So why are there bugs at all, if the game was "done" in March?
#1
Posté 27 décembre 2009 - 07:09
What was being done in those 7 months?
#2
Posté 27 décembre 2009 - 07:14
Or they could have been working on the...um...console ports? Or DLC, or patches, or DA 2. Or maybe there are bugs because it's a program that contains zillons of lines of code?
#3
Posté 27 décembre 2009 - 07:16
Bugs are harder to find in a massive game like DA:O - where a tweak to one quest might bork another. Not as simple as fixing a bug in an FPS.
Actually, anyone know of ANY RPG that didn't require multiple patches?
#4
Posté 27 décembre 2009 - 07:19
#5
Posté 27 décembre 2009 - 07:38
#6
Posté 27 décembre 2009 - 07:47
Larryboy_Dragon wrote...
Polish and the console versions.
Bugs are harder to find in a massive game like DA:O - where a tweak to one quest might bork another. Not as simple as fixing a bug in an FPS.
Actually, anyone know of ANY RPG that didn't require multiple patches?
There's one area that's really concerning, and that's in regards to skill descriptions not listing their values and essentially stating "this attack will deal damage".
No clue why something like that would go through final release.
That's a but off-topic, though, since this thread wants to talk about bugs exclusively.
#7
Posté 27 décembre 2009 - 07:47
They realised that they had not made quite the quality of product they were hoping to and felt that should they release it on the PC before the console versions then the negative reviews it would recieve on PC would badly impact the console versions sales in future so decided to delay it and go for an all platform release at once. Seeing as "Edge of Reality" actually did the console ports during the time after the PC version was supposedly finished i don't know what Bioware themselves were theoretically up to during that 7 months, either constantly whipping "Edge of Reality" while shouting HURRY THE F*** UP or maybe working on DLC, Mass Effect 2 or SWTOR. Or maybe they were just working thier asses off and thinking "O s*** we said we'd have this done by March damnit".
That's all just speculation tho and probably completely incorrect, you'd probably be best directly asking this new "community liaison" guy who's welcome sticky is above this thread.
#8
Posté 27 décembre 2009 - 08:44
Pocketgb wrote...
Larryboy_Dragon wrote...
Polish and the console versions.
Bugs are harder to find in a massive game like DA:O - where a tweak to one quest might bork another. Not as simple as fixing a bug in an FPS.
Actually, anyone know of ANY RPG that didn't require multiple patches?
There's one area that's really concerning, and that's in regards to skill descriptions not listing their values and essentially stating "this attack will deal damage".
No clue why something like that would go through final release.
That's a but off-topic, though, since this thread wants to talk about bugs exclusively.
The developers have repeatedly explained why this is the case. In short, localization is a costly, time-consuming process. They had to send the skill descriptions out for translation before the exact mechanics of the skills were finisehd. That's it.
As for bugs, the excessive loading times and corpse loot lag should have been caught before release. The dexterity/dagger bug should have been caught before release. Aside from those problems, DA:O is probably the leasy buggy PC game that I've purchased in many years.
#9
Guest_Bio-Boy 3000_*
Posté 27 décembre 2009 - 09:01
Guest_Bio-Boy 3000_*
#10
Posté 27 décembre 2009 - 09:19
A March date for end-project, to send code and art to press and distribution and the Ad Dept. seems very close to me, for what that's worth.
#11
Posté 27 décembre 2009 - 10:33
#12
Posté 27 décembre 2009 - 10:40
I think they did add some side-quests and area to the game. Mainly as filler to please those of us who wanted more content -- so, can't complain.
#13
Posté 27 décembre 2009 - 11:10
How many hardware configurations are there when it comes to PCs?
Factor in how many types of CPUs, video cards, sound cards, OS builds, hard drives, network cards, RAM, and so forth and so on and have the game work reasonably well for ALL of those combination. Lets see you do better, Rolenka.
#14
Posté 27 décembre 2009 - 11:54
Actually, anyone know of ANY RPG that didn't require multiple patches?
Might and Magic VII
Paper Mario, Paper Mario: Thousand Year Door
Final Fantasy 1,2,3,4,5,6,etc.
Chrono Trigger
Ogre Battle, Ogre Battle 64
etc
#15
Posté 27 décembre 2009 - 11:56
Killian Kalthorne wrote...
Lets see here...
How many hardware configurations are there when it comes to PCs?
Factor in how many types of CPUs, video cards, sound cards, OS builds, hard drives, network cards, RAM, and so forth and so on and have the game work reasonably well for ALL of those combination. Lets see you do better, Rolenka.
You do understand that your operating system exists to abstract all of that hardware so that programmers don't have to worry about it, right? Certainly the engine programmers had to worry about a few differences between nVidia and AMD hardware to optimize a bit, but things like memory, hard drives, and network cards aren't really in scope. Even processors can be ignored for the most part, since they're all x86.
But again, see my previous post. This game is the least buggy PC game that I've bought in many years.
#16
Posté 28 décembre 2009 - 12:52
Given how small the patch files are as well i have no issue with what they are doing. When you start having games than require 2-300mb patches then I start getting annoyed.
#17
Posté 28 décembre 2009 - 01:04
#18
Posté 28 décembre 2009 - 02:20
I haven't had any problems with loading times...
Overall, the game is complete, unlike many other games these days. Make no mistake though, the game shouldn't be praised merely for being complete. I think incomplete games that require patches should not be considered normal. We should not accept bugginess as normal for any game, not even RPGs. It is one unfortunate effect of the internet, I guess.
#19
Posté 28 décembre 2009 - 04:36
Loading time bug?
#20
Posté 28 décembre 2009 - 05:42
Do people really not understand opportunity costs?
#21
Posté 28 décembre 2009 - 05:48





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