First, instead of nerfing this and buffing that, how about you focus on the health/armor and shields/barriers of both the pc and npc and adjust accordingly. For example, if a N7 Shadow at lvl 20 is the same as a phantom with full barriers and health have the phantom do that much damage to the shadow or anything else with the same amount of weapon damage the Shadow has. If a Centurion has a Cerberus Harrier and a Turian soldier has one as well, make that Centurion have to fire and hit with the same amount of shots the Turian Soldier has to hit and kill. That's a challenge and I dare say a fair one. Make the npcs accurate according to level. For example, Bronze they are accurate 30% of the time; Silver, 50%; Gold, 75%, and Plat, 95% of the time (because nobody is perfect). That was an idea I had about that.
Second, could we implement next time a ridicouslous but sure way of getting weapons and items instead of this Random crap we have now. I have spent over 10 million credits and I still only have a Saber 1. I would have saved up and payed 5 million for a Saber 1 and a 3 million for each lvl after that. so overall I would have spent time equal to gaining 20 million credits just for the Saber 10!!! I like other guns and would love to have snipers and Gear equipment and I would have saved to buy that and stuff. I much rather would have had that then being stuck with a Saber one and going on 19 million credits spent and having a Hornet X.
Finally, could we get some kind of extra controller configurations? If you can do it for this MP, great, however it would be good for you to know that when a game has one particular button do, like, everything; it's not ideal.
Just saying...
Modifié par CronicleChicken, 25 septembre 2012 - 01:20 .





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