Justin2k wrote...
Sacred_Fantasy wrote...
Bethesda still adopt this mindset in open world environment where you're given much freedom to be what you want, do what you will and live your character.
Bethesda are more guilty of streamlining and accessibility than most.
In Morrowind, if you were a thief, you were a thief. You would need suitable thief skills to join the thieves guild. You would have a thieves guild quest to steal from the mages guild which would ban your character from ever joining the mages guild. And to become the master thief, you would need to steal the biggest haul of all. Your stealthy thief guild master could easily transfer to the Dark Brotherhood but try taking him to the fighters guild, and he'd be stuck killing rats.
In Skyrim you can be the archmage using one magic spell one time (on entry). You can lead the companions as a stealthy thief or a mage.
It's your choice. No one force you to be jack-of-all-trade. You can restrict yourself if you want to. I played many characters who are purely warrior and archer - because I never like throwing spell and spend mana. They're all as unique as my warden in DAO.
Justin2k wrote...
In Morrowind, you just couldn't do that. Which meant your characters were unique, the world seemed so much bigger. You couldn't beat the orc in one on one competition unless you too were a strong knight with sword and shield. You couldn't tell the difference between certain mage ingredients unless you were a suitable alchemist. People would come up with very very specific builds and styles. I remember having a pilgrim who's sole purpose was to travel and beat people with my staff.
Morrowind restricted your options. I don't believe in any restriction to make a better RPG.
Justin2k wrote...
That doesnt happen in Skyrim. Bethesda felt it was wrong to make people play through more than once to experience all content so now it's not realistic at all. Yes, you may start out as a mage, thief or whomever, but you end up as an unstoppable killing machine skilled at everything.
Skyrim trust you enough to use your own freedom to make better judgement of what you want to do instead of trying to force you into something you dislike with unnessary restrictions. You know why we impose so much restrictions on children? That because children are not mature enough to evaluate proper decisions. I trust you're mature enough to decide what, how and why you do anything in Skyrim without developers holding your hand with tons of restrictions?
.
Justin2k wrote...
Almost all Skyrim characters are head of mages, db, thieves, companions, maxed out in destruction, restoration, one handed/two handed, archery and sneak as well as being insanely rich and 90% decked out in Daedric or Dragon armor with daedric artifacts. You have the option to run around in cloth clothing and chop wood all day while pretending to be a lowly woodsmith, but who really does it? Almost everyone played Skyrim exactly the same way, just in a different order.
That because you choose to do so. No one force you. Just because the options are all there, doesn't mean you have to play them all if you dont like them. Geez, do you really need to be railroaded all the way just to play your character? Learn how to control yourself. It's not Sykrim's fault for providing all the options. It's your own fault for choosing the way you play the game.
Justin2k wrote...
Skyrim and Oblivion before it were hugely streamlined. Level 70 dungeons were accessible from level 1 in Morrowind, you would die upon fighting, but if you could run in and steal some loot, you'd be rich for the rest of the game. Now everythings the same level as you, loot, enemies, armor.... It's the ultimate dumbing down of their " open world environment where you're given much freedom to be what you want, do what you will and live your character".
No it isn't. It's ultimately provide every access to play the game in anyway role you like. If you don't know how then it;s your own fault.
Justin2k wrote...
Sold a lot more copies this way though.
It sold more because RPG-ers appreciated the freedom to make their own choices without being spoonfeed by useless linear plot and annoying preset characters who autoplay by themselves, that constantly plague story driven RPG like BioWare games.
Modifié par Sacred_Fantasy, 27 septembre 2012 - 01:21 .