How can Bioware make snipers a more viable option again?
#126
Posté 25 septembre 2012 - 02:16
#127
Posté 25 septembre 2012 - 02:19
I have given a roadmap on how to fix snipers - but to fix them, bigger maps are NOT the solution, because that´d screw EVERYTHING else up. Usual Combat ranges on all maps are below 100 meters - that´s not sniping. To fix snipers thus it´s needed to make them more viable in medium ranged combat. And I highly doubt, Bioware will put that much work into their Multiplayer.
#128
Posté 25 septembre 2012 - 02:20
PsychoticBiotic wrote...
Eliminate screen shake.
QFT.
#129
Posté 25 septembre 2012 - 03:55
Also, the scope mods have stats suggesting they should be reducing screen shake but they reeeeaallly don't seem to. Drives me nuts.
#130
Posté 25 septembre 2012 - 03:59
The only gold+ Sniper Rifle that struggles is the Widow since it lacks the power to punch through the shield gate to 1 shot things.
#131
Posté 25 septembre 2012 - 05:27
Yes, definite headshots, tried all angles, even as host.... Is it just happening to me??sareth_65536 wrote...
How is this possible if my javelin IV lefts hunter with 4 bars of health when I use no consumables and grenade capacity gear, and have passive specced for power damage?GriM_AoD wrote...
I think the main issue is the shieldgate. For example, on Gold. Javelin II, lvl3 rail amp, lvl3 warp ammo, Vulnerability V gear. Tac cloak specced for damage. Cannot kill a Geth Hunter in one headshot... that just screams BS to me
Are you sure you score a headshot?
(I'm on xbox btw)
edit - quote fail <_<
Modifié par GriM_AoD, 25 septembre 2012 - 05:28 .
#132
Posté 25 septembre 2012 - 05:42
#133
Posté 25 septembre 2012 - 05:43
#134
Posté 25 septembre 2012 - 05:59
That or maybe after any explosion, biotic, fire, tech. Give them a small window of damage weakness.
Atlases already have good mechanics though leave them alone. Kneecapping, shoulder capping, crotch shots. Good stuff.
Modifié par ryanshowseason3, 25 septembre 2012 - 06:01 .
#135
Posté 25 septembre 2012 - 06:01
And yet my GI killed two Phantoms with a single Javelin X shot on Platinum.GriM_AoD wrote...
I think the main issue is the shieldgate. For example, on Gold. Javelin II, lvl3 rail amp, lvl3 warp ammo, Vulnerability V gear. Tac cloak specced for damage. Cannot kill a Geth Hunter in one headshot... that just screams BS to me
Have to wait for the higher level guns my friend.
Modifié par capn233, 25 septembre 2012 - 06:01 .
#136
Posté 25 septembre 2012 - 06:03
I mean, have you used Sniper Rifles lately? Complete joke. And yes, the Indra is an exception
Modifié par BlackbirdSR-71C, 25 septembre 2012 - 06:04 .
#137
Posté 25 septembre 2012 - 06:11
Change the weapon damage bonus the infiltrator's get in TC to a exponential based bonus, with X being the damage of the weapon and Y being the bonus imbued.
So lower damage weapons would get a bonus but not the same kind a high power sniper rifle would get.
So an infiltrator can make any weapon better but high power rifles are where its at.
#138
Posté 25 septembre 2012 - 06:26
theillusiveman11 wrote...
They should make it so a certain amount of damage bypasses shield gate. For guns like the Javelin and Widow.
TC+Sniper is still near the top as far as effectiveness/viability.
It's basically in 2nd place, right behind TC+Shotgun.
Grab any infiltrator with a black widow or valiant, and you will be at or near the top of the scoreboard versus non-infiltrators.
The issue is not that snipers are bad (they're very good), it's that :
1) Sniper rifle damage is heavily attached to TC, so only infiltrators use them.
2) Shotguns are a better option for an infiltrator.
So even though TC+Sniper is basically the 2nd best weapon/power combo in the game, and better than the majority of other class+weapon combos, there's still no reason to use TC+Sniper when you can use TC+Shotgun.
Basically, as soon as you have any of these : Claymore, GPS, Reegar, Piranha, [Graal - if you feel up to it], then your sniper rifles collect dust.
-scheherazade
Modifié par scheherazade, 25 septembre 2012 - 06:29 .
#139
Posté 28 septembre 2012 - 07:09
#140
Posté 28 septembre 2012 - 07:40
I agree.And I would like BW buffs damage the sniper rifles in general,removes hip fire penalty (what is the difference in damage from bullet in the head fired from hip or scoped?) and adds distance as parameter for damage ( I´m looking at pistol snipers on the Hydra or other big map).Bourne Endeavor wrote...
The simple solution would be to rebuff Tactical Cloak to benefit sniper damage. Although, I do wonder if an additional 15% would be the difference.
#141
Posté 28 septembre 2012 - 07:42
Eric Fagnan wrote...
Kind of disappointed in the lack of buffs for the Wraith, BW and Argus but overall great changes.
We're looking at all 3 of those weapons for future changes
Modifié par darkpassenger2342, 28 septembre 2012 - 07:44 .
#142
Posté 28 septembre 2012 - 07:46
Well, simply put, you have no idea about game design. Yeah, I get it - you like sniping, and want your gun to be the most awesome thing ever at any range.removes hip fire penalty (what is the difference in damage from bullet in the head fired from hip or scoped?
cf dev commentary from Valve:
[Charlie Brown] The Sniper Rifle was another tricky design problem. To meet players expectations, a Sniper Rifle has to be able to kill an opponent with a single shot to the head. On the flip side, we need to insure sure it cannot be snap fired from the hip with the same effect because then in the hands of an experienced player, it can be the game's most lethal short range weapon; negating the Snipers primary weakness. To solve this, we implemented a charging damage meter that only appears when it the Sniper is zoomed. This solution has several beneficial side effects. The low damage when un-zoomed (initial zoom) insures that Snipers can't kill opponents with impromptu snap fire. The charge time means Snipers can deal out low damage shots quickly or highly damaging shots at slow intervals which allows opponents to overwhelm them with a well coordinated rush. The high damage at the end of the charge rewards Sniper-esque behaviors such as locating a decent vantage point and taking very deliberate shots
Modifié par AlexMBrennan, 28 septembre 2012 - 07:47 .
#143
Posté 28 septembre 2012 - 07:58
AlexMBrennan wrote...
Well, simply put, you have no idea about game design. Yeah, I get it - you like sniping, and want your gun to be the most awesome thing ever at any range.removes hip fire penalty (what is the difference in damage from bullet in the head fired from hip or scoped?
cf dev commentary from Valve:[Charlie Brown] The Sniper Rifle was another tricky design problem. To meet players expectations, a Sniper Rifle has to be able to kill an opponent with a single shot to the head. On the flip side, we need to insure sure it cannot be snap fired from the hip with the same effect because then in the hands of an experienced player, it can be the game's most lethal short range weapon; negating the Snipers primary weakness. To solve this, we implemented a charging damage meter that only appears when it the Sniper is zoomed. This solution has several beneficial side effects. The low damage when un-zoomed (initial zoom) insures that Snipers can't kill opponents with impromptu snap fire. The charge time means Snipers can deal out low damage shots quickly or highly damaging shots at slow intervals which allows opponents to overwhelm them with a well coordinated rush. The high damage at the end of the charge rewards Sniper-esque behaviors such as locating a decent vantage point and taking very deliberate shots
Lol,every day gives you opportunity to learn something:D
#144
Posté 28 septembre 2012 - 08:02
-screen shake was gone
-shield gate bypass on certain weapons
-40% sniper bonus given back to infiltrators
#145
Posté 28 septembre 2012 - 09:01
#146
Posté 28 septembre 2012 - 09:12
AlexMBrennan wrote...
Well, simply put, you have no idea about game design. Yeah, I get it - you like sniping, and want your gun to be the most awesome thing ever at any range.removes hip fire penalty (what is the difference in damage from bullet in the head fired from hip or scoped?
cf dev commentary from Valve:[Charlie Brown] The Sniper Rifle was another tricky design problem. To meet players expectations, a Sniper Rifle has to be able to kill an opponent with a single shot to the head. On the flip side, we need to insure sure it cannot be snap fired from the hip with the same effect because then in the hands of an experienced player, it can be the game's most lethal short range weapon; negating the Snipers primary weakness. To solve this, we implemented a charging damage meter that only appears when it the Sniper is zoomed. This solution has several beneficial side effects. The low damage when un-zoomed (initial zoom) insures that Snipers can't kill opponents with impromptu snap fire. The charge time means Snipers can deal out low damage shots quickly or highly damaging shots at slow intervals which allows opponents to overwhelm them with a well coordinated rush. The high damage at the end of the charge rewards Sniper-esque behaviors such as locating a decent vantage point and taking very deliberate shots
Except games from Valve, like CS and L4D don't have that hipfire damage penalty. Same thing on BF3 and CoD (haven't played CoD since MW2, so that could have changed).
#147
Posté 28 septembre 2012 - 09:24
Jay_Hoxtatron wrote...
Except games from Valve, like CS and L4D don't have that hipfire damage penalty. Same thing on BF3 and CoD (haven't played CoD since MW2, so that could have changed).
Uhuh, and you're already penalized by having limited shots not including the indra and the likesy and no shot spread if cqc ever arises which most likely will happen. It also doesn't make sense and can only be explained by space magic. I think if hip firing penalty was removed, the recoil should be bigger instead to remove or limit the use of the indra as an AR
#148
Posté 28 septembre 2012 - 09:29
#149
Posté 28 septembre 2012 - 09:35
Nevermindzildog wrote...
Sniping was fun when I was a bronze pro, I see no use for it in silver and up. I see some do good with it, but it's rare. Till sniping works, I'll snipe with saber, that works.
Modifié par zorinho20, 28 septembre 2012 - 10:22 .
#150
Posté 28 septembre 2012 - 02:27
BlackbirdSR-71C wrote...
Buff all sniper rifles. That way, Sharpshooters of ALL classes - Infiltrators included - would be more viable.
I mean, have you used Sniper Rifles lately? Complete joke. And yes, the Indra is an exception
Have to disagree. SI is still my go to character - slap a good ol' widow X on him, and, unless I have a really bad day, I usually still top most gold scores. Have seen others that still do a lot better than me, also widow wielders.
This is not to say snipers don't suck in some instances: It takes far too long to kill a prime, and compared to just about anything that wields a harrier or a destroyer with a typhoon and the like, well...
Plus, screenshaking. Screenshaking. Worst gameplay feature ever. Seriously.
Still, even the widow's still pretty viable.





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