You know, I think that many of the problems people have with the way DA2 turned out can be traced to the entire concept of a framed narrative, because it wrecked and sidetracked the exposition and pacing. Let's compare:
In Origins, you listen to Duncan talking about the origins of the Blight for a bit, then you make your character, there's MORE exposition about your personal Origin, then you get a little tutorial zone/adventure to run through that introduces you to A.) the setting, B.) several characters, including Duncan, introduces the overarching problem, and sets you up to become a Grey Warden.
In DA2, you start out watching Cassandra and Varric argue over some Champion. There's basically no exposition, just a few vague hints which would be appopriate in, say, a mystery novel, but don't really succeed in setting the stage all that well before TUTORIAL COMBAT!!! Then you make your character. Cassandra and Varric chat some more, making various vague allusions, and, boom, you're running down a path with 3 people you don't know. Within 30 minutes you've acquired 2 more people you don't know, run across Flemeth, 2 of these strange people die, and now you're going to Kirkwall! Yay!
The difference in the amount of exposition and introductory information is STAGGERING. A lot of people have complained that DA2 felt "rushed", as in, they rushed it out the door before it was done. I don't think so--there was too much polish on many aspects of that game for it to be a "rushed" product, exactly. Instead, I think it was the exposition that felt rushed, or even nonexistant, which contributed a lot to Hawke feeling like a passive spectator, because a lot of the time you had basically no clue what was going on, you were just doing what people told you to do. It was all over the entire game. How did you know you HAD to join the deep roads expedition? Your brother or sister told you. How did you know something HAD to be done about the Qunari? The Viscount told you. And then Aveline told you. How did you know the mages were being mistreated? Anders told you.
People were always telling you things, but you almost never got a chance to form any ideas for yourself. It was disconcerting. And it all started with the Framed Narrative.
Did the Framed Narrative Concept Murder Exposition and Pacing?
Débuté par
PsychoBlonde
, sept. 25 2012 02:06
#1
Posté 25 septembre 2012 - 02:06





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