I'm going to be starting work on a Human Commoner Origin Mod next year and I wanted to get an idea of what players might be looking for in this type of origin in terms of starting location and character assumptions.
Right now I'm considering the following starting locations/assumptions
1) Denerim (city guard; you can play a good/corrupt guard dealing with local criminals and stumble upon something that gets you in over your head and leads to your recruitment by Duncan)
4) Lothering (married farmer or other commoner profession; your child is found to be a mage [perhaps your spouse is apostate?] and the Templars come for him/her while you are away; when it turns out your family was killed by the Templars, you hunt them down and get in trouble with the Templars/Chantry; Duncan steps in and conscripts you)
9) Lothering (refugee; makes your way toward Lothering; your caravan comes under attack by darkspawns [family is killed]. After beating back the attack, you arrive at Lothering, join up with Cailin's army marching toward Ostagar, your company is attacked by darkspawns (or mercanaries weilding darkspawn weapons), after beating them off and capturing one of the attackers, you discover someone was trying to kill your commander and make it look like a darkspawn attack, Duncan is impressed with your prowess, and recruits you into the Wardens.)
These are just initial ideas. I am more than willing to go in different, more interesting directions if they come up in the following discussion. I could also see mixing and matching some of the locations and assumptions (caravan guard leaving Denerim for Lothering, or city guard in Lothering)
I decided against setting the origin in Redcliff as a starting location since Alistair has a big role to play there. However, Denerim is big enough for two origins (just like Orzammar), Lothering offers a lot of interesting possibilities, and Gwaren (a remote town in Ferelden and seat of Loghain's power, described as being a "rough town full of loggers and fishermen" and connected to the Deep Roads) is a blank slate to work with (but also would require a lot more work/development time). In addition, I decided against the rogue/assassin assumption because I think the Dwarven Commoner origin covers that trope and against the farm-boy turned hero archtype because it didn't feel right for Dragon Age's dark fantasy theme.
So please let me know which of these origins appeals the most to you (or rank them) and/or give suggestions about what you'd like to see included in the Human Commoner origin.
Thanks,
Joseph
PS: If you are interested in this project, you can find the project page here:
http://social.biowar...m/project/1485/
PPS: If you are interested in helping out with this project, you can find the group page here:
http://social.bioware.com/group/941/
Modifié par Jaldaen, 03 janvier 2010 - 05:43 .





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