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please bioware do not streamline this game


148 réponses à ce sujet

#101
Mr.House

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Arcane Warrior Mage Hawke wrote...

Mr.House wrote...

Lithuasil wrote...

Mr.House wrote...
So because people enjoyed DA2, and even admitted their flaws, and also still loved DAO and are looking forward to DA3:I or at least watching and having an open mind to give it a chance, they are not intelligent? Really?



This is BSN - the interactive browser-based trench warfare simulator. You're only allowed to like either DAO or DA2, no exceptions.
(Also, since you liked Witcher2, I'm afraid I am contractually obligated to hate you.)

And I like PS:T,FO,FO2,Icewind Dale 1,Icewind Dale 2,NWN+NWN2 with MOTB,Wasteland BG1+2+expansions, TW,TW2, FO:NV,Arena,Daggerfall,Morrowind and I'm looking forward to PE I'm a giant mess.

Oh I also like Halo.

...Burn the Heretic!*:P*

Did I also mention I loved Gears of War 1 and 3 and many other shooters, or that my fav video game trilgoy is Jak and Daxter?:wizard:

#102
Terror_K

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Mr.House wrote...

Terror_K wrote...

No, I appreciate such sentiments a lot actually. Thank you. It's always good to know there's still some intelligence in this universe whenever possible.

So because people enjoyed DA2, and even admitted their flaws, and also still loved DAO and are looking forward to DA3:I or at least watching and having an open mind to give it a chance, they are not intelligent? Really?


Anybody who thinks that current BioWare is going to deliver a proper RPG experience in this day and age isn't intelligent, that's for sure. Especially those who have been burned by Mass Effect as well. People who still support BioWare now and have been with them for any longer than 4 years are blind fools.

It's already damn evident that there's a cancer in the company and they are making no effort to get rid of it, and until they do their games are going to be permanently tainted by this. DA2 isn't a game riddled with problems and flaws, it's a game riddled with symptoms from an overall attitude and mindset deep within BioWare itself as of late. BioWare don't want to make RPGs any more, they just want to push out story-driven action games aimed at the mainstream masses with no complexity and an overreliance on cinematics.

Dragon Age 2 was an abomination that should never have been made, and should have been immediately purged from existence and all canon once it was. Mass Effect 3 was a pathetic, misfocused mess of broken promises and failure. They couldn't even get the freakin' face import to work properly! Why does anybody think that they're going to do better with Inquisition, especially when almost all indications so far just outright prove they aren't (i.e voiced protagonist, set role, out too quickly, dialogue wheel returning, same crappy reboot art style, etc.)?

#103
Clover Rider

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The Hierophant wrote...

Emzamination wrote...

Lithuasil wrote...

Dave of Canada wrote...

PinkDiamondstl wrote...

The old school RPGs suck....
Request denied.


Not sure if trolling.


Looks reasonable to me.


Motion seconded.

Nope, it's like saying Mitt Romney empathizes with the American middle class, and poor.

:lol:

#104
Mr.House

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Terror_K wrote...

Mr.House wrote...

Terror_K wrote...

No, I appreciate such sentiments a lot actually. Thank you. It's always good to know there's still some intelligence in this universe whenever possible.

So because people enjoyed DA2, and even admitted their flaws, and also still loved DAO and are looking forward to DA3:I or at least watching and having an open mind to give it a chance, they are not intelligent? Really?


Anybody who thinks that current BioWare is going to deliver a proper RPG experience in this day and age isn't intelligent, that's for sure. Especially those who have been burned by Mass Effect as well. People who still support BioWare now and have been with them for any longer than 4 years are blind fools.

It's already damn evident that there's a cancer in the company and they are making no effort to get rid of it, and until they do their games are going to be permanently tainted by this. DA2 isn't a game riddled with problems and flaws, it's a game riddled with symptoms from an overall attitude and mindset deep within BioWare itself as of late. BioWare don't want to make RPGs any more, they just want to push out story-driven action games aimed at the mainstream masses with no complexity and an overreliance on cinematics.

Dragon Age 2 was an abomination that should never have been made, and should have been immediately purged from existence and all canon once it was. Mass Effect 3 was a pathetic, misfocused mess of broken promises and failure. They couldn't even get the freakin' face import to work properly! Why does anybody think that they're going to do better with Inquisition, especially when almost all indications so far just outright prove they aren't (i.e voiced protagonist, set role, out too quickly, dialogue wheel returning, same crappy reboot art style, etc.)?

Good to know I'm a blind fool then. Thanks for helping me out with that one.

Modifié par Mr.House, 27 septembre 2012 - 04:09 .


#105
Guest_Puddi III_*

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But I don't like old school RPGs or Mitt Romney.

#106
Lithuasil

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Mr.House wrote...

Good to know I'm a blind fool then. Thanks for helping me out with that one. 


To think you might have gone on without noticing!

While we're at it - the game providing easily the best story to get immersed in, in the last couple of years was streamlined against the horrified screams of the series' fans. And it wasn't even an rpg. ^_^

#107
John Epler

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Hey, guess what! 'If you have an opinion that's not the same as mine you're stupid' is not an argument that is going to let you stay around these forums.

Civility is not a difficult concept for most of us - clearly some people have a problem with it. Those people will be given time to discover how it works.

#108
The Hierophant

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Filament wrote...

But I don't like old school RPGs or Mitt Romney.

Then there's still some hope for you.

@Some Geth - ;)

#109
AppealToReason

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If some of you are so pissed off at everything that the game might do because you're so super in the know of everything that could be, why are you posting here?

#110
hussey 92

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I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.

#111
AlanC9

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Terror_K wrote...
Anybody who thinks that current BioWare is going to deliver a proper RPG experience in this day and age


A workable definition of "proper RPG experience" would be helpful here. 

Helpful for the thread, I mean; I've seen enough of your threads to have a good idea what you're getting at myself.

Modifié par AlanC9, 27 septembre 2012 - 04:39 .


#112
Vandicus

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hussey 92 wrote...

I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.


Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.

#113
Lithuasil

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It's possible to solo DA2 on hard. The important question is how to increase the challenge, without increasing the busywork. Because as soon as you suggest a more dynamic form of gameplay, you get lynched around these parts.

#114
Paul E Dangerously

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The funny thing is that some people would say DAO was "streamlined". It bears far more resemblance to an MMO than it does say, Baldur's Gate. The limited classes, reliance on hotkey/cooldown combat, primary use of stats being limited to "what can I equip", and so on.

Does that mean it was bad? Of course not.

#115
Shadow Fox

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Vandicus wrote...

hussey 92 wrote...

I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.


Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.

Not mention you cant guzzle health&mana potions in 2 like Origins

#116
Vandicus

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Arcane Warrior Mage Hawke wrote...

Vandicus wrote...

hussey 92 wrote...

I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.


Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.

Not mention you cant guzzle health&mana potions in 2 like Origins


While DA2 wasn't exactly a difficult game, the implication that it was somehow easier than Origins/Awakening is silly. The move to the "CoD-like" DA2 was clearly accompanied by a difficulty increase, not decrease.

Modifié par Vandicus, 27 septembre 2012 - 04:53 .


#117
Emzamination

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Joy Divison wrote...

Emzamination wrote...

Joy Divison wrote...

Emzamination wrote...

I'll take my dumbed down oversimplistic Dragon age magic system over your self-limiting Bg vancian spell casting system any day of the week.This is like comparing the cave man's stone wheel or the wooden cart wheel to the modern rubber tire.Get out the Dark ages, terror


I'm guessing you don't work in sales or marketing :wizard:

Yep, that's me, Anti-Bs :P


Touche :D


:P

#118
hussey 92

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Vandicus wrote...

hussey 92 wrote...

I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.


Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.

not sure what 100% resistence gear your talking about.  Also, it seemed like most of DA2 was just agressivly tapping "A" while hordes came at me.

Modifié par hussey 92, 27 septembre 2012 - 04:56 .


#119
Vandicus

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hussey 92 wrote...

Vandicus wrote...

hussey 92 wrote...

I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.


Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.

I'm not sure what 100% resistence gear your talking about.  And most of DA2 was just agressivly tapping "A" while hordes came at me (not that hard).


Well then you didn't put much effort into trying to optimize your character. Also I have to know, how'd you manage to beat nightmare on DA2 with that "technique" of yours? If you're going to complain about a lack of difficultly at least beat the game on its hardest difficulty. That's what the difficulty settings are for.

Modifié par Vandicus, 27 septembre 2012 - 04:59 .


#120
Mr.House

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hussey 92 wrote...

Vandicus wrote...

hussey 92 wrote...

I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.


Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.

not sure what 100% resistence gear your talking about.  Also, it seemed like most of DA2 was just agressivly tapping "A" while hordes came at me.

Funny, all I did in DA2, like in DAO was a mouse click and pressing my numbers. The only diffrence I found in the gameplay was speed(just tone it down, but not as slow as DAO) ninja mobs(Please get rid of them Bioware) and people exploding for no reason(again please get rid of that) other then that, I found no diffrence in gameplay, and I play on a modded nightmare ala nightmare but harder.

Modifié par Mr.House, 27 septembre 2012 - 05:07 .


#121
AppealToReason

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Vandicus wrote...

Arcane Warrior Mage Hawke wrote...

Vandicus wrote...

hussey 92 wrote...

I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.


Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.

Not mention you cant guzzle health&mana potions in 2 like Origins


While DA2 wasn't exactly a difficult game, the implication that it was somehow easier than Origins/Awakening is silly. The move to the "CoD-like" DA2 was clearly accompanied by a difficulty increase, not decrease.


I've played the hell out of every CoD since 4 and at no point rock'n'rolling through DA2 did I ever think the 2 games were anything alike.

#122
Emzamination

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Mr.House wrote...

hussey 92 wrote...

Vandicus wrote...

hussey 92 wrote...

I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.


Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.

not sure what 100% resistence gear your talking about.  Also, it seemed like most of DA2 was just agressivly tapping "A" while hordes came at me.

Funny, all I did in DA2, like in DAo was a mouse click and pressing my numbers.


I was positioning party members, sending out orders and setting up clean kill zones. :innocent:

#123
Vandicus

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AppealToReason wrote...

Vandicus wrote...

Arcane Warrior Mage Hawke wrote...

Vandicus wrote...

hussey 92 wrote...

I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.


Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.

Not mention you cant guzzle health&mana potions in 2 like Origins


While DA2 wasn't exactly a difficult game, the implication that it was somehow easier than Origins/Awakening is silly. The move to the "CoD-like" DA2 was clearly accompanied by a difficulty increase, not decrease.


I've played the hell out of every CoD since 4 and at no point rock'n'rolling through DA2 did I ever think the 2 games were anything alike.


Also a very valid point. DA2 is nothing like an fps game. *sigh, this has me missing MAG. Still my favorite fps of all time, though its population is now borderline nonexistant.

#124
Zjarcal

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hussey 92 wrote...

I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.


DAO was anything but challenging, DA2 gave me more of a challenge really.

Now, whether you like the kind of challenge each game gives you that's a different issue.

#125
Mr.House

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Emzamination wrote...

Mr.House wrote...

hussey 92 wrote...

Vandicus wrote...

hussey 92 wrote...

I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.


Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.

not sure what 100% resistence gear your talking about.  Also, it seemed like most of DA2 was just agressivly tapping "A" while hordes came at me.

Funny, all I did in DA2, like in DAo was a mouse click and pressing my numbers.


I was positioning party members, sending out orders and setting up clean kill zones. :innocent:

I only do that in boss or elite fights, with normal mobs you don't have to do any of that no matter what. SOmething I hope they change.  Make the normal fights more tactical like bosses and elites, but not too tactical of course. But don't make them so easy that I could just throw perfect storms in DAo or just spam fireball or other basic stuff in DA2.