Did I also mention I loved Gears of War 1 and 3 and many other shooters, or that my fav video game trilgoy is Jak and Daxter?Arcane Warrior Mage Hawke wrote...
...Burn the Heretic!*Mr.House wrote...
And I like PS:T,FO,FO2,Icewind Dale 1,Icewind Dale 2,NWN+NWN2 with MOTB,Wasteland BG1+2+expansions, TW,TW2, FO:NV,Arena,Daggerfall,Morrowind and I'm looking forward to PE I'm a giant mess.Lithuasil wrote...
Mr.House wrote...
So because people enjoyed DA2, and even admitted their flaws, and also still loved DAO and are looking forward to DA3:I or at least watching and having an open mind to give it a chance, they are not intelligent? Really?
This is BSN - the interactive browser-based trench warfare simulator. You're only allowed to like either DAO or DA2, no exceptions.
(Also, since you liked Witcher2, I'm afraid I am contractually obligated to hate you.)
Oh I also like Halo.*
please bioware do not streamline this game
#101
Posté 27 septembre 2012 - 04:05
#102
Posté 27 septembre 2012 - 04:06
Mr.House wrote...
So because people enjoyed DA2, and even admitted their flaws, and also still loved DAO and are looking forward to DA3:I or at least watching and having an open mind to give it a chance, they are not intelligent? Really?Terror_K wrote...
No, I appreciate such sentiments a lot actually. Thank you. It's always good to know there's still some intelligence in this universe whenever possible.
Anybody who thinks that current BioWare is going to deliver a proper RPG experience in this day and age isn't intelligent, that's for sure. Especially those who have been burned by Mass Effect as well. People who still support BioWare now and have been with them for any longer than 4 years are blind fools.
It's already damn evident that there's a cancer in the company and they are making no effort to get rid of it, and until they do their games are going to be permanently tainted by this. DA2 isn't a game riddled with problems and flaws, it's a game riddled with symptoms from an overall attitude and mindset deep within BioWare itself as of late. BioWare don't want to make RPGs any more, they just want to push out story-driven action games aimed at the mainstream masses with no complexity and an overreliance on cinematics.
Dragon Age 2 was an abomination that should never have been made, and should have been immediately purged from existence and all canon once it was. Mass Effect 3 was a pathetic, misfocused mess of broken promises and failure. They couldn't even get the freakin' face import to work properly! Why does anybody think that they're going to do better with Inquisition, especially when almost all indications so far just outright prove they aren't (i.e voiced protagonist, set role, out too quickly, dialogue wheel returning, same crappy reboot art style, etc.)?
#103
Posté 27 septembre 2012 - 04:07
The Hierophant wrote...
Nope, it's like saying Mitt Romney empathizes with the American middle class, and poor.Emzamination wrote...
Lithuasil wrote...
Dave of Canada wrote...
PinkDiamondstl wrote...
The old school RPGs suck....
Request denied.
Not sure if trolling.
Looks reasonable to me.
Motion seconded.
#104
Posté 27 septembre 2012 - 04:08
Good to know I'm a blind fool then. Thanks for helping me out with that one.Terror_K wrote...
Mr.House wrote...
So because people enjoyed DA2, and even admitted their flaws, and also still loved DAO and are looking forward to DA3:I or at least watching and having an open mind to give it a chance, they are not intelligent? Really?Terror_K wrote...
No, I appreciate such sentiments a lot actually. Thank you. It's always good to know there's still some intelligence in this universe whenever possible.
Anybody who thinks that current BioWare is going to deliver a proper RPG experience in this day and age isn't intelligent, that's for sure. Especially those who have been burned by Mass Effect as well. People who still support BioWare now and have been with them for any longer than 4 years are blind fools.
It's already damn evident that there's a cancer in the company and they are making no effort to get rid of it, and until they do their games are going to be permanently tainted by this. DA2 isn't a game riddled with problems and flaws, it's a game riddled with symptoms from an overall attitude and mindset deep within BioWare itself as of late. BioWare don't want to make RPGs any more, they just want to push out story-driven action games aimed at the mainstream masses with no complexity and an overreliance on cinematics.
Dragon Age 2 was an abomination that should never have been made, and should have been immediately purged from existence and all canon once it was. Mass Effect 3 was a pathetic, misfocused mess of broken promises and failure. They couldn't even get the freakin' face import to work properly! Why does anybody think that they're going to do better with Inquisition, especially when almost all indications so far just outright prove they aren't (i.e voiced protagonist, set role, out too quickly, dialogue wheel returning, same crappy reboot art style, etc.)?
Modifié par Mr.House, 27 septembre 2012 - 04:09 .
#105
Guest_Puddi III_*
Posté 27 septembre 2012 - 04:11
Guest_Puddi III_*
#106
Posté 27 septembre 2012 - 04:11
Mr.House wrote...
Good to know I'm a blind fool then. Thanks for helping me out with that one.
To think you might have gone on without noticing!
While we're at it - the game providing easily the best story to get immersed in, in the last couple of years was streamlined against the horrified screams of the series' fans. And it wasn't even an rpg.
#107
Posté 27 septembre 2012 - 04:13
Civility is not a difficult concept for most of us - clearly some people have a problem with it. Those people will be given time to discover how it works.
#108
Posté 27 septembre 2012 - 04:15
Then there's still some hope for you.Filament wrote...
But I don't like old school RPGs or Mitt Romney.
@Some Geth -
#109
Posté 27 septembre 2012 - 04:34
#110
Posté 27 septembre 2012 - 04:35
#111
Posté 27 septembre 2012 - 04:37
Terror_K wrote...
Anybody who thinks that current BioWare is going to deliver a proper RPG experience in this day and age
A workable definition of "proper RPG experience" would be helpful here.
Helpful for the thread, I mean; I've seen enough of your threads to have a good idea what you're getting at myself.
Modifié par AlanC9, 27 septembre 2012 - 04:39 .
#112
Posté 27 septembre 2012 - 04:43
hussey 92 wrote...
I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.
Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.
#113
Posté 27 septembre 2012 - 04:47
#114
Posté 27 septembre 2012 - 04:48
Does that mean it was bad? Of course not.
#115
Posté 27 septembre 2012 - 04:50
Not mention you cant guzzle health&mana potions in 2 like OriginsVandicus wrote...
hussey 92 wrote...
I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.
Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.
#116
Posté 27 septembre 2012 - 04:53
Arcane Warrior Mage Hawke wrote...
Not mention you cant guzzle health&mana potions in 2 like OriginsVandicus wrote...
hussey 92 wrote...
I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.
Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.
While DA2 wasn't exactly a difficult game, the implication that it was somehow easier than Origins/Awakening is silly. The move to the "CoD-like" DA2 was clearly accompanied by a difficulty increase, not decrease.
Modifié par Vandicus, 27 septembre 2012 - 04:53 .
#117
Posté 27 septembre 2012 - 04:54
Joy Divison wrote...
Emzamination wrote...
Yep, that's me, Anti-BsJoy Divison wrote...
Emzamination wrote...
I'll take my dumbed down oversimplistic Dragon age magic system over your self-limiting Bg vancian spell casting system any day of the week.This is like comparing the cave man's stone wheel or the wooden cart wheel to the modern rubber tire.Get out the Dark ages, terror
I'm guessing you don't work in sales or marketing
Touche
#118
Posté 27 septembre 2012 - 04:54
not sure what 100% resistence gear your talking about. Also, it seemed like most of DA2 was just agressivly tapping "A" while hordes came at me.Vandicus wrote...
hussey 92 wrote...
I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.
Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.
Modifié par hussey 92, 27 septembre 2012 - 04:56 .
#119
Posté 27 septembre 2012 - 04:59
hussey 92 wrote...
I'm not sure what 100% resistence gear your talking about. And most of DA2 was just agressivly tapping "A" while hordes came at me (not that hard).Vandicus wrote...
hussey 92 wrote...
I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.
Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.
Well then you didn't put much effort into trying to optimize your character. Also I have to know, how'd you manage to beat nightmare on DA2 with that "technique" of yours? If you're going to complain about a lack of difficultly at least beat the game on its hardest difficulty. That's what the difficulty settings are for.
Modifié par Vandicus, 27 septembre 2012 - 04:59 .
#120
Posté 27 septembre 2012 - 05:03
Funny, all I did in DA2, like in DAO was a mouse click and pressing my numbers. The only diffrence I found in the gameplay was speed(just tone it down, but not as slow as DAO) ninja mobs(Please get rid of them Bioware) and people exploding for no reason(again please get rid of that) other then that, I found no diffrence in gameplay, and I play on a modded nightmare ala nightmare but harder.hussey 92 wrote...
not sure what 100% resistence gear your talking about. Also, it seemed like most of DA2 was just agressivly tapping "A" while hordes came at me.Vandicus wrote...
hussey 92 wrote...
I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.
Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.
Modifié par Mr.House, 27 septembre 2012 - 05:07 .
#121
Posté 27 septembre 2012 - 05:04
Vandicus wrote...
Arcane Warrior Mage Hawke wrote...
Not mention you cant guzzle health&mana potions in 2 like OriginsVandicus wrote...
hussey 92 wrote...
I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.
Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.
While DA2 wasn't exactly a difficult game, the implication that it was somehow easier than Origins/Awakening is silly. The move to the "CoD-like" DA2 was clearly accompanied by a difficulty increase, not decrease.
I've played the hell out of every CoD since 4 and at no point rock'n'rolling through DA2 did I ever think the 2 games were anything alike.
#122
Posté 27 septembre 2012 - 05:06
Mr.House wrote...
Funny, all I did in DA2, like in DAo was a mouse click and pressing my numbers.hussey 92 wrote...
not sure what 100% resistence gear your talking about. Also, it seemed like most of DA2 was just agressivly tapping "A" while hordes came at me.Vandicus wrote...
hussey 92 wrote...
I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.
Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.
I was positioning party members, sending out orders and setting up clean kill zones. :innocent:
#123
Posté 27 septembre 2012 - 05:08
AppealToReason wrote...
Vandicus wrote...
Arcane Warrior Mage Hawke wrote...
Not mention you cant guzzle health&mana potions in 2 like OriginsVandicus wrote...
hussey 92 wrote...
I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.
Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.
While DA2 wasn't exactly a difficult game, the implication that it was somehow easier than Origins/Awakening is silly. The move to the "CoD-like" DA2 was clearly accompanied by a difficulty increase, not decrease.
I've played the hell out of every CoD since 4 and at no point rock'n'rolling through DA2 did I ever think the 2 games were anything alike.
Also a very valid point. DA2 is nothing like an fps game. *sigh, this has me missing MAG. Still my favorite fps of all time, though its population is now borderline nonexistant.
#124
Posté 27 septembre 2012 - 05:08
hussey 92 wrote...
I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.
DAO was anything but challenging, DA2 gave me more of a challenge really.
Now, whether you like the kind of challenge each game gives you that's a different issue.
#125
Posté 27 septembre 2012 - 05:10
I only do that in boss or elite fights, with normal mobs you don't have to do any of that no matter what. SOmething I hope they change. Make the normal fights more tactical like bosses and elites, but not too tactical of course. But don't make them so easy that I could just throw perfect storms in DAo or just spam fireball or other basic stuff in DA2.Emzamination wrote...
Mr.House wrote...
Funny, all I did in DA2, like in DAo was a mouse click and pressing my numbers.hussey 92 wrote...
not sure what 100% resistence gear your talking about. Also, it seemed like most of DA2 was just agressivly tapping "A" while hordes came at me.Vandicus wrote...
hussey 92 wrote...
I can't say I'm an expert on old school rpg's (cause i'm not), but I would like something more challenging then DA2 (much more challenging). I doubt that would happen though cause bioware doesn't want to lose the COD fans.
Did you consider DA:A or DA:O challenging on nightmare? Have you beaten DA2 on nightmare? I found DA:A and DA:O ludicrously easy because of how unbalanced the gear and classes were. I mean there were a lot of posts around about how hard the Harvester was on nightmare, but anything half-way optimized imported from Awakening makes it a cakewalk. DA2 it wasn't so easy to optimized god-characters. All my chars pick up their 100% dodge and 100% magic resistance gear as soon as possible in Awakening, and I think last time I checked the Origins pieces add up to about 60% dodge with 100% magic resistance.
I was positioning party members, sending out orders and setting up clean kill zones. :innocent:




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