_john

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Snipers just do not do enough damage, especially the single shot ones. You pretty much have to be an infiltrator to use them on Gold and Plat.

I'd be in favour of a damage multiplier against armour for the big snipers (Jav, Widow, Black Widow) like what the Krysae has. That would make them much better boss-hunting guns, and would give them an advantage over shotguns

#123
kyles3

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Bigger maps or less zoom on scopes. A character with a "no screen-shaking" passive would be a bonus.

#124
nicethugbert

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They could make a sniper game. Mixing sniping and non-sniping units makes sense in RL. But in game, it's full of problems.

#125
Kenadian

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Samerandomscreennameidontcareabout wrote...

Kenadian wrote...
Doesn't change the size of the maps.:wizard:

I don´t think you need to. I always understand ME3 Snipers more in the role of a marksman. With combat distances even lower than in medieval times ( except maybe Rio ) you simply don´t need snipers.

So changing how the infiltrator works is endlessly more easy than changing everyone else and the maps. If the maps get´s bigger, you have to take a look at how accurate rifles and shotguns are - then you need to fix melee for the greater distances, and so on. Not feasible.


So in other words, use your Saber. Gotch'ya.