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Will companions oppose the Inquisitor who goes against their moral code?


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#26
robertm2

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i hope so. i like it when companions are dynamic and react to your actions in ways that actually affect the story.

#27
nightscrawl

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MewtwoJosh wrote...

Wouldn't it depend on the amount of friendship points ect?

Well this is the reason it is essentially bad. The Fenris example is the kicker really. All of the others can be reasoned out, which I won't get into here.

You can do a full rival of Fenris, support slavery, support mages, tell him he whines and is emo, the whole works. If you are at 100% rivalry and have completed all of his quests, he WILL stay with you. Depending on your dialogue choices with him, it very well can come off as somewhat bizarre when he chooses to stay. What, does he respect Hawke for proudly being a total a-hole? Is that the reason there? No, of course the reason is that is how the game mechanics worked out.

For extreme cases, I can see the OPs point. But there can be extenuating circumstances, which is what most of them are, particularly with the rival plays.


If you think about it, you actually want companions to be swayed in this way. Yes, I do understand the appeal of someone who follows their own code, despite what your PC might say/do. However you need to look at it from another perspective, and that is character dynamics. Sometimes, when a person respects you, or understands your motivations (rival Merrill understands your motivations in the end), they are willing to give you the benefit of the doubt, leading to a change in their own actions.

However, in order for the character dynamics to look convincing, only certain companions should be able to be swayed, similar to the choices you were presented with in NWN2. This leaves you with the impression that (1) the NPCs have their own thoughts and feelings, (2) the NPCs are independent enough to admit alternatives of choice [ie "I never thought of it that way before, you could be right,"] and (3) that you can develop relationships strong enough to influence them.

In the case of DA2 specifically, they very well could have worked it out so that the fact of having F OR R, in addition to the other stuff, affects the outcome. For example, perhaps only a friendly Fenris will stay with you if you pick mages, whereas only a rival Anders might go with you to the templars. But that adds another level of complexity to an already dynamic system. The more complex something is, the more prone to errors it becomes.

Modifié par nightscrawl, 25 septembre 2012 - 12:46 .