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Level 25 by Maximizing XP Gain


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#26
Abriael_CG

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Ecael wrote...
As I mentioned before, repeated use of the donations is considered an exploit.


I'm pretty curious to see you quote a dev that states that it's an exploit. 'til then, it's as legit as ruining your game by minmaxing excessively.

Also, donating money/items that you earned legitimately an exploit, and earning experience by killing your own allies is not? Nice logic there :innocent:

Modifié par Abriael_CG, 12 janvier 2010 - 03:24 .


#27
Ecael

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Abriael_CG wrote...

Ecael wrote...
As I mentioned before, repeated use of the donations is considered an exploit.


I'm pretty curious to see you quote a dev that states that it's an exploit. 'til then, it's as legit as ruining your game by minmaxing excessively.

Also, donating money/items that you earned legitimately an exploit, and earning experience by killing your own allies is not? Nice logic there :innocent:

http://social.biowar...x/521324#521340
http://social.biowar...x/285597#285649

exploiting design flaws (ie, doing the same action repeatedly and getting xp each time you do it).

Being able to do the same action repeatedly for experience is an exploitable design flaw. Because the game allows you to get infinite gold (by making and selling Potent Lyrium Potions), which allows you to get infinite elfroots (by siding with the Dalish), which then allows you to get infinite experience (up until the level cap), it's an exploit. It's not necessarily legitimate because it hasn't been patched yet.

On the other hand, being able to kill NPCs through friendly-fire has been implemented in BioWare games since Baldur's Gate (Magic Missile on guards). There is only a finite amount of attackable friendly NPCs in the game; therefore, it's not something you can do repeatedly. Almost every killable friendly NPC gives a set amount of experience the same way an enemy does, and a friendly NPC can steal XP by receiving the killing blow (regardless of how much damage you actually do to the enemy). Someone actually went through the trouble of giving each of these friendly NPCs a set experience value, almost as if you were going to play a Darkspawn character.

If you want to justify it through roleplaying, you can consider yourself to be a Machiavellian blood Mage who will kill anything that stands in his or her way, whether it be friend or foe.

I'm pretty sure you can get to lv 25 without constantly killing your own allies. lol. I didn't use any exploit on my second run through but found a lot more random encounters & turned violent every chance I got to pick a fight for XP. Anyways I was lv 24 & like 6 bars to 25 so if I would of found a few more random encounters(I did miss out on a few) then I'm sure I could reach it legit. Just saying I don't think you have to go through all that trouble. lol.

Looking at the number of random encounters there are using the enabled developer console, it's actually very limited. Some of the random encounters seem to be extremely rare or impossible to trigger (Jowan's Intentions, Elves VS Werewolves). Since you were 6 bars to 25, you were still missing approximately 8100 XP by the end of the game. A few random encounters would not make up for that.

-----

All in all, I've yet to see a developer or moderator call someone out for killing NPCs through friendly fire. It does happen regardless of whether you do it intentionally or not, especially if your Mages are specialized for AoE. Part of the reason I made this thread was to see if they would respond and help confirm whether it's an exploit or not, as they've been very diligent about telling people that Level 25 is normally unreachable. They haven't been doing that as of late.

I could be wrong, however. If a developer does come out and say that killing friendly NPCs is in fact an exploit, then it would be hard to see anyone gaining Level 25 legitimately in one playthrough until Return to Ostagar is released.

Modifié par Ecael, 13 janvier 2010 - 03:42 .


#28
Ecael

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eschilde wrote...

Not sure if you said this, but it was mentioned in another thread. There's an extra encounter if you start the Urn quest in Denerim and go to the Spoiled Princess Inn before you're tasked with getting the Ashes for Eamon. I'm not sure how that factors into the quest scaling, though.

Finally got around to checking this - as you said, you have to start the Urn quest in Denerim.

When you go to Denerim to get the Archivist's Sash, kill Ser Landry and his men and then talk to Weylon at Brother Genitivi's house - believe him when he says to check out Lake Calenhad (don't snoop around since you'll be forced to kill him). Persuade the Innkeeper at the Spoiled Princess Inn to tell you what's going on, and the moment you walk out of the Inn you get attacked by cultists.

Approximately ~235 XP for the encounter.

#29
eschilde

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@Ecael

I'm fairly sure I killed Weylon and still had the encounter at the Spoiled Princess Inn. I did believe him and then snooped around to kill him, but I suppose it could be bugged. I imagine you can run back to Denerim and kill Weylon afterwards, in any case?

#30
Hatem

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Great thread. There is a lot of very useful information here some of which I used during my latest playthrough and for that I thank you, however, using methods like killing friendly NPC's definitely kills my RP experience. In fact, I'd rather have useless Helm of the Red for saving every Redcliffe villager than some extra xp and gold for deliberately killing them. Its just me though, I can never be evil.

#31
Godak

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Eh...I think that it's a little foolish on the developer's part to name something like the ally chests an "exploit". YOU put them there, not us. We aren't exploiting, only utilizing (though I have never used to chests myself).



The Duncan conversation glitch in Ostagar, on the other hand...That's a straight up exploit.

#32
Ecael

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eschilde wrote...

@Ecael
I'm fairly sure I killed Weylon and still had the encounter at the Spoiled Princess Inn. I did believe him and then snooped around to kill him, but I suppose it could be bugged. I imagine you can run back to Denerim and kill Weylon afterwards, in any case?

You're right. You can still kill Weylon and get the encounter at the Spoiled Princess Inn.

#33
Mr_Raider

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Urn of Ashes:



1. Answering the questions wrong in the Gauntlet CAN give more XP by killing the undead monster. It depends on your level (PC version).



2. MAx XP is gained by agreeing to defile the ashes, defile them, killing the guardian (+/- Leliana and Wynne), handing in the reward to get the reaver spec, and then killing Kholgrim





3. While killing the demon in the Fade in Redcliffe will give you more XP, mage characters should bargain with her for a spell tome. The extra spell pick, is effectively as good as an extra level.

#34
Ecael

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Mr_Raider wrote...

Urn of Ashes:

1. Answering the questions wrong in the Gauntlet CAN give more XP by killing the undead monster. It depends on your level (PC version).

2. MAx XP is gained by agreeing to defile the ashes, defile them, killing the guardian (+/- Leliana and Wynne), handing in the reward to get the reaver spec, and then killing Kholgrim


3. While killing the demon in the Fade in Redcliffe will give you more XP, mage characters should bargain with her for a spell tome. The extra spell pick, is effectively as good as an extra level.

Interesting.

1. What level is best for killing the undead monster? I usually end up doing Haven last because of the High Dragon's level scaling.

2. Does the max XP come from the ability to kill the Guardian after defiling the ashes or from receiving the Reaver spec? I'll look out for it when I reach Haven again.

3. True, Mage characters do benefit more from bargaining with the desire demon.

#35
Mr_Raider

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1. At level 16, you get 60 xp for killing the shades, and 59 from the questions. I think that's the break even point.



2. The extra XP come from the death of the Guardian and his two helpers.


#36
Ecael

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Major update on the Urn of the Sacred Ashes quest. Apparently you do get more XP from defiling the ashes after all (didn't realize you can still kill Kolgrim after learning the Reaver spec).

Added Note: By betraying Bhelen, Piotin, his henchmen, Myaja and Lucjan will attack you at the Proving Grounds when you talk to them again.

17. Urn of the Sacred Ashes - Korgrim has more minions surrounding him when he's on the Mountaintop; therefore, you get more XP if you tell him you will pour the Dragon's Blood on the ashes. Hopefully by now you have the Persuasion to intimidate Leliana into staying with you if she's with you. If you need Wynne, it might be best to do Haven before the Broken Circle (there might be another way to keep her though).
When going through the Gauntlet, answer all questions correctly if you are higher than Level 16 (you get more XP for answering incorrectly and killing the shade IF you are 16 or below) and pass through the fire with the altar. Pour the blood on the ashes and kill the Gauntlet Guardian and his minions. When you meet Korgrim outside, go through the dragon's blood ritual. After you unlock the Reaver specialization, talk to him again and kill him (apparently you get a large XP boost for learning the Reaver specialization ritual even if you've already learned it). Up ahead you will find 2 more of his minions as well as a Drake for an extra drake scale and more XP.


Modifié par Ecael, 15 janvier 2010 - 02:24 .


#37
Ecael

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Updated three things:

14. Nature of the Beast - When you get up to the Gatekeeper werewolf in the Lair of the Werewolves and he wants to make a deal, kill him and clear out the adjacent rooms. You will still be able to talk to the Lady of the Forest. You have two choices here depending on whether you want to kill friendly NPCs or not:
  A. (Killing Friendly NPCs, most XP) Have enough Coercion to side with the Werewolves and tell the Lady of the Forest to help you slaughter the Dalish Elves. During and immediately after the fight, you will be able to kill Swiftrunner and practically every werewolf in the camp (even the ones that can't be targeted) using AoE. When you come back, they will respawn once -- and only once. There is a suffering elf on a stretcher that you can interact with and kill for an extra 2 XP (not that it matters). Also, during a random encounter you will run into Panowen, who demands to know what happened. Kill her too.
  B. (No friendly NPCs, less XP) Tell her that you will agree to cure the werewolves and bring Zathrian. Continue siding with the Lady to get the fight against Zathrian. Win against Zathrian (you can use anti-magic/templar spells to free the Werewolves). Once the werewolves are cured, ask Swiftrunner for a reward and then murder all the Cured Werewolves for XP.The encounter with Panowen still applies.
        Added Note: When doing the Elven Ritual, do it improperly by drinking the entire jug. It will summon shades the very first time that you can kill for more XP.
        Added Note: Do the Grand Oak's quest to return the acorn (and not the Hermit's quest to kill the Grand Oak). Trade for everything *except* the acorn and then have the Hermit attack you by reaching into the tree stump. He will also summon two fire demons, which gives more XP than you would if you attacked the Grand Oak instead.

16. The Arl of Redcliffe - Going into the Fade as your PC Mage to save Connor nets a little XP and an extra talent book from dealing with the demon (which is better than XP, technically speaking). If you do choose to do this, make sure to clear out all the rooms in Redcliffe Castle (including all of the second floor) without running into Connor upstairs. For maximum XP, clearing out the castle and battling the Desire Demon with your party is the best way. Additionally, Connor's minions allows you to quickly loot the 18 Corpse Gall needed for the Chantry Board quest.

19. The Landsmeet - You get a ~1500 XP bonus for winning the Landsmeet, regardless of whether it's by a landslide or close decision. You can still attack Loghain and his guards afterwards for more XP, both from his guards as well as the nobles' armies. There is a set limit on how many guards actually spawn, and certain noble guards are only friendly NPCs if they sided with you in the Landsmeet. Thus, if you're going for a maximum playthrough but you don't want to kill friendly NPCs, it's best to win by a close decision to give yourself more hostiles to kill while keeping the XP bonus.
        Added Note: The XP received from having Alistair marry Anora, Alistair ruling alone, Anora ruling alone or from letting Loghain live are the same.



#38
eschilde

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Is the extra xp from defiling the Ashes or the combined Guardian+Kolgrim kills? I thought you could pass through the fire without taking off your eq to aggro Guardian and then kill Kolgrim outside?

#39
csb1968

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Gr4ntus wrote...

Great thread. There is a lot of very useful information here some of which I used during my latest playthrough and for that I thank you, however, using methods like killing friendly NPC's definitely kills my RP experience. In fact, I'd rather have useless Helm of the Red for saving every Redcliffe villager than some extra xp and gold for deliberately killing them. Its just me though, I can never be evil.


I agree, there's a ton of useful info here ... but I'm still going through the storylines with different races/classes, so for me the RP aspects are still paramount. Killing friendlies is an exploit in a sense, as I share the same "problem" RPing evil characters, though I am trying an evil elf mage -- it's certainly an RP challenge for me.

Keeping some of this in mind, however, reaching level 23-24 without killing friendly NPCs using some of the other guidelines should still make for a very immersive (from an RP standpoint) experience. Maybe after my 10th or so playthrough, going all out for max level will be something to try out, and this post will be invaluable when I do.

Modifié par csb1968, 15 janvier 2010 - 10:07 .


#40
Ecael

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eschilde wrote...

Is the extra xp from defiling the Ashes or the combined Guardian+Kolgrim kills? I thought you could pass through the fire without taking off your eq to aggro Guardian and then kill Kolgrim outside?

After you pass the bridge puzzle, there are six instances where you gain XP (other than the chests that are there):
1. Passing through the fire after using the altar (taking off your equipment)
2. Killing the Guardian and his two Wraiths after he gets angry at you for defiling the ashes
3. Exiting onto the Mountaintop
4. Drinking the dragon's blood for the Reaver specialization
5. Killing Kolgrim and his minions
6. Killing the High Dragon summoned from Kolgrim's Horn

#41
Gwinever

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Ecael wrote...

eschilde wrote...

Not sure if you said this, but it was mentioned in another thread. There's an extra encounter if you start the Urn quest in Denerim and go to the Spoiled Princess Inn before you're tasked with getting the Ashes for Eamon. I'm not sure how that factors into the quest scaling, though.

Finally got around to checking this - as you said, you have to start the Urn quest in Denerim.

When you go to Denerim to get the Archivist's Sash, kill Ser Landry and his men and then talk to Weylon at Brother Genitivi's house - believe him when he says to check out Lake Calenhad (don't snoop around since you'll be forced to kill him). Persuade the Innkeeper at the Spoiled Princess Inn to tell you what's going on, and the moment you walk out of the Inn you get attacked by cultists.

Approximately ~235 XP for the encounter.


it doesn't matter if you snoop around first or not, then encounter at the inn will be there when you enter Genetivi's home.

#42
mrmike_1949

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I think Bioware messed up here - shouldn't be rewarding mass murder of NPCs. Make it negative XP for killing friendly/neutral NPCs

#43
Ecael

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mrmike_1949 wrote...

I think Bioware messed up here - shouldn't be rewarding mass murder of NPCs. Make it negative XP for killing friendly/neutral NPCs

Technically speaking, it's already negative XP for letting friendly/neutral NPCs live - they steal XP from you if they get the killing blow on a hostile target, even if you did most of the damage.

This is extremely annoying when you're trying to get the most XP from fights like the ones in the Dead Trenches (Kardol and his Legion of the Dead) and in the Chamber of the Assembly (where it's Harrowmont and his guards vs. Bhelen and his deshyrs). Even if you lay down 2 Storms of the Century on top of the crowd, you still end up having to reload a previous save several times just to make sure all the XP goes to you.

#44
Ecael

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Gwinever wrote...
it doesn't matter if you snoop around first or not, then encounter at the inn will be there when you enter Genetivi's home.

Yup. It seems that as long as you get the quest from Weylon and discover Haven from talking to the Innkeeper at Lake Calenhad, the encounter will still be there.

#45
Ecael

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Updated the thread with all the best routes for the Orzammar Side Quests in its own section.

Also, I'm not sure, but I convinced Alistair to marry Anora while letting Loghain live on a past save and may have received bonus XP for it.

15a. Orzammar Side Quest Notes
    A. Caged in Stone - In the Orzammar Royal Palace, there are secret switches around the throne room that, when activated, summon the mini-dragonboss. You will not be able to do this once you have selected a King.
    B. The Gangue Shade (Legion of the Dead) - Wear the full Legion of the Dead set and right-click on the relic in the room where you get the Helmet of the Legion to fight the Gangue Shade.
    C. Thief in the House of Learning - You get nothing but appreciation if you return the book to the Shaperate, but you get about ~75 XP and money if you sell the book to Jertrin right after you loot it.
    D. Asunder - Kill the summoned demon. It doesn't net you any gold, but it does get you some XP.
    E. Precious Metals - ((Coercion must be LESS than Coercion 4 in order to get full XP)) - When you get to Godwin in the Mage Tower, you can persuade him to give you more money for the lyrium. Failing or passing the persuade check for 75 gold (or 65 + dagger, rather) or accepting only 50 gold gives 100 XP. However, if you persuade him for 60 gold, you get no XP from him whatsoever. When you get back to Rogek, if your Coercion is at 3 or less, you can fail the last persuade check (asking him for a 30 gold fee) and then tell him you'll beat 20 gold out of him. You'll get more XP from killing Rogek with his thugs.
    F. An Unlikely Scholar - ((Must have sided with the Mages by killing all abominations/Mages except for Irving to get XP)) - 100 XP only if you saved the Mage Tower and asked Dagna for a reward.
    G. A Mother's Hope - Talk to Ruck first and buy what you need; you can ask him questions again and get a dialogue where you can kill him (~60 XP) after buying from him. Lie to Ruck's mother and tell her he died a hero for the reward and quest XP.
    H. Lost to the Memories - When you first receive the quest from Orta, do *NOT* ask her for any reward or Ortan wealth, but offer to help her. You can ask her for money only after you've retrieved the records had her move over to the Assembly to thank you (any choice will give ~150 XP, but you might as well get the 5 gold). Once you have completed a Paragon of Her Kind, travel out of Orzammar/Frostback Mountains and travel back, and you will be able to talk to her again for another ~300 XP and 10 gold.


Modifié par Ecael, 17 janvier 2010 - 09:56 .


#46
jfrenchy

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awesome first post thanks!!!

#47
Ako80

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Great post, keep up the good work. Here are some things you might want to add/consider:

Anything you buy from the dwarf at camp on the first night will respawn when you go back to camp after leaving. This includes the tomes he sells, which is basically an extra level up.

You might want to warn folks that killing Master Ignacio will cause them to never have access to the only grandmaster dweomer rune in the game. (Cesar's special stock.)

In Orthan Thaig, deliberately stepping into a spiderweb behind a broken chest on the other side of the stone wall next to the altar that is involved in the sundering and mystical site of power quests will spawn 3 spiders of which 1 is yellow.

Are you sure that your way of dealing with nature of the beast nets the most xp? I've read that first killing the werewolves and then killing the elf leader is the best way to go. (So this is what I do on my playthroughs.)

The landsmeet battle ends as soon as Loghain gets low on health, so keep him in a forcefield or stunned and use AoE spells on the spawn points of the soldiers to get all possible spawns and thus kills.

#48
Ecael

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Ako80 wrote...

Great post, keep up the good work. Here are some things you might want to add/consider:

Anything you buy from the dwarf at camp on the first night will respawn when you go back to camp after leaving. This includes the tomes he sells, which is basically an extra level up.

True. I'll add this to my post.

You might want to warn folks that killing Master Ignacio will cause them to never have access to the only grandmaster dweomer rune in the game. (Cesar's special stock.)

I was actually still able to get the Grandmaster Dweomer Rune after killing Master Ignacio in my last playthrough. I don't know where exactly, but when I was looking through my save files it was somewhere after entering Haven and somewhere before reaching Kolgrim.

In Orthan Thaig, deliberately stepping into a spiderweb behind a broken chest on the other side of the stone wall next to the altar that is involved in the sundering and mystical site of power quests will spawn 3 spiders of which 1 is yellow.

I wonder if there are several more traps where it's more XP to step on them than to disable them. The latest I can think of is the golem trap near the end of Bann Franderel's estate for the Crime Wave quest. All 5 traps in the room activate the golems, but the middle one gives the least XP. So it's actually better to disable the other 4 and step on the middle one for the most XP.

Are you sure that your way of dealing with nature of the beast nets the most xp? I've read that first killing the werewolves and then killing the elf leader is the best way to go. (So this is what I do on my playthroughs.)

Do you mean killing the werewolves and then killing Zathrian with friendly-fire when he's back at camp? He does give XP, but if you don't kill Zathrian by ending the curse or by slaughtering the Dalish, you won't be able to fight Panowen when you enter the Brecilian Forest again.

I still like to slaughter the Dalish elves at the camp, kill all the werewolves (including Swiftrunner and the untargetable ones) at the camp, exit, return, and then kill the remaining werewolves. The Lady of the Forest won't die, but everything else around her will.

The landsmeet battle ends as soon as Loghain gets low on health, so keep him in a forcefield or stunned and use AoE spells on the spawn points of the soldiers to get all possible spawns and thus kills.

I also need to add a note about this to my post. Usually I Taunt Loghain and drag him back to the entrance to keep him tanked with Wynne healing (almost sounds like World of Warcraft when I say that).

#49
Ako80

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Ecael wrote...

I was actually still able to get the Grandmaster Dweomer Rune after killing Master Ignacio in my last playthrough. I don't know where exactly, but when I was looking through my save files it was somewhere after entering Haven and somewhere before reaching Kolgrim.


Interesting, I've also been able to get good runes there but I think they're all random drops.

Ecael wrote...
I wonder if there are several more traps where it's more XP to step on them than to disable them. The latest I can think of is the golem trap near the end of Bann Franderel's estate for the Crime Wave quest. All 5 traps in the room activate the golems, but the middle one gives the least XP. So it's actually better to disable the other 4 and step on the middle one for the most XP.


Hah! I didn't know that yet it's exactly what I did based on a gut feeling.

Ecael wrote...
Do you mean killing the werewolves and then killing Zathrian with friendly-fire when he's back at camp? He does give XP, but if you don't kill Zathrian by ending the curse or by slaughtering the Dalish, you won't be able to fight Panowen when you enter the Brecilian Forest again.

I still like to slaughter the Dalish elves at the camp, kill all the werewolves (including Swiftrunner and the untargetable ones) at the camp, exit, return, and then kill the remaining werewolves. The Lady of the Forest won't die, but everything else around her will.


What I mean is siding with Zathrian and killing all the wolves and then immediately after the fight asking Zathrian if Lanaya could've done the ritual herself and after he admits she could attacking him through a dialogue option. This way you get to kill both bosses.

#50
Ecael

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Ako80 wrote...
What I mean is siding with Zathrian and killing all the wolves and then immediately after the fight asking Zathrian if Lanaya could've done the ritual herself and after he admits she could attacking him through a dialogue option. This way you get to kill both bosses.

Just loaded up an old save near Witherfang; that way does give more XP than slaying the Dalish camp assuming two things:

A. You kill Zathrian twice over (once with friendly fire when you help him against Swiftrunner/Witherfang)
B. You plan on slaying the Dalish army before entering Fort Drakon (which gives more XP than a Werewolf army)