The thread about Orlais inspired me to create this thread. If we are going to encounter different lands in DA3, I hope that the soundtrack does a good job representing each region. As a musician and big music history buff, I would love to hear the music change as we go from region to region. Not huge changes like region A is slow and scary and region B is happy and quick, but just nuances that are unique to each country. Even in Renaissance music, the differences in the music of England, France, Spain, the Flemish lowlands and Italy are quite evident.... at least for me. Since the DA worlds are obviously based on certain countries, I'd like to see the music follow suit. Consultation with any early music experts can probably give enough pointers. Consider it giving the music a specific "accent".
Also, since it's a medieval fantasy, try some medieval instruments. They sound so much more unique! Add a few unique instrumentation in the score. For example, TW2 had some cool instruments in their soundtrack. I think that could really help make a memorable soundtrack. Besides, the raucous medieval instruments could make some awesome tavern music. And tavern music was in abundance in the middle ages.
And Inquisition = religious music = super cool epic medieval/Renaissance polyphony.
Ah, good old DA:O OSTs ... don´t get me wrong but the DA2 was good but not as much as DA:O. From the DA2 for me was good enough main theme, Templar ost and Hawke´s family theme
Medieval instruments generally sound horrible to me. I can see why they got rid of them.
Would be nice to hear some of the Chant actually Chanted though. Choral music is always good.
Haha, well some of them do sound horrible. But some are pretty sublime. IMO, I just think sometimes there needs to be a return to some of the ancient instruments (not necessarily as far back as medieval) as they give an entirely different timbre to the music. Not all orchestral music sounds like the Berlin Philharmonic. You can still have the epic effect with a tinge of rustic or spice. e.g., lute instead of guitar, Irish flute instead of guitar, zurnas/shawms instead of oboes, gambas instead of cellos, Indian sitars instead of ...... etc...
Not game music, but just some cool music which is actually classical, but not the type you normally listen to. These are all period instruments or older singing styles:
Epic.
Exotic. That lady in the the 2nd half sounds pretty cool.
Yeah, one could really go all out on some epic choral for the Chantry. Actually a ton of Renaissance stuff was actually written during the Inquisition... music that was banned.
Anyway, back to my original idea.... make it thematic by region! Zevran's music is different from Leliana's music is different from Loghain's music is different from Elven is different from Tevinter music......
Modifié par hobbit_of_the_shire, 28 septembre 2012 - 06:58 .
Well, if the game takes place primarily in Orlais, then I'd assume the music would sound a great deal like a good portion of DA2's soundtrack, giving off a more romanticized and less epic fantasy feel. However, that may just be a factor for a small amount of the game.
Definitely more hammered dulcimer and drum -- it's exotic. And it can be exciting and fast. The perfect example was in the Leiliana DLC. Very nicely done in pacing with the acting and emotions.
I agree with those who just aren't up for medieval instrumentation on the horns anyway. Sackbut, anyone? Well, valveless trumpet maybe for atmosphere. Hammered dulcimer -- yay! An olde-timey instrument that works well for DA.
I wonder if Inon Zur is coming back. He did the first two.But Jack Wall did the first 2 ME games and they didnt have him for the third.Clint Mansell was used like a marketing *****
OOooo nice examples, FINALLY someone that post music that isnt mainstream/overused. Should play this music in the background of Dragon Age to see how it immerses you.
I think DA needs signature music/themes too - be it areas or characters, so it 'feels' like Dragon age has arrived. changing the instruments is a no brainer, even variations of flutes/strings. (not to sure about medievil instruments. wth are they?!) Also keep the choral music. (i think its called?)
Memoriable enough to carry-onto sequels. (sorely missed normandy ME1 and citadel music. but greatly used ilos & intro music throughout trilogy)
When I think of the period and where they are, I think french and hear the instruments above. Hang and hapi drums are also quite cool, considering the metalergy can be stretched to fit the period.
I wonder if Inon Zur is coming back. He did the first two.But Jack Wall did the first 2 ME games and they didnt have him for the third.Clint Mansell was used like a marketing *****
Allan posted about his personal listening to an excellent ambient track- this basically cuts Inon Zur out Hoping for Jesper Kyd if it's ambient music, altough Lorne Balfe (more dramatic for sure) I think could be great for this series.
French Lyre. Any of these accompanied with some matter synth and percussion could be a good way to separate the sound.
I think modern composers like Clint Mansell or later Phillip Glass have strong blue prints for classical meeting today. Assassin's Creed always has a good soundtrack too.
Music is one of the very few things I am definitely not worried about in DA3. All the games so far have had excellent and thematic soundtracks, I don't see why DA3 would be any different.
I wonder if Inon Zur is coming back. He did the first two.But Jack Wall did the first 2 ME games and they didnt have him for the third.
you know, music is one of few things you can not really hate in ME3. ME3 had nice tracks, and some were truly great. They worked with old themes and they wrote new ones.
It's hard to say which I loved more - DA2 or DAO both were good. DA2 credits were unforgettable, though (shame they never put it on OST CD).
I wonder if Inon Zur is coming back. He did the first two.But Jack Wall did the first 2 ME games and they didnt have him for the third.
you know, music is one of few things you can not really hate in ME3. ME3 had nice tracks, and some were truly great. They worked with old themes and they wrote new ones.
It's hard to say which I loved more - DA2 or DAO both were good. DA2 credits were unforgettable, though (shame they never put it on OST CD).
Oh God dose Credits. As if I didn't need to be emotionally pummled anymore after those final goodbyes, they had to put that amazing song
I'll second the OP. I loved the music in DAO and DA2 (though not quite as much).
Tavern music is a great idea too as long as you don't hire the Skyrim bards.
The Skyrim bards all sound like people failing an audition on American Idol. Seriously, these people are supposed to be professional musicians, yet they sing with no passion, almost as though they just got some of Bethesda's programmers to sing...