Aller au contenu

Photo

So why are there bugs at all, if the game was "done" in March?


  • Veuillez vous connecter pour répondre
20 réponses à ce sujet

#1
Rolenka

Rolenka
  • Members
  • 2 257 messages
It was going to be released on the PC in March, but was pushed back for no reason other than to coincide with the console version release in November. Less piracy that way.

What was being done in those 7 months?

#2
Skydiver8888

Skydiver8888
  • Members
  • 379 messages
All of Bioware took an extended vacation to Fiji, where they sat around drinking umbrella drinks. I heard there's a video out there somewhere of David Gaider singing Jimmy Buffett karaoke songs while Georg Zoeller danced in a grass skirt, but I haven't been able to find it. I mean, do you blame them? Edmonton is f-in COLD!



Or they could have been working on the...um...console ports? Or DLC, or patches, or DA 2. Or maybe there are bugs because it's a program that contains zillons of lines of code?

#3
Larryboy_Dragon

Larryboy_Dragon
  • Members
  • 281 messages
Polish and the console versions.

Bugs are harder to find in a massive game like DA:O - where a tweak to one quest might bork another. Not as simple as fixing a bug in an FPS.

Actually, anyone know of ANY RPG that didn't require multiple patches?

#4
JO2D4N

JO2D4N
  • Members
  • 42 messages
I've experienced little in terms of bugs throughout 120 hours of gameplay. The only noticeable annoyance is the repeated wandering of my highlighted character after I create a new save. Each time I save and go back to the game, my character starts walking about under his or her own accord. Very minor.

#5
bjdbwea

bjdbwea
  • Members
  • 3 251 messages
There's one bug that absolutely should've been found, that's the loading times bug. Not only wasn't it fixed until release day, it's still not fixed three patches after.

#6
Pocketgb

Pocketgb
  • Members
  • 1 466 messages

Larryboy_Dragon wrote...

Polish and the console versions.
Bugs are harder to find in a massive game like DA:O - where a tweak to one quest might bork another. Not as simple as fixing a bug in an FPS.
Actually, anyone know of ANY RPG that didn't require multiple patches?


There's one area that's really concerning, and that's in regards to skill descriptions not listing their values and essentially stating "this attack will deal damage".

No clue why something like that would go through final release.

That's a but off-topic, though, since this thread wants to talk about bugs exclusively.

#7
mathewgurney

mathewgurney
  • Members
  • 131 messages
I really have no idea what the truth is, you'd have to ask and hope for an honest answer from the devs but i considered it for a while and a possible flametastic theory is....

They realised that they had not made quite the quality of product they were hoping to and felt that should they release it on the PC before the console versions then the negative reviews it would recieve on PC would badly impact the console versions sales in future so decided to delay it and go for an all platform release at once. Seeing as "Edge of Reality" actually did the console ports during the time after the PC version was supposedly finished i don't know what Bioware themselves were theoretically up to during that 7 months, either constantly whipping "Edge of Reality" while shouting HURRY THE F*** UP or maybe working on DLC, Mass Effect 2 or SWTOR. Or maybe they were just working thier asses off and thinking "O s*** we said we'd have this done by March damnit".

That's all just speculation tho and probably completely incorrect, you'd probably be best directly asking this new "community liaison" guy who's welcome sticky is above this thread.

#8
Seifz

Seifz
  • Members
  • 1 215 messages

Pocketgb wrote...

Larryboy_Dragon wrote...

Polish and the console versions.
Bugs are harder to find in a massive game like DA:O - where a tweak to one quest might bork another. Not as simple as fixing a bug in an FPS.
Actually, anyone know of ANY RPG that didn't require multiple patches?


There's one area that's really concerning, and that's in regards to skill descriptions not listing their values and essentially stating "this attack will deal damage".

No clue why something like that would go through final release.

That's a but off-topic, though, since this thread wants to talk about bugs exclusively.


The developers have repeatedly explained why this is the case.  In short, localization is a costly, time-consuming process.  They had to send the skill descriptions out for translation before the exact mechanics of the skills were finisehd.  That's it.

As for bugs, the excessive loading times and corpse loot lag should have been caught before release.  The dexterity/dagger bug should have been caught before release.  Aside from those problems, DA:O is probably the leasy buggy PC game that I've purchased in many years.

#9
Guest_Bio-Boy 3000_*

Guest_Bio-Boy 3000_*
  • Guests
I don't remember them adding bugs to the game?!? I mean, I have seen some rats and squirrels, but nothing even remotely resembling bugs...

#10
Nazgul-09

Nazgul-09
  • Members
  • 4 messages
Another factor is that product can't go to press for distribution via disc until final code is complete. No game will ever release w/o bugs these days, too complex, too massive, &c... There could be many reasons. It is something we have to accept (for better or worse) and, as others have posted their opinions above, decide where we draw the line as to what constitues a "suitable for release" product or not.



A March date for end-project, to send code and art to press and distribution and the Ad Dept. seems very close to me, for what that's worth.

#11
Mordaedil

Mordaedil
  • Members
  • 1 626 messages
They added 65 new quests into the game.

#12
Allen63

Allen63
  • Members
  • 122 messages
I haven't had any "bug" issues.



I think they did add some side-quests and area to the game. Mainly as filler to please those of us who wanted more content -- so, can't complain.

#13
Killian Kalthorne

Killian Kalthorne
  • Members
  • 640 messages
Lets see here...



How many hardware configurations are there when it comes to PCs?



Factor in how many types of CPUs, video cards, sound cards, OS builds, hard drives, network cards, RAM, and so forth and so on and have the game work reasonably well for ALL of those combination. Lets see you do better, Rolenka.

#14
NDAv

NDAv
  • Members
  • 57 messages

Actually, anyone know of ANY RPG that didn't require multiple patches?


Might and Magic VII
Paper Mario, Paper Mario: Thousand Year Door
Final Fantasy 1,2,3,4,5,6,etc.
Chrono Trigger
Ogre Battle, Ogre Battle 64
etc

#15
Seifz

Seifz
  • Members
  • 1 215 messages

Killian Kalthorne wrote...

Lets see here...

How many hardware configurations are there when it comes to PCs?

Factor in how many types of CPUs, video cards, sound cards, OS builds, hard drives, network cards, RAM, and so forth and so on and have the game work reasonably well for ALL of those combination. Lets see you do better, Rolenka.


You do understand that your operating system exists to abstract all of that hardware so that programmers don't have to worry about it, right?  Certainly the engine programmers had to worry about a few differences between nVidia and AMD hardware to optimize a bit, but things like memory, hard drives, and network cards aren't really in scope.  Even processors can be ignored for the most part, since they're all x86.

But again, see my previous post.  This game is the least buggy PC game that I've bought in many years.

#16
MprezdNZ

MprezdNZ
  • Members
  • 377 messages
I agree that apart from the loading times, I haven't really seen any bugs. This would easily be the least buggy game I have bought in a long time.

Given how small the patch files are as well i have no issue with what they are doing. When you start having games than require 2-300mb patches then I start getting annoyed.

#17
Quidgy

Quidgy
  • Members
  • 5 messages
I've noticed a bug with Shale where the abilities are't displaying properly and I can't activate any of them. I only noticed in before I stopped playing last night so I'll check it out again today and see if it's still there.

#18
NDAv

NDAv
  • Members
  • 57 messages
I noticed a few annoying bugs that I can remember off hand. Like sometimes I am not able to highlight any characters on party selection screen. I also noticed sometimes characters not following, just standing still, even when hold position mode is disabled.



I haven't had any problems with loading times...



Overall, the game is complete, unlike many other games these days. Make no mistake though, the game shouldn't be praised merely for being complete. I think incomplete games that require patches should not be considered normal. We should not accept bugginess as normal for any game, not even RPGs. It is one unfortunate effect of the internet, I guess.

#19
Ness519

Ness519
  • Members
  • 9 messages
I gotta ask...though I suspect the answer...



Loading time bug?

#20
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages
Because the optimal number of bugs is not zero.

Do people really not understand opportunity costs?

#21
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages
I've experienced little in the way of bugs and NO CRASHES, a rareity among games these days .Kudos to Bioware. Another excellent and fun-filled game. Thank you very much. :)